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Sunday Afternoon Game Report – Polaris RPG Character Creation August 29, 2016

Posted by jkahane in personal, polaris rpg, roleplaying games, Uncategorized.
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Yesterday afternoon, the Sunday gaming group (two players counts as a group?) met up and created their player characters for the Polaris RPG. I think that both players were somewhat intimidated by the process, but were looking forward to it as well.

12_polaris_core_rulebooks2.jpg

After SteveR and Tammy arrived just before 1:00 pm, we sat and chatted for a few minutes, and caught up on the week. Then we got down to character generation for Polaris RPG. I started off by talking to the players about the game world, gave them an overview of everywhere and some of the important elements of the game, and explained to them the basic game mechanics. After answering some questions the players had (almost none, to be honest), we got down to the character generation process. This initial step of character creation took a little over an hour, and was time well spent.

I went through an overview of the process of character creation, and the players were a bit intimidated, but said that it didn’t sound too bad. SteveR was a bit nervous about the math involved (though it really isn’t all that confusing or convoluted), and the players seemed to have a good time of it. Since the characters aren’t complete yet, all I can say is that there’s a typical mix for the two players for the game.

*****
SteveR – SteveR had a good idea of what he wanted to play, and settled on a Scholar from the Mediterranean Union, who specialises in history. I’m not sure what else he’s got for the character, as he doesn’t talk at all when creating a character, and this was pretty much his normal style.

Tammy – Tammy debated several options in terms of the character, and decided to create a Smuggler from the Coral Republic. She seems to have an interesting perspective for the character, but I’m not sure where it’s leading her.
*****

The players worked on their characters for a good 4-3/4 hours, but aren’t finished putting their Professional Skills and other aspects together yet, so there’s work yet to do next week, and I figure it may take another session to wrap up their character creation.

Overall, a decent session of character creation, but I’m not sure yet what I’ve got in these two player characters, so that’ll have to wait until next week.

If anyone has any questions about the character creation process for the Polaris RPG, please don’t hesitate to ask. 🙂

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Comments»

1. Shawn Avery - April 15, 2017

I literally just received my copies of the core book(s) today and i must say if your new to creating very detailed characters from scratch it could be abit intimidating but its more time consuming than difficult. I am looking forward to the creation process and am thinking og possibly making a wide varity of character concepts myself leaving enough open that the players can fill in detaila to make the character more their own.

jkahane - April 15, 2017

Hullo, Shawn,

Yeah, the POLARIS RPG game is a very complex game, both mathematically and game world-wise, and character generation is extremely complex, moreso than some folks would like.

My players found the game too difficult, though they did like the world, and are playing the CORIOLIS sf rpg of Arabian Nights in space instead.


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