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CanGames 2018 Day 2 Report May 23, 2018

Posted by jkahane in cangames, capharnaum rpg, conventions, gaming hut, health hut, john carter of mars rpg, personal, rpg hut.
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Here’s my report and write-up on the second day of CanGames 2018. You can read the report on CanGames 2018 Day 1 by following the link. This report on the second day of CanGames 2018 is quite long since I ran two games on this day, but there are pretty much no photos of the games or the Saturday at the convention.

May 19th, 2018

I woke up on Saturday morning around 5:00 am feeling…sick to my stomach. I didn’t eat enough food on Friday night and the lack of a balanced diet probably didn’t help, but I suspect it was due more to the massive dose of antibiotics I’m taking. When I got out of bed again around 9:00 am, I was also a bit shaky and still quite tired. Not enough sleep. My voice sounded good when I tested it out. I was pretty nervous about the day, since I was going to be running two games at CanGames this day. After breakfast, I felt somewhat better, the hot food and coffee making me have nasal drip.

I went back downstairs, and continued packing the rest of the gaming stuff up for the day, as well as started on the personal bag. I finished most of the packing, and then took my morning shower. The heat of the water was good on my aching muscles, legs, and back after the standing running the Torg Eternity game on Friday night so I luxuriated in the water. I was nervous about the two games today, but my spirits were raised somewhat. After dressing, I started in on some of the snack food, cutting up some cheese cubes and made two more cucumber sandwiches. I added a couple of extra teabags to my tote bag for personal belongings.

SteveR arrived at my place around 11:45 am, and I was feeling rather good at that point and starting to look forward to the afternoon and evening games I was running. We packed the car with the gaming stuff and took the food in the decent size cooler that he had recently bought, and then headed out. About half-way up Conroy road, I realized I didn’t have my mobile phone, so SteveR turned the car around and we went to collect it. (*sigh* Last year it was the diabetes meds, this year it was the phone.) Once at Tim Horton’s, I picked up a turkey bacon ranch wrap again with a bottle of water, and then it was off to the convention. We arrived at the Rideau Curling Club somewhat later than planned, close to 12:45 pm. I know I was surprised when SteveR was able to find a parking space right across the street from the Rideau Curling Club entrance! The Goddess was obviously smiling on us that afternoon. 🙂

I headed into the Rideau Curling Club, taking one of the game bags (which were lighter for various reasons) and my personal tote bag, while SteveR unloaded the rest of the stuff from the car (since he was running Star Trek Adventures that afternoon. He’d remembered his lock this day, so we went and put everything in the lockers downstairs. I went and grabbed a bottle of water, and then headed over to the Game Registration desk to check on the two games I was running this day. I still couldn’t believe my eyes when I saw that both the John Carter of Mars – The Role-playing Game and the Capharnaum – The Tales of the Dragon-Marked games were both full! I learned at the Service Desk that my friend Tim had picked up his Registration kit, so was at the convention. I sat down for a couple of minutes, and then wandered out onto the curling sheet for a bit. Saw something that intrigued me, and I watched a demo of a game called Drop It for a few minutes, and snapped a couple of photos.

Headed back to the main area near Registration, as it was getting close to the time for set-up of the afternoon game of John Carter of Mars – The Role-playing Game and saw that SteveR had brought up the bags that we both needed for the afternoon. Tim had just come around the corner and saw me. He came over and picked up the Atlantis: The Second Age book and supplements that I had for him, and money exchanged hands. We chatted for only a few minutes, and then he and his crew were off to do other things while I got ready for John Carter. It was going to be an interesting game afternoon because the game was scheduled out on the curling sheet, right near the windows that look out there from the main Registration area, near the far wall opposite that of the Marketplace vendors. SteveR hauled the two bags of gaming stuff for me out to the table, and then headed for the upper level of the Curling Club to run his own game for the afternoon.

I worked on finishing the set-up for the game, and then at 1:30 pm I went to check on the sign-in sheet. I saw that the same fellow who hadn’t showed up for the Torg Eternity game on Friday night hadn’t checked in for the game. I gambled, and recruited a new player, Keith, for the game. This worked like a charm, as the pre-registered player didn’t show up so Keith was able to get into the game. One surprise I did have at the table was how nice and quiet it was for the Saturday afternoon. I headed back to the table and saw that all the other players were there. Talked to the players there for a few minutes and then collected the sign-up sheet and went back to start the game.

The John Carter of Mars – The Role-playing Game adventure that I ran on Saturday afternoon was the QuickStart adventure for the game, but I called it “The Diplomats of Mars” for a variety of reasons that became apparent during the adventure itself. The adventure revolves around five of the central characters of the Barsoom books on a diplomatic mission when they find some ruins of interest and are set up for an ambush by the Zodangans. I’m not going into any details here about the world of Barsoom or the character backgrounds, instead referring the interested reader to the JCoM webpage. The player characters for the adventure were John Carter, the incomparable Dejah Thoris, Tars Tarkas, Kantos Kan, and Sola. Jean-Yves decided to play Sola, John D took the role of John Carter, Keith settled on playing Kantos Kan, Paul played Dejah Thoris and SteveG took the role of Tars Tarkas. I was a bit disappointed there were no female players in this group of players, but such was life. John D was the only player in the group who had read the books, though most of the others had some familiarity with the Barsoom material through the movie.

I thought the players had a really good time of it (or else they sure fooled me!) with the adventure, though I was surprised at the lack of knowledge of the John Carter material (other than the movie and the one player). Other than the one player, the rest of the players really had little grasp of how to play the characters at all. To that end, I gave them some basic background knowledge about Barsoom and the characters’ personalities and relationships. This was augmented by John D with his adding in additional stuff as it was needed (though I corrected him a couple of times). John D and the others did a pretty good job of portraying the characters, to be honest. The players took a bit of time getting used to the 2d20 Momentum game system, the lack of skills and the narrative style of play, but by the second hour of the game, they were having a blast and getting into the style/feel and mood of things Barsoomian. Highlights of the game for me included Carter’s player making prodigious leaps and plunging a sword into the eye of Giant White Ape!, the passionate relationship between John Carter and Dejah Thoris (despite being played by two males) that had Kantos Kan and Tars Tarkas more than grumbling about the Barsoom “lovebirds”. Funny stuff. And there was John Carter’s player convincing the other PCs and their Zodangan enemies to rally and take out the two White Apes. He made a rousing speech. He didn’t convince the Kantos Kan player, but Keith said that he had to go with them since he’d never forgive himself if Carter or the Princess died and he wasn’t there! My other favourite bit was the Tars Tarkas player always calling John Carter “Virginia” like he did in the first book. Fun stuff.

I ended the game session on a cliffhanger (and I’m not going to mention what it was here!), and then wrapped up the scenario in a neat and tidy fashion per sé. I had a really fun time with the game, and was pretty tired when it was over, though my voice was pretty good still. It’s a taxing system to run in some ways, especially off a QuickStart document, and took me about 1/2 an hour to get the “hang” of once again. I spoke to several of the players afterwards, and Keith told me that while he liked the game overall, he wasn’t fond of the Luck, Momentum and Threat aspects since he found it too much to keep track of. A couple of the other players disagreed with him, but they told me they all had had a good time and actually quite liked the game system’s simplicity and how well it suited the Barsoomian atmosphere. By the time I wrapped up, SteveR had come by and watched some of the game, afterwards helping me pack up the game material and then he deposited that stuff down in my locker and brought up the bag with the Capharnaum – The Tales of the Dragon-Marked materials for me to check over. His own game of Star Trek Adventures, a scenario called “Adrift,” had ended pretty early in the time slot.

SteveR went to the bar, where they’d set up the small area near the back for the ordering of food from the cafeteria. He bought two naan pizza with mushrooms, green pepper and pepperoni, along with a side salad for us to share. I wasn’t too happy with the pizza when SteveR brought dinner down for us. There were a couple of slices of processed Kraft cheddar cheese covering the pizza toppings, which were all right, that reminded me of eating plastic. The side salad was pretty decent though, but I worried about how that food was going to affect my stomach and bowels, given how irritated they were already. We ate supper at the game table where I was going to run the evening game, and were joined by a couple of the players for the game as well. I finished eating supper, and then set up the table to run Capharnaum – The Tales of the Dragon-Marked.

At 6:30 pm or so I went to check out the sign-up sheet for the Capharnaum – The Tales of the Dragon-Marked game session and discovered that one player had crossed their name off the list, so I didn’t have a full complement of players. I wasn’t able to convince anyone else to fill the slot for the game, so headed back to the table where the other four players were waiting, and got on with the game. Where to start? Well, Capharnaum – The Tales of the Dragon-Marked is a fantasy roleplaying game set in an Arabia-like land. It borrows very much from the One Thousand and One Nights of course, but also draws on Semitic myths and legends and other mediaeval epics. I was running the QuickStart scenario, “The Tears of Ampharool”, in which a caravan trip across the Desert of Fire turns into something completely different after encountering ghostly spirit warriors during a sandstorm. The player characters for the scenario are Assabi the Trader, a merchant with magical abilities; Eloim the Physician, a medical man of the Arabic world who isn’t what he appears to be; Carmen de la Mancha, an adventurer of Spanish-like origins, who is extremely loyal to her friends and allies; Princess Karima, a lady of thiefly means who is travelling to Carrassine to marry a man she barely knows; and Wafik the Protector, a mercenary hired by Karima’s husband-to-be to bring her to Carrassine for the wedding. An interesting set of characters. With just four players, including a ten-year old girl, Nevaeh, and her two years older sister, Emily, it promised to be an interesting game for sure. The players included Emily, Neveah, Liam, and my friend, Roddy Turner, and they made for an interesting mix. Emily took on the role of Carmen, her sister, Neveah, decided to play Karima, Liam played Wafik, and Roddy played Assabi.

The players had a terrific time of it during the game, and another friend of mine, Greg, came in at the start of the 3rd hour (after the 5 minute break) to play Eloim. He’s the father of Emily and Neveah, and knows the parents of Liam as well. I’m not going into detail about the plot here (because others might run the adventure down the line, and I’d like to run the scenario again sometime!), but will say that the adventure played out really well, and the players seemed to have a fun time of it. I had a really good time running the game, even though I was worried about the complexity of it when it came to Emily, Neveah, and Liam, but I was concerned for nothing. They grasped the rules of the game very easily and did a good job getting into the mood of the Arabian Nights. Roddy did a good job as Assabi, taking command of the group by virtue of his being the caravan master, and Liam and Neveah did a nice job playing Wafik and Karima, respectively. Due to their age, the three younger players at the table got easily distracted, but Roddy and I did our very best to keep them focused; part of what helped with that was the Arabian Nights faerie tale that I was spinning for them, but still, distraction was always there for them. After Greg joined the game, Emily, Neveah and Liam were much more well-behaved and more focused as well, so that helped. The group got into the spirit of the game early, as I described things in an Arabian Nights fashion, and were eager to defend the caravan during the initial attack. When the ruined palace appeared, almost as a mirage, the characters decided to go due to the spirit of adventure (and the fact that their Dragon Marks compelled them to do so!). I loved the fact that Liam’s Wafik defended Neveah’s Karina every time danger threatened, and Roddy’s Assabi took command when he had to. Emily kept chafing at the bit to use her whip skills, and when she did it was highly impressive. The players learned the meaning of the scenario title when we finished the game, and they got… well, never mind what they got. [evil g]

Once the game ended, I chatted with the players for a bit as they plied me with questions about the game world and the game system and mechanics. It was an enjoyable ten minutes, and Roddy told me that he loved the game and how it played and that it was the best “Arabian Nights”-feel game he’s ever played. I started packing while talking to Roddy, who stuck around for a bit, and then SteveR showed up to help me finish. I took my blood glucose, then took my insulin shot, and had half a cucumber and cream cheese sandwich and a yogurt. SteveR took all the game bags, including the stuff from the locker to the car while I finished up inside and submitted the sign-up sheet with the rankings I’d given the players.

I chatted with SteveR on the drive back to my place, and it was around 12:00 midnight when I got in. After SteveR helped me bring the gaming stuff and sundries into the house, he headed for home, and I had another yogurt with a cup of hot chocolate before I went downstairs. I emptied out the game bags from the day, and started to put the Torg Eternity materials for Sunday’s game in, but was too tired to finish that. I washed myself a bit before bed, and then crawled in…but I was feeling too “stuff in my head” to sleep, plus my shoulder was hurting something fierce, and didn’t get to sleep until sometime after 3:00 am.

And that’s the wrap-up of Saturday at CanGames 2018. As you can see this entry was a long one, and had a only a couple of photos for the enjoyment of those reading the blog entry. Hope folks enjoyed this journal entry, and if so, please comment with any thoughts you might have on the entry. All I know is I’m just tired from typing this up! 🙂

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CanGames 2018 Begins Today May 18, 2018

Posted by jkahane in cangames, capharnaum rpg, conventions, diabetes, gaming hut, health hut, john carter of mars rpg, personal, rpg hut, sell, torg eternity rpg.
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Well, today is the start of CanGames, the local gaming convention here in Ottawa. While I’m not working a day job these days, I’ve managed to spend a bit of time since I got up putting together some of the stuff that I need for the convention.

Once more, for those who are going to the convention or who might be interested, here’s the listing of the games that I’m running with times and descriptions included…

*****
Day 1: The Living Land
Game: Torg Eternity RPG
Time: Friday, 7:00 pm – 11:00 pm
Number of Players: 6
Description: Six innocent strangers are transformed into heroes as an invading reality crashes down around them. They must work together to survive the strange and terrifying world that now surrounds them; a world of dinosaurs & death where once reliable machines no longer function. A Storm is coming…and it has a name!

The Diplomats of Mars
Game: John Carter of Mars – The Roleplaying Game
Time: Saturday, 2:00 pm – 6:00 pm
Number of Players: 5
Description: A simple, diplomatic mission to the small Red Martian kingdom of Voninka turns into a matter of survival and getting back to Helium alive! You’ll have to abandon fine words and the arts of diplomacy for a sword and a radium pistol. Are you up to the challenge? An adventure for the new John Carter of Mars Roleplaying Game.

The Tears of Ampharool
Game: Capharnaum – The Tales of the Dragon-Marked RPG
Time: Saturday, 6:00 pm – 11:00 pm
Number of Players: 5
Description: While travelling through the Desert of Fire, your caravan is surrounded by a great sandstorm and attacked by mysterious, perhaps ghostly assailants… After the storm, the characters see a fabulous palace above the sands, and the promise of adventure. And that’s just the beginning! Capharnaum – The Tales of the Dragon-Marked is a fantasy rpg set in an imaginary Arabia-like world, that borrows from the tales of the One Thousand and One Nights, as well as semitic legends and the ancient and mediaeval epics. Flamboyant and mythical, filled with light and thrilling adventure!

The Burden of Glory
Game: Torg Eternity RPG
Time: Sunday, 2:00 pm – 6:00 pm
Number of Players: 6
Description: The Delphi Council has located a stela and dispatched Storm Knights to uproot it and restore a zone to Core Earth. Along the way, a new opportunity tempts your team. Could anything be more important than pushing back the High Lords? (Note that this is an Infiniverse event; the choices players make here impact how the Possibility Wars unfold in the future.)
*****

I’ve also got a bunch of stuff that I’ll be selling at the convention this year (you can see the list of games for sale in this blog entry, and hopefully I can sell this stuff for some reasonable sums, as I could use a bit of money for later in the year.

Health-wise, I have a couple of problems that I’ve gone into in other posts, so won’t dwell on here. Since I am have walking problems because of the diabetes, don’t be surprised if I take off my shoes at times during the course of the convention. The weekend should be interesting, to say the least.

I won’t be posting any blog entries during the weekend, so folks will have to wait for when I’ve got time at the start of next week and into the week itself for reports and the like (not to mention any photos I do take) about CanGames 2018. I may tweet from the convention on my mobile phone over the weekend, and will hopefully take a few photos as well of stuff for posting here and elsewhere.

In any event, I hope I’ll see some of you at the convention. Since you’ve seen the photo of me here on my blog, you’ll know who to look for. The hair’s a bit more gray, and there’s a bit less of it, that’s all. 🙂

CanGames Begins Tomorrow May 17, 2018

Posted by jkahane in cangames, capharnaum rpg, conventions, gaming hut, john carter of mars rpg, personal, rpg hut, torg eternity rpg.
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It is just one more sleep until CanGames 2018 here in Ottawa.

I’m really looking forward to going to this convention for the most part, despite some health stuff that’s going on. It’s a chance to meet old friends and acquaintances, chat with new folks and the like and doing the gaming thing, of course. I’m looking forward to running the two Torg Eternity, one John Carter of Mars – The Roleplaying Game, and one Capharnaum – The Tales of the Dragon-Marked games, naturally, though I do really hope that I actually get some players for the four games.

Once more, please note that the Sunday Torg Eternity game has changed from the listed scenario, “Day 1: The Living Land” to “The Burden of Glory”, though it won’t be listed as such in the schedules. Here’s the write-up on the scenario that I’ll be running at the convention:

*****
The Burden of Glory
Game: Torg Eternity RPG
Time: Sunday, 2:00 pm – 6:00 pm
Number of Players: 6
Description: The Delphi Council has located a stela and dispatched Storm Knights to uproot it and restore a zone to Core Earth. Along the way, a new opportunity tempts your team. Could anything be more important than pushing back the High Lords? (Note that this is an Infiniverse event; the choices players make here impact how the Possibility Wars unfold in the future.)
*****

My only real concern about the convention isn’t so much about walking this year (though there is a bit of concern there, too), so much as it is about carrying. Whatever is wrong with my left shoulder and cervical spine area has gotten somewhat worse, and it’s making carrying and lifting stuff with that arm extremely painful (among other things). And, of course, I’ve got to watch my blood sugars carefully and take my insulin dose at night during the convention, so that bears some more forethought as well. We’ll see how things go.

Seven Days to CanGames 2018 – Come and Play! :) May 11, 2018

Posted by jkahane in cangames, capharnaum rpg, conventions, gaming hut, john carter of mars rpg, personal, playing, roleplaying games, rpg hut, scenario, torg eternity rpg.
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Geez, it’s the Friday before CanGames already.

This means that the 2018 edition of CanGames, the local Ottawa gaming convention being held at the Rideau Curling Club, is merely seven (7) (!!) days away, as it begins on Friday (the 18th of May). Hope to see folks from Ottawa and the surroundings, as well as folks from farther away, attending the convention.

And here’s just a reminder of what I’ll be running this year at CanGames.

*****
Day 1: The Living Land
Game: Torg Eternity RPG
Time: Friday, 7:00 pm – 11:00 pm
Number of Players: 6
Description: Six innocent strangers are transformed into heroes as an invading reality crashes down around them. They must work together to survive the strange and terrifying world that now surrounds them; a world of dinosaurs & death where once reliable machines no longer function. A Storm is coming…and it has a name!

The Diplomats of Mars
Game: John Carter of Mars – The Roleplaying Game
Time: Saturday, 2:00 pm – 6:00 pm
Number of Players: 5
Description: A simple, diplomatic mission to the small Red Martian kingdom of Voninka turns into a matter of survival and getting back to Helium alive! You’ll have to abandon fine words and the arts of diplomacy for a sword and a radium pistol. Are you up to the challenge? An adventure for the new John Carter of Mars Roleplaying Game.

The Tears of Ampharool
Game: Capharnaum – The Tales of the Dragon-Marked RPG
Time: Saturday, 6:00 pm – 11:00 pm
Number of Players: 5
Description: While travelling through the Desert of Fire, your caravan is surrounded by a great sandstorm and attacked by mysterious, perhaps ghostly assailants… After the storm, the characters see a fabulous palace above the sands, and the promise of adventure. And that’s just the beginning! Capharnaum – The Tales of the Dragon-Marked is a fantasy rpg set in an imaginary Arabia-like world, that borrows from the tales of the One Thousand and One Nights, as well as semitic legends and the ancient and mediaeval epics. Flamboyant and mythical, filled with light and thrilling adventure!

The Burden of Glory
Game: Torg Eternity RPG
Time: Sunday, 2:00 pm – 6:00 pm
Number of Players: 6
Description: The Delphi Council has located a stela and dispatched Storm Knights to uproot it and restore a zone to Core Earth. Along the way, a new opportunity tempts your team. Could anything be more important than pushing back the High Lords? (Note that this is an Infiniverse event; the choices players make here impact how the Possibility Wars unfold in the future.)
*****

Hope to see some of my LJ, WordPress, and Twitter friends and others (even some newbies, of course) at some of the games I’ll be running next weekend. 🙂

Getting Ready for Friday Night Gaming April 27, 2018

Posted by jkahane in cangames, capharnaum rpg, conventions, playtest, rpg hut, scenario, torg eternity rpg.
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The Friday gaming group has decided that we are going to play this evening!

I was actually somewhat surprised to hear from the players today, informing me of this decision, but was pleased at the same time. The players have agreed to do a bit of a playtest this evening, am I’m glad of that since I really do need to get in some more practice with the scenarios that I’ll be running at CanGames in mid-May.

The players have decided that they will either play some Torg Eternity or Capharnaum – The Tales of the Dragon-Marked this evening.

This will be the first time the Friday night gamers have played since mid-March, and I’m really looking forward to the game tonight, which ever of the two games they decide to playtest.

CanGames is One Month Away! April 18, 2018

Posted by jkahane in cangames, capharnaum rpg, conventions, gaming hut, john carter of mars rpg, personal, rpg hut, torg eternity rpg.
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It’s April 18th, and do you know what that means?

If you’re in the Ottawa area, and planning to attend the game convention, CanGames 2018 is exactly one month away!

Eeek! 🙂

So I thought I’d re-post up a listing of the game sessions I’ll be running at CanGames this year.

*****
Day 1: The Living Land
Game: Torg Eternity RPG
Time: Friday, 7:00 pm – 11:00 pm
Number of Players: 6
Description: Six innocent strangers are transformed into heroes as an invading reality crashes down around them. They must work together to survive the strange and terrifying world that now surrounds them; a world of dinosaurs & death where once reliable machines no longer function. A Storm is coming…and it has a name!

The Diplomats of Mars
Game: John Carter of Mars – The Roleplaying Game
Time: Saturday, 2:00 pm – 6:00 pm
Number of Players: 5
Description: A simple, diplomatic mission to the small Red Martian kingdom of Voninka turns into a matter of survival and getting back to Helium alive! You’ll have to abandon fine words and the arts of diplomacy for a sword and a radium pistol. Are you up to the challenge? An adventure for the new John Carter of Mars Roleplaying Game.

The Tears of Ampharool
Game: Capharnaum – The Tales of the Dragon-Marked RPG
Time: Saturday, 6:00 pm – 11:00 pm
Number of Players: 5
Description: While travelling through the Desert of Fire, your caravan is surrounded by a great sandstorm and attacked by mysterious, perhaps ghostly assailants… After the storm, the characters see a fabulous palace above the sands, and the promise of adventure. And that’s just the beginning! Capharnaum – The Tales of the Dragon-Marked is a fantasy rpg set in an imaginary Arabia-like world, that borrows from the tales of the One Thousand and One Nights, as well as semitic legends and the ancient and mediaeval epics. Flamboyant and mythical, filled with light and thrilling adventure!

And while the programme book and on-line schedule list a second running of the “Day 1: Living Land” scenario, Sunday’s game is going to be something…special, instead…

The Burden of Glory
Game: Torg Eternity RPG
Time: Sunday, 2:00 pm – 6:00 pm
Number of Players: 6
Description: The Delphi Council has located a stela and dispatched Storm Knights to uproot it and restore a zone to Core Earth. Along the way, a new opportunity tempts your team. Could anything be more important than pushing back the High Lords? (Note that this is an Infiniverse event; the choices players make here impact how the Possibility Wars unfold in the future.)
*****

There are still plenty of spots for folks to play as of this writing in both the Friday and Sunday afternoon Torg Eternity sessions, and the Saturday evening session of Capharnaum – The Tales of the Dragon-Marked is short players as well. The Saturday afternoon session of John Carter of Mars could also use a few more players as well… So I hope to see some of the folks reading this blog entry at the convention and (please!) playing in these games. And even if you’re not playing in my games, come by and see me and say “Hi!” at this year’s CanGames.

Like I said, one month away! Hooray! 🙂

Getting Ready for Sunday Afternoon Gaming March 25, 2018

Posted by jkahane in cangames, capharnaum rpg, conventions, food hut, playtest, rpg hut, scenario.
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Getting ready for another Sunday afternoon gaming session.

SteveR and Tammy will once again be doing some playtesting and playing through one of the game systems and scenarios that I’ll be running at CanGames 2018 this May. They’ll be playing the Capharnaum – The Tales of the Dragon-Marked Roleplaying Game this afternoon, specifically the adventure that I’ll be running at the convention. (SteveR is quite disapppointed as he won’t be able to play in the Saturday evening session of this at CanGames.) Looking forward to the game today, though a bit concerned of what the players will think of the game mechanics.

In the meantime, I need to make some lunch, and then get to the gaming.

Have a good afternoon, folks.

Getting Ready for Friday Night Gaming March 23, 2018

Posted by jkahane in cangames, capharnaum rpg, conventions, food hut, playtest, rpg hut.
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Spoke to the players from the Friday night group last night and this morning, and they have all decided that we’ll be playing this evening. The group will continue to play test/through one of the games that I’m running at CanGames 2018 this May.

I’ve spent the latter part of the afternoon doing some preparation work for gaming tonight, as I’m planning to run the players through the Capharnaum – The Tales of the Dragon-Marked adventure that I’ll be running at the convention. Quite looking forward to it, especially to seeing what the players think of this set of game mechanics.

In the meantime, I need to make some supper, and then get to the gaming.

Have a good evening, folks.

CanGames 2018 Registration Opens February 24, 2018

Posted by jkahane in cangames, capharnaum rpg, conventions, gaming hut, john carter of mars rpg, personal, roleplaying games, rpg hut, torg eternity rpg.
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It’s that time of year again! 🙂

CanGames 2018 registration has opened!

So it’s time to register for a membership at the convention, sign up for a few games at the convention, and get into the gaming spirit that will culminate in the convention in just under three (3) months.

I just got back home from Fandom II here in Ottawa, and took care of my registration for the convention there. I’ll be running four (4) game sessions at the convention; you can check this blog entry of mine for the list and full description of the stuff I’ll be running there!

Hope to see you there!

Games I’ll Be Running at CanGames, 2018 February 21, 2018

Posted by jkahane in cangames, capharnaum rpg, conventions, gaming hut, john carter of mars rpg, personal, roleplaying games, rpg hut, torg eternity rpg.
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For those who are interested, the early(bird) version of the gaming schedule for this year’s CanGames, to be held May 18th – 20th at the Rideau Curling Club here in Ottawa, has been posted up to the website. (You can find the schedule here, as they’re using the on-line schedule manager Sched once again this year.) Note that early Registration for CanGames 2018 is due to open on February 24th, so that’s a good thing.

Now that they’ve been confirmed, without further ado, here’s the schedule of games that I’ll be running at the convention. Since CanGames is using a piece of software that limits the blurb to thirty (30) words, I’ve included here the full blurb about each scenario. 🙂

*****
Day 1: The Living Land
Game: Torg Eternity RPG
Time: Friday, 7:00 pm – 11:00 pm
Number of Players: 6
Description: Six innocent strangers are transformed into heroes as an invading reality crashes down around them. They must work together to survive the strange and terrifying world that now surrounds them; a world of dinosaurs & death where once reliable machines no longer function. A Storm is coming…and it has a name!

The Diplomats of Mars
Game: John Carter of Mars – The Roleplaying Game
Time: Saturday, 2:00 pm – 6:00 pm
Number of Players: 5
Description: A simple, diplomatic mission to the small Red Martian kingdom of Voninka turns into a matter of survival and getting back to Helium alive! You’ll have to abandon fine words and the arts of diplomacy for a sword and a radium pistol. Are you up to the challenge? An adventure for the new John Carter of Mars Roleplaying Game.

The Tears of Ampharool
Game: Capharnaum – The Tales of the Dragon-Marked RPG
Time: Saturday, 6:00 pm – 11:00 pm
Number of Players: 5
Description: While travelling through the Desert of Fire, your caravan is surrounded by a great sandstorm and attacked by mysterious, perhaps ghostly assailants… After the storm, the characters see a fabulous palace above the sands, and the promise of adventure. And that’s just the beginning! Capharnaum – The Tales of the Dragon-Marked is a fantasy rpg set in an imaginary Arabia-like world, that borrows from the tales of the One Thousand and One Nights, as well as semitic legends and the ancient and mediaeval epics. Flamboyant and mythical, filled with light and thrilling adventure!

Day 1: The Living Land
Game: Torg Eternity RPG
Time: Sunday, 2:00 pm – 6:00 pm
Number of Players: 6
Description: Six innocent strangers are transformed into heroes as an invading reality crashes down around them. They must work together to survive the strange and terrifying world that now surrounds them; a world of dinosaurs & death where once reliable machines no longer function. A Storm is coming…and it has a name!
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For those interested in playing in any of these games, there are six (6) player spots each open for the two Torg Eternity RPG sessions, and five (5) player spots open for the John Carter of Mars – The Roleplaying Game game session and Capharnaum – The Tales of the Dragon-Marked RPG session. So if you’re interested in playing in one of the games I’m running at CanGames 2018 this year, please sign up early for the games, as slots may not be available at the convention itself.

Hope to see folks at the convention! 🙂