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Friday Evening Game Report – Capharnaüm, Session 1 November 11, 2018

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On Friday night (the 9th), the gaming group met up for the once every two weeks gaming session. This despite the snowy, windy night. The Friday evening gaming group started their campaign of the Capharnaüm – The Tales of the Dragon-Marked roleplaying game campaign in the world of the Arabian Nights, Argonauts and Adventure. You can read the post about the characters the players created by following this link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.


(9th day of the first Ten-day of the 4th Month of the year 5997)

The players begin with an introduction to the world of the Capharnaüm – The Tales of the Dragon-Marked Roleplaying Game, learn some of the basic mechanics of the game, proceed through the Capharnaüm world Glossary (Capharnaüm RPG pp. 266-368), and partake in several samples of combat that teach them the basic mechanics of the Arabian Nights inspired game. And just how deadly the combat system can be…

“Know, oh wise and respected Caliph, that on AlHubal of the first ten-day of the fourth month of the year 5997 did a small group of the Dragon-Marked meet in the small village of Halifah on the southern edge of the Aramla El-Nar, the Desert of Fire, and there began what would be the first in their series of adventures and tales told around desert campfires…”

The Orkadian mercenary and adventurer, Edrick Olafsson, entered Halifah to the stares of the local men, and the admiring gazes of the local women. Knowing what they saw, he paid them no attention, but looked around and found the local watering hole at which to quench his thirst, The Black Dabbat [a type of terrible desert serpent]. Entering the establishment, he ordered a mug of their freshest, coldest beer, and sat back and watched the locals, and listened to what was being said. There was the usual gossip that one expected to hear in such places, but he caught a snippet of conversation about a recent caravan that never arrived in Halifah. The Orkadian continued to listen in, much to the admonishment of several nearby villagers, but he ignored them, though he noted that one of them had a rather large suyuf [long scimitar].

Elsewhere in the village, Chanda Bint Aziz Abd-Al-Salif, known as Chanda the Dark-Haired, walked through the souk, eyeing the various goods on display. She noted that the quality of the goods was not the best, but that there were several shiny trinkets that could be worth her while, if she were willing. She feigned ignorance of these items, searching the merchant’s other wares, and purchased a small ring with an amber jewel set in it [it was worth 4 Silver Talents, but she paid 8 ST for it!]. Chanda moved on, filching a money purse from a well-to-do gentleman on her way through the crowds. Stopping to assess her “earnings”, Chanda discovered she’d acquired 10 Silver Talents, a Gold Talent, and 10 ozs. of cumin; not a bad haul for the day. At least, until she noticed that she was being followed by a burly man, possibly an Al-Fariqani, bearing a large sword and with a scowl on his face.

Menachim Bar Vidal, a skilled physician, emerged from a local apothecary shoppe, his expression grim. He had hoped to replenish some of his healing supplies that had been used during his caravan trip to the village several days ago. The fact that he was Shiradi attracted some scowls and nasty leers from several people that he passed in Halifah, but he ignored them as he was quite used to those looks in Saabi lands. He was approached by a small girl, her Saabi heritage evident in her facial structure and garb, who asked if he was Menachim Bar Vidal. The girl seemed innocent enough, so he acknowledged that he was, and the girl (Mirami) asked if he would accompany her. One of the dancing girls at the Black Dabbat had been injured during a new routine, and Samar, an agent of Telev Ibn Yussef Abd-Al Salif, a courtier that he knows from Jergath the Great, suggested his assistance, knowing that he in Halifah. The girl didn’t appear to be deceiving him, so Menachim agreed to her request, and followed her after absently depositing a small coin in her hands. They set off for the Black Dabbat.

Derori Bat Natanyu, a storyteller of renown, departed the souk of Halifah, her purse somewhat lighter, but pleased with the purchase of the new light green silk scarf that matched her eyes. She decided she needed a drink, and that perhaps some storytelling opportunities would come her way as well, and asking where the local tavern was, found herself at the door to the Black Dabbat. She had heard tales of the horribly large, deadly serpents of the desert, but had never seen one herself. She strode into the what to her was a gloomy interior of the tavern, and sat at one of the tables. An attractive serving girl came over and took her order for a drink and some bread and hummus (she was suddenly hungry). She asked to speak to the tavern’s proprietor, and the serving girl said she would fetch her. Derori passed the girl a Silver Talent, much to the girl’s surprise. Scanning the room, she was surprised to see an Orkadian male, attractive except for the scar on his left cheek, and noted his Orkadian axe. The proprietress, Mummsa, approached and was pleased to take up Derori’s offer of some storytelling, the proceeds to be split among them in Derori’s favour, 60-40. Bringing the patrons’ attention to herself, Derori launched into her first tale of the day to the patrons, about a princess and a djinn.

The wandering sage and minor sorceress, Meheka Bint Yazid Abd-Al-Tarek, also known as Meheka the Wise, entered the village of Halifah hobbled by her walk from where the caravan of Araam Ibn Yussef Abd-Al-Salif had dropped her off some three miles from the village under the hot, blazing sun. She decided there and then that she would travel much lighter from that point on. Entering the village souk, she immediately purchased two pairs of new sandals (at an outrageous cost of 2.5 ozs. of cumin), and then sought the local tavern for some refreshment. She entered the Black Dabbat just as a storyteller was launching into a tale that she’d heard before about a princess and a dinn. Sitting at a table near the storyteller, she could smell the cinnamon perfume the woman exuded, and became enraptured in the story quite deeply, all the time nursing some hot tea and munching on a few biscuits.

The first session of the Friday night Capharnaüm – The Tales of the Dragon-Marked RPG campaign went very well. The large part of the session was the introduction of the group to the game rules and mechanics, as well as several sample combats; once those were done, the players proceeded to the first scenario, its start in the small village of Halifah. The players had a terrific time of it, but struggled early on with the concept of the Result/Magnitude aspect of the Skill rolls and the like. Once we started actual play, after the sample combats, they found it more easy to accustom to and work with. All the players had a good time, and both Kathy and Peter admitted that they enjoyed themselves much more than they thought they would.

Overall, a good session of the game, and I’m looking forward to the next session in a couple of weeks, winter weather willing.


Getting Ready for Friday Night Gaming November 9, 2018

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The weather outside is pretty wintery, with snow coming down (though it’s supposed to change to rain later on tonight), and it’s pretty blowy out there. I spoke to the Friday night players, through KathyB, about ten minutes ago, and they’ve decided that we’re going to be gaming this evening.

KathyB mentioned that they’re all pretty much looking forward to this evening’s game session. The Friday night gamers will be starting their Capharnaüm – The Tales of the Dragon-Marked RPG campaign of Arabian Nights, Argonauts and Adventure this evening. The Friday players created their characters a couple of weeks ago (see this post for the details), and they’re quite excited to get going with the campaign.

I’m rather looking forward to running the game this evening but have to say… Should be interesting playing a game set in the hot desert of Jazirat when it’s snowing and freezing cold outside.

In the meantime, I need to carefully go upstairs and make something relatively filling for supper. Think I’ll start with some soup…

Have a good evening, folks. 🙂

Getting Ready for Sunday Gaming October 28, 2018

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Getting myself together for this afternoon’s game session with Tammy and SteveR. The two still broken ribs are making life hellish for me this morning, and my left shoulder is very bad and my feet are hurting terribly because of the cold and humidity that makes up Ottawa’s weather today. Still, I’m looking forward to the gaming distraction for the day. We’ll see how functional I am, since I’ll need to take a dose of pain medications before I eat lunch.

SteveR is going to continue the Star Trek Adventures game that he started running back on September 8th, since Tammy is able to game for the next two weeks again. As mentioned in a previous post, I hope that he runs a campaign of the game, though to be honest I’m looking forward to starting the Capharnaüm – The Tales of the Dragon-Marked campaign with the Sunday players when he’s ready to get back to my running stuff again.

For now, I’m looking forward to gaming this afternoon, but need to shower and then get upstairs and make some lunch before gaming.

Friday Night Game – Capharnaüm – The Tales of the Dragon-Marked Character Creation October 27, 2018

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As noted in yesterday’s blog entry, the Friday night gamers had wrapped up their Torg Eternity campaign for the moment, and wanted to get into the Capharnaüm – The Tales of the Dragon-Marked RPG. I had meant to post this blog entry this morning, but things got away from me and I was too tired when I got home right after grocery shopping and errands. Ah, well, better in the day than not at all, right? 🙂


The Friday night gamers have started to play the Capharnaüm – The Tales of the Dragon-Marked fantasy RPG of Arabian Nights, Argonauts and Adventure, published by Mindjammer Press and distributed by Modiphius Entertainment. Capharnaüm – The Tales of the Dragon-Marked is a fantasy roleplaying game set in a world of Arabian Nights, Argonauts, and Crusaders. Inspired by the One Thousand and One Nights, the myths of ancient Greece, and the legends of the Crusades, it’s where history meets myth, and legends are born.

Once the Friday night gamers showed up at my place for the evening, around 7:10 pm or so, I started off by showing them the maps of the Known World and the continent of Jazirat, talked with them about the game world and answered their questions to the best of my ability for about an hour. This covered everything from basic game mechanics, the use of the dice, lighting up constellations, the various cultures of the Known World, and a couple of other things that they asked about (including the cosmology aspects of the game world). From that starting point, we moved on to character generation.

Character generation in the Capharnaüm – The Tales of the Dragon-Marked game is a relatively straightforward process, made easier if you have an idea of what you want to play, but it does require some tought. (You can get an idea of how character generation for the game system works with the detailed example, Ibraman Ibn Yussef Abd-Al-Salif, that I posted up to the blog a couple of months ago.) That said, half the fun of the character generation system for Capharnaüm – The Tales of the Dragon-Marked is some of these choices, as well as the Legend dice rolled choices that one has. The eight basic Archetypes for Skills – Adventurer, Labourer, Poet, Prince, Rogue, Sage, Sorcerer and Warrior – are a good guideline to use for creating character concepts as well, since these are the typical archetypes for characters, both protagonists and villains, in the genre in question.

The characters that the Friday night players created for the Capharnaüm – The Tales of the Dragon-Marked RPG turned out quite interesting and had some interesting basics to their backgrounds. Here’s what the Friday night players created.

KathyB – She pretty much knew what she wanted to play, and decided on the Rogue, specifically a thief. Chanda Bint Aziz Abd-Al-Salif (Chanda the Dark-Haired) is a Saabi thief with a penchant for pretty things and a bit of a dark past.

Angela – She looked over the Archetypes and decided that she wanted to play an adventurer, specifically a storyteller. Derori Bat Natanyu is a Shiradi storyteller who loves travelling the world and learning new stories, and sometimes hears the Muses.

Ellie – She looked over the various character Archetypes, but wasn’t sure what she wanted to play at first. She finally settled on Meheka Bint Yazid Abd-Al-Tarek, a Saabi sage and a bit of a sorcerer who is searching for something that will explain what happens to her at times.

Mark – Looking over the Archetypes, Mark was enamoured with one and is playing Menachim Bar Vidal, a Shiradi physician with a strong sense of right and wrong, and a bit of a price on his head.

Peter – He was quite looking forward to playing the game, and looking over the Archetypes, he decided he wanted to play a mercenary type. He took on the role of Edrick Olafsson, a mercenary from Occidentia (Orkadia), who travels the length and breadth of Jazirat, looking for adventure.

All in all, an interesting group of characters with a lot of potential, and the players had a good deal of fun with the process and really did a good job of coming up with ideas on how their characters would meet, though not necessarily know each other (other than the commonality of the Dragon Mark). The players didn’t really struggle with character generation, finding things relatively simple, and Ellie was fond of the lighting up a constellation game mechanic. From start to finish, character generation went from 7:20 pm or so until about 9:40 pm (about 2-1/2 hours), and that included going through the game world stuff.

After we finished character creation, I went through the game mechanics with the players (who had a bit of a problem digesting the nature of Magnitude dice) and then ran a very quick, one-on-one combat between Meheka and Edrick that surprised everyone with its outcome. Overall, the players quite liked the Capharnaüm – The Tales of the Dragon-Marked RPG, and are now looking forward to starting their game on Friday in two weeks (my health and the weather willing).

For that matter, so am I! 🙂

Getting Ready for Friday Night Gaming October 26, 2018

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The weather outside is pretty chilly, though there’s no snow (as of yet). ::knock on wood:: I’m still not 100%, and to be honest, my ribs are not healed, but I decided that I wanted to game this evening, and the Friday night gamers are up for it, so…

Gaming for this evening is on! The Friday night gamers will be starting their Capharnaüm – The Tales of the Dragon-Marked RPG campaign of Arabian Nights, Argonauts and Adventure with character generation, and I’m rather looking forward to this.

In the meantime, I need to get upstairs (carefully) and make something relatively filling for supper.

Have a good evening, folks. 🙂

Friday Gaming is a Go October 26, 2018

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Gaming is a go this evening with the Friday group.

And I have to say I’m really happy. Aside from missing seeing friends and craving for some gaming action, I’m just looking forward to the social contact, to be honest.

The Friday gamers will be starting their Capharnaüm – The Tales of the Dragon-Marked game campaign, and I’m looking forward to that.

For now, more rest in bed. 🙂

And Even More Sunday Capharnaüm Character Creation October 22, 2018

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As mentioned in yesterday morning’s blog entry, SteveR was going to come over and help me out with some of the household stuff (the broken rib is preventing a lot of motion and movement) and then we were going to create a couple of characters for the Capharnaüm – The Tales of the Dragon-Marked RPG. And that’s exactly what we did.

I won’t comment here on what SteveR created for this character, his fifth and sixth (!!) for the game, though I hope that he’ll tweet or post up something about the two characters. That said, I created a character as well, and thought I’d post up some comments about the character here for those who are interested.

The character, Alhambar Ibn Yazid Abd-Al Tarek, is a sorcerer from Kh’saaba who has taken to wandering and has a fondness for pretty things (take that last bit as you will). The character was pretty easy to create, and I think he’s quite neat in a lot of respects. He’s got Sacred Word skill at 5 (!!), and knows 10 elements of magic to use with his Create and Transform abilities. That said, he’s also learned something during his Legendary years, and has excellent combat skill (Fighting 3). But here, I’ll let you be the judge by posting his Skills here…

Adventurer: Athletics 1, Riding 1, Storytelling 2, Survival 2
Labourer: Agriculture 0, Craft 0, Endurance 1, Solidarity 0
Poet: Acting 2, Music 1, Oratory 1, Poetry 2
Prince: Elegance 2, Flattery 3, Save Face 2, Unctuous Bargaining 5
Rogue: Assassination 0, Intrusion 0, Stealth 0, Thievery 0
Sage: History and Peoples 3, Instruction 1, Notice 2, Science 1
Sorcerer: Prayer 5, Sacred Word 5, Sacrifice 4, Willpower 4
Warrior: Combat Training 0, Command 0, Fighting 3, Intimidate 0

Overall, Alhambar is a very nice character, and I’d love to get a chance to play him in a game at some point. 🙂

No Sunday Gaming, Sort of October 21, 2018

Posted by jkahane in capharnaum rpg, character creation, food hut, health hut, housework, personal, rpg hut.
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With Tammy still working on-call this weekend, has decided to come out today to help me with some of the household chores (just laundry, really), and then we’re going to create another character or two for the Capharnaüm – The Tales of the Dragon-Marked RPG.

Looking forward to this.

Then I’m going to go with him to Conroy’s Pub down the street and have supper with him there. Feeling guilty about yesterday’s extended shopping trip (walking on the blister was slow and painful). Look forward to that, too.

Friday Evening Game Report – Torg Eternity, Session 12 October 16, 2018

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The Friday night gaming group continued play in their Living Land campaign of the Torg Eternity RPG on Friday evening, the 12th of October. You can read about the previous session of the game by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.


Melanie Franconi (KathyB) – Cat Burglar/Thief
Wendy Saltman (Angela) – Courier/Street Thief
Sandra Mitchell (Ellie) – Librarian/Magical Dabbler
Lucas Wells (Mark) – Businessman/Realm Runner
Andrew Quilling/Andar (Peter) – Transformed (Living Land) Athlete

May 1st, 2017

The player characters turn in his direction, and realize that these are the Storm Knights they’re looking for. Before they can inquire, Dacree says that he’s precognitive, and thus knew they were coming. Travis Ford, the leader of the Middletown Council, tells William White when he asks that they have not changed their minds, and will not allow them to take the “Earth reality maker” with them. Joanne Arveldis asks him how they would stop them if they just took it with them, to which Travis Ford replies, “We have our means”. Lucas Wells asks if that’s meant to be a threat, but the Middletown councilman merely smiles. Sandra Mitchell says that she’d like to see this device, which the Storm Knights call an eternity shard. Ford and the council are willing to allow them to see it, but warns them that he and the other Middletowners won’t let them take the device that is keeping the town safe. He assigns a couple of other townsfolk, a rough-and-tumble type named Gina Windrose and an edeinos named Ishtar, to accompany the characters. White, Arveldis and Dacree decide to go with them.

The group travels through part of Middletown, and arrives at what appears to be the building out of which the local newspaper, The Middletown Transcript, operates. The building is in very good condition, but it’s obviously seen better days. When asked by Wendy Saltman, Gina explains that the paper is the main publication for the Middletown, Odessa, and Townsend area. Or was. The first edition was printed on January 4th, 1868, and the community paper was published every Thursday. Still is, with some dedicated effort. Gina tells them that she was and is the current editor for the paper. She leads them into the newsroom to a cordoned off area, at which two guards, one human and one edeinos, stand. On a large, low display stand rests an old fashioned early typewriter, a cross between a piano and a kitchen table. Gina explains that it’s a Remington & Sons early typewriter from 1881 and was the first typewriter ever used in the building. Sandra notices that there is a red and blue sheen to the typebars of the machine [she makes a Reality roll with a total of 23]. All of the Storm Knights, player characters and the NPCs, can feel the Possibility energy radiating from the device. It radiates pure Core Earth reality.

Melanie Franconi notices that William White has a hand on his sidearm, and she moves over to him and warns him not to draw the weapon. He’s startled by her closeness, but says that they need to take the device back to Philadelphia. Melanie tells him that as a professor of archaeology, surely he doesn’t want to do this and deprive the people of Middletown of their “holy relic”. White tells her with a smile that he’s an archaeology professor, but that the typewriter isn’t a relic or artefact, not in the pure sense. And that he and the others have their orders. Gina informs the characters that they’ve seen it, and that’s enough; time to leave the building. The player characters acquiesce, but the other three Storm Knights are reluctant to depart the area. Lucas and Wendy convince them to accompany them [a successful Persuasion roll with two Willpower cards and a Possibility played], and the three reluctantly agree. As they make their way out of the building, Melanie says that perhaps the Storm Knights would be willing to tell them what happened after they left Philadelphia.

Joanne Arveldis agrees to this, saying that perhaps it will make the Storm Knights see reason, and the group adjourns to the local pub, The Blue River. Gina says that she has to get back to her work, and leaves them be. Over the course of a very good meal, White, Arveldis and Dacree tell the characters what happened, most of which the player characters know, merely adding that their “real” mission was the recovery of the eternity shard which they will give to the Delphi Council. Arveldis tells them the little that she knows of the Delphi Council, and pretty much convinces the player characters of the “goodness” of the Council and what it stands for. Andar disagrees with the others, saying that since they arrived at Philadelphia he’s seen and heard what agents of the Delphi Council are willing to do at the expense of the edeinos friendly to humans and the primitive tribes. The discussion reaches an impasse, but only Wendy sees the smiles that pass between the other three Storm Knights. With evening approaching, the various characters decide to call it a night, and the player Storm Knights head for their quarters at one of the local hotels for the night.

With their recent injuries healed over the next couple of days, the player Storm Knights begin to meet more people, human, primitive and edeinos, in the town, and try to learn as much about the three Delphi Council Storm Knights as they can. The townsfolk don’t know that much, but share what information they do have. After the three arrived in Middletown, they were rather coy about their purpose but once it became clear why they were in the town, they took on a much friendlier tone. The townsfolk, aside from some of the edeinos, realized they were trying to ingratiate themselves, but many of them fell under the sway of the former athlete, Joanne Arveldis. They attempted to put additional pressure on the Council and the other townsfolk to “dispose” of the eternity shard, but found that the townspeople were much sharper than they’d expected. Most in the town are suspicious of them still, but then again they admit that they still don’t trust the player Storm Knights either. Lucas tells Melanie that he thinks her skill set should be used to keep an eye on Arveldis and her friends. She replies that she doesn’t trust White more, but Sandra tells them that it’s Dacree who’s the dangerous one.

The next morning, the Storm Knights re going about their business, when the local church bell starts to ring… They are told that it’s the town’s alarm system. They’re under attack! The two groups of Storm Knights are recruited (well, begged) to help defend the town, and both groups of Storm Knights agree to do so. As most of the Middletown citizens seek shelter, the Storm Knights wade into the zone of chaos that is the site of combat between the Redjaws tribe attackers and the defenders of Middletown in a heavily vegetated area. Melanie gives as good as she gets, using her spear to take down one Redjaws attacker [she uses a Flurry card and a Possibility], though she takes a couple of wounds [2 Wounds, and 0 Shock]. Wendy uses her Bless spell and her Repel spell to good effect, helping Lucas out with the former while repelling several attacks from a Redjaws edeinos with the latter, while using her staff when all else fails. [She spends a Willpower, a Possibility, and an Action card during the fight.] Sandra is able to use her Bullet spell and a 9mm pistol to fend off and take down her edeinos opponent [though she spends two Willpower cards and 1 Possibility doing so]. Lucas takes down two edeinos with his Glock 9mm, and then decides to finish off another with his machete. However, he is wounded during the fighting [and takes 2 Wounds and 4 Shock damage]. Andar, despite the Core Earth reality, engages with four edeinos and is able to defeat them with his baseball bat (a new Louisville slugger that he finds in the town’s sports shoppe ruins). [He spends a Possibility, an Adrenalin card, two Action cards, and a Hero card.] He suffers some minor damage [4 Shock points]. As the fight goes on, the Storm Knights and the townsfolk militia defeats the Redjaws edeinos, but doesn’t pursue the survivors back into the Living Land jungle. It is Melanie who realizes there is no sign of the other three Storm Knights. She says there’s only one place they would possibly go.

Making their way to the Middletown Transcript building Melanie arrives first, and sees several downed guards around the building. She checks a couple of them, and finds they are not dead, merely unconscious. Lucas and the others arrive, and Melanie leads them around to the printing warehouse large doors. They see White, Arveldis, and Dacree with a horse and cart, preparing to enter the building. Lucas calls out, telling them to stop and not enter the building, but Arveldis says they must, that they have to retrieve the eternity shard. “Even if it means endangering everyone in Middletown?” asks Sandra. “Yes,” say White, “what’s one small town compared to winning the Possibility Wars?” At those words, Andar charges towards the three, and the fight is on!

Andar, remembering what Sandra had said about Dacree being the most dangerous, charges toward the shaman. Dacree blocks his attack with casual ease, and then drops a pouch to the ground, causing it to burst and filling the air with a dark brown smoke. Dacree and Andar are lost in it. White fires his shotgun at Lucas, striking him for a terrible injury, but the Storm Knight is able to negate some of the damage using a Possibility. White moves towards Lucas with his sword drawn, and the badly injured Storm Knight takes out his machete and prepares to fight the old-fashioned way. Melanie, Sandra and Wendy confront Arveldis, who tells them she won’t fight the player characters. White is wrong about stealing the eternity shard. And she rather likes Middletown, and has decided that she wants to stay and live there, to help the townspeople survive the encroaching Living Land. Andar is no match for the shaman Dacree, who emerges from the smoke with the unconscious Andar in his arms [who has taken 1 Wound and 10 Shock, after using his last three cards and a Possibility]. Dacree tells the Storm Knights that he agrees with Arveldis, and will not help White take the eternity shard from these people. Meanwhile, the fight between White and Lucas is evenly matched, with neither man giving ground, though it’s obvious that Lucas won’t last much longer due to his wounds. Both Arveldis and Dacree shout for White to stop.

Once the two combatants are separated, Arveldis and Sandra tell the others the situation. Neither team of Storm Knights will take the eternity shard back to Philadelphia, and while the player characters return to Philadelphia and their employer empty-handed in more ways than one, White and Dacree will travel into the Living Land, learning more about the invading reality, while Arveldis settles in Middletown. The player characters are to tell their employer that there was no sign of the three Storm Knights (perhaps they did die in the attack on their expedition?) and no sign of an eternity shard or anything else of import in the area. White asks why he should go along with these plans and Lucas, pointing his weapon at the archaeologist, says because otherwise they’ll have to kill him. White agrees, but he’s not happy about it, and there’s a look of mischief in his eyes. Before the player Storm Knights leave for Philadelphia, Travis Ford and the Council inform them that they’ll always be welcome in Middletown, and that they should consider the townsfolk their allies.

Some days later, the player Storm Knights return to Philadelphia. While their employer, Damian Rogers, is pleased to have Harper Thompson and the other survivors of the expedition and the Redjaws’ slave labour camp returned alive, he’s not all that happy about the rest of their report. As the characters are eating an evening meal after being de-briefed and having cleaned themselves up, Melanie tells Lucas and the others that Rogers didn’t believe them but he’s got no proof. She’s not sure what he’ll do, but he’ll definitely try something. It might be a good idea if the player characters make plans to leave the City of Brotherly Love and perhaps see what’s out there in the Living Land…

Friday night’s game session of the Torg Eternity RPG was highly enjoyable, and a fun time. Part of that for me was the social company but also the fact that the Friday night group hadn’t gamed in a few weeks. The players had a good time of it, and really enjoyed the interaction between the player characters and the NPCs, as well as the resolution of the plot (which I may have glossed over a bit above). Peter told me that he really enjoyed the game session and has rather liked playing RPGs again. I mentioned that I’m happy he’s joined the group, and Peter told me and the others that he hopes we’ll be gaming for years to come.

On a sad note, this was the last session of Torg Eternity that the Friday night group will play for a while. The players are enjoying the game, but want to jump back into fantasy roleplaying, and are looking forward to playing Capharnaüm – The Tales of the Dragon-Marked when we game again in two weeks. Health and weather permitting, of course.
So it was a great session to end the scenario on, and complete the 3-month run of the game for now.

Looking forward to Arabian Nights fantasy in two weeks. 🙂

Some More Sunday Capharnaüm Character Creation October 15, 2018

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As mentioned in yesterday morning’s blog entry, SteveR was going to come over and help me out with some of the household stuff (the broken rib is preventing a lot of motion and movement) and then we were going to create a couple of characters for the Capharnaüm – The Tales of the Dragon-Marked RPG. And that’s exactly what we did.

I won’t comment here on what SteveR created for this character, his fourth (!!) for the game, but he has posted up pics of the notes on character creation on his Twitter feed (@SPatrickRoss) and hope he’ll post them up to his blog as well, so folks can see them there. That said, I created a character as well, and thought I’d post here pics of the design process for those who are interested.

The character, an Agalanthian thief who was forced to flee Etrusia, Marcellus Julius Gallius, was quite fun to create. Below, are the four sheets of paper notes I used to create him.

The first sheet

The second sheet

The third sheet

The fourth sheet

When I get a chance to do so, I’ll actually post up the Capharnaüm – The Tales of the Dragon-Marked RPG character sheets for Marcellius.

Was a fun afternoon, and distracted me from the pain and other bad stuff in my life at the moment.