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Getting Ready for Sunday Afternoon Gaming July 15, 2018

Posted by jkahane in food hut, health hut, personal, rpg hut, torg eternity rpg.
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Another morning that was a bit rough in terms of digestion issues and bowel stuff. Not sure what’s going on, but it stems from Saturday’s habits, I guess. Better now.

I’m getting ready for the afternoon gaming session with the Sunday group. The group will be continuing their Torg Eternity game in the Cyberpapacy, which I’m looking forward to.

Anyway, I need to go upstairs and see what I can make for lunch. In the hopes that I can actually keep it down. Maybe a simple sandwich? Or maybe a bowl of soup? Hmm…

Have a good afternoon (and evening), folks. 🙂


Getting Ready for Sunday Afternoon Gaming July 8, 2018

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Had a bit of a rough morning today, but feeling much better now.

I’m getting ready for the afternoon gaming session with the Sunday group. The group will be starting their second adventure for Torg Eternity today in their Cyberpapacy campaign, which I’m looking forward to, though I’ll be running this on A Wing and a Prayer for the most part.

Anyway, I need to go upstairs and see what I can make for lunch. In the hopes that I can actually keep it down. Maybe a simple sandwich? Or maybe a bowl of soup? Hmm…

Have a good afternoon (and evening), folks. 🙂

Last Day of June June 30, 2018

Posted by jkahane in gaming hut, grocery shopping, health hut, life, personal.
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It’s the last day of June, 2018.

And in all honesty, I can’t wait for this month to be over.

I’m not going to go into details about everything that’s gone down in June and why I’ll be happy to see the month in the rear view mirror (all you have to do is read some of the blog entries of the past month to see what’s been going on health-wise with me), but it will be good to start looking forward to the month of July. I don’t have a lot of plans for July, to be honest, and it’s not going to start off with any gaming (as both the Friday and Sunday gaming groups will be taking the long weekend off), but to be honest, I’m looking forward to a quiet beginning to the month.

That said, Ottawa and the valley are starting a massive heatwave (which began yesterday), and today is no exception to this. The temperatures for the next week (!!) or so are in the low to mid-range 30+oC range, and with the humidity in the air it’s feeling like the 40s! Ickk! Just plan to keep as cool as I can. ‘Nuff said about that.

In the meantime, I plan to go out and buy a few groceries this afternoon, so just have to remember to make it quick. Otherwise, the perishables will melt in the heat outside. That, and stay hydrated and not take too many chances with my health this week.

MRI Results and a Rough Afternoon June 26, 2018

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It has been a very long day.

I went for my doctor’s appointment at 1:15 pm, and got the results of my MRI on the left shoulder.

After waiting about 10 minutes to see the doctor, he came in and we discussed my general health (I would rate it fair to middling at this point), then got down to business. The MRI came back as normal, with the exception of some inflammation in a couple of places, but nothing that would account for the pain that I’ve experienced the last two years or so. He told me that he’s going to make an appointment with a specialist (one that’s already in the works, but could take a maximum of 18 months to get, as they’re very much in demand these days), but that in the meantime I should go back and continue my physiotherapy. So that’s what I’ll be working towards this week, but with the long weekend coming up and Canada Day and everything ahead, might not be ’til some time next week.

From the doctor’s office, I went and had some lunch at Tim Horton’s, and then went to do some grocery shopping for some veggies and a few other necessities. And, of course, wouldn’t you know it but I moved the left arm the wrong way or lifted something too heavy with it or whatever, and *SNAP!* just like that, I had excruciating pain in the left shoulder and down the arm, and my neck started hurting. I drove the car and got home from the shopping, and managed to put things away, and then lay back for a bit and took some pain killers.

Time to start thinking of supper now, though I’m not sure how long I’ll be able to stand in the kitchen and make the food. Some water to drink first before anything else, though.

Getting Ready for Sunday Afternoon Gaming, and MRI Stuff June 17, 2018

Posted by jkahane in board games, gaming hut, health hut, personal, rpg hut, tests, ticket to ride, torg eternity rpg.
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Had a bit of a rough morning today, but feeling much better now.

I’m getting ready for the afternoon gaming session with the Sunday group. The plan is that they’ll wrap up the first, introductory adventure for Torg Eternity today, which should take between 10 minutes and 2 hours, but rather than starting another adventure (since Tammy is going on call for the next two weeks) we’ll wrap up the afternoon with some board games, probably Ticket To Ride of some sort.

I’ve got my MRI of the left shoulder scheduled for this evening at the Children’s Hospital of Eastern Ontario (CHEO) around 8:15 pm, so the early evening will be spent relaxing and having an early supper (for me, anyway).

Have a good afternoon (and evening), folks. 🙂

Sunday Afternoon Game Report – Torg Eternity, Sessions 1 and 2 June 4, 2018

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The Sunday afternoon gaming group played yesterday, and started their campaign of the Torg Eternity roleplaying campaign that is set in the Cyberpapacy. I haven’t done up a post about character creation for the game, since both SteveR and Tammy created their characters separately from each other. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.

Jean André Bernard (Steven P. Ross) – Unstoppable Cop/Gendarme
Celeste Dubois (Tammy Powers) – Cyberwitch/Fashion Designer
Jacques Dumont (GM/NPC) – Realm Runner/History Professor

April 3rd, 2017

The players create their characters for the Torg Eternity roleplaying game. The players begin with an introduction to the world of the Torg Eternity Roleplaying Game, learn some of the basic mechanics of the game, proceed through the introduction to the game world and the basic Glossary, and partake in several samples of combat that teach them the basic mechanics of the system. And how deadly the combat system is.

April 3rd, 2017

The place: Core Earth. The continent of Europe. The country of France. The city of Orange, some 30 kilometres north of Avignon. The time: the early spring (April 3rd) of the year 2017 AD. The player characters are Jean André Bernard (SteveR), Celeste Dubois (Tammy) and Jacques Dumont (GM/NPC). It is a mundane day of the week, but things are about to change in so many ways – and not for the better.

The adventures begin in the small French city of Orange, some 30 kilometres north of Avignon, France. The mood in Orange is nervous. The skies in the direction of Avignon are dark and stormy. Strange lightning flashes and threatening winds blow through the streets of Orange. The storm looks strong enough to cause problems, but what has really got the people really on edge now was the prophecy of the strange priest who passed through Orange about a month ago. He made wild proclamations about the end of the world, but a lot of it sounded like lunacy: Dragons, demons and nightmares would appear to punish the world for its hubris. Add the other strange occurrences since last night, and well…

Celeste Dubois, a fashion designer from Avignon, and her sister, Francine, are on an outing for a couple of days to Orange to see the sights and spend a bit of time together. Francine decides to head to a small art shop to purchase some painting supplies, and tells her sister that she’ll catch up with her later. They agree to meet for the evening meal at Le Petit Restaurant (which only seats 20); Francine made a reservation for them.

Jean André Bernard, a French gendarme from Rouen, has come with his parents, Henri and Eloise, on a vacation to Orange to see the sights and enjoy some time together. His parents tell him they want to go sightseeing for a bit on their own, but he gets the impression there’s a bit more something else involved in this. Three’s a crowd, his father hints. They’ll see him for dinner at Le Cointreaux later on. Jean is left to gape at them as they move off on their own, leaving him in the town square.

Jacques Dumont, a history professor from Avignon, is visiting Orange with his wife, Cecile, and his 10-year-old son, Dolland. The professor and his wife are trying to reconnect with each other romantically, but Dolland is getting in the way, although they’re having a marvellous time as a family together. In some terrible fashion, a conversation about Dolland’s wardrobe turns into an argument between husband and wife, and Cecile storms off with Dolland, saying she’ll go shopping with the boy since he [Jacques] can’t agree with her about the wardrobe the boy needs. Jacques is left somewhat baffled in the town square.

While the three heroes-to-be wander about the town square for a bit, unsure of what to do, the Maelstrom bridge drops in nearby Avignon, and Core Earth reality is replaced by that of the Cyberpapacy. The ground shudders, and the characters nearly fall over as a wave of panic starts to spread among the inhabitants. Every mobile phone starts functioning again, sort of… the message “Upgrade in Progress… GodNet Installing” appears on every phone. People start murmuring, and then as the phones’ installation of the GodNet completes, one of two new messages appear on the phone… “Remain calm” or

“Emergency town hall happening at the Roman Theatre” appears on the phones of everyone. The player characters attempt to call their loved ones, but receive an apology from the phones saying that the upgrades and access to the network have not been completed yet. Before the characters can react futher, they are stopped by the sight of translucent heralds floating above the streets, looking like semi-transparent blue birds. Trumpets sound as they fly overhead, and repeating a message of peace and salvation being at hand.

Celeste notices large numbers of people starting to head for the old Roman Theatre, but she decides to go and check out the art store where her sister, Francine, went. The art store stands deserted, and she cautiously goes inside. There is a body on the floor, and slowly approaching it, she sees that the body is that of a young man, with slashes along his chest. But it becomes clear to her that’s not what killed him – he died of the slit throat that still oozes blood. She starts to make her way out of the art shoppe, but sees there are now strange, armoured police in the crowds. The armour is unlike any she’s seen before, and the weapons are impossibly advanced. She backs up, taking partial cover at the art store.

Jacques moves off in the direction that his wife, Cecile, took, but realises that he won’t be able to find her or Dolland that way. The chances are good they have headed for the Roman Theatre. As he returns to talk to the two people he’d met in the town square, Celeste and Jean, he notices the Church Police types moving around the area. There are a lot of them. He slowly moves to where he sees Jean watching some of the Church Police harass some people.

Three of the Church Police are harassing an older gentleman, who refuses to go to the Roman theatre. He attacks one of them with his cane, but doesn’t even draw the lasting attention of the streetbeater. Another one takes offense and slugs the oldtimer with his mailed fist, who goes down in a heap. Incensed by this act, Jean lunges for the Church Policeman, but doesn’t harm the man at all. He has his “Moment of Crisis” as he does so, and is momentarily dizzied. The Church streetbeater strikes Jean several punishing blows [dealing him 8 Shock], and the stunned Jean goes down. The Church Police announce that he’s under arrest, and will be taken for “upgrading”.

Celeste and Jacques are taken aback by what has happened, but the two are diverted by the attention of an old man, a seeming priest, and with shock both recognize him as the priest who came to town with his grave prophecies from his picture in the Avignon newspapers. He introduces himself as Father Anonyme, and starts to lead them down an alley, but then realizes “you are both not yet ready for the test ahead” [they’re not Storm Knights yet]. He tells them that their loved ones are likely at the Roman theatre, and that is where they should go look for them, although their new friend is also in grave peril as well.

Upon reaching the Roman theatre, Celeste and Jacques find themselves at an Assembly where a priest, his eyes covered with a metal visor, wearing rich black and red robes, and carrying a long staff criss-crossed by wires and circuitry, is speaking to those assembled. He preaches the glory of Pope Jean Malraux, the benefits of the arrival of the Cyberpapacy, and the threat represented by demons and witches. When a young woman is accused of being a witch, riots break out as some demand her immediate execution while others declare their innocence. The Church Police wade into the scene, and a full-fledged action to quell the riots erupt. Realizing that their loved ones aren’t present, Celeste and Jacques try to leave but find themselves facing several Church Police. In a fit of rage about his missing wife and child, Jacques attacks one of them bare-handed, and triggers his “Moment of Crisis”. Celeste fights off her own foe, and also triggers her “Moment of Crisis”, preferring to keep the Church Policeman off balance with her witty barbs. The two attempt to use the weapons of the Church Police streetbeaters (they later learn these are called GodMeeters), but are unable to do so for some reason. They discard the weapons, as they are seemingly useless.

Before they can get into more trouble, Father Anonyme beckons them away from the Roman theatre, and leads them down an alley near the town square, and through an opening into a small coin-du-rue house. On the ground floor, he offers them tea or coffee, and then gets down to business. He explains that he comes from Magna Verita, the home “cosm” of the Cyberpapacy, and that while he served as a Proclaimer for the Cyberpapacy for some years, he has come to realize that the Cyberpope is a bringer of destruction and that Core Earth (as he calls it) is closer to God than his own home. He explains a little about reality to the now called Storm Knights, and offers them some weaponry that they can use – a GodMeeter that has been hacked so that anyone can use it (Celeste takes that), a Power Dagger (that Jacques takes), and several of the Church Police riot sticks (Celeste and Jacques take one each). He tells them of the the “upgrades” being given at the Central Hospital, but that others are sent for “confession” to Avignon via train. The two decide to go to the hospital, as it’s the logical place to start their search for their loved ones.

The trip to the Clinique d’Orange Hospital is relatively easy, and they see what appears to be moving gargoyle of some sort, red scanning beams emitted from its eyes, on the roof as well as lots of Church Police and a hover tank (!!) of some sort in the hospital parking lot. Joining the crowds of civilians heading inside, they keep their weapons concealed and (seem to) pass the gargoyle’s scan test outside. The hospital has changed, and the new technologies of the Cyberpapacy can be seen everywhere. Inside, one of the nuns in blue habits asks if she can be of assistance; when they say they’re looking for a friend of theirs, she allows them to access the nearest computer terminal, and turns away to help other people. Jacques’s computer skills prove useful, and they learn that his wife, Cecile, is in Room B2 while Jean Andre Bernard is in Room B5. Both are scheduled momentarily for “upgrades”. Sneaking into a changing room, the two don Orderly robes over their own, and then make their way relatively easily to where the two prisoners are scheduled to be upgraded. Jacques goes to rescue his wife, while Celeste goes to rescue Jean Andre Bernard.

The two face opposition in the form of a Church streetbeater and three Orderlies for Celeste, and three Orderlies for Jacques as he attempts to save Cecile. The fighting is somewhat brutal, with Celeste’s use of the hacked GodMeeter triggering the alarms in the building. Victorious, the two Storm Knights free Cecile and Jean, and head down one of the corridors looking for the way out. Worriedly, Cecile tells Jacques that Dolland has been sent to Avignon for “confession” (whatever that means). As the four race down a corridor, the ground shakes, and he characters fall to the ground. The wall at one end of the hallway explodes inward, and the ceiling at the other end of the hallway collapses in ruin, trapping the player characters, as they see the baleful, red eyes of the cybergoyle staring at them malevolently from the massive hole in the corridor wall….

Sunday afternoon’s opening game session of the Torg Eternity campaign was a lot of fun, and I’ve not enjoyed myself gaming this last little while so much as I have these two sessions on my Friday and Sunday gaming groups. I had a good time of it, though my voice started to wear out and the coughing increased by the start of the last hour of the session. The players seemed to enjoy themselves, though things went a bit off the rails when SteveR’s character, Jean, got captured as the result of a roll of “1” during the first attack against the Church Police streetbeaters in the town square. I was able to quickly adjust for that, and it turned out to be a better story as a result. I was glad to actually start the campaign, and gave the two players a bit of the feel and flavour for the game during the course of play, so that was enjoyable as well.

I’m quite looking forward to running the next session of the Sunday Torg Eternity campaign, and can’t wait! 🙂

Getting Ready for Sunday Afternoon Gaming June 3, 2018

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The Sunday afternoon gaming group is going to be playing today!

SteveR and Tammy will be starting their Torg Eternity RPG campaign today, and I’m rather looking forward to the game somewhat. Hopefully my voice will hold out and I won’t be coughing too much, but that remains to be seen. Their campaign will be set in the Cyberpapacy (at least to start), so that should be different in and of itself.

Time to shower, and then wait for SteveR to arrive with lunch.

Have a good day, folks. 🙂

Getting Ready for Friday Night Gaming June 1, 2018

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The Friday night gaming group is playing this evening! Hooray! 🙂

Kathy told me this afternoon that the Friday night players are ready to start playing their Torg Eternity RPG campaign, and that they’re quite looking forward to it. This will be the first time that I’ve run a proper campaign game since well before CanGames. (Can’t exactly recall when, to be honest.)

Really looking forward to this evening’s game, folks. Hopefully, my voice will hold out and the cough won’t be too bad. However, need to figure out something for supper.

Have a good night, folks. 🙂

‘Tis the 1st of June June 1, 2018

Posted by jkahane in cangames, conventions, health hut, personal, rpg hut.
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June 1st. The start of a new month.

And I am so happy to see the end of May.

While last month was pretty good during the early part of it, the second half of May was pretty rough. With the exception of CanGames, I’ve spent the last part of the month pretty ill. Between the leg diabetic lesion and then the con crud after the convention, it was a pretty rough last part of May.

On the down side with June, this is the day that truly heralds the coming of summer for me, and the hot weather that I really dislike. (Yes, even though I was born in summer, on an exceedingly hot day in the year of my birth, I really *hate* the heat and summer.)

Anyway, June isn’t off to a good start, though I am going to be gaming this weekend, and I just hope things don’t get worse.

In the meantime, “One day at a time in June” is my motto.

Wednesday Night Game – Torg Eternity Character Creation May 31, 2018

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As noted yesterday, the Wednesday night gaming group decided to meet up last night and game. They wanted to create their characters for the Torg Eternity RPG campaign I’ll be running with them. All told, the players had a fun time of it last night, and came up with some interesting characters.

Once the Wednesday night gamers showed up at my place for the evening, around 6:55 pm, I showed them the Day 1 map of the world, and talked with them about the game world and answered their questions to the best of my ability for about an three-quarters of an hour. This covered everything from basic game mechanics, the use of the dice and the three decks of cards (Drama, Destiny and Cosm), and a bit about the cultures of the realms that have been mapped onto Core Earth. It was somewhat tiring for me, given my so-so cough, but some peppermint tea and a couple of Fisherman’s Friend lozenges helped out a lot. From that starting point, we moved on to character generation.

Character generation in the Ulisses Spiele US edition of Torg Eternity is a relatively straightforward, somewhat easy to get through process, that doesn’t require a lot of thought, but does require making some choices. (You can get an idea of how character generation for the system works with the detailed example, Rachel Bradford, that I posted up to the blog a few days ago.) That said, half the fun of the character generation system for Torg Eternity is some of these choices, and the neat way that the lives of the characters are influenced by both their own reality as well as that of the invader’s whose realm crashes/crashes down around them. (The World Laws and Axioms are really useful in that regard.)

The characters that the Wednesday night players created for the Torg Eternity RPG turned out quite interesting and had some interesting backgrounds. The players unanimously decided that they wanted the campaign to be set in either the Living Land or Aysle, and decided to go with the latter, at least for the time being, and created appropriate characters. Here’s what the Wednesday night players created.

Donna – Donna decided she wanted to go with a transformed character, and created Cindy (“Cindara”) Hazelton, an apprentice mechanic who turned into a sorceress of sorts. She’s also got a few secrets.

DavidW – David wasn’t really sure what he wanted to play, but came to the conclusion that he wanted a Core Earth character. He created James Wellington, a teacher of 12- and 13-year-olds whose looking for some adventure in his life. He’s about to find it, in ways he could never have expected.

Kendall – She decided to play a transformed character. Pamela (Palle) Sundstrom is an English police officer who has a loving husband and two daughters. She’s a devoted bobby and mother, but finds it difficult to balance the two out at times.

Crystal – Crystal really had no idea of what she wanted to play, but after looking at a few of the archetypes, settled on Damaris Haynes, a Soho-dwelling artist (painter) who’s starting to make a name for herself. She also has a degree in history, but doesn’t advertise the fact.

All in all, an interesting group of characters with a lot of potential, and the players had a good deal of fun with the process and really did a good job of coming up with ideas on how their characters would meet, though not necessarily know each other. Donna and Crystal are both eager to play their characters, and I think there’s some interesting times ahead for this group of characters in what is now Aysle. DavidW almost wanted to play a Viking (!!), but Donna said, “Umm…no.” 🙂 The players found character creation quite easy, and had fun with it. They’re now looking forward to starting their Torg Eternity campaign the third Wednesday of June.

I’m rather looking forward to it, too! 🙂

For that matter, so am I! 🙂