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Afternoon of Torg: Eternity Stuff July 19, 2017

Posted by jkahane in character creation, personal, roleplaying games, rpg hut, torg eternity rpg, writing & editing.
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Spent a relatively quiet day yesterday (Tuesday), just trying to stay out of the heat and not stressing out my body and all.

The afternoon was pretty quiet, for the most part.

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I did a little bit of work on an idea I have for an adventure for the Torg: Eternity RPG, as it’s something that came to me over the last few days and all. Just the basics are written down for now, and I’ll let the adventure idea percolate a little, and see what comes of it. Definitely going to take place in the Living Land, and possibly one other Realm on Earth as well.

After a couple of hours work on the adventure idea, I decided that I wanted to test run the creation system for another couple of Storm Knights, and did some more of that. By the time I was finished, I had the following Storm Knight characters done up.

Noble Barbarian (Aysle)
Crusading Preacher (Orrorsh)
Victorian Sniper (Orrorsh)
Edeinos Healer (Living Land)

I had a lot of fun creating these, and to be honest, surprised myself with how quickly I was able to create the Storm Knight characters and see what the system offers. I’m really looking forward to running Torg: Eternity, and hope I get a chance to play the game as well.

Sample Character Creation for Torg: Eternity July 17, 2017

Posted by jkahane in character creation, personal, roleplaying games, rpg hut, torg eternity rpg.
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Spent an interesting afternoon yesterday (Sunday) doing a bit of testing of the character creation system for the new Torg: Eternity RPG.

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SteveR dropped in at my place around 1:00 pm yesterday, and we sat down and created some sample, test characters for the Torg: Eternity RPG (that will hopefully be out in October of this year). The process was a bit more involved, since the game is only out in the (Beta) PDF version that is available to backers of the Kickstarter, so we were working off the computer, rather than a physical copy of the game book (as I wasn’t about to have the book printed out for this purpose).

The rules for character creation in the Torg: Eternity RPG are relatively simple, but some of the decisions and choices that need to be made are not, thus taking a bit of time. Once a Race and Cosm are chosen, the player has a number of points to assign to Attributes and Skills, and then take a couple of Perks for the character before rounding things out with some equipment and gear. Given that SteveR and I were working off the PDF on my laptop computer, things took a bit of time to get done. The first characters were done in just over 1-1/2 hours, but once one has a grasp of the basics of the process, the second characters were created in just over 1/2 an hour. (And that’s without just being able to flip through a physical rulebook.)

Anyway, SteveR and I created two player characters (called Storm Knights) each, though we didn’t get into the details of personality and background for the Storm Knights. SteveR’s two characters were:

Actuary from Cleveland (Core Earth)
Wood Elf from Archer (Aysle)

I, in turn, created two characters as well.

Archaeologist from New York (Core Earth)
Missionary from New France (Cyberpapacy)

The four Storm Knights came out quite nicely, I thought, and I did add a bit of detail for the background and character of both Storm Knights. Since there will likely be some changes to character creation before the final version of the book comes out, I’m not putting any game stats up here for folks to look at. I will say that I really like the simplicity of the game mechanics for Torg: Eternity, and rather like some of the new additions and revisions made in this version of the game.

The Storm may have a Name, but it now has Storm Knight defenders as well! πŸ™‚

R.I.P. Martin Landau (1928-2017) July 17, 2017

Posted by jkahane in obituary, tv hut.
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I heard this morning that actor Martin Landau died yesterday.

Oscar-winning Actor Martin Landau Dies at 89

Actor Martin Landau has over 177 acting credits to his name, but to be honest, I remember him best as Rollin Hand from Mission Impossible (1966-1969) and Commander John Koenig from Space: 1999 (1975-1977). I saw him in various other roles over the years, but these two were the most memorable for me, to be honest, and I loved his performance in these roles very much. Another of his memorable roles came in his Oscar-winning performance as Bela Lugosi in Ed Wood (1994).

Rest In Peace, Martin Landau. Moonbase Alpha salutes you.

And the New Doctor Is… July 16, 2017

Posted by jkahane in personal, tv hut.
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The BBC and the Doctor Who offices (with Chris Chibnall in charge) have announced who the new, 13th Doctor will be for the Doctor Who tv series.

Jodie Whittaker (or the Wikipedia entry instead) will be the first female Doctor in the history of the show, and I say…good for her! Jodie is a brilliant actress, whose work I first saw in Attack the Block (2011) and she really excelled at the role of Beth Latimer in the three series of Broadchurch (2013-2017), but I’ve also seen her in other roles as well. Chris Chibnall, the incoming showrunner for Doctor Who following the Christmas Special, has made a bold choice and taken a risk in bringing in a female Doctor to the show.

There has been a very large backlash about the hiring of a female Doctor, mostly from fanboys who don’t have positive, future thinking or who are still living in the past. But Doctor Who has to evolve, has to stay fresh, and to be honest the ground has been laid for a female Doctor, even before the Master became Missy.

I don’t know what to expect from Jodie Whittaker in the role, to be honest, but I’ll give it a chance regardless. She’s a great actor, and will excel in the role as long as Chris Chibnall has a firm grip on the series and the writing on the show excels. Because it was the latter that plagued Peter Capaldi’s entire run of Doctor Who, and if Jodie doesn’t get some good writing, well…

In the meantime, Doctor Who fandom, give her a chance. We have a new Doctor. And it’s lucky 13. πŸ™‚

Sunday Gaming Is Off for the Day, But… July 16, 2017

Posted by jkahane in character creation, gaming hut, personal, rpg hut, torg eternity rpg.
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With Tammy still away on vacation, the Sunday gaming group won’t be playing today.

That said, now that I’ve got the Torg: Eternity RPG Beta version of the book (in PDF only), I asked SteveR if he’d be interested in creating some sample characters for the game this afternoon. He said “Yes”, so I’m looking forward to that for the afternoon.

The character generation rules for Torg: Eternity are pretty simple, though I expect there will be a few changes as the game firms up with the folks who backed the Kickstarter serving to find the errors and typos and the like in the book, but for now, the rules are pretty decent. I figure the first character(s) created should only take an hour or so each, and then the process will be easier, maybe 1/2 an hour or so. See how it goes.

Have a good afternoon, folks.

A Friday Night of Board Gaming July 15, 2017

Posted by jkahane in board games, dragonriders of pern, gaming hut, personal, playing, rpg hut, torg eternity rpg.
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Last night, as mentioned in my previous blog entry, the Friday night gaming group agreed to play board games. Things went according to plan.

The Friday night players, including Ellie (who apparently favours board gaming to roleplaying games these days), arrived around 7:00 pm. We sat and chatted for a bit, probably around 10 minutes, and then got down to some board gaming for the evening. After a bit of discussion, we settled on what we were going to play for the night. (Sorry, no pics.)

By consensus, the group agreed to start off with a game of Dragonriders of Pern, one of my old favourites in the board gaming landscape. In the game, I took on the role of Benden Weyr, and did a good job of it (relatively speaking). I spent a few Turns that fortunately had light Threadfall making a couple of deals with Lord Holders, and reached an agreement with a couple of the other players on where we’d mutually fight Thread if the need arose. As usual, it did (of course), and the middle part of the game was spent frantically fighting Threadfall. The game lasted for approximately 2-1/2 hours, and in the end, we had hung on and fought Thread to a standstill, though not without losing a few flights of dragons here and there. An overall highly satisfying game.

Afterwards, Ellie caught sight of the old Torg RPG materials lying around in the den, and asked me what I was doing with those out. We talked about Torg: Eternity somewhat (she had never played the original, as she hadn’t been born yet!), and she was intrigued. After the discussion about the game, the Friday night players packed up and left for the night.

Overall, a satisfying night of board gaming. I look forward to the next evening of gaming, board or otherwise, with the Friday night group.

Getting Ready for a Bit of Friday Board Gaming July 14, 2017

Posted by jkahane in board games, food hut, gaming hut, personal.
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It’s late Friday afternoon, and I’ve just had a nice nap. Feeling a bit more myself.

I spoke to the Friday night group of players about the matter, and they’ve agreed that they’re fine playing a or some board games this evening. No plans in my mind about what game to play, but we’ll see what the players decide on once everyone is here.

In the meantime, I need to take a couple of pain pills, and then make some supper before gaming this evening. Looking forward to it.

Have a good evening, folks. πŸ™‚

Joyeux Fete Nationale/Bastille Day July 14, 2017

Posted by jkahane in bastille day, holiday.
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I would like to take this opportunity to wish all my French and French-speaking friends and amis a very Happy Bastille Day! In France, it is known as La FΓͺte Nationale (National Celebration) and commonly le quatorze juillet (the fourteenth of July).

Since French and U.S.A. independence are forever linked in history, celebrate Bastille Day with baguette, brie, and merlot!

Joyeux Fete Nationale, tous le monde! πŸ™‚

Results of the Ultrasound Tests July 12, 2017

Posted by jkahane in doctor, health hut, personal, physiotherapy, test results, tests.
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I had my doctor appointment yesterday to find out what the results of the x-ray and shoulder ultrasounds showed.

The appointment was for 2:15 pm, but I didn’t get in to see the doctor until close to 2:50 pm so it was a relatively long wait in the office. Once inside, the nurse weighed me. I was pleased to see that I hadn’t gained any weight, but I hadn’t lost any weight either.

Suffice to say, the test results were all negative. As far as he could tell, there’s nothing wrong with my shoulder, but he can see the pain’s real and that I have little movement in it, and there’s a good amount of swelling around it. Since it could be something to do with vertebral discs, he’s going to set up an MRI of my upper spine and the area, and see what that shows. In the meantime, he suggested (very strongly) that I go have some physiotherapy on the shoulder to try and get some of the mobility back and strength built up there.

Should be fun. NOT.

In the meantime, I’m in a lot of pain there. And it’s affecting the use of my arm quite badly at the moment.

Played The Princes of Machu Picchu on Sunday Afternoon July 10, 2017

Posted by jkahane in board games, gaming hut, personal, playing, the princes of machu picchu.
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Had a pretty good afternoon of gaming on Sunday afternoon, despite the absolute pain in my shoulder.

SteveR showed up around the usual time, and after a bit of chat, we got down to some board gaming for the afternoon. We had planned to play a game of The Princes of Machu Picchu for the afternoon, a fun game that has some cooperation mixed in with some competitive elements, and had a good time of it.

We started off the afternoon by taking all the components of the game out of the box, and counting everything up and making sure that they were all there. We were able to note the condition of the pieces that had gotten wet last weekend when Tammy dumped some water on the game board and pieces (see this LJ entry), and sure enohgh, other than the board itself, all the pieces that got wet are splitting. (I think I’ve managed to order some replacement copies of those pieces, but am still waiting to hear on this matter.) Once we had taken care of that, we set up the board for a three-player game, and this is what the game board looked like.

The Princes of Machu Picchu is a game that’s lots of fun, and has a lot of different aspects to it the players have to juggle as the game progresses. The Cloth good can be very important in the game, but the Llamas are just as important in their own way. We played for just under three hours, and managed to avoid the win by the Spanish, instead winning the game with the claiming of all 15 Priests and Virgins. Then it was just a matter of totalling up the Victory Points and seeing who won.

The game play was interesting, as it took a lot more goods (3 Cloth, a Pottery, and a Cocoa) to claim a Virgin as opposed to the Puma or Condor Priests. Since one can only move one area on the map at a time, unless one is willing to pay a Llama, and since Llamas are also used to sacrifice at Temples in order to advance on the Incatrail (and thus gain new Sacrifice cards that are used to determine Victory Points (unless the Spanish win, of course)), there is a premium on certain goods. Corn, the monetary unit for the game, also has its purpose, but so do Pottery and Cocoa goods. One of the things that the game teaches is resource management, since one only has so many Incas in order to produce goods in various production areas. I won the game, beating Steve by the fact that I had lots of Corn producers and snagged several Virgins early on for the win.

Overall, a fun afternoon of gaming with The Princes of Machu Picchu, a board game that has good replayability, and also has elements of cooperation that I really like. Looking forward to playing it again in future.