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Friday Night Game – Sixcess Core Fantasy, Session 11 February 4, 2017

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Spent a good evening gaming with the Friday night group last night. DavidM continued on with the Sixcess Core campaign that he’s running. You can read the report on the tenth session by following the link.

The players showed up at my place around 7:00 pm, and we spent a bit of time chatting about the week that was, and then DavidM announced it was time to get started.

*****
CHARACTERS

Herna of Morspell (Kathy) – Swordswoman
Safira Markas (Angela) – Sorceress
Adara Theniss (Ellie) – Thief
Barak Thar (Mark) – Caravan guard
Haven Randar (JohnK) – Forester

Day 12, Month 5, Year 3512

The ogres were not all that difficult to track in the dark by torchlight, as they left such large, deep prints and carnage in their wake. It was obvious from the tracks that our companions did not make it easy for them, though I was concerned at some blood traces. Eventually my eyes caught sight of fire light, and I doused the torch, and cautioned Safira Markas to stealth and quiet. She told me that she had a few spells that would be effective for our purposes, but I said that I’d rather hold off on magic until we might really need it. She acquiesced, but didn’t seem happy, and was obviously worried about our companions (especially Adara Theniss). We snuck up on the ogre camp cautiously, and discovered that my suspicions were correct – there were two of the creatures. They are forest ogres, eight feet tall, large and somewhat stocky, with moss and leaves for hair, and carrying clubs and what might have been longswords (that appeared to be short swords) belted at their sides.

Looking around the camp, I finally spotted Safira and my companions, Herna of Morspell, Adara, and Barak Thar. They were trussed together, close to the fire, their belongings and equipment laid out in a pile close by. Barak seemed to be having trouble moving, and Safira whispered to me that he appeared to have a broken arm. Herna had a gash on her right leg that made me cringe. I told Safira that I was going to scout around. She told me to be careful, and that she would see what she might come up with using her abilities; her voice bespoke her anger at how our companions had been treated. I warned her not to do anything rash, but she merely chuckled softly and said that she wouldn’t; she trusted my forest abilities and judgement.

I moved off as quietly as I was able, and scouted around to see what the lay of the land was. The forest ogres had set their camp near a stream, but only had a small fire nearby (as they are quite frightened of it). There was no way that I wanted an open confrontation with the two creatures, though they didn’t appear to be wearing any form of heavy armour, just some light wood boarding serving that purpose over filthy clothing. Returning to Safira’s side, accidentally making her jump (though it fortunately didn’t alert the ogres, dumb as they are), I told her what I’d seen, and said that I thought I had a plan.

We retreated somewhat from the ogre camp, so that we could discuss things properly. The key, I told Safira, was fire. Since the forest ogres were afraid of it, that would be the primary weapon. I gathered up several sharp sticks and some branches that I hoped would serve as torches, and Safira and I shaped them as best we could into arrows, the sorceress using some of her magic to make them sharper. Once we were ready, we moved quietly over to a place that I thought offered some shelter, and lit a small fire (hopefully out of the ogres’ sight). Lighting several of the makeshift arrows, I started firing them at the two ogres (using all the skill I possessed, and hopefully with some luck), who were visible from where we were located. With luck, the first arrow struck one of the two ogres right in the left side of the chest, and the creature’s “armour” immediately burst into flame. The second shot landed slightly wide, but by that time, Safira had launched her own attack, sending a small bolt of fire at the second ogre, striking it firmly in the chest. It burst into flames, and a satisfied Safira grinned somewhat bloodthirstily at the creature. Lighting two of the branches, I charged towards the ogres, Safira following me as quickly as she could with torches of her own.

I don’t really remember much of what happened after that, as things happened very fast. Adara had not been as helpless as she let on, and was free of the ogre restraints, and had managed to free Herna as well. The northern warrior ignored the pain she must have been in, and grabbing up her longsword attacked the creature that wasn’t a raging ball of of fire, screaming in the night. Her battle cries mixed with the screams of the ogre in a cacophany that I wouldn’t soon forget. I helped Herna as best I could, handing her one of the burning torches, and shoving the other at the creature. Meanwhile, Safira threw her torches at the burning ogre, and did something that seemed to…magnify the effects of the fire. With both of the creatures dead, Safira made sure through some arcane means that the fires did not spread into the forest proper, for which I was grateful.

In the aftermath of the fight with the ogres, Safira and I did the best we could on the spot for both Herna’s leg wounds and Barak’s serious arm and shoulder injuries. Oddly enough, Adara hadn’t really been injured by the ogres, though she was very scared about the whole ordeal. Safira praised me for the plan of attack that I came up with, and was also gratified she got to keep her promise to the ogres. We managed to get both Barak and Herna to the spot where I’d set up the small fire, and made it into a proper campfire before tending to their injuries more seriously. Safira and I learned of how the three had been taken by surprise by the ogres, and how the fight had not gone their way. They were grateful to us for coming to their rescue, though Barak weakly asked with humour why it had taken us so long. Safira, Adara, and I did the best we could for Herna’s and Barak’s injuries, and made camp for the night.

I was exhausted when sunrise came, having taken almost triple watch duty, but nothing untoward occurred during the night, though I sensed that wild animals and scavengers had made short work of the two ogre bodies. It was late the next morning before we felt ready to do much of anything. Herna’s natural healing abilities served her well, and Barak was in fine spirits after Safira and I reset his left shoulder, though his physical injuries would take some time to heal. With his arm well splinted partially immobilised, the five of us sat around the campfire by the morning’s light, and talked about what we would do next. It was decided that it wasn’t worth trying to get to Pasran Wood now, not with two of us being so sorely hurt. Safira closed her eyes for a few moments, and then said that should thought there was a small village some few miles to the north of us. Barak said there were several villages in this area, near to the wood, but careful not to take too many chances. Safira said it was best to head in that direction, as both Herna and Barak (regardless of their claims) needed proper healing assistance.

Once the decision was made, we tidied the area of the campsite, helped split the equipment and provisions we had for the trip (taking our injured comrades into account), and set off for the village. As we slowly moved off through the vegetation, Adara complained, “But we never got to see Pasran Wood!” We all laughed at that, and Barak said, “I guess not.” As we continued to travel on our way, the question raised some debate…
*****

Friday night’s game session of DavidM’s Sixcess Core fantasy campaign was very enjoyable, and I thought that the session had a bit of everything in it. We wrapped up the second adventure DavidM had come up with for us, and it was a lot of fun. I was sad that DavidM’s running has come to a close, since I enjoyed being on the players’ side of the GM Screen. DavidM told me afterwards that he enjoyed running the game, but that he felt that he didn’t plan enough in advance, and that he doesn’t envy me being on the other side of the GM Screen again.

Anyway, a lovely game session to wrap up the scenario, and everyone seems to have had a good time. I’m not sure what will be on the gaming schedule for next Friday, but I’m somewhat looking forward to it, though wishing DavidM were still running! 🙂

Getting Ready for Friday Night Gaming February 3, 2017

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A very cold day here in the Ottawa valley, so expecting the evening to be just as cold, if not positively freezing.

I’m getting ready for an evening of gaming with the Friday night group. Rather looking forward to this evening, since I’m still getting to play in a game!

DavidM will be continuing his Sixcess Core fantasy gaming campaign this evening, though he says that he hopes to wrap up the current scenario for the evening.

Anyway, time to head upstairs and eat some for supper.

Have a good evening, folks.

Friday Night Game – Sixcess Core Fantasy, Session 10 January 28, 2017

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I had a good evening last night with the Friday night gaming group, am quite enjoying playing in the game. DavidM continued on with the Sixcess Core campaign that he’s running. You can read the report on the ninth session by following the link.

All the players came out to game yesterday, despite the several centimetres of snow that fell on Ottawa in the hours leading up to the game evening. Once DavidM and the other players showed up at my place around 7:10 pm or so last night, we sat around and chatted about the week for a bit, before DavidM announced that it was time to get started.

*****
CHARACTERS

Herna of Morspell (Kathy) – Swordswoman
Safira Markas (Angela) – Sorceress?
Adara Theniss (Ellie) – Thief
Barak Thar (Mark) – Caravan guard
Haven Randar (JohnK) – Forester

Day 8, Month 5, Year 3512

As we exited into the daylight, I gasped at my first sight of the treetop city. Adara Theniss was surprised, but I told her that I’d not seen the city to this point. A maze of trees, walkways, what looked like catwalks, and masses of greenery here and there greeted my eyes. Much more crowded than I expected as well, as Fulthiim was a centre of the woods elves. Adara led me through a small part of the place, and we reached a large, long structure that rested some 25 feet above the ground. There, I found the others enjoying a mid-day meal. Herna of Morspell came up and gave me a hug, but let go quickly when I winced from the shoulder pain, and the others greeted me as well.

The next couple of days passed in something of a blur, as I saw parts of the city, met woods elves who were both friendly and outgoing when they realised my vocation, and sat and talked with Herna, Safira Markas, Adara, and Barak Thar. It was decided on the fourth day, after Meriel pronounced me fit to travel, that we decided that it was time to leave Fulthiim. With the assistance of the woods elves and fresh supplies, we eventually found ourselves on the outskirts of the woodland territory that the Fulthiimi considered theirs. Herna and Barak consulted for a minute, and then asked me to lead the way. When I inquired where, Barak smiled and said, “To Pasran Wood, of course,” and gestured towards the north.

After a couple of days travel, during which we had no incidents of note, although we did learn more about each other, we came to a fast-flowing, somewhat wide river. Since we couldn’t fjord it, we decided that Safira and I would head upstream and the others would head downstream to search for a place to cross, but agreed that more than two miles was more than sufficient; we would meet back at this spot as soon as possible. Safira and I set off at a good pace, but I slowed down somewhat when I saw that she wasn’t able to sustain it. My forest lore allowed me to spot some herbs that would be useful, both for cooking and making remedies, and I collected some of these, trying not to lose too much time. We came to a spot along the river where Safira asked if we could rest a moment, and I agreed. Looking around, I saw prints in the soft, wet earth near the riverside itself – what appeared to be a large animal, perhaps a bear, no more than a day old – and informed Safira. We decided not to dawdle, but moved forward cautiously nevertheless. Spotting something, i warned Safira to be quiet; standing at the river’s edge, lapping water, was one of the largest brown bears I’d ever seen, at least 7 feet tall. There was another adult, male by the look of him, nearby, and a small cub. Not wanting to be antagonistic, I signalled to Safira and we stealthily moved away and headed back to the rendezvous point with the other three.

Safira and I returned to the rendezvous point, to find that Herna, Adara, and Barak had not returned. We drank some water, and had a bit of food while we waited for the others to return, but we both grew worried when they did not return even as the sun was getting low in the sky. Safira said that she felt something had happened, and that we had to go after them. I agreed, and locating the tracks of Barak and Adara, the two of us set off after them. We had only travelled a couple of miles before the sun started to set, and I was reluctant to continue, but Safira said that our friends were in terrible trouble and that we had to go on. Making a torch out of some available material and some cloth from my ruined shirt (from the fight with the wood elves), I lit it and we travelled on through the forest cautiously. I heard Safira curse, and when she asked me to come over, I saw that she was looking down at a pack that I recognised as being Barak’s. I saw that there was blood on the pack, and near it, and Safira pointed out a rather large print in the soft ground near the tree where the pack was. I recognised the print as that of an ogre, and was able to see about a half dozen ogre prints in the area; there were two ogres in the area, from what I could tell. I also saw small human prints that I thought might be Adara’s. Safira seemed scared, and she had good reason to be if we were indeed up against ogres, but I managed to calm her down, and said we needed to follow the prints. Safira grimly said that if the “vile creatures” had harmed our friends in any way, she’s burn them to ashes. We set off by torchlight, and followed the tracks of the ogres.
*****

Friday night’s session of the Sixcess Core fantasy campaign that DavidM is running was a lot of fun, and went extremely well. This session must be frustrating to read for folks here, since I am writing this blog entry (and the others to this point) from the point of view of my character, Haven Randar. You don’t know what was going on with the other three characters (Herna, Adara, and Barak) at the table, but both Angela and I do (though our characters don’t, of course). I’ll just say that the next session of the game could be…interesting, not to mention dangerous, but we’ll have to wait and see how things shape up. And who lives and who (might) die.

Overall, a lot of fun on Friday night, and I’m looking forward to next week’s session.

Getting Ready for Friday Night Gaming January 27, 2017

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Relatively cool day for winter here in Ottawa, but snow has been falling on and off for the last few hours or so.

I’m getting ready for an evening of gaming with the Friday night group. I’m looking forward to this evening – since I’m still getting to play in a game! 🙂

DavidM will be continuing his Sixcess Core fantasy gaming campaign this evening, and I’m rather looking forward to this.

Anyway, time to head upstairs and eat some for supper. Something nice and hot to eat, methinks.

Sunday Afternoon Game – Thousand Suns, Session 5 January 23, 2017

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Yesterday afternoon, the Sunday gaming group met up for their regular game session at my place.

SteveR is currently running the Thousand Suns RPG of Imperial science fiction. You can read the report on the events of the last session here by following the link.

SteveR and Tammy showed up at my place on time, so there was no delay in the game session. We chatted for several minutes about life the past few weeks, and talked about some of the current politics going on. Then SteveR got down to the game session.

*****
CHARACTERS

Marko Rojas (JohnK) – Xenoarchaeologist
Maja Ma (Tammy) – Scout

Day 10, Month 7, 500 NK

After the port (such as it is) left us, Juri Han returned. He told Maja Ma that they had permission to take the Vesper to the site of the dig camp, but that they couldn’t go faster than sub-sonic. Once back aboard the Vesper, accompanied by Juri, we set off for Vi-chan’s Installation. During the majority of the trip (less than an hour), I packed my belongings and then went to the bridge to learn that we’d arrived at the site of the dig, and that sensor readings of the Installation were coming in.

It turned out that a ship landing area (that currently held a passenger vessel, an escort vessel, and a freighter) was some 80 metres from the pre-fabricated camp buildings, which lay some 20 metres from the first of the domes. The sensors confirmed there were 354 domes with the average size as noted in the report that we seen back on Savuul, but the sensors indicated that some 37 domes were radiating heat, although Juri told me that 14 of these had been explored. One of the domes (#34 as I learned later) had an odd power signature, but Professor Vi-chan’s party couldn’t find an entrance. The Vesper‘s engineer, Dorotea Kuznetzov, told me when I asked that it had a stronger power signature, and that she thought it might be a power plant.

Once the Vesper landed, Maja and her crew (Ji Ahmed, Dr. Ludoviko Janssens, and the aforementioned Dorotea Kuznetzov) stayed aboard to secure the ship and ready our belongings and the cargo for transport to our quarters and lab space, while Juri took Ariela and I to meet Professor Vi-chan. It seemed to be early spring on the planet. When I asked Juri what he could tell me about Vi-chan, he told me the professor has a keen intellect, but is pre-occupied with his work. Nothing I hadn’t learned from Ifigenia Mkombe earlier. Juri has worked with Vi’chan for 2 years, and has been his student for 4 more as well, but doesn’t seem to know much about the professor, though he did say the professor is more used to working with nobles and academics. Juri said that the biggest find so far had been in Dome #2, where one of the researchers (Hendricks) pressed some buttons, and brought up a bestiary of some sort. He also told me that the apparent power plant dome was Dome #34. Two other domes they hadn’t been able to gain access to, Domes #20 and #42 were cold to the touch, approximately -100C and -40C respectively.

Before we could talk further, we arrived near the pre-fab settlement, and Professor Vi-chan approached us. (He’s in his late 70s or early 80s, around 5’3″ tall, rotund, has short, grey hair and is balding, a Chinese soul patch [beard], and grey eyes.) We introduce ourselves, and I introduced Ariela Ti Yang, and exchanged pleasantries. I asked Vi-chan about our accommodations and where they were, and he told me that we would be staying in the main compound of pre-fab buildings, and that I would also have a lab near to his. I passed this information to Maja Ma and the crew of the Vesper, as they were waiting to know where the belongings and expedition cargo were to go, and it was agreed that Juri and Ariela would return to the ship to show the others where the accommodations were and where the cargo was to be stored, while I went off with the Professor for a quick chat.

I asked Vi-Chan about his observations during the two years of their time on Selbin, and he didn’t say anything that I hadn’t seen or heard in the reports from Ms. Mkombe. When I asked him why I had come to the Selbin ruins, he said that he needed a new set of eyes to see what they’d been missing. He told me that the work would be a collaboration. We talked about Juri and Ariela, and I told him that this was Ariela’s first fieldwork and that it would also be serving as a teaching exercise for my undergrad. He was agreeable to this, for which I was grateful. He said that he knew that I wanted to get unpacked and cleaned up a bit, as it had been a long voyage, but that he wanted me to meet some people first. With my taciturn agreement, he led the way to the main structure.

Vi-chan led me towards the structure (Building #3), and as we approached, I saw a lizard (deep green with a reddish head frill, about 1 metre long, 4-legged, with wings) clinging to the outside of the pre-fab building, and as it flew off, I asked Vi-chan what it was. Vi-chan said it was a pain in the ass, but that it was officially called a paraglideasaurus. He said that they ate the lettuce of the small community, tended to defecate all over the place, and that they were herbivores and nosy as heck. Someone called Lady Enif has had her mercenaries shoot at them. Vi-chan told me that Lady Enif was from Tallamatrix, but I know nothing about that planet. She considers herself a patron of science and has donated funds to the expedition, but is there merely as an observer.

We entered the structure, and I saw that it was the main administrative and communications hub for the expedition. I saw an Imperial Navy officer and a well-heeled woman with dark hair, and Vi-chan took me over to the two of them. The man was Captain Russell of the Imperial Navy, of the Department of Engineering, and the woman was no other than Lady Enif. I shook hands with both of them and exchanged greetings. At my inquiry, Captain Russell told me that he and his force were there to protect the colony and make sure there was no threat from the domed ruins. I learned that he has five techs with him, and the crew of the Falko. We agreed to meet up separately at a later time to talk about the dig site and other matters. Lady Enif told me that she would appreciate me calling on her if I had anything I might need her to help me out with, and I was gracious about that. Since Vi-chan had no other need for my services, I excused myself and headed outside. Via the unicom, I learned from Ariela where our accomodations were, and head in that direction.
*****

Sunday’s session of Thousand Suns was somewhat interesting and all, but I’ve been getting increasingly frustrated and stressed about the way SteveR runs games and the obvious lack of preparation for the gaming sessions that he’s been running. There’s a lack of consistency to some things (which Tammy and I point out, and changes are instantly made to continuity), the infodumps are situations where he tells us information and we scribble it down, and there’s little roleplaying on his part and roll-playing on our part. Add the lack of game world flavour (and universe flavour, given that it’s an Empire science fiction rpg) and the lacking and/or inability on SteveR’s part to describe things, and… Well, the frustration is building. There’s more to it than that, but I’m finding some of the game story elements engaging and some of them are just blah!.

Next week, we’ll be taking Sunday off gaming as Tammy is working. I’ll be glad of the week off Sunday gaming, to be honest. We’ll see how things shape up, or don’t shape up, as the case may be.

Friday Night Game – Sixcess Core Fantasy, Session 9 January 21, 2017

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I had a good evening last night with the Friday night gaming group, and was relieved at the outcome of the previous session (see below). DavidM continued on with the Sixcess Core campaign that he’s running. You can read the report on the eighth session by following the link.

Once DavidM and the other players showed up at my place around 7:00 pm or so last night, we sat around and chatted about the week for a bit, before DavidM announced that it was time to get started.

*****
CHARACTERS

Herna of Morspell (Kathy) – Swordswoman
Safira Markas (Angela) – Sorceress
Adara Theniss (Ellie) – Thief
Barak Thar (Mark) – Caravan guard
Haven Randar (JohnK) – Forester

Day 7, Month 5, Year 3512

I woke up to find myself lying on a pallet made of wood, covered with a blanket made of leaves and grass. I felt woozy, sick, and hurt in both the left leg and the left shoulder. When I stretched, I almost screamed from the pain. A kindly, female voice told me to relax and rest, that I was in no state to exert myself, and then I heard footsteps leave the room. They seemed to echo on a wooden surface.

I woke again some time later to find myself feeling better, still on the wooden pallet. “Well, he’s looking a lot better than last time I checked in on him,” says a voice that I recognise as Safira Markas’s. I see that the rest of the characters are there as well, and Barak Thar says to someone behind him that they’re grateful for what she did for me. I am startled when an elven female of my height with dark green hair steps into view. She says that I’m going to recover, and the others introduce her as Meriel the Healer. She’s a forest elf, not one of the barbarian plains elves that attacked us. I ask what happened, and the others brief me on the fact that I’ve lost four days due to my leg and shoulder wounds. I learn that the plains elves attacked us and would have killed us all had not a troupe of forest elves led by Meriel’s brother, Haniel, come to our rescue. I was badly injured by the two bow shots that struck me, and the group feared for my life. It was only Meriel’s skill with elven healing magic and healing herbs that allowed me to live. I express my fondest appreciation for Meriel’s efforts, and she blushes, before leaving me to the “ministrations” of the others.

Herna of Morspell, Adara Theniss, Safira, and Barak tell me the tale of the battle with the plains elves, and about our subsequent rescue by the forest elves, and the fact that we’re currently in the city of Fulthiim, a dwelling place of the woods elves high in the trees. We discuss our options, while I note that the others did not get out of the fight without injury, but none seeming as serious as mine were. Herna tells me that the elves demanded only some clippings of my hair as payment for the services rendered me by Meriel, but Barak adds that the rest of the group has done some work around the tree city for the elves as payment for their being able to stay. Another elf, male this time, brought me some food, and then I returned to slumber.

The next morning, I woke feeling much refreshed, and Meriel came to check on me. She examined my wounds and pronounced me fit, though she warned that I would have some pain in my shoulder for several weeks more. I tested my shoulder in an exercise of pulling a bow, and felt a twinge of pain that didn’t seem all that hindering, and her eyes lit up when she realised I was a bowman. I corrected her, telling her I was a forester, with some skill with a bow, and she laughed, saying that I was modest. She told me that the others had told her of my prowess with a bow, and I blushed. She excused herself, leaving me to wash and dress myself, and when I was finished, I joined Adara, who was waiting for me. She said that she’d been worried about me, and that she was glad I was alive. We went outside, and I got my first look at the treetop city.
*****

Friday night’s game session of the Sixcess Core fantasy campaign went really well, and while I didn’t get as much play time as the others (due to the injuries I’d suffered the week before keeping Haven off his feet), it was a fun session and I got to see the other players get some good roleplaying in. Got to observe DavidM’s GMing techniques, and have to say that I really did get some valuable insight into running games of Sixcess Core. Should serve me well when I run Promised Sands sometime down the road.

Overall, a good game session, relaxed from my point of view, but I’m definitely looking forward to next week’s session of play.

Getting Ready for Friday Night Gaming January 20, 2017

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A relatively warm day (for winter) here in the Ottawa valley. Managed to get out and walk a bit after work.

For now, I’m nice and toasty and warm, and am getting ready for an evening of gaming with the Friday night group. I’m looking forward to this evening – since I’m still getting to play in a game! 🙂

DavidM will be continuing his Sixcess Core fantasy gaming campaign this evening, and I’m rather looking forward to this.

Anyway, time to head upstairs and eat some for supper. Something nice and hot to eat, methinks.

Sunday Afternoon Game – Thousand Suns, Session 4 January 16, 2017

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Yesterday afternoon, the Sunday gaming group met up for their regular game session at my place.

SteveR is currently running the Thousand Suns RPG of Imperial science fiction. He wrapped up the first scenario last session. You can read the report on the events of the last session here by following the link.

SteveR and Tammy showed up at my place on time, so there was no delay in the game session. We chatted for several minutes about life the past few weeks, and talked about some of the current politics going on. Then SteveR got down to the game session.

*****
CHARACTERS

Marko Rojas (JohnK) – Xenoarchaeologist
Maja Ma (Tammy) – Scout

Day 10, Month 7, 500 NK

I’ve been aboard the Evening Star, captained by Maja Ma, for some twenty-one weeks. We’ve travelled twelve weeks to head out of the Kvin Steloj sector, and some nine weeks into the Great Spiral sector we’re now travelling through to get to the planet Selbin located in the Daishin system. We’re still in the Marches, but I really do miss Empire space. So much more civilized, though I can’t complain about Captain Ma’s company. But I’ve gotten a bit ahead of myself…

Back on Savuul around Month 1, Day 5 or so, Ifigenia Mkombe told us that she’d got another job for me. It seemed that a courier arrived on planet looking for me, and the Encylcopaedia Galactica Foundation (EGF) expedition on Selbin was in need of some…assistance. Professor Vi-chan was asking me to come to Selbin and help him study an active Traveller installation there because his own research had hit a snag. The EGF also wanted to hire Maja Ma and her crew to a) get me to Selbin; and b) to scout out the domes they hadn’t looked at yet. This is where it gets a bit convoluted. Miss Mkombe admitted that Vi-chan’s stumbling block was that he hadn’t yet figured out the written and spoken language of the Travellers on Selbin, which implied that they were a new species of Traveller. She showed Maja and me the holoimages of the species that the expedition had taken at the active Traveller site – humanoid, gold-skinned, large brown, pupil-less eyes, with three fingers and a thumb per hand. I have never seen a Traveller of this species, but the architecture of the ruins on Selbin reminded me of the Tarshin ruins found at Tarsus crater on Mars. Vi-chan’s been working at the site since late 498 NK (about two years). Maja and I also saw that the site was something like 500 acres, consisting of 354 domes, and Vi-chan and his team of 30 members have only looked at 57 of them, but only fully explored some 14. The domes appear to be some sort of advanced ceramic material, opaque, averaging around 71.63m in diameter and about 2.5m tall at the edges.

The Daishin system consists of a yellow-white star, slightly larger than Sol, with five planets orbiting it, two of them gas giants. I won’t bore you with the astronomical data, but Selbin is the 4th planet, is located in the Goldilocks zone, has two moons, a gravity of 1.2g, a 569.5 day year, an average day of 27 hours, and is slightly humid, though the terrain is largely plains and steppes. The Selbin colony consists of 6,000 individuals and was settled some three years ago, the main colony being the town/city of Disri, which also has a small spaceport (more of a landing strip of concrete with some buildings and hangars around it, as I later found out). The Traveller ruins were discovered by accident, though that struck me as odd. When I decided to accept the contract, Miss Mkombe and the EGF had drawn up a standard contract, with additional clauses that I would receive full credit for any discoveries I made (and that I’d share credit for discoveries made with Professor Vi-chan), and that I was considered a full partner in research at the dig. Furthermore, the expedition funding was up for renewal in three years, so it required a commitment. Maja and her crewmates decided to accept the job, though it meant heading deeper into Empire space (even if we were in the Marches), and so that was that.

While making preparations for the trip, I was able to do a bit of research on Professor Vi-chan. He’s a xeno-archaeologist from Wa-lu who’s somewhat haughty, known for discovering what is now called Vi-chan’s Installation on Selbin. He has several published works, nowhere near as many as I do, but has somewhat conservative views on the Travellers. That could be problematic down the road, especially over the next three years (or more).

And that’s how I ended up on Selbin. Anyway, the Evening Star came down on her gravitics, landing at Selbin’s spaceport/landing pad. Debarking the ship, Maja and I met Juri Han, Professor Vi-chan’s Terran assistant. There were some anti-grav trucks and cars and jeeps (!!) at the landing pad, and a freighter called the Distant Sprite according to her markings. Juri Han told me that arrangements for our transport to the site had been arranged, and I wasn’t too discomfited in the knowledge that we’d be living out in the wilderness, though I could tell Ariela was. At that point, the Selbin authorities, an administrator and a constable, showed up. They had a green and blue badge thing going, the Selbin Port Authority. They gave Maja a bit of a hard time, but gave me the respect that I deserved. Maja made the arrangements to have the Evening Star stored at the landing pad (for a nominal fee, I’ll bet), and then we got on to other matters.
*****

I don’t really have a lot to say about the game session, other than that I enjoyed parts of it, had my eyes glaze over somewhat during some of the infodumps there were a lot of them!), and was glad that we got a bit of actual game play in at the end. There was also a major bit of time spent going through some of the mechanics and ramifications of the jump system and jump lanes in the game, during which SteveR had to make some decisions about continuity (among other things). There was also a good deal of inconsistency in some of the elements of the game session (SteveR knows what I’m talking about, so if he wants, he can address those issues), and that marred play for me somewhat, to be honest.

In the meantime, I’m looking forward to the next game session for the most part.

Getting Ready for a Sunday Afternoon of Thousand Suns Gaming January 15, 2017

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Getting ready for gaming on this Sunday afternoon.

SteveR will be continuing on with another session of the Thousand Suns RPG today. He’ll be starting a new adventure, after we managed to sort of wrap up the previous scenario, so we’ll see how this goes.

In the meantime, I need to head upstairs and make some lunch.

Have a good afternoon, folks. 🙂

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Friday Night Game – Sixcess Core Fantasy, Session 8 January 14, 2017

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Last night’s gaming session with the Friday night group was a pretty good one, all told, although we’ll see if I feel that way next week. DavidM continued on with the Sixcess Core campaign that he’s running. You can read the report on the seventh session by following the link.

Once DavidM and the other players showed up at my place around 7:00 pm or so last night, we sat around and chatted about the week for a bit, before DavidM announced that it was time to get started.

*****
CHARACTERS

Herna of Morspell (Kathy) – Swordswoman
Safira Markas (Angela) – Sorceress?
Adara Theniss (Ellie) – Thief
Barak Thar (Mark) – Caravan guard
Haven Randar (JohnK) – Forester

Day 3, Month 5, Year 3512

The morning dawned after a cold, wet night, which did nothing to alleviate Adara Theniss’s wounds. Safira Markas said that the herbal remedy we had made the afternoon before for the skedra poison had worked, but that Adara would be weak and somewhat dysfunctional for the remainder of the day and part of the next day. We decided there was no point remaining where we were, as the skedra might come into this area, so after breakfasting and clearing the area up, we set off after making sure that Adara was all right to travel, heading once more for Pasran Wood.

The day cleared up as we travelled, and the warmth of the sun seemed to do Adara good. Barak Thar commented that he thought the forest was very close, and warned that we needed to be careful from this point forward – magical “areas” were the most dangerous part of Pasran Wood. After stopping close to mid-morning to allow Adara to rest somewhat, we started out once more – and it was only my sharp senses and forest lore that allowed me to spot the pit trap ahead of us; it was some 10 feet around, some 12 feet deep, and lined with sharp spikes of wood. Safira said that no human manufacture had made this, it was magic, and Barak muttered about the “fae folk” being responsible. Even Adara had heard of the elven folk who lived near Pasran Wood, but both Barak and Herna of Morspell said they had hoped to avoid their lands. Barak said that we needed to be doubly alert.

Evening came, and we set up camp for the night in another set of ruins that we stumbled upon while searching for a likely spot. I spent some time with Herna clearing an area for the fire and gathering dead wood for kindling and burning. She expressed a concern that Pasran Wood might see the end of us all, to which I said that while I had no wish to die it was important to continue living and seeing new things. Barak joined us, and asked if I’d seen anything at the edges of the ruined area we were in. I said there had been some movement, mostly animals, nothing to concern us overly, but he wasn’t reassured. I went and gathered some more dead wood for the fire, and as I was returning, my attention was drawn to some prints in the soft soil mixed with limestone near the building ruins. They appeared to be human in shape, with an elongation to them that reminded me of animals. I’d seen them before – they were elven tracks! I lost the tracks near the area where I’d entered the small copse where I’d gathered the dead wood, but from what I could tell, the prints were from more than two of them. I hastened back to the other characters to tell them what I’d found.

When Barak asked me if the prints were fresh, I told him they were about four hours old. He said we needed to take up defensive positions, but before we could do so, I heard the distinctive “thrummm!!” of a bow shot, and Safira screamed. I raced towards her, scanning around, and managed to partially dodge the arrow shot that struck me. I went down, my left leg unable to support me, and then a second arrow struck me in the left shoulder blade, and everything went black after the searing pain…
*****

Last night’s game session of of Sixcess Core fantasy was extremely fun, and I’m really enjoying playing Haven Randar. As can be seen from the write-up above, things did not end well for my character (and to be honest, the fight with the elves went…poorly for the rest of the player characters). I’m really enjoying the adventure that DavidM has cooked up for us, and am enjoying getting to play in a game with the Friday night players that I usually run games with (minus DavidM, of course). There’s been some really good roleplaying between the characters, and I’m finding that I really get to relax during the Friday nights while playing. No pressure of running the game, I guess.

Quite looking forward to playing again next Friday, but all the players wanted to talk about when we finished up for the evening was Coriolis. Ah, well…