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Sunday Afternoon Game Report – Primeval RPG Session 30 August 22, 2016

Posted by jkahane in roleplaying games, rpg hut.
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Yesterday afternoon, the Sunday afternoon gaming group continued on with their Primeval RPG game campaign. Here’s the game session report. You can read about the previous session of the game in this journal entry. This post is somewhat long, and I’ve put it behind a cut so that folks who don’t want to read any detailed rpg posts don’t have to.

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CHARACTERS

Dr. Timothy Carson (SteveR) – Geologist
Gwendolyn Thorpe (Tammy) – Tour Guide
Dr. Jennifer Dorchester (GM/NPC) – Palaeontologist
Alexander Valentine (GM/NPC) – Media Specialist

Sunday, June 17th, 2007

Timothy Carson manages to get out of the creature’s path [and spends 2 Story Points doing so], and descends to the bottom of the mere. He looks around to track the creature, but is unable to do so as he can’t see through the murk. He decides to make his way back towards the Roman ruins, exercising as much caution as possible to do so. He sees the other creatures circling in the area of the Anomaly and the Roman ruins, and is unable to communicate with either Gwendolyn Thorpe or with Grange. Timothy decides that he needs to get to the Roman lime ruins, and makes his way in that direction, unaware that the creature he managed to avoid has started its return.

While still sheltered at the bottom in the area just east of the ruins where the skeletal remains are to be found, Gwen sees the creature that attacked him earlier closing in on Timothy from behind. She shouts a warning to him, and he turns towards it as it strikes him again [he spends 2 more Story Points], inflicting several points of damage as it rams him, shoving him in the direction of the ruins below the Anomaly. As he comes close to the place where Gwen is, she grabs onto him and swims as fast as she can with him for the ruins. Three of the creatures in the area of the ruins, including the one that had her pinned down, attack the two of them, and inflict some damage on both of them [5 points to each]. Gwen freezes in fear for just a moment [after failing a Resolve check], but Timothy picks up the slack and gets the two of them to the edge of the ruins, after Grange takes a shot at the creatures with her speargun. The two catch their breath, but only momentarily.

Gwen checks around for an entrance to the algae- and other detritus covered ruins, and spots a place where both she and Timothy can gain egress. Timothy notices a slight acidity to the water where it touches his bare skin, but Gwen alerts him to the presence of several sets of eyes watching them. As they move closer, with several of the larger creatures trying to get at them without damaging the “nest” area (and failing), Gwen and Timothy see what appear to be five small versions of the creatures (the size of baby crocodiles, less than 1 metre long), and an area with some 8 to 10 eggs. She reasons that if she can get the Eryops’ eggs and the youngsters through the Anomaly, it’s possible that the other, adult creatures will follow them through.

Gwen tells Timothy (and the listening Cpl. Grange) about her plan, and realises they have what they need to make a sort of underwater sling. She tells Timothy to cut some long strips of is wetsuit to be used for the sling, while she heads back for the skeletal remains, where she remembers seeing exactly the skeletal bones that she needs for the “sling” of the slingshot. She cautiously makes her way towards them, and reaches the materials that she needs, but comes under attack from one of the adult Eryops. It is distracted as Grange fires her speargun again, and manages to inflict minimal damage. Grange tells her that her plan had better work, and Gwen says it will. Gwen makes her way cautiously back to the Roman lime ruins.

Gwen sees that Timothy is working on cutting the strips off his wetsuit, but that he seems to have suffered marginal burns to the spots where he has bare skin. She gathers up the eggs of the creatures, much to the displeasure of the young beasties, and collects them in Timothy’s net sack. Using her own net sack that held the evidence she gathered up from the skeletal area, she manages to collect with some difficulty the young creatures, and secures them. Gwen then continues to fashion the sling for the device, using the material from Timothy’s wetsuit. When she’s ready to proceed, the player characters enact their plan… even as Grange warns them that the Anomaly is starting to pulse as it gets ready to close.

With great effort, and knowing that she’s going to take some minor pressure damage (if such a thing can be said to be minor), Gwen swims up towards the Anomaly, feeling the sucking power of the magnetic field, until she’s sure that she’s close enough. She sends the Eryops’ eggs through first, and sure enough this is enough to cause two of the creatures to flee through the closing Anomaly. She finally sends the net sack with the smaller creatures through the Anomaly [causing 1 point of Temporal Damage], and the last of the Eryops swim through the Anomaly in pursuit in a flash as the energy field collapses.

It is with a great deal of relief that Timothy, Gwen, and Grange are able to report their success to the surface. While they’re talking, Timothy spots what appear to be small bubbles (of oxygen?) from inside the Roman ruins. He tells the others, and they warn him to be cautious. Checking inside the ruins, he sees what appears to be a small, tailless rat-like creature less than 1/2 a metre long with tiny webbed feet. Gwen is baffled by what he’s found after describing it, but when he describes it to Dr. Jennifer Dorchester (who is up top in one of the boats), she tells him they have a problem. She’s not sure what the creature is, but believes it to be a proto-mammal of some sort, and that it probably didn’t originate in the Permian. After consulting with Sgt. Denby, Jennifer tells them to start their rise to the surface, but to bring the creature with them.

Several hours later, the player character have a happy re-union, Jennifer and Alexander greeting the others warmly. Jennifer points out their new problem, and Timothy and Gwen see what appears to be a small Anomaly somewhat distant from them. Jennifer [spending 2 Story Points] says that she can see small creatures, which might be similar to the one that Timothy and Gwen have brought back up with them. Sgt. Denby guns the boat in that direction, and as the characters draw closer they can see that the Anomaly is a much smaller one, probably barely able to accommodate a human being; as it nears its own kind, clearly visible near the Anomaly, the captive small animal starts “meep”ing, and the characters approach close enough to allow the creature to join its fellow beasts through the Anomaly, just before it closes. Sgt. Denby comments on a job well done.

A few days later, on the morning of the 20th of June, Timothy and Gwen receive several visitors at the small medical clinic in Cheatham – Denby, Jennifer, and Alexander. Denby tells them that they’ve been cleared, and gives them a briefing on what’s happened the last few days they’ve been out of action (due to their cases of the bends, combined with the severity of their injuries sustained in the water). The characters discuss the events of the past few days and their time in Cheatham, and Timothy realises with a little bit of help from the other scientifically minded among them that the Eryops were using the Roman lime ruins as a nest because the acid interacting with the surrounding water was creating heat and a warm environment – like an incubator. The group realises that they need to examine the other sites of modern day Anomalies and the ruins there to eliminate the probability of more nests. As well as the site near the road where they first encountered what Gwen believes were Eryops creatures. Denby says that the Home Office will send other teams to the other three sites, while he, Gwen, and company focus on the road section.

Their musings and ponderings are interrupted by the arrival of Robert Horvath. After inquiring about their health and commenting on Timothy’s new bite marks, Horvath attempts to goad the geologist into revealing somthing of the truth, but he fails in his attempts due to the swift, adept manoeuverings of Alexander Valentine. Telling the characters that he’ll be keeping a close eye on their activities in future, the stymied Horvath departs.

The characters discuss Horvath and the threat he represents, and turn their attention to Project Whitelight. Alexander tells the characters that there’s little to add on what he’s learned about the organisation [he spent 2 Story Points]. He tells them that everything is sealed by order of the Minister [of Defence], but that the organisation’s origins go all the way up to the Prime Minister, and to unseal those files would mean going to the top of the hierarchy and the Honourable Tony Blair. Alexander is not sure they want to stir up that hornet’s nest any time soon. Gwen worries about what Robert Horvath might learn, but Alexander says that he’s not too worried about Horvath for the minute, though based on what he tells them, they remember with horror that Horvath is the son of the Prime Minister’s wife from an earlier marriage.

The next day (the 21st), the player characters return to the scene of the first encounter with what Gwen thought was the creatures. Gwen finds the spot precisely, and the group prepare to head out into the bog and the set of Roman lime ruins they can see. Gwen and Jennifer find what seems to be a lizard skin, as well as what appears to be a tag of some sort, labelled “Matilda”. As they prepare to get ready, Denby shouts a warning to Gwen, just in time. A large crocodile leaps from the water, snapping at her, and she just barely manages to avoid being snapped up [and spends 2 Story Points]. Denby, Granger, and Wilcox fire their weapons at the creature (wounding it somewhat), and the crocodile returns to the watery muck with a huge splash. In the aftermath of the attack and Gwen showing the others the tag, Alexander tells her of the article that he’d seen of the Exmoor Zoo escape of two crocodiles, some five years back. They were never caught. After debating the matter for some time, the characters and Denby decide they will pass through the area with the zoo on the return to London and notify the authorities of what they found, and leave it to them. The presence of the crocodile(s) in the area near Cheatham is not a Home Office matter.

Approximately a week later, back at the Home Office, the player characters are meeting with Franklin Cartwright. Their handler is content with the job that they’ve done, and asks them just a few questions about their submitted report on matters. They also learn of the article in the London Times of the recapture by the Exmoor Zoo of one of their missing crocodiles, Matilda, but that Charlie is still out there. They discuss some elements of the case with Cartwright, especially the interest in their affairs by Robert Horvath. Cartwright says he’ll look into the matter.

Cartwright also tells them what he’s authorised to about the Project Whitelight. The Project was active from 1940 to 1948, and was actually based in the same building that Project Anomaly works out of. He tells them there was a separate project, that he doesn’t name, that was located on Guns’ Island. He also tells them that Project Whitelight is currently in operation; it is headed up by Margaret Hanrahan. Cartwright says that their mission was a somewhat difficult one for them, and that they’re off on some leave now…at least until another Anomaly pops up. 🙂 After Cartwright dismisses them, Gwen comments to both Timothy and Alexander that they may have to keep an eye on what’s going on in Cheatham in future…

Sunday afternoon’s game session of the Primeval RPG was a pretty good one, and had a bit of everything for both the players and their characters. This session was one that wrapped up the Sunday gaming group’s current scenario and left a few other doors open for all manner of plots that I’m not going into here. Both Tammy and SteveR were pleased with the way the current adventure wrapped up, and had some good times in the various sessions of the adventure, although the adventure did run a bit longer than any of us would have liked for various reasons.

In the meantime, next week will be the start of the Polaris RPG campaigns on both Friday and Sunday, starting with character generation. Should be…interesting.

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