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Sunday Morning Musings, No Thanksgiving Sunday Gaming October 9, 2016

Posted by jkahane in board games, gaming hut, health hut, life, personal, polaris rpg.
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Feeling somewhat better this morning.

I didn’t sleep particularly well, waking up a couple of times for reasons that escape me now. Felt somewhat rested, albeit having a bit of a headache.

I managed to luxuriate for about half an hour just lying in the bed and not really feeling much of anything was hurting or bothering me. That all changed when I got out of bed, of course, but I’ve come to expect the pain to start when I get up and start to walk around.

This being the long, Thanksgiving weekend, Sunday gaming is off for today. While I regret not gaming today (or this past week, for that matter), I’m really not well still and my head is somewhat stuffed up and blocked, preventing a good deal of cognitive function. Not conducive to running a game that is somewhat mathematically intense (at least at this point for me, given I’m still learning how to run the game system). So no Polaris RPG for today.

I’m going to spend the day relaxing, trying to give my body as much rest as possible, and having hot beverages to help with my throat, head, and chest congestion. If SteveR comes over this afternoon, I might set up a game on the table of Dominant Species to get some more experience with how some of the tactics work out. We’ll see.

For now, I want to have some hot tea.

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Roleplaying Game Cancelled for Tonight (Friday) September 30, 2016

Posted by jkahane in board games, gaming hut, personal, polaris rpg, roleplaying games.
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The good news is that gaming is one for tonight.

The bad news, sort of, is that we will not be playing Polaris RPG this evening. The players have decided that I’ve got enough on my mind for the weekend that I don’t really need the stress of running the RPG session this evening, so we’re going to do some board gaming instead.

The players have decided that since we’ve not played it in a bit, we’ll be playing Dominant Species this evening. So I’m looking forward to that.

Gaming Is Off For Today (Sunday) September 25, 2016

Posted by jkahane in gaming hut, life, personal, polaris rpg, rpg hut, tv hut.
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Once more, today gaming is cancelled.

Tammy is doing stuff for work, so we will not be gaming this afternoon.

I’ll miss the chance to finally get the Sunday Polaris RPG campaign off the ground, but to be honest, I’m not complaining.

I’m going to spend the afternoon doing a marathon of watching some Voyage to the Bottom of the Sea episodes from Season One on DVD. So the day is not a total loss, and it will be relaxing. 🙂

Friday Game Report – Polaris RPG Session 2 September 24, 2016

Posted by jkahane in personal, polaris rpg, rpg hut.
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Last night, the Friday night gaming group continued with their newly launched Polaris RPG campaign. This blog records the game session, and provides readers with an idea of what happened in the game session. You can read about the previous game session in this blog entry. This post is somewhat long, and I’ve put it behind a cut so that folks who don’t want to read any detailed rpg posts don’t have to.

1_Polaris_Rulebook_1-cover.jpg

CHARACTERS

Olandria Cariolis (Kathy) – Diplomat
Hagga (Angela) – Technician
Argent (DavidM) – Smuggler
Hannah Shavewater (Ellie) – Survivor, Polaris Effect User
Efron (Mark) – Mercenary

March 11th, 567

Olandria Cariolis inquires of Efron whether he wants to accompany her back to her quarters, and he says that he’s willing but she tells him not to get any ideas. As they exit the Coral Bar and head for the central elevator shaft, Olandria asks again who his patron is, but Efron can’t tell her as he doesn’t know. As they come in sight of the elevator shaft, Efron tells her that they’re being followed. Olandria comments that she’d noticed, so they’re not being too subtle about it. As they wait at the elevator area, their followers don’t approach any closer. They board the elevator with a large crowd, and one of their followers shakes his hand in a “bye, bye” gesture. Efron has a bad feeling about this.

Hannah Shavewater makes her way into The Tomb. The crowd goes quiet for a moment, summing up the newcomer, but when Argent gestures her over, and a comely man comes to take their drink orders, business picks up as usual. Hannah inquires of Argent what he’s learned about the matter she asked him to look into, but he insists on making small talk first, having a few drinks, and then coming on to some of the female patrons (without any real success). After a bit of coaxing from Hannah, Argent finally decides to get down to business. He tells her that his initial inquiries haven’t gone as well as he’d like, but he’s waiting on one of his contacts. He tells her that most of the folks that he’s spoken to who would know about it say that there’s no station and never was called Myrtis. Before Hannah can protest this, Argent says he’s aware of that, and that he’s got a few other hooks in the ocean. He’s hoping to know more in the next week. He says that in the meantime, the two of them can have some fun, but she says that she’s not interested in any “fun” with him. Hannah gets up and prepares to head out of The Tomb, but before she turns, a grimy hand holds her firmly by the wrist.

At the area of the showers on Level -6, Hagga makes herself presentable again, and realises that she has to take Olegao’s threat more seriously. She considers the possibility of some combat training, but recognising that her funds are a bit low, instantly vetos that idea. Using her personal portable computer, she accesses the Equinox information grid, and checks to see if there are any jobs that she might be up for. There are a couple of promising leads, but one of them is on Ferlo, some 5,000 kilometres from Equinox; it’s a peaceful community devoted to hydroculture and livestock farming, frequented by dolphins (according to her computer’s database and what she knows of it). The perfect place to get away from Olegao’s threats…if she can find a way to get there.

The elevator deposits Olandria and Efron on Level 8, and she thanks him for taking the time to escort her home. He tells her he’s not her escort, he’s her bodyguard. It’s his duty to her now, and he’s not going to let his client down. As they near her quarters, and she tells him his services are no longer required, Efron flips down his sensor goggles, and sees the telltale of a sensor beam sweeping across the hallway – but not from the Security systems to be found on the level, but by two attached devices to the wall near her quarters. He shouts a warning to her as she steps through the red line, and tackles her hard, throwing her to the ground, as the micro-dot grenade goes off [inflicting 15 points of damage in the immediate zone of effect]. Fortunately, Efron’s kevlar suit provides them both some protection [Efron takes 10 points (a Moderate Wound) to his Body, and Olandria take 5 points (a Light Wound to her Right Arm], and the two shakily rise to their feet, as two Patrol Drones come towards them, eye cams activated.

Hannah reacts violently to the arm on her wrist, and attempts to jerk away. The newcomer, a rough-and-tumble type and obviously a smuggler, lets her go now that he has her attention, and greets Argent. Argent tells her that this is one of his “friends”, Malcolm Occam, and that he’s got some friends that might be able to help her. Malcolm sizes her up, but then realises that she’s a wielder of the Polaris Flux (because of her inhibitor), and defers to Argent, apologising in an uninhibited, almost leering manner. Argent tells him to mind his manners. They order another round of drinks, as Hannah sits down at the table again, and Malcolm says that he brought the information Argent purchased from him, as per their deal. He tells them that there are no abandoned or destroyed stations called Myrtis in the Mediterranean Union, but there was something called “Myrtis” that a contact of his in the Med U Navy (whom he won’t identify for obvious reasons) told him was a “hush-hush” matter. He hasn’t been able to learn what this “Myrtis” is or was, but their best bet would be to travel to the Med U to find out. He whispers to Argent the name of the person they need to contact. Before he can tell them more, they are interrupted by the arrival of a group of Watchers, who scan the room and march over to them.

Hagga decides to take a quick trip to Level 0, where Hermes has an office. She arrives and is able to learn that Dolphin, a small transport company from the Med U leases out a small office here. Hagga learns they do indeed run a transport and passenger vessel from Equinox to Ferlo, the next one due to depart in five days, at a cost of 2,500 Sols for the trip (a relatively reasonable price, Hagga believes). She decides to book a ticket for average passenger travel aboard the transport, the Mary Sue. Hagga heads for a friendly repair shop on Level -1, Lipus Repair Service, in the hopes of finding a job for the next four days. As she moves off through the city station, she gets the sense that she’s being followed, but can’t make out anyone doing so in the crowds.

Friday night’s game session of the Polaris RPG was a highly enjoyable one for me, and judging by the reaction of the players, they had a pretty good time of it as well. This game session had a bit of everything in it, and this was good as the players pointed out that the evening was anything but dull, despite the lack of “combat” in this session. There was a good deal of roleplaying on the part of the players, and some really nice, and somewhat slick, interaction between players/players and players/NPCs.

Overall, a good session of the Polaris RPG campaign for the Friday nighters, and a session that has sooooo much that will come of it in future sessions. Now if I could just get the player characters together as a whole, but you know what they say about leading player characters to water… 🙂

Getting Ready for Friday Night Gaming September 23, 2016

Posted by jkahane in food hut, gaming hut, personal, polaris rpg, rpg hut.
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Have spent a nice, quiet restful couple of days doing nothing of importance. Work has been taking up most of my time, and just trying to get my head around some personal problems and the like.

In the meantime, I’ve spent part of this afternoon doing a bit of work and getting ready for tonight’s game session of the Polaris RPG campaign with the Friday night players. I’m quite looking forward to this evening’s game, and am eager to see what the players get up to.

However, I guess I’d better head upstairs and make supper for the evening before gaming. Not sure what I’ll make for supper tonight, but am thinking perhaps I’ll have pasta and meat sauce, with a salad on the side.

Have a good night, folks.

Wednesday Night Game Report – Polaris RPG Session 1 September 22, 2016

Posted by jkahane in personal, polaris rpg, Uncategorized.
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Last night, the Wednesday night gaming group launched the start of their Polaris RPG campaign. You can read about the characters the players created in this blog entry. This post is somewhat long, and I’ve put it behind a cut so that folks who don’t want to read any detailed rpg posts don’t have to.

1_Polaris_Rulebook_1-cover.jpg

CHARACTERS

Captain Stefania Marigold Kormer (Donna) – Officer/Navigator
Kevin Howagan (DavidW) – Mercenary
Hayma Locke (Kendall) – Submariner
Arissa the Black (Crystal) – Pirate, Smuggler

March 4th, 567

The players begin the game session with an introduction to the world of the Polaris Roleplaying Game, learn some of the basic mechanics of the game, proceed through a small fraction of the Polarisverse RPG Glossary, and then take part in several samples of combat that teach them the basic mechanics of the game. And how very lethal the combat system and the underwater world are.

The place: The world of the POLARIS RPG, specifically Equinox, the huge octahedronal city in the Rockhall Threshold. The time: early spring (if such a thing can be said to exist) of the year 567. The player characters are Captain Stefania Marigold Kormer (Donna), Kevin Howagan (DavidW), Hayma Locke (Kendall), and Arissa the Black (Crystal). Humans have lived underwater since the Apocalypse, and mankind has adapted to the oceans. It is a dangerous, unforgiving environment, full of opportunities and excitement for our cast of characters – as well a hotbed of human emotions and plot entanglements…

Captain Stefania Marigold Kormer finds herself on Equinox somewhat out of joint mentally and definitely with no real clue how to proceed. Her last lead into what happened to her ship, the Ariston, has gone up in smoke, and she’s got no idea of how to proceed next. Her wanderings have brought her to the Gorgon bar on Level 6. She sits down and orders a drink, and mulls over her options. As she ponders, a messenger drone arrives at the table and inquires if she is Captain Stefania Marigold Kormer, late of the Mediterranean Union. When she says she is, the drone tells her it has a message for her. Confirming her IDent, the message plays: it is a cryptic message of a face hidden in shadow, the female voice asking her to join it for a meeting at 1730 hours in the Conger, a notorious watering hole on Level -3. Without waiting for a reply, the drone moves off to other assignments.

Exiled mercenary Kevin Howagan arrives on Equinox, and is given a bit more of a grilling by station security than he expected. Finally making his way onto the station, the somewhat bewildered fellow makes his way to the Urchin, one of the best bars in the city on Level -5. He asks some discrete questions about a few matters after ordering some food and drink, and draws the attention of Chiana, a light-skinned young woman with incredible agility. Declaring herself to be a personal entertainer, she flirts with Kevin somewhat, but then tells him that she’s his contact. When he inquires about what, Chiana says that he’s asked a few questions about the presence of a certain ex-Captain of the Med U Navy on the station. She tells him that she’s on Equinox. They negotiate over a fair price, all the time Kevin being oblivious to the fact that they are being watched by a couple of shifty types.

Arissa the Black, having been on Equinox for a couple of weeks, is at a loss of what to do. As she did for most of her early life, she finds herself directionless and missing her son, Karemis. She’s still somewhat uncomfortable with the stares that some of the Equinox inhabitants give her, and for that reason has made her way to the bar that many pirates on the city frequent, the Conger, on Level -3. She engages in conversation with several of her fellow pirates, and learns some of the current scuttlebutt on Equinox, but there’s nothing that strikes her as interesting. Looking around, Arissa sees a woman that she thinks is familiar from somewhere, but can’t recall from where…though she knows it will come to her. She decides to head out, and go back to her small quarters in the city, as she needs a bit of rest. As she leaves the bar, she doesn’t realise that she’s being followed by some rather unsavoury types who seem to have been waiting for her outside the Conger.

Submariner Hayma Locke receives confirmation that her message to Captain Stefania Marigold Kormer has been received, and she goes about her business at one of the vendors in the marketplace on Level 6. She then proceeds to one of the public showers and bathrooms on the level, and washes off the accumulated dirt and sweat of the last couple of days in preparation for her meeting with Stefania. Arriving at the Conger, she waits for Stefania’s arrival, nursing a strong drink (as she figures she’ll need to be somewhat numb when she meets the former captain of the Ariston).

Stefania enters the Conger, somewhat warily if truth be told. It’s odd for a Med U captain (even a former one) to enter a den of pirates, and all her senses are on the alert. Hearing her name called, Stefania looks in that direction and is shocked to see a ghost from the past – Hayma Locke, her “friend” and former shipmate aboard the Ariston, whom she had presumed dead! She goes up to the table where Hayma is sitting, and the two women have a strained reunion. Hayma tells her she was the one who sent the message, requesting this meeting. Some old, bad feelings for each other rise, but Hayma tells her that she’s there to find out what happened to the Ariston. She asks if Stefania remembers Herrick Caruso, to which she is told, “Of course I remember him! He’s why you and I came to blows that fateful day!” But, Stefania, adds, Herrick was killed, drowned with the others when the Ariston was destroyed. Not so, Hayma tells her, as she’s heard that Herrick is on Equinox. She also adds that she knew that Stefania was here as well, but that she wasn’t sure that she’d want to see her [Hayma]. Hayma needs her help.

Wednesday night’s game session of the Polaris RPG campaign was a fun, enjoyable evening of gaming once the players got into the campaign itself, and I rather enjoyed myself very much. The opening session was more designed to introduce the players and their characters to the game world, specifically to Equinox, and I thought that things went rather well. Several of the sub-plots of the characters are starting to play out, and there’s the grand mystery of what happened to the Ariston that will be dealt with as part of other matters as the game goes forward. Donna summed last night’s session up best: “There’s going to be some conflict between the player characters before this one’s done.” Understatement.

Overall, the first session of the Wednesday night Polaris RPG campaign went really well, and I’m looking forward to continuing on with this, and seeing how it plays out.

Getting Ready for Wednesday Night Gaming September 21, 2016

Posted by jkahane in personal, polaris rpg, rpg hut.
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Getting ready for this evening’s game with the Wednesday night group.

The players will be starting their Polaris RPG campaign this evening, and I’m quite looking forward to the game with them.

However, we’ll be eating supper together this evening, so I’ve just ordered the pizza for supper tonight, and am awaiting the arrival of the gaming group. In the meantime, I need to clean up a bit upstairs and do some dishes before everyone gets here.

Have a good night, folks.

Friday Game Report – Polaris RPG Session 1 September 17, 2016

Posted by jkahane in personal, polaris rpg, rpg hut.
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Last night, the Friday night gaming group launched the start of their Polaris RPG campaign. You can read about the characters the players created in this journal entry. This post is somewhat long, and I’ve put it behind a cut so that folks who don’t want to read any detailed rpg posts don’t have to.

1_Polaris_Rulebook_1-cover.jpg

CHARACTERS

Olandria Cariolis (Kathy) – Diplomat
Hagga (Angela) – Technician
Argent (DavidM) – Smuggler
Hannah Shavewater (Ellie) – Survivor, Polaris Effect User
Efron (Mark) – Mercenary

March 11th, 567

The players begin with an introduction to the world of the Polaris Roleplaying Game, learn some of the basic mechanics of the game, proceed through a small fraction of the Polarisverse RPG Glossary, and then take part in several samples of combat that teach them the basic mechanics of the game. And how very lethal the combat system and the underwater world are.

The place: The world of the POLARIS RPG, specifically Equinox, the huge octahedronal city in the Rockhall Threshold. The time: early spring (if such a thing can be said to exist) of the year 567. The player characters are Olandria Cariolis (Kathy), Hagga (Angela), Argent (DavidM), Hannah Shavewater (Ellie), and Efron (Mark). Humans have lived underwater since the Apocalypse, and mankind has adapted to the oceans. It is a dangerous, unforgiving environment, but full of opportunities and excitement for our cast of characters…

Olandria finds herself sitting at a small booth in the Coral Bar (on Level 5), wondering how she got into this position. Her attention is diverted by Glessial, the bar owner, who is watching her furtively. He turns to someone that he has been talking to, and gestures at Olandria. She watches as a tall, dark-haired man, obviously a mercenary, comes towards her table.

On Level 15 of Equinox, in one of the administrative offices of the Cult of the Trident, Hannah Shavewater meets with her mentor, Alaina, to discuss the next step in her development. Alaina tells the young woman that the time has come for her to leave Equinox, and take a short pilgrimmage. “To where?” Hannah asks, but the reply is, “Wherever the currents take you.”. Hannah expresses her interest in going to visit the Mediterranean Union, and Alaina is not all that surprised. After leaving the administrative office, Hannah sends a message to Argent; if he’s still on station, would he please meet her. Moments later, she receives a message saying that he’ll see her in about an hour in The Tomb [on Level 5]. Hannah is a bit anxious, as The Tomb is frequented by raiders, adventurers, smugglers, and the like, but she’s not surprised; Argent is a smuggler.

After responding to Hannah’s message, Argent gets back to the loading of his small Explorer class vessel, the Mary Nought, with supplies. He questions the orders of one of the loading drones, but discovers the cargo manifest is correct, a metric ton of foodstuffs bound for the Mediterranean Union and several of its smaller (read: newer) communities. He notices [on a Business/Trafficking roll] that the illegal merchandise he’s carrying, some questionable medicines, are also included on the manifest, and notes to himself to make sure that he has his comp specialist contact, Aristo, delete the reference before the Mary Nought leaves dock. Having finished his work, he heads out to meet Hannah at The Tomb.

Hagga makes her way from her workshop [on Level -6], and heads via one of the walkways for one of the public showers that are currently catering to women. As she descends a walkway near the showers, she hears a skittering sound [barely, as she almost failed her Observation roll]. She barely gets her knife out before a shadowy figure attacks her, and the two engage in a deadly dance of knife wielding strikes, before Hagga lands a significant blow, and her opponent drops at her feet. She is shocked to find that it’s Matia, one of her “friend” Koleppa’s young ones; Hagga treats her injuries as best she can, and when Matia wakes with horror in her eyes, she tells the technician that there’s a 500 Sols bounty out on her, issued by Olegao. Hagga laughs, not all that surprised, and tells Matia to go on her way; she spared her, so Matia owes her “blood right”. Making her way to the showers, Hagga washes off the blood and cleans herself up.

The tall, dark-haired man comes over to Olandria, and introduces himself: Efron, a mercenary originally from the Red League, who’s been hired by parties unknown to protect the diplomat when she leaves Equinox. She asks why she would ever leave Equinox, other than to return to the Coral Republic, but Efron says she knows why: she stole something she shouldn’t have, and now that other party wants it back – even if it costs her life. “I didn’t steal it,” says Olandria, with some pique, “I found it.” Efron points out the owner of said merchandise wants it back, and he’s quite a bad man. Olandria says that perhaps leaving Equinox would be a good idea, but doesn’t have a destination in mind. The Republic is out, as she’d not be welcome there at the moment. Efron says they have time to decide where to go, but in the meantime, he says that he’ll be staying by her side for awhile. Regarding him up and down for a moment, Olandria smiles and says, “Fine by me,” with a somewhat predatory look on her face.

The first session of the Friday night Polaris RPG campaign went swimmingly (pun intended!) as the players started the actual play after we had done some sample combats. The players all had a terrific time, especially Angela, whose character, the technician Hagga, got to experience the first combat among the group, and they saw how quickly it can be gamed. All of the players liked the situations I gave them to play with, and are intrigued to see where the various plots go and how I’m going to bring them together.

Overall a good night of Polaris RPG gaming. I’m looking forward to continue running the game and getting used to the game mechanics and some of the quirks of the game.

Getting Ready for Friday Night Gaming September 16, 2016

Posted by jkahane in gaming hut, personal, polaris rpg.
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Getting ready for an evening of gaming with the Friday night group.

I’m quite looking forward to this evening’s gaming session, as I’ll be actually running the Polaris RPG game this evening and starting the campaign off with the Friday night players.

Just got to clean up the dishes from this evening’s supper, and then prepare to run tonight’s game. Looking forward to this a lot! (Nice to be out of character creation, finally!) 🙂

Have a good evening, folks.

A Quick WP Entry September 15, 2016

Posted by jkahane in gaming hut, health hut, life, personal, polaris rpg, rpg hut, work, writing & editing.
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Yes, I know I’ve not blogged a great deal the last few days.

Truth be told, I’ve been busy doing other things – watching some DVDs, working on some game material that I’m writing up for the Polaris RPG, and editing a game manuscript (that I can’t talk about).

In the meantime, work goes on as usual, my left leg and ankle continue to hurt a lot, and I’ve got my regularly scheduled footcare appointment this afternoon.

Take care, everyone.