jump to navigation

RPG Gaming Stuff for Sale at CanGames, Part III April 24, 2019

Posted by jkahane in roleplaying games, personal, rpg hut, conventions, photos, sell, cangames.
Tags: , , , , , ,
add a comment

Continuing on with the theme from this afternoon, here’s the final batch of stuff that I’m going to be selling this year at CanGames, the weekend of May 17th. To see the second batch of games I listed earlier today, here’s the second link.

So, here’s the final batch of stuff that I’m selling.

The River of Heaven RPG Rulebook

Yggdrassill RPG Rulebook and the French GM Screen

The Nine Worlds and Kings of the Sea supplements for Yggdrasill RPG

If folks are interested in buying off me any of the items in these three blog entries, please contact me via
e-mail at johnk100 AT sympatico DOT ca .

Thanks. 🙂


RPG Gaming Stuff for Sale at CanGames, Part II April 24, 2019

Posted by jkahane in cangames, conventions, personal, photos, roleplaying games, rpg hut, sell.
Tags: , , , , , ,
add a comment

Continuing on with the theme from the previous post, here’s some more stuff that I’ll be selling this year at CanGames, the weekend of May 17th. To see the first batch of games I listed earlier today, here’s today’s earlier link.

So, here’s the next batch of stuff that I’m selling.

Alas Vegas RPG, Nefertiti Overdrive RPG and Flashing Blades RPG Bundle

The Thousand Suns RPG Bundle

The Ambrosia fantasy RPG Rulebook

As usual, anyone who wants to make me an offer can do so by dropping me an e-mail at johnk100 AT sympatico DOT ca.

RPG Gaming Stuff for Sale at CanGames, Part I April 24, 2019

Posted by jkahane in cangames, conventions, personal, roleplaying games, rpg hut, sell.
Tags: , , , , , ,
add a comment

To be honest, it’s taken me some time to decide what I want to sell this year, but…

Once more, with the convention season just around the corner here in Ottawa, I’ve decided to sell off some more of the roleplaying games that I have, okay, quite a few actually. These will be sold off at this year’s CanGames here in Ottawa the weekend of May 17th. I figured that I would post up the stuff that I’m selling to my blog so folks have a heads-up on what I’m selling and all (and anyone who’s coming to the convention can make me an offer or three).

So, here’s the first batch of stuff that I’m selling.

Carcova: Aftermath Boardgame

The Blood of Heroes 2nd Edition RPG and the BoH Gamemaster Screen

Mythic Vistas: Eternal Rome d20 Supplement

So anyone who wants to make me an offer can do so by dropping me an e-mail at johnk100 AT sympatico DOT ca.

Gaming Stuff I’ll Be Selling at CanGames April 24, 2019

Posted by jkahane in cangames, conventions, personal, photos, roleplaying games, rpg hut, sell.
Tags: , , , , , , ,
add a comment

It’s taken longer than I expect, but it’s finally done.

I finally managed to get SteveR‘s help, and get the photographs done for the various items that I’ll be selling at CanGames 2019, so starting immediately I’ll be posting up various blog entries with photos of the various things I’ll be selling at the convention in May.

Hopefully, some folks will be interested in a few of these items, and might arrange to buy them from me in advance, receiving said items paying for them at the convention when I see folks there, or earlier.

So be aware that I’ll be posting this stuff up to the blog right now.

Happy Earth Day! April 22, 2019

Posted by jkahane in holiday.
Tags: ,
add a comment

no title

Happy Earth Day, everyone! 🙂

Today is the day when we celebrate Gaia, Mother Nature, and all that goes along with that. While it’s fine to celebrate today and all that, please remember to treat the planet right. It’s the only one we’ve got.

Happy Easter, All! April 21, 2019

Posted by jkahane in holiday.
Tags: ,
add a comment

Happy Easter (weekend), everyone!

I would like to wish all my LJ friends, and for that matter all my friends who aren’t on LJ (so aren’t reading this!), a very Happy Easter.

May you all have a really great weekend, eat plenty of food, and indulge in those chocolate Easter bunny eggs! 🙂

Good Friday Morning April 19, 2019

Posted by jkahane in cangames, conventions, grocery shopping, health hut, ottawa, personal, playtest, rpg hut, weather.
Tags: , , , , , , , , , , , , ,
add a comment

It’s Good Friday. The start of the Easter weekend for most folks.

Woke up this morning feeling tired and somewhat under the weather, not sick, but just very tired and hurting badly in the shoulder and neck area. Tossed and turned much of the night. The weather is…wet. Raining since last night, and expected to keep going all day. Makes my body hurt. Good thing I don’t have to go grocery shopping today, since the stores are closed. Means I’ve got to do it Saturday, though. 🙂

I won’t be gaming with the Friday gaming group tonight, as it’s their week off (and Easter besides), and Sunday’s group won’t be playing as Tammy is on-call for the weekend. Besides, I’ll be playtesting and writing a couple of things for the CanGames 2019 adventures I’ll be running in five weeks (eeek!).

In the meantime, a quiet Friday (I hope). Have a good Good Friday, everyone. 🙂

Sunday Afternoon Game Report – Capharnaüm, Session 7 April 15, 2019

Posted by jkahane in cangames, capharnaum rpg, conventions, rpg hut.
Tags: , , , , , ,
add a comment

Yesterday afternoon, the Sunday gaming group met up for their regularly scheduled gaming session. The Sunday afternoon group continued play in their Capharnaüm – The Tales of the Dragon-Marked roleplaying game campaign in the world of the Arabian Nights, Argonauts and Adventure. You can read about the previous session of the game by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.


Daniel Bar Yeremiah (SteveR) – Shiradi Sage
Debora Bat Solomon (Tammy) – Shiradi Red Lion
Faqid the Witless (GM/NPC) – Amnesiac Merchant Prince

(9th day of the second Ten-day of the 4th Month of the year 5997)

Outside the Black Dabbat, the Dragon-Marked and Fara prepare to travel. Faqid the Witless determines which direction north lies in, and the characters decide they will go out through the South Gate. When Faqid asks Debora Bat Solomon why she would prefer to go out the South Gate, she tells him she doesn’t want another headache from the North Gate.

Once the player characters leave Halifah, they decide to take the western, longer route around the town so as to take in some of the buildings and the stalls outside the town walls. “It’s time for Fara’s education to begin,” says Faqid. As the Dragon-Marked walk, with Daniel Bar Yeremiah leading their camels, Debora begins teaching Fara about observation and how it is very much subjective. Fara asks why Daniel has the camels and Debora, Faqid and she don’t. Faqid tells her of his dream about the camel being impaled on the scimitar-sized knife. Fara says that camels must not be hurt, as we [the Saabi] depend on them. Both Debora and Faqid tell her they have learned to heed the signs that dreams offer them.

As the characters round one of the exterior town walls, they come upon the noisy caravanserai, and are met with a cacophony of sounds and smells. They manage to hear conversations, barely, but there are many different cultures present, with their own accents. Debora recognizes two caravans in the caravanserai proper, one from Carrassine and one Fragrantine. The characters come around the next corner wall of the town, and find themselves in a much quieter area, with several houses outside and a variety of merchants at stalls and wagons, many of them more properly peddlars. Fara sees a seeming peddler, selling various items, and spots a pretty, yellow scarf with some sort of embroidery. The girl goes up to the merchant’s wagon, and the others follow. The merchant tells her the scarf can be hers for one Silver Talent. The Dragon-Marked realize that’s excessive, but Faqid tells them that Fara must learn things through experience. Debora looks at the scarf and it reminds her of the scarf that was found as belonging to one of the missing children. She whispers to Faqid about it, and he agrees that it does remind him of that scarf. He adds that there’s something about the scarf… and Debora suspects there may be magic associated with it. Daniel checks the scarf, and it has some magic to it – and he tells the others. The merchant, a kindly, friendly older Saabi who reminds them of a kahan, says that it is indeed magical. The merchant tells Daniel that some information is not to be shared, and that he must now charge them the proper price, 1 Gold Talent. He tells them that the scarf when worn protects the wearer from weapon strikes [adds +2 to Passive Defense]. However, it is meant for Fara, pointing at her. Not sure that he trusts the merchant, Faqid asks if it’s really meant for Fara, to which the merchant says it is. [Faqid fails his roll to assess the merchant’s character.] He buys the scarf for Fara, paying the Gold. As the three characters and Fara leave the merchant’s stall, Faqid blames Daniel for the increase in cost, and tells Daniel to pay him 1/3 of the cost of the scarf, 3 Silver Talents. Daniel pays up, no questions asked. Once the characters leave the area of Halifah proper, Debora asks Faqid which way they need to go, and he directs them.

After around 6 hours of travel (some 25 miles in distance), Faqid and Debora see that Fara is lagging behind. They are all feeling somewhat morose [Daniel takes 3 fatigue, Fara takes 4 fatigue, and both Debora and Faqid suffer 1 point], and stop. When asked, Fara tells the characters that she’s fine, and then promptly collapses to the sand unconscious. Debora holds the girl in her arms, while Faqid rummages in Debora’s pack and grabs her waterskin. He wets Fara’s dried lips and then offers her a sip to drink. Since it is late afternoon by this time, Faqid decides they need to camp. He and Debora agree on a location, and once Faqid has set up the tent they tend to Fara and quench their own thirst. Debora takes the four empty waterskins and using magic, fills them with water once more. Daniel conjures a loaf of bread to go with their travel rations, and then he creates two sources of light so they can eat and clean up a bit. It is a weary group that camps for the night.

The morning dawns, with the sense that it will be a hot day. Fara is recovered, but says she doesn’t think she likes travelling in the desert. Daniel snarkily comments that she had better get used to it and is about to say more, but a look from Faqid and Debora quells his instincts. The three characters admit to feeling the pull of the Dragon Mark, and Fara admits to the strong feeling as well. Fara learns a quick lesson about desert travel, as there is a scorpion in her left boot. Debora shakes it out for her, and tells the girl not to eat it; they’re not very good food. The characters strike camp, and Faqid packs the tent, Debora telling him that it could be useful. The group travels for several more hours, making sure to take care of Fara’s needs and their own. At one point, Debora falls into a magically induced state of despair, and freezes into immobility on the spot. Daniel is able to magically bring her out of it, bolstering her will to live somewhat, and the characters continue on.

As they crest a dune, they come upon an incredible sight: Eight multi-coloured tents, one much larger than the others, a statue of an attractive woman seemingly made of the same metal as swords in the very centre of the “camp” next to a multi-coloured fire with a well nearby. The various children are milling about or playing, gaily and carefree. Debora notices that there are four or so areas of swirling sands scattered about, but there’s no breeze in the area for some reason, and the group notices there are no signs of any camels or other beasts of burden in the camp. Fara sees several of the missing children that she knows, pointing them out to Faqid and the others. The multi-coloured fire is the same shade of reds, greens, yellows, and golds as were seen in the eyes of several children and the North Gate guard.

Telling Fara to stay hidden at the dune, the three Dragon-Marked descend the dune to the edge of the camp area. As Debora gets closer to the nearest tent, one of the swirling sand areas resolves into a 7-foot tall guard made of sand, with two dark brown stony eyes, wielding a sayf. When they try different directions and tactics, both Faqid and Daniel are confronted with similar foes. After several moments of observation, during which Debora tries to feint her way past the guards, the battle is engaged. Faqid proves to be no match for his guard made of sand, the creature inflicting two terrible wounds to him [one for 9 points, another for 10 points]. Her Red Lion training and abilities through Shirad allow Debora to defend herself, and she manages to inflict some minimal damage to the creature she faces. Daniel does not fare so well, suffering horrible damage [13 damage and 12 damage respectively] and goes down, unconscious and possibly dying. Faqid says they can’t deal with these “sand demons”, and he and Debora retreat quick, hauling Daniel with them.

Faqid is barely able to keep Daniel from dying, binding the two nasty wounds as best he can, and then he and Debora discuss what they should do. The two realize they’ve come too far to leave the children here. Faqid tells Fara to look after Daniel, and then he and Debora make their way around the campsite to where the largest tent is. Cajoling somewhat and flattering him, Faqid demands that Olobis show himself. The two are surprised when he appears directly in front of them [teleporting in]. The characters talk to Olobis, and learn that he yearns, nay hungers, for an end to the curse. The long and the short of it is that Debora must face the Peril of the Knives, either through sacrifice or self-sacrifice, and whether she would willingly die for the children’s safe return. When she agrees to self-sacrifice, she is teleported to the front of the statue. It is that of a beautiful, half-Saabi half-Shiradi woman and is made of a grey, iron-like metal with streaks of red (blood?) in it. Bracing herself, Debora disrobes and draws her suyuf

…and then proceeds to attack herself with the weapon [inflicting 8, 10, 9, and 10 points of damage], eventually killing herself. Each time she strikes herself, the blood from her wounds remains and hovers in the air. The blood is sucked into the statue, which transforms into a fleshly version of the woman, Olobis’s former wife, Medha. Medha informs Olobis that the curse is broken, and that they shall now be together for eternity. However, she cannot let Debora’s sacrifice go unnoted, and touching the dead Shiradi warrior on the left shoulder, restores life to her. Some of the blood from Debora’s wounds lands on the ground, in the form of a small chooris, seemingly the same colour as the statue once was. She tells the re-awoken Debora that the children are returned to them, but she should not cross paths with her again, for while Debora broke the curse she cheated Medha of her vengeance on Olobis. She also adds that the Peril of Knives is over for now, “but there will be a reckoning” at some point. Olobis and Medha walk away from the characters into the desert, fading away into nothing as they walk. The tents and well disappear from the campsite, leaving nothing but frightened and bewildered children – and the multi-coloured fire still burning serenely.

Two days later, with the characters somewhat healed from their ordeal, though Daniel still needs the services of a physician, the group sets off with the children for the town of Halifah. Faqid accedes to Debora that his taking the tent along and Daniel’s purchase of the camels proved to be a worthwhile endeavour. When the Dragon-Marked and the children return to Halifah two days later, they are given a hero’s welcome and greeted warmly by Sheik Ehadin. The Sheik awards each of the Dragon-Marked a sum of 20 Gold Talents, and pays for their stay at the Black Dabbat with all and any amenities.

Some fifteen days later, with the characters recovered for the most part, Faqid and Debora talk about Fara and what they should do with her. For the most part the girl has recovered from her own ordeal in the desert, but Fara is still having nightmares about Debora’s having cut herself almost to shreds and having died. Faqid says there’s a strong attachment between the girl and Debora, but the two (with Daniel’s input) decide that the girl is Dragon-Marked, and that she must come with them when they leave Halifah, Debora taking her in hand as mentor and teacher. They decide to head south and east, and perhaps Fara will find her own path among the Saabi.

Sunday afternoon’s session of the Capharnaüm – The Tales of the Dragon-Marked campaign went pretty well, and things came out as I expected. The sand guards, what Faqid called “sand demons,” were meant to be tough, thus forcing the player characters to find another solution to matters. Tammy did, and when it all counted she was willing to sacrifice herself for the children. There was never any doubt that she would actually die permanently (though the same cannot be said of SteveR’s Daniel), as that’s just not how Arabian Nights stories tend to resolve themselves. Tammy’s character now also has a child that will accompany them in Fara, and this will allow me to teach the player characters a bit more about what it means to be Marked by the Dragons.

Overall, it was a very good session of the Capharnaüm – The Tales of the Dragon-Marked Sunday campaign, and I look forward to the next session of the game the players get to play. The next several weeks will be spent, however, doing some playtesting of gaming stuff for the adventures I’ll be running at CanGames 2019 in around 5 weeks.

Getting Ready for Sunday Afternoon Gaming April 14, 2019

Posted by jkahane in cangames, capharnaum rpg, conventions, rpg hut.
Tags: , , , , ,
add a comment

It’s a relatively cool Sunday, with the temperature set to rise a bit and lots of rain forecast for the next couple of days. I’m getting ready for the afternoon gaming session with the Sunday group.

The players will be continuing their Capharnaüm – The Tales of the Dragon-Marked RPG campaign this afternoon. I’m hoping that the players are able to finish off their current adventure of the game, since there’s work to be done to get ready for the upcoming CanGames in May. Anyway, I’m rather looking forward to it.

I’m just waiting for SteveR to show up with some lunch from Subway, and then we’ll be good to go.

Have a good afternoon (and evening), folks. 🙂

Friday Evening Game Report – Capharnaüm, Session 11 April 13, 2019

Posted by jkahane in Uncategorized.
Tags: , , , , , , ,
add a comment

Last night, the Friday gaming group met up for the once every two weeks gaming session. The Friday night gamers continued play in their Capharnaüm – The Tales of the Dragon-Marked roleplaying game campaign in the world of the Arabian Nights, Argonauts and Adventure. You can read about the previous session of the game by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.


Chanda the Dark-Haired (KathyB) – Saabi Thief
Derori Bat Natanyu (Angela) – Shiradi Storyteller
Meheka the Wise (Ellie) – Saabi Sage, Sorceress
Menachim Bar Vidal (Mark) – Shiradi Physician
Erick Olafsson (Peter) – Orkadian Mercenary/Adventurer

(9th day of the second Ten-day of the 4th Month of the year 5997)

Shimon’s sister, Sarah, arrives on the scene and is aghast at what she sees about to happen. She shouts for Shimon to stop, as he promised to aid the Dragon-Marked, but Shimon ignores her and moves in to attack – targeting Edrick Olafsson! The Agalanthians move in to the attack, outnumbering the Dragon-Marked two to one, and are armed with gladius and the kopis [single-edged sabre]. Chanda the Dark-Haired finds herself able to defend against her attackers with her khedama and is able to hold her own. Derori Bat Natanyu’s attackers are surprised that the storyteller can defend herself so well with her yatagan [single-edged weapon], and she takes one of them down easily enough. Meheka the Wise uses sorcery to trap the feet of one of her attackers in solidified sand, and then battles her second attacker with her sayf. Menachim Bar Vidal uses his sayf and his knowledge of the body, to defend himself against his two attackers, while also wounding one quite seriously. Meanwhile, Edrick finds himself facing three opponents, including Shimon, but when Sarah attacks her brother, he is able to focus on the two Agalanthians attacking him, striking them with his Orkadian axe. The battle goes as one would expect, the Dragon-Marked taking out the Agalanthians, but when Sarah takes a serious pair of wounds, Edrick is forced to take on her brother. Shimon goes down, victim of a sword butt to the head courtesy of Chanda, who tells them they need to get on with things.

In the aftermath of the fight, the Dragon-Marked tend to their wounds. Only Derori and Edrick took serious wounds [8 points of damage each], while the other suffered minor injuries [between 3 and 5 points of damage each]. Menachim tends to their wounds, while Meheka treats the physician’s injuries, and then the characters turn their attention elsewhere. Only three of the ten Agalanthians that attacked them are dead, the rest of them ae unconscious (though several have serious wounds). Shimon recovers, and can’t figure out what he’s doing at the player characters’ camp and why he’s injured. He doesn’t remember the fight at all. The last thing he recalls is being summoned to Deborah Bat Miryam’s tent… Meheka and Derori go to talk with the Agalanthian mercenaries, and learn they also don’t remember coming to attack the player characters. Meheka and Derori tell the others what they’ve learned, and Meheka says that it must be sorcery. There’s obviously more to the ex-Red Lion than they thought.

With the Agalanthians now willing to help them out of misplaced guilt, Edrick says the time has come to face Deborah with whatever forces they can raise. Shimon insists that he and Sarah will come with them. It’s the least they can do for the player characters. Sarah seems relieved to see that her brother is back to what passes for normal. Meheka says they need to make a plan, but Edrick says they don’t really know who or what they’re dealing with; they’ll have to improvise. The group goes to confront the leader of the soldiers and mercenaries, and put an end to this once and for all.

When they arrive at the tent of Deborah Bat Miryam, they find her waiting for them – with the remainder of her forces and soldiers. She demands to know what they want, but isn’t surprised to see them alive, and comments that she should have sent double the complement of men to take the Dragon-Marked on. Derori and Meheka both notice in the torch and fire light that Deborah’s eyes glow with an eerie orange/yellow light and that her fingernails momentarily become claws. Derori realizes she has heard of creatures with those aspects in stories – they are rakshasa! [She rolled a Result of 22 with 6 Magnitude on her INT + Storytelling roll!] As Deborah’s men start to move forward, Derori appeals to them by telling them a little bit of what she knows of Rakshasas, and is backed by the force and persuasiveness of Meheka. Deborah laughs, and says she admits it, that she doesn’t serve Carrassine (though she won’t say whom she serves), but she has led them to victory and riches. Many of the agents, soldiers and mercenaries side with her, but a few do not – Coros, Ibar, Eliahu and Solomon Bar Dariva among a few others – and Deborah laughs at the Dragon-Marked. With a snarl, she launches herself at Edrick while shifting into a giant leonine form.

The battle is engaged, with the Dragon-Marked and their allies hard pressed by “Deborah”’s forces. As she fights with Edrick, she taunts and teases him, taking various forms and tells him that she is actually Kravya, one of the Rakshasas; she has taken the form of Deborah Bat Miryam for several years now, after having killed the ex-Red Lion when they met during the latter’s travels. The two continue to fight, the rakshasa’s supernatural abilities seeming to be a match for the Dragon-Marked’s heroic nature.

Meanwhile, the rest of the Dragon-Marked and their allies are hard pressed by “Deborah”’s elite fighters from Agalanth, Aragon, and other parts of Jazirat. Chanda is almost overwhelmed by one of the Agalanthians who is loyal to “Deborah”, but is saved at the last minute by Meheka’s attack from the flank on the man, after she defeated her own Jazirati foe. Derori’s yatagan is more than a match for two Saabi mercenaries, but she is wounded in the process [she takes 14 damage]. Menachim manages to take down one of his opponents, but is sore pressed by another, but the wounded Derori is able to dispatch the man before he kills the physician.

The fight between Edrick and Kravya is one that is both fast and brutal, neither party giving quarter. Kravya laughs at the sport she is having with him, but when she taunts him with the illusion of his deceased mother, it sparks a rage in the Orkadian that she didn’t expect. With a pair of savage blows, Edrick slices the rakshasa in half. She merely grins at him, and says that she can’t be killed – he has merely banished her for a “few” years. But with her last breath, she says that she will return and find him to exact her vengeance on him. [It was an epic fight, one where Edrick took 25 points of damage and suffered somewhat mentally as well. He lit up constellations twice for his combat bonuses, and spent Bravery Virtue stars twice.] Before his fellow Dragon-Marked can approach him, he finds himself in the arms of Sarah. Edrick collapses from the shock of it all.

The next morning, Edrick wakes to find that there is a mutually agreed to truce and cessation of hostilities between the surviving soldiers and non-combatants from “Deborah”’s side and the Dragon-Marked and their allies. During the time that he was out, everyone’s injuries have been treated, including Edrick’s, though the Agalanthian healer who worked on him tells him that he will have a nasty scar across his left shoulder from…whatever “Deborah” attacked him with. The other Dragon-Marked are pleased to have survived the encounter with the rakshasa, and lament the death of the real Deborah Bat Miryam somewhere in the wilderness to the east of Jazirat. The player characters decide that they need to return to Seph and start spreading the word that the attacks on caravans are over. Meheka adds that they need to inform the Red Lions of Shirad of the circumstances of Deborah Bat Miryam’s death and the presence of potentially other rakshasas in Jazirat.

Coros comes over to the Dragon-Marked, accompanied by several of their other allies. He tells them that he’s talked with others among the mercenaries, and the majority of them intend to form a mercenary company of some sort, under his command, their purpose being to protect the various desert oases and the mercantile caravans that travel the wastes of Jazirat. Shimon and Sarah inform the characters, with special attention to the still recovering Edrick, that there is nothing for them back in Carrassine, and that they will stay with Coros and the mercenary company, acting as their scouts and information gatherers. When Meheka asks if anything of the false Deborah’s belongings survived, she is informed that the false Deborah’s tent did not survive the blaze that engulfed it the night before. Solomon Bar Dariva tells her that this is probably for the best, and she ruefully agrees with him.

As the rest of the Dragon-Marked move off with Coros and his people to discuss matters, Sarah takes Edrick aside and says they still have unfinished business. When asked what she means, she puts a finger to his lips, and then pulls him into some of the foliage of the oasis. The sound of passionate kissing is heard, and Chanda chuckles, as she listens in momentarily from her spot beneath the trees, before she heeds Menachim’s call to catch up with them.

Last night’s game session of the Friday night Capharnaüm – The Tales of the Dragon-Marked campaign was…epic! The players told me that this was by far the most exciting, best session with both roleplaying and combat, that the players had played to this point. I have to say that I agree with them. What I’ve written above can’t do the final battle justice, nor can it do the fight between Edrick and “Deborah” justice descriptively, since in truth I am no expert wordsmith. Suffice it to say the revelation of “Deborah”‘a true nature came as a shock to the players, and the mano-a-monster fight against her/it at the end was…brilliant. Pete’s character Edrick beat her/it fair and square, but it cost him. Consequences for another session, I guess…

In any event, a superb game session of the Capharnaüm – The Tales of the Dragon-Marked RPG to wrap up the second adventure the players embarked on, with some great roleplaying and great combat stuff throughout the wrap-up of the adventure. I can’t wait for the next game session, but there will be a focus on the CanGames 2019 stuff that I’ve got to get ready and playtest for the next while.