Wednesday Night Game Report – Polaris RPG Character Creation September 1, 2016Posted by jkahane in personal, polaris rpg, rpg hut, Uncategorized.
Tags: character creation, personal, polaris rpg, rpg, rpg hut, wednesday gaming group
Last night, the Wednesday gaming group met up and created their player characters for the Polaris RPG. All four players were looking forward to creating their characters, notably Donna, who had peered over my shoulder most of the last two weeks at work while I was going over the game books. 🙂
The Wednesday night gamers arrived around 7:00 pm or so. After we spent about 10 minutes going over the week’s details, and setting things up for gaming, everyone gathered around the gaming table/area, and we got down to it. As I had with the Friday night and Sunday afternoon gamers, I started off by talking to the players about the game world, giving them an overview of everywhere and some of the important elements of the game, and explained to them the basic game mechanics. After answering some questions the players had (more than I expected, and definitely more than what was asked by the two other groups), we got down to the character generation process. This initial step of character creation took a little over an hour, and was time well spent, though I was feeling a bit hoarse. (Nothing that some hot tea and a couple of Ricola lozenges didn’t help with.)
I gave the players a quick overview of the character creation process, and they weren’t the least bit worried about the math, though Crystal took out a calculator “just in case”.
Anyway, suffice it to say, the evening was an interesting one, with the players having a good time of character creation. They haven’t finished creating the characters, having an hour less for gaming than the Friday and Sunday groups. The players have an interesting mix of characters, so far to be sure.
Donna – Donna looked at the list, and decided she wanted to play something different, and she certainly is. Donna’s creating Stefania Marigold Kormer, a former Navigator aboard the Mediterranean Union ship Ariston, whose vessel was destroyed and and she was stranded at an abandoned station. She’s now made her way to Equinox, and is looking for a way home. She thinks.
DavidW – He had his doubts about the game, but after we went through the basics, he developed an eagerness to get involved in it. DavidW’s creating Kevin Howagan, a former Mercenary in Hathaway’s Marauders, who’s been exiled from the gang for saving the life of Stefania (he did it for nothing!!). He’s not sure how he feels about the former navigator, but something’s there…
Kendall – Kendall and Donna came up with an interesting connection for their characters. Kendall’s going to play Hayma Locke, a Submariner who served aboard the Med U vessel Ariston, and who was a “close friend” of Stefania’s (did she have something on her?). She somehow survived the attack on the Ariston as well, but is she what she seems to be?
Crystal – Crystal decided that they needed some balance in terms of DavidW’s character, and so she’s going to be playing Arissa the Black, a pirate and smuggler who may or may not know what happened to the Ariston and has a past with Kevin. There’s some other stuff going on there, too, so it should be interesting to see how her character shakes out.
As you can see, even though the players aren’t finished creating their characters, the four characters involved are a neat mix of types, with several connecting themes and potential conflicts connecting them all. If this works out half as well as it’s already sounding, this should be a fascinating game campaign with lots of inter-player character conflict. I can’t wait!
The players finished working on the characters for the night around 10:05 pm, so they got in about three hours or so (including about an hour of learning about the game world and asking all manner of questions), so they still have a ways to go with the process. I’m looking forward to that in two weeks, for sure.
If anyone has any questions about the character creation process for the Polaris RPG, please don’t hesitate to ask. 🙂