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Getting Ready For Friday Night Gaming January 4, 2019

Posted by jkahane in capharnaum rpg, food hut, personal, rpg hut.
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The weather in Ottawa today has been relatively warm, around 1degC, and it’s all melting outside from what I can tell. However, no precipitation in the forecast. Yay! The Friday night gamers are coming out this evening to play, so I’m looking forward to gaming with them this evening.

The Friday night gamers will be continuing their campaign of the Capharnaüm – The Tales of the Dragon-Marked RPG this evening. I’m looking forward to the game, and can’t wait to play with Kathy and the rest of the Friday night crew. This will be my first gaming session of 2019, and the first Friday night session of the new year. Can’t wait!

Expecting the gaming group any time now, as we’re doing pizza and salad tonight. 🙂

Have a good evening, folks. 🙂

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Sunday Capharnaüm Character Creation December 23, 2018

Posted by jkahane in capharnaum rpg, character creation, rpg hut.
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Had a good character creation session this afternoon with Tammy.

She arrived at the usual time of 10 to 1, and after we sat and chatted for about 10 minutes, I was ready to get going and she got into the creation of her Capharnaüm – The Tales of the Dragon-Marked character.

I went through material on the game world with Tammy in a bit more detail than I normally would, since she’s not overly familiar with Middle Eastern history, society and culture. She got into the afternoon quite nicely and created a for the moment nameless member of the Shiradim who follows the Path of the Red Lions of Shirad. The character is a capable and competent combat oriented character, but has a few other surprises in store for both SteveR and the opposition.

Even with all the game world discussion, we managed to complete the character in slightly less than four hours, and I was quite pleased with what she came up with in the end. I’m hoping she likes the character as well! I still have to create SteveR’s character with him at some point this coming week as well. That’ll be done over the phone, so a different animal.

I’m looking forward to running the Capharnaüm – The Tales of the Dragon-Marked RPG with the Sunday gaming group.

Sunday Gaming Is Off, But Capharnaüm Character Creation Is A Go December 23, 2018

Posted by jkahane in capharnaum rpg, character creation, rpg hut.
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Gaming has been called off for today, sort of. SteveR was supposed to run the Star Trek Adventures game today, but has had to call it off due to the fact that he’s under the weather and is coughing quite a bit.

That said, I spoke to Tammy and she’s agreed to come out this afternoon and start (and hopefully finish) creating her character for the Capharnaüm – The Tales of the Dragon-Marked RPG. I’ll be starting to run the game either the last weekend of 2018 or the first weekend of 2019, depending on when SteveR wraps up his game, so it seems like a good time to create the character with Tammy, since I have to talk to her quite a bit about the game world and the game mechanics.

Looking forward to this. 🙂

Will let folks know how this went today, of course.

It does mean that I’ll have to create the character for SteveR with him this week, most likely over the phone.

Friday Evening Game Report – Capharnaüm, Session 4 December 22, 2018

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Last night, the Friday gaming group met up for the once every two weeks gaming session. The Friday evening gaming group continued play in their Capharnaüm – The Tales of the Dragon-Marked roleplaying game campaign in the world of the Arabian Nights, Argonauts and Adventure. You can read about the previous session of the game by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.

3_Capharnaum_RPG-cover.jpg

CHARACTERS:
Chanda the Dark-Haired (Kathy Bauer) – Saabi Thief
Derori Bat Natanyu (Angela Marsh) – Shiradi Storyteller
Meheka the Wise (Ellison Bauer) – Saabi Sage, Sorceress
Menachim Bar Vidal (Mark Williams) – Shiradi Physician
Erick Olafsson (Peter Johnson) – Orkadian Mercenary/Adventurer

10-Primus-4-5997
(10th day of the first Ten-day of the 4th Month of the year 5997)

“Know, oh my wise and respected Caliph, that on Kafer Nahum of the first ten-day of the fourth month of the year 5997 did the Dragon-Marked led by Edrick Olafsson did venture into the Aramla El-Nar, the Desert of Fire, in search of a missing caravan (or three) but their quest would lead them to the mythical Well of Amood and the dangers to be found there…”

The Dragon-Marked player characters head out of the town of Halifah, in a generally northern direction, Edrick Olafsson leading the way with advice from Meheka the Wise. The characters have camels, on which their gear is carried, but plan to use the beasts as riding animals as well, much to Chanda the Dark-Haired’s annoyance. The Dragon-Marked talk about what they learned in Halifah’s souk, and become somewhat disillusioned to learn that they are not the first group of Dragon-Marked to attempt to find out what has happened to the caravans. Chanda cheers the others up, putting her hand on her khedama, and stating, “But we’ll be the ones to find out what happened to the caravaneers! And perhaps there will be some spoils as well!” Meheka says she is concerned with the myth of the Well of Amood, telling the others that she doesn’t know that story, and that worries her greatly. The group continues on for a bit, and Menachim Bar Vidal mentions to the others that they’re being followed.

The group arrives at a small wadi that offers some cover via several bluffs and cliff faces, and they make a plan. While the others move off a little ways, Chanda and Edrick sneak to one of the bluff edges and conceal themselves, waiting for the follower to come close to them. Their pursuer approaches the area but doesn’t see them, and the Saabi thief and the Orkadian adventurer take him by surprise. The Shiradi tells them that he is Abslom, a purveyor of goods and information. He tells Chanda and Edrick, for he knows them both by name, that he has a message for them from Serenya the All-Seeing. Chanda is shocked, for she knows the reputation of that seer of the Saabi. She pays Abslom some 5 cumin for his services, and he tells them the message:

“The caravan of night shall not rest until it exacts payment,
The Desert of Fire does not forgive.
The evil that came before takes the form of only one,
And the Well of Amood may run dry.”

The two Dragon-Marked regard each other, but neither can make sense of the riddles. As Abslom turns back towards Halifah, he offers the two a full waterskin. When asked why, he says he believes they shall need it. Chanda and Edrick ride on towards the wadi, and following it come upon the others.

Chanda and Edrick tells the others what happened, and recite the message given them by Abslom. The group is puzzled by it for the most part, but Meheka says that parts of it are easy. “The caravan of night” portion refers to the Umbral Caravan. Derori Bat Natanyu says that she knows that story, and recounts it: That a caravan led by a woman known as Harani of the Stars did something that no caravan is permitted to do by the unspoken code: They cheated their customers in a long-forgotten place called Omras. However, the Omrasi were the chosen of Almaqah, the Moon God, who took exception to Harani’s actions. He cursed the caravan, causing them to only be able to travel by night, and that they must never deal with any form of silver, Almaqah’s favoured coin. Harani vowed that she and her kin would take their revenge, exacting payment in a manner that is never specified in the tales. A cold shiver runs down Chanda’s back at the conclusion of the tale, and for a reason that she cannot fathom, she gives Derori 3 ounces of cumin. Bringing the group back to the present, Meheka says that the second line, “The Desert of Fire does not forgive” , is simplicity in and of itself, for the place is well named, but Menachim says he’s not sure, that it may refer to something else. Meheka asks if Derori knows more of the Well of Amood, but the storyteller replies that there are tales even she has not heard of. Menachim says that he has heard merely that Amood was a great healer. The others posit that perhaps the Well of Amood is a healing spring. Edrick says that regardless, they need to travel on.

The Dragon-Marked travel on until it is time to sleep, the Aramla El-Nar taking its toll on them in moisture. Edrick stops them near sunset, and the group sets up camp near a lonely, rocky gnoll. Derori and Edrick take care of the camels, while the others go about their chores. The group establishes a watch for the night, Menachim taking first watch, Edrick taking middle watch, and Chanda taking last watch. Nothing occurs during the night, though all the Dragon-Marked have a restless night, tossing and turning in their sleep, and plagued by some nightmare that they don’t remember when they finally wake.

Early in the morning, after a hearty, but light breakfast, the group of heroes pack their belongings, and set out in a more westerly direction, heading for the village of Seph. The characters’ pace slows as they travel through the heat of the day, and Derori stops them a couple of times in the shade of a large dune to rest for a bit. The wind picks up in the late afternoon, but Meheka says they should not worry as there is no storm coming. When asked how she knows that, she smiles, and replies, “I just *know*!” Before dark, the wind dies down, and Meheka smirks at the others.

They reach an area with small jebels, and Edrick claims this is a good place to camp for the night. The evening and night pass uneventfully, and the Dragon-Marked talk for some time over their meal and before turning in, learning a bit about each other. Edrick is somewhat taken with Chanda, but the Saabi makes it plain that she has no interest in the Orkadian. When morning arrives, Derori points out to the others faint prints on the ground, animal prints. She says that she doesn’t know what type of animals they were, but the other speculate as the group eats their early morning meal and prepares to break camp.

As the group travels on, they emerge from the jebel area into a region of large serif dotted here and there with hardy plants that draw their nourishment from the deep earth. Edrick tells the group they need to be wary of ambushes and attacks from some of the desert wildlife. Derori says they need to get through the serif as quickly as possible, for water sources are pretty much non-existent. The Dragon-Marked head out at a pretty good pace after Meheka gives Edrick some advice on which direction to take. Menachim starts to slow the group down somewhat, and Edrick realizes it is due to the wounds he took in the fight in Halifah. The group slows its pace, and after another hour’s travel, Meheka estimates they are some 7 leagues from Seph. It is the sharp eyes of Meheka that notices a shadow up ahead, which finally resolves itself into a series of caravan wagons and the bodies and carcasses of both dead animals and people. The group approaches cautiously, Edrick taking the lead, as he draws his Orkadian axe.

Chanda shouts a warning to him as she spots a blur of movement, and something charges and attacks Edrick! The Orkadian defends himself from the creature, which looks to be a rat some 2-3 feet in length. Derori shouts that it’s a Fayahra. The others are forced to defend themselves as several more of the creatures burst from the inside of the various wagons’ wreckage. Despite the danger that the fayahra represent, the Dragon-Marked are able to deal with them with relative ease, though Chanda takes a nip on the finger [for 5 points of damage]. Fortunately, Menachim has some antidote to the creatures’ fiery bite, and says that Chanda will only have a small scar later. Since the desert rats are inedible, the Dragon-Marked proceed to investigate the caravan wreckage.

Meheka tells the others that it is the caravan of Saabi merchant Charom Ibn Yussef Abd-Al-Salif, as he recognizes the markings on some of their caravan belongings and on some of the torn open barrels that have been left behind. The Dragon-Marked find little of value, other than a pair of half-empty waterskins and a barrel of corn. Examining the bodies, Menachim says that while some were struck by arrows, the majority of the caravan guards and the other personnel were killed with weapons, long weapons, and he believes they were using suyufs or shimshirs. Whatever else they were, their opponents were skilled. Chanda examines the bodies herself, but decides (for reasons of her own) not to loot them. She also realizes that each body’s money purse still holds a quantity of Silver Talents, but no other coinage – and all the cumin is gone. The group comes to the conclusion that it was attacked by the mythical Umbral Caravan. Given that the ground is unsuitable to burial, Meheka goes around offering up a prayer to the gods and goddesses for each man and woman. She insists on a funeral pyre for the corpses so that they ascend in purification, and once that is done, the Dragon-Marked take an identifying mark or symbol for the caravan master and his closes clan members, and then without a backward glance, move off towards the northwest and the community of Seph. As they travel onward, Derori wonders aloud how many other caravans have not made it safely to Halifah…

Last night’s gaming session of Capharnaüm – The Tales of the Dragon-Marked was a pretty good one, and had a bit of something for everyone – some conflict, some mystery, a tale within the tale, and some great roleplaying on the part of the players. The players told me they had a good time, and Kathy mentioned she’s never drunk that much water at the gaming table – my description of the heat and oppression of the desert really made her thirsty! 🙂 They rather enjoyed the enigmatic message they received, and were a little freaked out during the attack of the desert rats, not expecting what they were capable of.

Overall, it was a good session of the Capharnaüm – The Tales of the Dragon-Marked RPG campaign, and I’m looking forward to the next gaming session in early January, 2019 (weather permitting, of course).

And that brings gaming with the Friday night group to a close for 2018. And what a good year of gaming it was, even with the change in gaming schedule. I can’t wait to game with the Friday nighters in the new year! 🙂

Getting Ready for Friday Night Gaming December 21, 2018

Posted by jkahane in capharnaum rpg, food hut, health hut, personal, rpg hut, weather.
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The weather in Ottawa today has been relatively warm, around 5degC, but it has been raining on and off most of the day. Came in from taking care of errands, aka grocery shopping, and am tired. My shoulder is hurting quite badly, and other parts of me where I injured myself are hurting like the dickens, and my feet ain’t too good, either. Regardless, the Friday night gamers are coming out this evening to play, so I’m looking forward to gaming with them this evening.

The Friday night gamers will be continuing their campaign of the Capharnaüm – The Tales of the Dragon-Marked RPG this evening. I’m looking forward to the game, and can’t wait to play with Kathy and the rest of the Friday night crew.

First up, some supper of some sort.

Have a good evening, folks. 🙂

Friday Evening Game Report – Capharnaüm, Session 3 December 11, 2018

Posted by jkahane in capharnaum rpg, rpg hut.
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I meant to get this blog entry written and up right after the weekend, but once more life and a couple of other crises kept me from it. Ah well, better late than never, right? 🙂

This past Friday night (the 7th) the gaming group met up for the once every two weeks gaming session. The Friday evening gaming group continued play in their Capharnaüm – The Tales of the Dragon-Marked roleplaying game campaign in the world of the Arabian Nights, Argonauts and Adventure. You can read about the previous session of the game by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.

3_Capharnaum_RPG-cover.jpg

CHARACTERS:
Chanda the Dark-Haired (KathyB) – Saabi Thief
Derori Bat Natanyu (Angela) – Shiradi Storyteller
Meheka the Wise (Ellie) – Saabi Sage, Sorceress
Menachim Bar Vidal (Mark) – Shiradi Physician
Erick Olafsson (Peter) – Orkadian Mercenary/Adventurer

9-Primus-4-5997
(9th day of the first Ten-day of the 4th Month of the year 5997)

Several of the serving staff of the Black Dabbat are surprised near the rear entrance to the place when Edrick Olafsson, holding up Menachim Bar Vidal, brings him into the establishment. Seeing the condition of the carried man, one of the serving women, Irina, tells them to follow her and takes them to a small room with a decent-sized table on which Edrick places the Shiradi physician. He asks Irina where they can find a physician, and she says that she can get one from several streets over. He tells her to do so, and Irina races out of the Black Dabbat’s rear entrance. Edrick turns to Menachim, who tells him that *he*’s a physician, but that he really shouldn’t be treating himself at the moment – and then falls unconscious from the pain. Edrick curses the Saabi gods for the mess, but grudgingly tells the unconscious physician that he held his own well enough until the Orkadian got there. “If you survive this injury,” he tells Menachim, “I will teach you the arts of combat that I know so you can protect yourself from street thieves in future!” With that, he sits down on the floor and awaits the return of Irina.

Meanwhile, Chanda the Dark-Haired is almost run over by a young girl who races past her outside the Black Dabbat, and makes her way into the tavern. She looks around, taking in the mood and feel of the place, and then cautiously makes her way over to one of the tables. Ruefully, she notices that she’s leaving a blood spatter trail as she makes her way to the table, a fact that is not lost on the landlord and two of the patrons of the place [Derori Bat Natanyu and Meheka the Wise, as it turns out]. Mumsa, the dark-haired proprietress with a grim look, tells the attractive serving girl to see what she wants – and then mop up the blood spatter on the floor. Chanda orders something to drink and a simple dish to eat, and then asks the serving girl if there’s a healer or physician that she knows of who might be able to help her with a little “problem”.

Derori Bat Natanyu and Meheka the Wise are relaxing after another round of the former’s storytelling, nursing a couple of drinks, when a woman in dark clothes and wearing a veil enters the Black Dabbat. As she walks somewhat unsteadily (to the sage’s trained eye) to one of the tables, they notice that she is leaving a blood trail along the floor. Sitting down at the table, she orders a drink and some food, and the two overhear her ask the serving girl if there’s a physician handy. Meheka goes up to her table, introduces herself, and says she couldn’t help but overhear and that she might be able to assist Chanda. Chanda sneers that she’s merely a sage, not a physician, but Meheka counters with the fact that she has many abilities that she knows how to use. With Derori’s assistance (once introductions are made), they move to a larger table towards the back of the tavern’s common room that offers some privacy. With Derori’s assistance, Meheka stitches up Chanda’s wound, and then bandages it. Chanda thanks them for their help, and then asks how she can repay them. The storyteller and the sage look at each other, and Derori says she can pay them by telling her a story. Chanda is baffled for a moment, but then understands. In a sing-song voice, Chanda tells them the tale of the sandstorm and the souk, the moral of which is that one should never underestimate the power of trade and a bit of con artistry. Meheka tells her off for her words, but Derori says it’s all right, that all stories have lessons to teach.

In the back room of the tavern, Irina returns with the local healer, Mikal Bar Solom, who looks at Menachim and says that he will do what he can. Menachim wakes during the other physician’s ministrations, and the two Shiradi come to an agreement on the price for the treatment. Edrick plies Menachim with some drink, and the alcohol helps deaden the pain enough for it to be barely tolerable [he succeeded at an Endurance roll]. Once the physician is done, he tells Edrick that Menachim needs a day’s rest at least to recover some of his strength, and tells Menachim that he is sorry but there will be a scar there when all is said and done. Menachim says he is hungry, so Edrick helps his newfound friend to the tavern’s common room. Edrick finds them a table, and the two sit down to some food and drink.

The five Dragon-Marked player characters go about eating and drinking at the Black Dabbat, all the time listening for news and gossip about matters. Edrick learns a bit more about the attack on Menachim, and in turn, the Orkadian tells the physician a bit about his people and their customs. At their table, Derori entertains Meheka and Chanda will a few tales about her life, told through some short tales such as the Thief and the Vizier who lost his heart to her. The three women keep an eye on the Orkadian and his companion, as Meheka tells them that there’s something special about that northerner. When the three men who were talking about missing caravans on the way to Halifah re-enter the tavern and take a table, Edrick excuses himself from the Shiradi physician’s company, and walks over to their table.

The three men tell the Orkadian that they are Mellis, Terrak, and Shamuel, all employed at the Halifah caravanserai. In answer to his question, they learn that the caravan from Carrassine that was to come through the village of Seph on the way to Halifah never arrived. They know it was on the leg to Seph, as a courier had come in advance with important messages for the masters of Halifah. The caravan is carrying vital foodstuffs that the people of Halifah require, and trade with the caravans that have their routes through Halifah are important. Edrick listens with interest, noticing that he has been joined by a female sage and the storyteller. The sage introduces herself as Meheka the Wise, and inquires whether they think it was bandits or other such scum. Shamuel expresses the opinion that the merchant caravans are always well guarded and that while an ambush is possible, he believes that it may be some other force at work in the Aramla El-Nar. The storyteller, Derori Bat Natanyu, smiles at her companion, and says that she can taste an adventure ahead. Edrick’s eyes light up, and he says that sounds like an excellent idea. He says that he can likely convince a physician to go along with them, and Meheka says that she can possibly add a stealth expert to the mix as well. They agree to meet outside the Black Dabbat the next morning, bright and early. As the others depart, Meheka remains behind and asks if any of the three men can draw her a rough map with any “interesting” locations they might know of, as well as Seph and Halifah.

The next morning, the five Dragon-Marked characters begin the day bright and early. They meet outside the Black Dabbat and decide to make some purchase in the Halifah souk before they embrace the heat and sand of the desert, agreeing to meet in the souk at an appointed hour and place. Chanda purchases some travel rations, a set of desert travelling clothes and an extra khanjar. She tries to ask of several of those she meets, who seem to be in the mercantile business, about the missing caravan, but receives off-putting answers or is shunned by those she asks.

Derori wanders the souk, looking for specific items but finds nothing that she is willing to pay the “exorbitant” price for. She hears a little bit of gossip about matters in Halifah, and learns that many of the souk’s merchants are concerned about the non-arrival of the three caravans over the last month or so. When she attempts to learn a bit more with her wit and charisma, she is met with a stony wall of silence. Several acknowledge that she is one of the Dragon-Marked, but says that a group of Dragon-Marked attempted to track down one of the earlier missing caravans, and has not been seen since. She considers this food for thought, and says out loud that this is something Meheka and the others need to know.

Meheka wanders the souk, seeking a few items here and there, including some foodstuffs to her Saab taste, writing implements and scrolls, and 5 ounces of cumin. She also restocks her meager physician’s kit, and sees several books that she’s interested in, but feels they are too expensive for her current tastes and needs. She asks a few questions in the souk, and is pleased to encounter one of her acquaintances, Arboun Ibn Khalil Abd-Al-Salif, a bedouin merchant whose caravan is in Halifah for a short time. The two are able to talk at the latter’s quarters near the souk, and Meheka is able to learn what they had found out earlier in the Black Dabbat – but also that Seph is not a safe place these days. Rumours abound of something from the dark legends of this part of the Aramla El-Nar, and that more caravans than anyone else knows have gone missing as well. He mentions the myth of the Well of Amood, but Meheka is not familiar with that one. Arboun refuses to say more, but wishes upon the sage the blessing of the Thousand and One. Returning to the souk, Meheka is deep in thought and doesn’t notice that she’s being followed…

Menachim makes his way slowly through the souk, his senses seemingly alert to any potential dangers. He stocks up on some foodstuffs, replacement supplies for his physician’s kit, and a set of desert clothing for travel purposes. As he wanders through the souk, he sees a few other items that he would like, he considers purchasing a weapon but decides not to. He refuses to let his recent experience and his injuries colour his attitude towards violence. He stops at a small booth selling foodstuff and purchases a small stuffed cheese & honey roll and a small glass of wine. He savours the taste of them while listening to the conversations of other customers, but doesn’t learn anything of value.

Edrick Olafsson strolls through the marketplace with a sense of purpose. He purchases a second set of travelling clothes suitable for the desert, a quantity of foodstuffs suitable for travel, and buys a 2-pint waterskin. He walks around, seeing some of his fellow Dragon-Marked going about their business, and keeps an eye on Menachim for a bit. Talking to several people, he learns of concerns over the lack of caravans arriving in Halifah and worries about bandits, but others state that they will be fine as will be their trade, as there are always caravans from Jergath the Great and beyond. Kh’saaba will keep their trade alive, they say, though some don’t appear to have any heart in their statement to that effect.

A couple of hours later, at the appointed time and place, the Dragon-Marked meet up and prepare to depart from Halifah. Derori hums the first notes of a typical desert travelling tunes, the others taking up the tune with varying degrees of success with the exception of Edrick, who doesn’t know the song. Derori says she will make it her job to teach it to him before they return to Halifah. The others laugh, and walk towards a camel vendor where they can make a deal for some beasts to travel. Chanda comments that it’s a good start to their affiliation…

Friday night’s game session of the Capharnaüm – The Tales of the Dragon-Marked RPG campaign was a lot of fun. This session was about setting up the events of the first full adventure, as well as allowing the players to get a better feel of the game world and their characters. Lots of good roleplaying, some improvised Thousand and One Nights aspects came into play, and the players told me they had a lof fun during the final part of the session exploring the souk and making some purchases.

Looking forward to the next session of the Friday night Capharnaüm – The Tales of the Dragon-Marked campaign, weather and (no) illnesses willing, of course! 🙂

Getting Ready for Friday Night Gaming December 7, 2018

Posted by jkahane in capharnaum rpg, food hut, health hut, personal, rpg hut, weather.
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The weather here in Ottawa is extremely cold at the moment, especially with the bitter wind chill (but not as cold as it could be), and I’ve just come in from grocery shopping. Still feeling under the weather, but nothing new there. The shoulder and ribs are pretty bad. In any event, the Friday night gamers are coming out this evening to play, so I’m looking forward to gaming with them this evening.

The Friday night gamers will be continuing their campaign of the Capharnaüm – The Tales of the Dragon-Marked RPG this evening. I’m looking forward to the game, and can’t wait to play with Kathy and the rest of the Friday night crew.

First up, some supper of some sort.

Have a good evening, folks. 🙂

Friday Evening Game Report – Capharnaüm, Session 2 November 28, 2018

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I meant to get this blog entry written and up right after the weekend, but doctor appointments and a couple of other crises kept me from it. Ah well, better late than never, right? 🙂

This past Friday night (the 25th) the gaming group met up for the once every two weeks gaming session. The Friday evening gaming group continued play in their Capharnaüm – The Tales of the Dragon-Marked roleplaying game campaign in the world of the Arabian Nights, Argonauts and Adventure. You can read about the previous session of the game by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.

3_Capharnaum_RPG-cover.jpg

CHARACTERS:
Chanda the Dark-Haired (KathyB) – Saabi Thief
Derori Bat Natanyu (Angela) – Shiradi Storyteller
Meheka the Wise (Ellie) – Saabi Sage, Sorceress
Menachim Bar Vidal (Mark) – Shiradi Physician
Erick Olafsson (Peter) – Orkadian Mercenary/Adventurer

9-Primus-4-5997
(9th day of the first Ten-day of the 4th Month of the year 5997)

In the Black Dabbat, Edrick Olafsson is annoyed that the storyteller’s tale has distracted the men who were talking about the caravan that never arrived in Halifah. Paying attention to the storyteller, whose name he remembers the serving girl telling him is Derori Bat Natanyu, he recalls a version of the story that he’s heard before. As the woman finishes her tale, to the applause of most of the patrons in the Black Dabbat, he hears several drunkards at another table disparaging the storyteller. Before he can pay more attention to them or go to the storyteller’s aid, Edrick is caught up in the other matter of interest, as the men at the table nearest him continue to talk about the caravan that did not reach Halifah. He learns that several other caravans that were due to pass through over the last two months never reached Halifah, and they are concerned about the prices for some goods – mainly commodities, but also foodstuffs and shipments of cloth and silk – in the wake of the shortages the caravans’ non-arrivals will cause in the coming Tendays and months. He prepares to go over to the men in question to talk to them, but before he can do so, a sharp pain on his back [where his Dragon Mark is] pulls at him, making him want to exit the tavern. Not one to ignore the Dragon Mark’s call, Edrick strides out of the tavern, ignoring the cries that he’s not paid his tab from the serving girl, and looks around outside.

Chanda the Dark-Haired decides she’s had enough of the cat-and-mouse game that she’s experiencing with the al-Fariqani dogging her heels, and decides to confront him. She reaches an alleyway and quietly makes her way down it, slipping out of his reach and sight [she rolls 23 on her result dice, and 5 Magnitude versus her opponent]. As he passes by, searching for her, she slips behind him and demands to know who he is and why he’s following her. He doesn’t seem surprised that she’s got the drop on him, but says that his name is Jamal, that he’s the head guardsman for Emtek Ibn Malik Abd-Al-Hassan, the prince whom she stole the money pouch from. If she returns it to him, he’ll let her go, much against his better judgement. Chanda isn’t intimidated by him or his words, and says he’ll have to take it from her. He says that he won’t, but that his men will… and Chanda realizes she is facing a group of 6 guards, all armed with khanjars and sayfs (short scimitars). She draws her weapon, and smiling, beckons at the guards to come to her…

The physician, Menachim Bar Vidal, follows the young girl Mirami to the Black Dabbat, where she beckons him to follow her into the alley near the southwest corner of the establishment. Peering down the alley, somewhat obscured by shadows, he sees many large crates and other blocky objects, as well as what he believes is the rear entrance to the Black Dabbat. Mirami tells him that they must enter through the rear entrance into the building so as to get to the injured dancer in the back rooms of the tavern. Menachim follows her cautiously into the alley. When they reach the half-way point, Mirami smiles sadly at him, and apologises. When Menachim asks what for, a new voice, male, says, “For luring you to the alley and the ambush set for you, so that I may take my revenge!”. Menachim sees a former client of his, Tarman Bar Malov, whose wife he treated for an infection, though he could not save her in the end. However, the physician’s attention is distracted by the twelve or so street thieves that emerge from the shadows of the alley, moving menacingly towards him. Malov tells him that he can’t forgive him for the loss of his wife, Rivka, and has been told that Bar Vidal must die to purge his suffering. The street thieves move in to the attack, Menachim’s former client watching with a twisted grimace on his face.

Derori Bat Natanyu finished telling her tale, and accepted a goblet of wine from the innkeeper, who commented appreciatively on her tale spinning abilities. The storyteller hears the drunkards at a table criticize her and commenting on one at the Malaban in Gold drinking establishment in the Halifah souk who told that same tale better, but she ignores it, though they keep trying to antagonize her. She soon realizes that the problem wasn’t the fact that she’s a storyteller – it’s the fact that she’s Shiradi. She tries to ignore the taunts, going to sit at one of the tables, and manages to overhear a little bit of conversation concerning the fact that a caravan had recenty not arrived in Halifah. She is unable to learn any more, as one of the drunkards, Saabi by the look of him, steps up and gets in her face. When she doesn’t react he way he had expected, he throws his drink at her, but the storyteller easily dodges it. His two friends approach the table as well, and Derori feels that she was being targeted by these three for some reason.

Meheka the Wise applauds with appreciation as the storyteller finishes her tale of the princess and the djinn. Several young men sitting at a small table, obviously somewhat drunk on the spirits they’ve imbibed, jeer at the storyteller saying they have heard the tale presented twice as well at another Halifah establishment in the souk, the Malaban in Gold. Meheka overhears the drunkards talking, still jeering (but also leering) at the attractive storyteller, and soon realizes the truth – it’s that the woman is Shiradi that bothers them more than anything. Seeing the three men stand and move towards the storyteller at her table, Meheka rises to her feet and fingers her khanjar. It was shaping up to be that kind of day, and while she isn’t happy about it, she’s not going to let the Shiradi storyteller face the three men on her own.

Chanda faces the six guards of Prince Emtek Ibn Malik Abd-Al-Hassan, and decides that she has no regrets about having stolen his money pouch, though she does feel that perhaps she hadn’t been as sticky-fingered as she would like. Drawing her khedama (a Kh’saabi sabre), Chanda brings it to bear and strikes at the guards, bringing two of them down with her first attack. The others decide that discretion may be the better part of valour, but attack her anyway (a mere woman, right?), striking her a blow to the abdomen [she takes 5 points of damage], causing her to bleed somewhat. Their leader, Jamal, watched with amusement, and that annoyed Chanda even more. She strikes at the remaining guards, taking down all four in one acrobatically executed [Swaggering] blow. Commenting that she is a fearsome opponent indeed, Jamal prepared to attack Chanda, but the sounds of approaching feet deterred him. “There will be another reckoning,” he promised her, and then exited the alley with speed. The adrenalin high wearing off her, Chanda realizes she’d underestimated her opponents slightly, wiping at the blood on her abdomen. Unlooping a piece of cloth from her waist belt, she neatly ties it over the cut on her abdomen, and decides to seek out a tavern. She figures she’ll have a drink to lessen the pain of the injury, and hopes she’d find a mendicant of some sort, or perhaps a physician.

In the alley behind the Black Dabbat, Menachim realizes that he’s walked into an ambush and that it’s of his own making. Not having his sayf with him, Menachim draws his khanjar and attempts to defend himself against the attacking street thieves that Tarman Bar Malov has brought against him. He barely strikes one of the street thieves, but is able to bring him down. The physician is attacked by five of the remaining street thieves with knives, and suffers a critical wound [they inflict 5 damage, no Soak permitted] and cries out as he drops to one knee after a serious wound to his left leg. Things look desperate for the Shiradi physician as the other five street thieves move towards him, with six more looking on with eager expressions on their faces.

Outside the Black Dabbat, Edrick looks around but cannot see anything that would merit the attention of his Dragon Mark. Then he hears a cry of pain from the alley behind the tavern, and moves swiftly in that direction. Taking in the situation in the alley, Edrick charges in swinging his Orkadian axe, and cleaves three of the street thieves in twain. “May your rotten souls receive no fair judgement at the hands of Aether for your cowardly attack on this man!” he shots at them. The others turn on the Orkadian mercenary, and try and slice him but only inflict minimal damage [he suffers 2 points of damage]. Striding up to the remaining street thieves, his axe takes down another four in one blow. [He rolled an 18, with 7 Magnitude!] The other street thieves, facing such a competent and dangerous foe, flee down the alley. Edrick asks the man on the ground, whom he recognizes as Dragon-Marked, if he’s all right, and the Shiradi physician says that he’ll live, but that his wound needs to be treated. Edrick turns on Tarman Bar Malov and says that while he doesn’t know who he is or what he holds against this other man, he can live if he leaves the area immediately. Tarman gives the Orkadian and the Shiradi a nasty look, but says nothing, and walks out of the alley. The two exchange names, and both comment on their Dragon Marks, and then Edrick helps Menachim towards the rear entrance of the Black Dabbat.

Back inside the tavern, the patrons of the tavern create space around the table with the storyteller, Derori, her three “suitors”, and Meheka. Meheka tells the three drunkards to leave the storyteller alone, but one of them comments that the “Shiradi won’t mind their companionship”. “But I will,” Meheka states, and creates a minor windstorm in the vicinity of the leader of the drunkards. It is only partly effective, but attracts the drunkards’ attention and that of Derori. One of the drunkards attempts to punch Meheka, but the sage easily dodges the punch and then trips the man who falls to the floor and doesn’t get up. Derori has had enough, and slashes at another of the drunkards with her jambiya (a recurved dagger, more of a tool), but misses completely and her jambiya goes flying and strikes the wood of the bar some 3 paces away. The second drunkard attempts to strike Derori, but misses her and collapses in a drunken heap. The third drunkard attempts to strike Meheka, but falls over his own two feet and trips, landing in a heap on top of his fellow drunkard. Derori thanks Meheka for coming to her aid, who replies by saying that she had to come to assist a “fellow traveller in need”. Derori laughs, and launches into a quick verse of “The Three Drunkards” and the crowd of the Black Dabbat laughs, the tension of the last few minutes dissipating. Derori goes to collect her weapon from the standing bar, improvising a second verse which draws approval from the crowd.

This first full session of the Friday night Capharnaüm – The Tales of the Dragon-Marked campaign was a pretty good one, and gave the players and their characters a real taste of the combat system, how the game mechanics work, and had some neat roleplaying in it as well that I really didn’t go into in the write-up above. There are two serious wounds that will have to be dealt with by the player characters during the next session, but things will work out nicely, I hope. The players told me they had a really great time with the session and the action, as I went back and forth between the various combats, rather than just resolve one at a time, and they liked the momentary break when they got a chance to think a bit about the messes they were in! They were still having some problems dealing with the Result/Magnitude aspect of the dice rolls, but got better at it as we went along. They’re quite looking forward to all being together in the next session, and Kathy mentioned that it should be a somewhat interesting character mix.

Overall, it was a good session of the Capharnaüm – The Tales of the Dragon-Marked RPG, and I enjoyed myself quite a bit despite the hectic nature of it all. Can’t wait for the next game session, weather willing of course. 🙂

Getting Ready for Friday Night Gaming November 23, 2018

Posted by jkahane in capharnaum rpg, food hut, ottawa, rpg hut, weather.
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The weather here in Ottawa is pretty chilly, especially with the wind chill, and I’m still feeling somewhat under the weather, but there’s nothing new there. It’s not supposed to snow this evening ::knock on wood::, and my ribs are still hurting me quite a lot. That said, the Friday night gamers are doing their once every two weeks gaming thing, and I’m pleased to be gaming tonight.

The Friday night gamers will be continuing their just started campaign of the Capharnaüm – The Tales of the Dragon-Marked RPG this evening. I’m looking forward to the game, and can’t wait to play with Kathy and the rest of the Friday night crew.

First up, some supper of some sort.

Have a good evening, folks. 🙂

Friday Evening Game Report – Capharnaüm, Session 1 November 11, 2018

Posted by jkahane in capharnaum rpg, rpg hut.
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On Friday night (the 9th), the gaming group met up for the once every two weeks gaming session. This despite the snowy, windy night. The Friday evening gaming group started their campaign of the Capharnaüm – The Tales of the Dragon-Marked roleplaying game campaign in the world of the Arabian Nights, Argonauts and Adventure. You can read the post about the characters the players created by following this link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.

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9-Primus-4-5997
(9th day of the first Ten-day of the 4th Month of the year 5997)

The players begin with an introduction to the world of the Capharnaüm – The Tales of the Dragon-Marked Roleplaying Game, learn some of the basic mechanics of the game, proceed through the Capharnaüm world Glossary (Capharnaüm RPG pp. 266-368), and partake in several samples of combat that teach them the basic mechanics of the Arabian Nights inspired game. And just how deadly the combat system can be…

“Know, oh wise and respected Caliph, that on AlHubal of the first ten-day of the fourth month of the year 5997 did a small group of the Dragon-Marked meet in the small village of Halifah on the southern edge of the Aramla El-Nar, the Desert of Fire, and there began what would be the first in their series of adventures and tales told around desert campfires…”

The Orkadian mercenary and adventurer, Edrick Olafsson, entered Halifah to the stares of the local men, and the admiring gazes of the local women. Knowing what they saw, he paid them no attention, but looked around and found the local watering hole at which to quench his thirst, The Black Dabbat [a type of terrible desert serpent]. Entering the establishment, he ordered a mug of their freshest, coldest beer, and sat back and watched the locals, and listened to what was being said. There was the usual gossip that one expected to hear in such places, but he caught a snippet of conversation about a recent caravan that never arrived in Halifah. The Orkadian continued to listen in, much to the admonishment of several nearby villagers, but he ignored them, though he noted that one of them had a rather large suyuf [long scimitar].

Elsewhere in the village, Chanda Bint Aziz Abd-Al-Salif, known as Chanda the Dark-Haired, walked through the souk, eyeing the various goods on display. She noted that the quality of the goods was not the best, but that there were several shiny trinkets that could be worth her while, if she were willing. She feigned ignorance of these items, searching the merchant’s other wares, and purchased a small ring with an amber jewel set in it [it was worth 4 Silver Talents, but she paid 8 ST for it!]. Chanda moved on, filching a money purse from a well-to-do gentleman on her way through the crowds. Stopping to assess her “earnings”, Chanda discovered she’d acquired 10 Silver Talents, a Gold Talent, and 10 ozs. of cumin; not a bad haul for the day. At least, until she noticed that she was being followed by a burly man, possibly an Al-Fariqani, bearing a large sword and with a scowl on his face.

Menachim Bar Vidal, a skilled physician, emerged from a local apothecary shoppe, his expression grim. He had hoped to replenish some of his healing supplies that had been used during his caravan trip to the village several days ago. The fact that he was Shiradi attracted some scowls and nasty leers from several people that he passed in Halifah, but he ignored them as he was quite used to those looks in Saabi lands. He was approached by a small girl, her Saabi heritage evident in her facial structure and garb, who asked if he was Menachim Bar Vidal. The girl seemed innocent enough, so he acknowledged that he was, and the girl (Mirami) asked if he would accompany her. One of the dancing girls at the Black Dabbat had been injured during a new routine, and Samar, an agent of Telev Ibn Yussef Abd-Al Salif, a courtier that he knows from Jergath the Great, suggested his assistance, knowing that he in Halifah. The girl didn’t appear to be deceiving him, so Menachim agreed to her request, and followed her after absently depositing a small coin in her hands. They set off for the Black Dabbat.

Derori Bat Natanyu, a storyteller of renown, departed the souk of Halifah, her purse somewhat lighter, but pleased with the purchase of the new light green silk scarf that matched her eyes. She decided she needed a drink, and that perhaps some storytelling opportunities would come her way as well, and asking where the local tavern was, found herself at the door to the Black Dabbat. She had heard tales of the horribly large, deadly serpents of the desert, but had never seen one herself. She strode into the what to her was a gloomy interior of the tavern, and sat at one of the tables. An attractive serving girl came over and took her order for a drink and some bread and hummus (she was suddenly hungry). She asked to speak to the tavern’s proprietor, and the serving girl said she would fetch her. Derori passed the girl a Silver Talent, much to the girl’s surprise. Scanning the room, she was surprised to see an Orkadian male, attractive except for the scar on his left cheek, and noted his Orkadian axe. The proprietress, Mummsa, approached and was pleased to take up Derori’s offer of some storytelling, the proceeds to be split among them in Derori’s favour, 60-40. Bringing the patrons’ attention to herself, Derori launched into her first tale of the day to the patrons, about a princess and a djinn.

The wandering sage and minor sorceress, Meheka Bint Yazid Abd-Al-Tarek, also known as Meheka the Wise, entered the village of Halifah hobbled by her walk from where the caravan of Araam Ibn Yussef Abd-Al-Salif had dropped her off some three miles from the village under the hot, blazing sun. She decided there and then that she would travel much lighter from that point on. Entering the village souk, she immediately purchased two pairs of new sandals (at an outrageous cost of 2.5 ozs. of cumin), and then sought the local tavern for some refreshment. She entered the Black Dabbat just as a storyteller was launching into a tale that she’d heard before about a princess and a dinn. Sitting at a table near the storyteller, she could smell the cinnamon perfume the woman exuded, and became enraptured in the story quite deeply, all the time nursing some hot tea and munching on a few biscuits.

The first session of the Friday night Capharnaüm – The Tales of the Dragon-Marked RPG campaign went very well. The large part of the session was the introduction of the group to the game rules and mechanics, as well as several sample combats; once those were done, the players proceeded to the first scenario, its start in the small village of Halifah. The players had a terrific time of it, but struggled early on with the concept of the Result/Magnitude aspect of the Skill rolls and the like. Once we started actual play, after the sample combats, they found it more easy to accustom to and work with. All the players had a good time, and both Kathy and Peter admitted that they enjoyed themselves much more than they thought they would.

Overall, a good session of the game, and I’m looking forward to the next session in a couple of weeks, winter weather willing.