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RPGaDay in August – August 20th: Which Game Mechanic Inspires Your Play the Most? August 20, 2018

Posted by jkahane in gaming hut, john carter of mars rpg, personal, primeval rpg, rpg hut.
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We continue on with #RPGaDay in August.

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Day 20 – Which game mechanic inspires your play the most?

Hmmm… Interesting question…

I’d have to say that the game mechanic that inspires me the most are storytelling game mechanics. And they may not be the obvious mechanics. In the Primeval RPG, based on the UK tv series, dinosaurs and creatures had a Threat mechanic that dictated their behaviour to some extent, but also was rife with storytelling ideas. In the forthcoming John Carter of Mars – The Roleplaying Game system, Momentum points can lead some interesting roleplaying opportunities, as well as some neat actions in combat (or even in non-combat situations). These are just two of the elements that I really like in this regard to game mechanics.

‘Nuff said on the subject for today. 🙂

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Sunday Afternoon Gaming Cancelled, Sort of August 19, 2018

Posted by jkahane in capharnaum rpg, character creation, personal, rpg hut, torg eternity rpg.
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I won’t be gaming this afternoon, sort of.

Tammy is working on-call once again this weekend, so roleplaying game session is off and we won’t be playing Torg Eternity today.

That said, SteveR is coming over this afternoon. I’ll be doing some work with him on my Star Trek Adventures campaign that he’ll be running, and then perhaps we’ll get a chance to create a sample character for the Capharnaum – The Tales of the Dragon-Marked rpg. See how things go.

RPGaDay in August – August 19th: What Music Enhances Your Game? August 19, 2018

Posted by jkahane in gaming hut, music hut, personal, rpg hut.
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Day 19 – What music enhances your game?

Urggh… Tough one for me to answer.

While I listen to music that suits the mood of the game that I’m writing a scenario or other material for, I don’t tend to have music in the background, even at low volume, when I’m running the game as it tends to distract from the game itself (and this is something that my players have said they’re appreciative of). That said, I will have some music appropriate to the game playing in the background as the players arrive for the gaming session and while we set up for the game play.

As a last thought, the music that enhances the game(s) for me tends to be music appropriate to the genre. As I read the game I’m currently working through, I’ve been listening to some very good traditional and more modern Middle Eastern music. Lovely stuff! 🙂

RPGaDay in August – August 18th: What Art Inspires Your Game? August 18, 2018

Posted by jkahane in capharnaum rpg, gaming hut, personal, rpg hut.
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Day 18 – What art inspires your game?

For me, this tends to depend on the genre that I’m running. I am inspired by science fictional art for sf rpgs, fantasy art for fantasy rpgs, and so forth. My inspiration comes more often than not from artwork that is suitable for the game in question. Frex, I’m reading the Capharnaum – The Tales of the Dragon-Marked RPG of Arabian Nights myths and legends (among others) so the artwork from the game is inspiring me, but I’ve also looked at other 1,001 Nights inspired art as well as stuff of a religious nature from the Middle Eastern parts of the world. As well as artwork from roughly the same period from other countries directly around the Middle East. Portrayals of people, locations, religious icons or buildings, abstract pieces from artists, everything can be inspiration for one’s game.

However, that said, I also find that images that I see in newspapers or other sources or perhaps images and stuff that folks have posted in their Twitter 🙂 feed also inspire my games, sometimes taking the creativity in directions that I didn’t imagine. Images from anywhere or of anything can inspire me, I find.

And that’s the great part about gaming and art inspiring one’s GMing creativity! 🙂

RPGaDay in August – August 17th: The Best Compliment You’ve Had While Gaming August 17, 2018

Posted by jkahane in coriolis rpg, gaming hut, personal, rpg hut.
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Day 17 – Describe the best compliment you’ve had while gaming.

While (some) of my players over the years have praised the game I’ve run that session or have said how much they enjoyed themselves, the best compliment I got was for a session of the Coriolis – The Third Horizon RPG about two years (iirc) ago. We wrapped up the session for the night, and I told them what time it was, and the player said, “By the Icons, but I’ve lost track of time. I got totally immersed in the jungles of Kua for the last four hours!” Best compliment I’ve ever had. 🙂

RPGaDay in August – August 16th: Your Plans for Your Next Game August 16, 2018

Posted by jkahane in capharnaum rpg, gaming hut, john carter of mars rpg, personal, rpg hut, torg eternity rpg.
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Day 16 – Describe your plans for your next game.

Finally, an easy one. 🙂

Depending on what my players want to play, I’ll either be running Torg Eternity, Capharnaum – The Tales of the Dragon-Marked or John Carter of Mars – The Roleplaying Game (depending on whether the latter is out yet to the KS backers, which I don’t think it will be).

If I’m running Torg Eternity, it’ll be just a matter of either writing a scenario for the game or using one of the old adventures from the original Torg: The Possibility Wars RPG (adjusting stats and the materials for the new game). If I’m running the Capharnaum – The Tales of the Dragon-Marked RPG, I’ll be starting the players off in character generation, and then will design a scenario to open the campaign that is suited to their characters and style of play. If I end up running the John Carter of Mars – The Roleplaying Game, it will be the same situation as with Capharnaum above, character generation and then writing an appropriate scenario for the starting characters.

RPGaDay in August – August 15th: A Tricky RPG Experience You Enjoyed August 15, 2018

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Day 15 – Describe a tricky RPG experience that you enjoyed.

Another one that’s no so easy…

If there is one of these that I’ve enjoyed the last few years, it had to be running a session of the Coriolis – The Third Horizon RPG. Specifically running “The Dying Ship” scenario for the game that has some interesting challenges to it. And no, I’m not going to get specific here, because I don’t want to spoil the adventure for anyone running or playing it!

In the past, I’d say the trickiest experience I had was running a session of the Universe SF RPG from the folks at the now defunct SPI gaming company. The player characters had a ship called the Lucky Lucy and were fleeing an enemy vessel through an asteroid belt. It was tricky for me because the players insisted I do all the math for the vectors and the like for them, and I was also doing the math for the enemy vessel as well!

I loved every minute of both experiences, but oy vey! what a headache I had after that week’s session was done! 🙂

RPGaDay in August – August 14th: Describe a Failure That Became Amazing? August 14, 2018

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Day 14 – Describe a failure that became amazing.

Hmm…

For me, this would have to be a session of the old Torg: The Possibility Wars RPG with the Friday gaming group back in 1991 or so. The Storm Knights ere trying to infiltrate a Kanawa Corporation factory, as they believed that a major virus was being made there to be spread into the nearby town’s water system. Each of the Storm Knights failed their stealth checks and were spotted and eventually captured (after a good chase). However, two of the player Storm Knights had prepared with a a special acid tablet that they used to eat through their restraints, free the others, and take on the Nippon Tech guards. It was amazing when the five Storm Knights took down 30 of the security guards in a space of about 2 minutes! Just awesome! 🙂

RPGaDay in August – August 13th: How Has Your Play Evolved? August 13, 2018

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Day 13 – Describe how your play has evolved.

Good question.

From a player perspective, I think it comes down to the fact that I started gaming as a 20-year-old and I’m now 63 years old. I like to think that I’ve matured as a gamer and that I’ve learned how to be a better gamer over the years.

As a GameMaster, I’ve definitely matured over the years, though I can still do some humour when I need to in-game, but my GMing has evolved beyond the idea that conflict is always physical combat. There are a lot of other types of conflict to be found (psychological and social, to name but two) and I find that I use various types in adventures to get the players going. My gaming evolution when running games has also led me to less of a Dungeons & Dragons mentality, to systems that are more adventurous in their approaches to the game and to seamlessness between game world and game mechanics. And yes, I’ve also evolved into a better storyteller and communicator when GMing and have come to embrace the newness of gaming with people I don’t know at conventions.

Getting Ready for Sunday Afternoon Gaming August 12, 2018

Posted by jkahane in awards, food hut, health hut, personal, playing, rpg hut, torg eternity rpg.
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And so another morning that was a bit rough in terms of digestion issues and bowel stuff. So, what else is new these days? *sigh*

I’m getting ready for the afternoon gaming session with the Sunday group. The group will be continuing their Torg Eternity game in the Cyberpapacy, which I’m looking forward to. The players will be wrapping up their second adventure of the game, and then SteveR will be starting Tammy and me into character generation for the Star Trek Adventures game system. Looking forward to it – ’cause I get to play! Yay! – though I hope SteveR runs more than just the character creation session of a game this time.

Anyway, I need to go upstairs and see what I can make for lunch. Possibly a sandwich and some soup (yes, regardless of the heat outside).

Have a good afternoon (and evening), folks. 🙂