Wilma or a Betty Man? September 30, 2016Posted by jkahane in meme, music hut, videos.
Tags: melanie doane, meme, music hut, video
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Long day at work, but I’m finally home. A bit of a distraction needed, so here you go…
One of my favourite Canadian musicians is Melanie Doane. She has a wonderful track called “Wilma or a Betty Man”, that asks a series of questions. I thought I would answer the questions here, and give folks some insight into myself.
Here’s the song from Youtube (no video of the song, unfortunately).
And here are my answers to the questions. Take ’em and paste ’em for yourself, too. 🙂
Are You a Wilma or a Betty Man?
1. Wilma or a Betty Man?
Betty, definitely Betty.
2. Mercedes of a Trans Am?
Mercedes. Would that I could afford one. 🙂
3. Single malt or beer?
4. Like it when hair is touched?
Love it, under the right circumstances. <g>
5. Boxers or briefs?
6. First kiss?
First kiss was from my mother, of course. 🙂 First *romantic* kiss was from Jenny Halliwell, in Grade 4.
7. What do you wear to bed?
Nothing. Sometimes, a pair of boxers. In winter, flannel pjs.
8. Do you think Elvis is dead?
Nope, he just left the building.
9. Ginger or Mary Anne?
So post up your results, too. 🙂
Friday Morning Musings September 30, 2016Posted by jkahane in health hut, personal, work.
Tags: friday, hospital, medical, office, personal, sunday, tests, weekend, work
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It’s Friday morning.
The start of the weekend is nigh upon us. (Oh, dear, I’m waxing poetic!) Work today promises to be mish-mash of helping out with some of the translation problems that have occurred on the current job I’m working on, as well as meetings to set the agenda and schedule for next week. Which promises to be not easy.
The weekend will be a long one for me, as I’m having a medical procedure done on Sunday morning at 8:15 am. I’m not going to discuss what’s happening, but I may not be around on the ‘net for a few days afterwards, and everything will depend on my recovery time and the old body’s ability to bounce back.
We’ll see how that goes, and in the meantime, there’s work for the rest of the day and gaming this evening with the Friday night group. One step at a time.
Back to the work stuff for now.
Huge Claw, Bizarre Limbs Helped Ancient Reptile Dig September 29, 2016Posted by jkahane in news, palaeontology, science hut.
Tags: fossils, new beastie, news, palaeontology, prehistoric animals, science hut
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A Yale study shows that an extinct animal was like an anteater with a scary claw.
Happy Birthday, Jason Flemyng! September 25, 2016Posted by jkahane in birthday, tv hut.
Tags: birthday, primeval rpg, tv hut
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Sep. 25th, 2016 at 10:08 AM
Sep. 25th, 2015 at 11:01 AM
There’s a birthday in the Primeval tv series family today.
Happy Birthday to Jason Flemyng today!
Jason is the talented actor who played Danny Quinn in Series 3 of the Primeval tv series, and who reprised the role in Series 4 a couple of times. Jason, who turns 49 years of age today, has a pretty impressive CV in movies and tv, appearing in Lock, Stock and Two Smoking Barrels (1998), Snatch (2000), Rob Roy (1995), From Hell (2001), and The League of Extraordinary Gentlemen (2003). He’s done some prominent work in both theatre and television in the UK (check out the link above). He also speaks fluent French. A lot of tv and science fiction fans remember him for his work on Primeval UK, though he’s done a lot of other work, too. One of his more memorable turns of recent years was as the villainous Vadim in The Musketeers (2014).
I can’t say that Danny Quinn was one of my favourite characters in Primeval, but I certainly warmed to him by the end of Series 3, and was sorry to see him depart. His reappearance in Series 4 came as quite a surprise, a pleasant one.
So here’s wishing Jason Flemyng a terrific birthday today!
Sunday Morning and Duvet Thoughts September 25, 2016Posted by jkahane in health hut, life, personal, photos.
Tags: bed, bedding, health hut, house, personal, sleep
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Had a relatively difficult last couple of days due to stomach and bowel problems, so I spent a relatively quiet afternoon yesterday, and did some reading and working on a couple of gaming ideas I’ve got.
I also managed to pick up a new duvet for those “between seasons” periods of the year, and put that on my bed last night. Here’s a picture of it on the bed. Just the right length on all sides, and quite colourful.
Went to bed last night, and slept like a baby. Toasty warm in the bed. Woke up this morning feeling a lot better, and ready to take on whatever the world has to throw at me today.
Friday Game Report – Polaris RPG Session 2 September 24, 2016Posted by jkahane in personal, polaris rpg, rpg hut.
Tags: friday gaming group, personal, polaris play, polaris rpg, rpg, rpg hut
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Last night, the Friday night gaming group continued with their newly launched Polaris RPG campaign. This blog records the game session, and provides readers with an idea of what happened in the game session. You can read about the previous game session in this blog entry. This post is somewhat long, and I’ve put it behind a cut so that folks who don’t want to read any detailed rpg posts don’t have to.
Olandria Cariolis (Kathy) – Diplomat
Hagga (Angela) – Technician
Argent (DavidM) – Smuggler
Hannah Shavewater (Ellie) – Survivor, Polaris Effect User
Efron (Mark) – Mercenary
March 11th, 567
Olandria Cariolis inquires of Efron whether he wants to accompany her back to her quarters, and he says that he’s willing but she tells him not to get any ideas. As they exit the Coral Bar and head for the central elevator shaft, Olandria asks again who his patron is, but Efron can’t tell her as he doesn’t know. As they come in sight of the elevator shaft, Efron tells her that they’re being followed. Olandria comments that she’d noticed, so they’re not being too subtle about it. As they wait at the elevator area, their followers don’t approach any closer. They board the elevator with a large crowd, and one of their followers shakes his hand in a “bye, bye” gesture. Efron has a bad feeling about this.
Hannah Shavewater makes her way into The Tomb. The crowd goes quiet for a moment, summing up the newcomer, but when Argent gestures her over, and a comely man comes to take their drink orders, business picks up as usual. Hannah inquires of Argent what he’s learned about the matter she asked him to look into, but he insists on making small talk first, having a few drinks, and then coming on to some of the female patrons (without any real success). After a bit of coaxing from Hannah, Argent finally decides to get down to business. He tells her that his initial inquiries haven’t gone as well as he’d like, but he’s waiting on one of his contacts. He tells her that most of the folks that he’s spoken to who would know about it say that there’s no station and never was called Myrtis. Before Hannah can protest this, Argent says he’s aware of that, and that he’s got a few other hooks in the ocean. He’s hoping to know more in the next week. He says that in the meantime, the two of them can have some fun, but she says that she’s not interested in any “fun” with him. Hannah gets up and prepares to head out of The Tomb, but before she turns, a grimy hand holds her firmly by the wrist.
At the area of the showers on Level -6, Hagga makes herself presentable again, and realises that she has to take Olegao’s threat more seriously. She considers the possibility of some combat training, but recognising that her funds are a bit low, instantly vetos that idea. Using her personal portable computer, she accesses the Equinox information grid, and checks to see if there are any jobs that she might be up for. There are a couple of promising leads, but one of them is on Ferlo, some 5,000 kilometres from Equinox; it’s a peaceful community devoted to hydroculture and livestock farming, frequented by dolphins (according to her computer’s database and what she knows of it). The perfect place to get away from Olegao’s threats…if she can find a way to get there.
The elevator deposits Olandria and Efron on Level 8, and she thanks him for taking the time to escort her home. He tells her he’s not her escort, he’s her bodyguard. It’s his duty to her now, and he’s not going to let his client down. As they near her quarters, and she tells him his services are no longer required, Efron flips down his sensor goggles, and sees the telltale of a sensor beam sweeping across the hallway – but not from the Security systems to be found on the level, but by two attached devices to the wall near her quarters. He shouts a warning to her as she steps through the red line, and tackles her hard, throwing her to the ground, as the micro-dot grenade goes off [inflicting 15 points of damage in the immediate zone of effect]. Fortunately, Efron’s kevlar suit provides them both some protection [Efron takes 10 points (a Moderate Wound) to his Body, and Olandria take 5 points (a Light Wound to her Right Arm], and the two shakily rise to their feet, as two Patrol Drones come towards them, eye cams activated.
Hannah reacts violently to the arm on her wrist, and attempts to jerk away. The newcomer, a rough-and-tumble type and obviously a smuggler, lets her go now that he has her attention, and greets Argent. Argent tells her that this is one of his “friends”, Malcolm Occam, and that he’s got some friends that might be able to help her. Malcolm sizes her up, but then realises that she’s a wielder of the Polaris Flux (because of her inhibitor), and defers to Argent, apologising in an uninhibited, almost leering manner. Argent tells him to mind his manners. They order another round of drinks, as Hannah sits down at the table again, and Malcolm says that he brought the information Argent purchased from him, as per their deal. He tells them that there are no abandoned or destroyed stations called Myrtis in the Mediterranean Union, but there was something called “Myrtis” that a contact of his in the Med U Navy (whom he won’t identify for obvious reasons) told him was a “hush-hush” matter. He hasn’t been able to learn what this “Myrtis” is or was, but their best bet would be to travel to the Med U to find out. He whispers to Argent the name of the person they need to contact. Before he can tell them more, they are interrupted by the arrival of a group of Watchers, who scan the room and march over to them.
Hagga decides to take a quick trip to Level 0, where Hermes has an office. She arrives and is able to learn that Dolphin, a small transport company from the Med U leases out a small office here. Hagga learns they do indeed run a transport and passenger vessel from Equinox to Ferlo, the next one due to depart in five days, at a cost of 2,500 Sols for the trip (a relatively reasonable price, Hagga believes). She decides to book a ticket for average passenger travel aboard the transport, the Mary Sue. Hagga heads for a friendly repair shop on Level -1, Lipus Repair Service, in the hopes of finding a job for the next four days. As she moves off through the city station, she gets the sense that she’s being followed, but can’t make out anyone doing so in the crowds.
Friday night’s game session of the Polaris RPG was a highly enjoyable one for me, and judging by the reaction of the players, they had a pretty good time of it as well. This game session had a bit of everything in it, and this was good as the players pointed out that the evening was anything but dull, despite the lack of “combat” in this session. There was a good deal of roleplaying on the part of the players, and some really nice, and somewhat slick, interaction between players/players and players/NPCs.
Overall, a good session of the Polaris RPG campaign for the Friday nighters, and a session that has sooooo much that will come of it in future sessions. Now if I could just get the player characters together as a whole, but you know what they say about leading player characters to water… 🙂
Getting Ready for Friday Night Gaming September 23, 2016Posted by jkahane in food hut, gaming hut, personal, polaris rpg, rpg hut.
Tags: food hut, friday gaming group, gaming hut, personal, polaris rpg, rpg hut, supper
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Have spent a nice, quiet restful couple of days doing nothing of importance. Work has been taking up most of my time, and just trying to get my head around some personal problems and the like.
In the meantime, I’ve spent part of this afternoon doing a bit of work and getting ready for tonight’s game session of the Polaris RPG campaign with the Friday night players. I’m quite looking forward to this evening’s game, and am eager to see what the players get up to.
However, I guess I’d better head upstairs and make supper for the evening before gaming. Not sure what I’ll make for supper tonight, but am thinking perhaps I’ll have pasta and meat sauce, with a salad on the side.
Have a good night, folks.
Wednesday Night Game Report – Polaris RPG Session 1 September 22, 2016Posted by jkahane in personal, polaris rpg, Uncategorized.
Tags: personal, polaris play, polaris rpg, rpg, rpg hut, wednesday gaming group
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Last night, the Wednesday night gaming group launched the start of their Polaris RPG campaign. You can read about the characters the players created in this blog entry. This post is somewhat long, and I’ve put it behind a cut so that folks who don’t want to read any detailed rpg posts don’t have to.
Captain Stefania Marigold Kormer (Donna) – Officer/Navigator
Kevin Howagan (DavidW) – Mercenary
Hayma Locke (Kendall) – Submariner
Arissa the Black (Crystal) – Pirate, Smuggler
March 4th, 567
The players begin the game session with an introduction to the world of the Polaris Roleplaying Game, learn some of the basic mechanics of the game, proceed through a small fraction of the Polarisverse RPG Glossary, and then take part in several samples of combat that teach them the basic mechanics of the game. And how very lethal the combat system and the underwater world are.
The place: The world of the POLARIS RPG, specifically Equinox, the huge octahedronal city in the Rockhall Threshold. The time: early spring (if such a thing can be said to exist) of the year 567. The player characters are Captain Stefania Marigold Kormer (Donna), Kevin Howagan (DavidW), Hayma Locke (Kendall), and Arissa the Black (Crystal). Humans have lived underwater since the Apocalypse, and mankind has adapted to the oceans. It is a dangerous, unforgiving environment, full of opportunities and excitement for our cast of characters – as well a hotbed of human emotions and plot entanglements…
Captain Stefania Marigold Kormer finds herself on Equinox somewhat out of joint mentally and definitely with no real clue how to proceed. Her last lead into what happened to her ship, the Ariston, has gone up in smoke, and she’s got no idea of how to proceed next. Her wanderings have brought her to the Gorgon bar on Level 6. She sits down and orders a drink, and mulls over her options. As she ponders, a messenger drone arrives at the table and inquires if she is Captain Stefania Marigold Kormer, late of the Mediterranean Union. When she says she is, the drone tells her it has a message for her. Confirming her IDent, the message plays: it is a cryptic message of a face hidden in shadow, the female voice asking her to join it for a meeting at 1730 hours in the Conger, a notorious watering hole on Level -3. Without waiting for a reply, the drone moves off to other assignments.
Exiled mercenary Kevin Howagan arrives on Equinox, and is given a bit more of a grilling by station security than he expected. Finally making his way onto the station, the somewhat bewildered fellow makes his way to the Urchin, one of the best bars in the city on Level -5. He asks some discrete questions about a few matters after ordering some food and drink, and draws the attention of Chiana, a light-skinned young woman with incredible agility. Declaring herself to be a personal entertainer, she flirts with Kevin somewhat, but then tells him that she’s his contact. When he inquires about what, Chiana says that he’s asked a few questions about the presence of a certain ex-Captain of the Med U Navy on the station. She tells him that she’s on Equinox. They negotiate over a fair price, all the time Kevin being oblivious to the fact that they are being watched by a couple of shifty types.
Arissa the Black, having been on Equinox for a couple of weeks, is at a loss of what to do. As she did for most of her early life, she finds herself directionless and missing her son, Karemis. She’s still somewhat uncomfortable with the stares that some of the Equinox inhabitants give her, and for that reason has made her way to the bar that many pirates on the city frequent, the Conger, on Level -3. She engages in conversation with several of her fellow pirates, and learns some of the current scuttlebutt on Equinox, but there’s nothing that strikes her as interesting. Looking around, Arissa sees a woman that she thinks is familiar from somewhere, but can’t recall from where…though she knows it will come to her. She decides to head out, and go back to her small quarters in the city, as she needs a bit of rest. As she leaves the bar, she doesn’t realise that she’s being followed by some rather unsavoury types who seem to have been waiting for her outside the Conger.
Submariner Hayma Locke receives confirmation that her message to Captain Stefania Marigold Kormer has been received, and she goes about her business at one of the vendors in the marketplace on Level 6. She then proceeds to one of the public showers and bathrooms on the level, and washes off the accumulated dirt and sweat of the last couple of days in preparation for her meeting with Stefania. Arriving at the Conger, she waits for Stefania’s arrival, nursing a strong drink (as she figures she’ll need to be somewhat numb when she meets the former captain of the Ariston).
Stefania enters the Conger, somewhat warily if truth be told. It’s odd for a Med U captain (even a former one) to enter a den of pirates, and all her senses are on the alert. Hearing her name called, Stefania looks in that direction and is shocked to see a ghost from the past – Hayma Locke, her “friend” and former shipmate aboard the Ariston, whom she had presumed dead! She goes up to the table where Hayma is sitting, and the two women have a strained reunion. Hayma tells her she was the one who sent the message, requesting this meeting. Some old, bad feelings for each other rise, but Hayma tells her that she’s there to find out what happened to the Ariston. She asks if Stefania remembers Herrick Caruso, to which she is told, “Of course I remember him! He’s why you and I came to blows that fateful day!” But, Stefania, adds, Herrick was killed, drowned with the others when the Ariston was destroyed. Not so, Hayma tells her, as she’s heard that Herrick is on Equinox. She also adds that she knew that Stefania was here as well, but that she wasn’t sure that she’d want to see her [Hayma]. Hayma needs her help.
Wednesday night’s game session of the Polaris RPG campaign was a fun, enjoyable evening of gaming once the players got into the campaign itself, and I rather enjoyed myself very much. The opening session was more designed to introduce the players and their characters to the game world, specifically to Equinox, and I thought that things went rather well. Several of the sub-plots of the characters are starting to play out, and there’s the grand mystery of what happened to the Ariston that will be dealt with as part of other matters as the game goes forward. Donna summed last night’s session up best: “There’s going to be some conflict between the player characters before this one’s done.” Understatement.
Overall, the first session of the Wednesday night Polaris RPG campaign went really well, and I’m looking forward to continuing on with this, and seeing how it plays out.