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Friday Night Session of Ambrosia July 8, 2017

Posted by jkahane in ambrosia rpg, personal, roleplaying games, rpg hut.
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Had a good gaming session last night.

The Friday night gaming group decided that they wanted to try out the new, forthcoming (in English) Ambrosia fantasy RPG. Since I have the Quickstarter document for the game, the players agreed to play in the scenario included with it.

You can read my original thoughts on the Ambrosia Quickstart product by following the link to my previous post on the subject.


The players arrived around 7:00 pm last night, but I was surprised when Kathy arrived and told me that Ellie had begged off roleplaying for the night, since she wanted to spend some time with friends. I was a bit sad (she’s obviously growing up a bit, and may not want to roleplay much longer), but was somewhat content. After chatting for a few minutes, we got down to the nuts and bolts of the Ambrosia RPG. I went over the basics of the game world of Ambrosia that we know through the Quickstart book, and the players were quite intrigued by the world. Kathy commented that it seemed rather different than the “standard” fantasy rpgs, but that’s another matter. I then went over the basic mechanics of the Ambrosia RPG, and the players struggled a bit with these, because of some of the simplicity of the game mechanics of RPGs that I’ve been running of late. The players got the gist of the rules, but felt they’d be better off seeing them in action (as in, play). The four players then chose their characters from the mix provided (details of which I’m not going to go into here).

I’m not going to go into details about the scenario or the game play last night. “A Gathering of Souls” is one of the most challenging introductory scenarios for an rpg that I’ve encountered in a long time. What starts off as a group of characters sitting around a campfire in a forest during a bad storm turns into something completely different that will raise moral, cultural, and ethical concerns that will change the player characters’ lives forever. Suffice to say, the players *loved* the scenario, and were somewhat shaken by the end of the scenario and the choices they had to make. Where they struggled somewhat was with the combat system, specifically how combat functioned (at least at first) and how damage was taken. These eventually were worked out in their heads, as practice made more perfect, but the characters discovered the hard way that combat can be lethal in Ambrosia. It’s a truly mediaeval society, and combat hurts and can kill easily. It’s to be avoided if possible, but the players learned the hard way (not by dying but being seriously wounded – one of the player characters lost their right arm!).

Overall, I had a good time running the Quickstart scenario for the Ambrosia RPG, and the players are definitely intrigued by this game and have told me that when the game rulebook comes out, they’ll want to play the game.

Anyway, looking forward to more Ambrosia RPG stuff in the future! 🙂


Getting Ready for Friday Night Gaming July 7, 2017

Posted by jkahane in ambrosia rpg, board games, food hut, gaming hut, personal, rpg hut.
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Getting ready for this evening’s game session with the Friday night group.

Wasn’t sure after this afternoon’s tests that I’d be up to gaming tonight, but a bit of a nap when I got home and some fluid replacement seems to have helped a lot.

Not sure what I’ll be running this evening or whether we’ll be playing a board game, but the Friday night players have expressed an interest in the Ambrosia fantasy RPG, so I’ve been reading up on that a bit this late afternoon, in preparation, just in case.

Anyway, time for some supper and then an evening of gaming. Looking forward to it, to be honest.

Have a good night, folks. 🙂

Ambrosia RPG Quickstart Has Arrived June 7, 2017

Posted by jkahane in ambrosia rpg, personal, photos, roleplaying games, rpg hut.
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Been waiting for it for a while, but have finally received my copy of the hardcover Ambrosia: A Gathering of Souls, the English Quickstart book for the Ambrosia RPG. (The link above is to a YouTube video review of the book.)

Deep in our collective memory, hidden by mistakes of forgetfulness, lies a world that balances on that fine edge between sleep and awakening. A world that appears to come from a painting by Jheronimus Bosch or Pieter Brueghel, a world of gods and monsters. This is the world of Ambrosia, a unique role-playing game inspired by the history and folklore of the Low Countries. Ambrosia is based on a relatively low fantasy setting. The game offers a combination of political game and classical adventures, where conflicts in the court can be as deadly as a direct confrontation with a monster-like creature of forgotten times.

The hardcover Quickstart book (it’s available in other formats at DriveThruRPG by following the link) is a beautiful book that is 78 pages in length, and has solid, but manageable, cardstock paper, beautiful art (as seen above), and is about half preview of the rules and a little over half the adventure itself, “A Gathering of Souls”. I’m not going to spoil the adventure for would-be players, but will say that it’s highly evocative of the setting, the writing and editing are pretty good (though there are a few glitches to my editorial eye), but overall this is one snappy looking, well thought out Quickstarter book.

If what I’ve said and the two graphics above intrigue you, take a look at the game through the link I’ve posted above.