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RPGaDay in August – August 6th: You Can Game Every Day for a Week…What Do You Do? August 6, 2017

Posted by jkahane in gaming hut, personal, rpg hut, torg eternity rpg.
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We continue on with #RPGaDAY in August.

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RPGaDay_2017_questions.jpg

#RPGaDAY

Day 6 – You can game every day for a week. What do you do?

Well, to start off with… I don’t think that I would actually game every day for a week. I’m not as young as I like to be any more, and my days of gaming every day are long over.

But that said, if I could do that… I would run a continuous game of the Torg: Eternity RPG (the new system) where I’d run a Day 1 adventure for the players, and then continue from there running consecutive days. Stopping for sleep, food and hygiene in no particular order. 🙂 And ending the game with a massive climax of some sort that leaves the players begging to do it all over again! 🙂

Friday Testing of Torg Eternity Scenario Material July 29, 2017

Posted by jkahane in coriolis rpg, personal, playtest, roleplaying games, rpg hut, scenario, torg eternity rpg.
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I spent last night having a really good evening with the Friday night gaming group.

I wasn’t sure whether we’d be playing a board game or a roleplaying game last night, to be honest. When the Friday night players arrived at around 7:00 pm, we chatted a bit for around 10 minutes and caught up on life and the world at large, and then got down to business. The players told me that they had decided they wanted to play some Torg Eternity, and we talked about various options. They said they wanted to playtest the scenario that I was writing that I’d mentioned in my blog last week, and so that’s what we did.

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The players took about half an hour to create some player characters for the evening (yes, the character generation system is really that simple!, other than making some choices in terms of Skills and Perks), and once they’d finished that, we got down to it. The player characters were:

Dr. Andrea Jones (KathyB) – An ER Doctor
Helena Cross (Angela) – Roller Derby Girl
Maggie Armstrong (Ellie) – Runaway
Sgt. Jonathan Harper (DavidM) – NYPD Cop
Alexander Copeland (Mark) – Artist

As mentioned in the previous post about this, adventures for the Torg Eternity RPG are divided down into Acts and then Scenes. The adventure is one that I’m working on, with the tentative title “A Day at the Zoo” and is set on Day 1 of the invasion in New York City.

Suffice it to say that the players had a terrific time, though we were missing the Drama Deck, Destiny Deck, and Cosm Deck, but I compromised for that element in certain ways, giving out extra Possibilities and at times giving the players the equivalent of the cards. DavidM (unsurprisingly with the cop) and Angela (surprisingly with tools that she snatched up) were the combat saviours for the group, while Mark’s artist surprised the others with his martial arts flair. I thought that Ellie might be at a bit of a disadvantage with her runaway, but she proved to be the most adept in the final Act bits, and the characters were really quite solid in how they got together at the zoo and worked well when they had to.

The way things stand right now, the Act One material needs a bit of additional text here and there, and I may have to weaken the opposition a bit, but overall is pretty solid. The Act Two material is still much rougher, and needs to be tidied up, have a couple of scenes re-written, and the final two scenes tidied up with some game mechanics added and specified.

The players were pretty happy with the way the playtest of the scenario for Torg Eternity went, and so was I. DavidM and Mark, who have never played Torg in any incarnation, were really thrilled with the game, and loved the simpleness of the game mechanics, though it did take them a bit of time to adjust to the idea of consulting the Bonus Table after rolling the d20.

I’m looking forward to running Torg Eternity when the game comes out, but have to say that I’m looking forward to next week. The players suggested we get back to the Coriolis – The Third Horizon scenario! 🙂

Sunday Testing of Torg Eternity Scenario Material July 24, 2017

Posted by jkahane in personal, playtest, rpg hut, scenario, torg eternity rpg.
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Spent a relatively good afternoon doing some gaming in relation to the Torg Eternity RPG (yes, there’s no colon between the two words as I’ve been typing it all this time).

SteveR told me that he would come over on Sunday to just “do stuff” (and likely get away from his folks and all), but I didn’t really have a plan about what I wanted to do for the afternoon. He arrived at my place, and talked about seeing a movie, but I compromised and said that I’d like to do a quick playtest of a basic scenario idea I’ve got for an adventure for the Torg Eternity game. He was agreeable to that, so that’s what we did.

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Adventures for the Torg Eternity game (and the previous TORG: The Possibility Wars) are divided down into Acts, and then Scenes (but scenes can have other stuff contained within them, and no, I’m not going into this subject here; maybe another blog entry some time). The adventure in question is on Day 1 of the invasion by the various High Lords, and is set at…a zoo. 🙂 I’ve got the basic Act structure and the Scene breakdown for the scenario, but needed to fine tune things a bit.

Anyway, SteveR played one of the characters he’d created with me the week before, and I took the adventure through its paces, making notes here and there about changes that need to be made. Suffice it to say that SteveR had a lot of fun with it, but the Act Two material will need to be somewhat altered from what I’ve got, and there are some minor changes that need to be incorporated into several of the Scenes. The one element that I couldn’t really take into account for the scenario were the Drama, Destiny, and Cosm cards, since I don’t have the Decks as of yet. (I do have the cards in PDF, so have some familiarity with them, and was able to make some notes about using several of the cards in different circumstances and the impact the cards may have on some of the Scenes.)

Overall, it was a really good afternoon of working on some of the kinks in the Torg Eternity scenario that I’m working on. I need to do some re-writing and restructuring of the Act One material first, and then see how the Act Two material shakes out. SteveR seemed to enjoy himself, and I really am finding that I’ve missed running the Torg system in any shape or form. Can’t wait for the new version of the game to come out!

Afternoon of Torg: Eternity Stuff July 19, 2017

Posted by jkahane in character creation, personal, roleplaying games, rpg hut, torg eternity rpg, writing & editing.
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Spent a relatively quiet day yesterday (Tuesday), just trying to stay out of the heat and not stressing out my body and all.

The afternoon was pretty quiet, for the most part.

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I did a little bit of work on an idea I have for an adventure for the Torg: Eternity RPG, as it’s something that came to me over the last few days and all. Just the basics are written down for now, and I’ll let the adventure idea percolate a little, and see what comes of it. Definitely going to take place in the Living Land, and possibly one other Realm on Earth as well.

After a couple of hours work on the adventure idea, I decided that I wanted to test run the creation system for another couple of Storm Knights, and did some more of that. By the time I was finished, I had the following Storm Knight characters done up.

Noble Barbarian (Aysle)
Crusading Preacher (Orrorsh)
Victorian Sniper (Orrorsh)
Edeinos Healer (Living Land)

I had a lot of fun creating these, and to be honest, surprised myself with how quickly I was able to create the Storm Knight characters and see what the system offers. I’m really looking forward to running Torg: Eternity, and hope I get a chance to play the game as well.

Sample Character Creation for Torg: Eternity July 17, 2017

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Spent an interesting afternoon yesterday (Sunday) doing a bit of testing of the character creation system for the new Torg: Eternity RPG.

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SteveR dropped in at my place around 1:00 pm yesterday, and we sat down and created some sample, test characters for the Torg: Eternity RPG (that will hopefully be out in October of this year). The process was a bit more involved, since the game is only out in the (Beta) PDF version that is available to backers of the Kickstarter, so we were working off the computer, rather than a physical copy of the game book (as I wasn’t about to have the book printed out for this purpose).

The rules for character creation in the Torg: Eternity RPG are relatively simple, but some of the decisions and choices that need to be made are not, thus taking a bit of time. Once a Race and Cosm are chosen, the player has a number of points to assign to Attributes and Skills, and then take a couple of Perks for the character before rounding things out with some equipment and gear. Given that SteveR and I were working off the PDF on my laptop computer, things took a bit of time to get done. The first characters were done in just over 1-1/2 hours, but once one has a grasp of the basics of the process, the second characters were created in just over 1/2 an hour. (And that’s without just being able to flip through a physical rulebook.)

Anyway, SteveR and I created two player characters (called Storm Knights) each, though we didn’t get into the details of personality and background for the Storm Knights. SteveR’s two characters were:

Actuary from Cleveland (Core Earth)
Wood Elf from Archer (Aysle)

I, in turn, created two characters as well.

Archaeologist from New York (Core Earth)
Missionary from New France (Cyberpapacy)

The four Storm Knights came out quite nicely, I thought, and I did add a bit of detail for the background and character of both Storm Knights. Since there will likely be some changes to character creation before the final version of the book comes out, I’m not putting any game stats up here for folks to look at. I will say that I really like the simplicity of the game mechanics for Torg: Eternity, and rather like some of the new additions and revisions made in this version of the game.

The Storm may have a Name, but it now has Storm Knight defenders as well! 🙂

Sunday Gaming Is Off for the Day, But… July 16, 2017

Posted by jkahane in character creation, gaming hut, personal, rpg hut, torg eternity rpg.
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With Tammy still away on vacation, the Sunday gaming group won’t be playing today.

That said, now that I’ve got the Torg: Eternity RPG Beta version of the book (in PDF only), I asked SteveR if he’d be interested in creating some sample characters for the game this afternoon. He said “Yes”, so I’m looking forward to that for the afternoon.

The character generation rules for Torg: Eternity are pretty simple, though I expect there will be a few changes as the game firms up with the folks who backed the Kickstarter serving to find the errors and typos and the like in the book, but for now, the rules are pretty decent. I figure the first character(s) created should only take an hour or so each, and then the process will be easier, maybe 1/2 an hour or so. See how it goes.

Have a good afternoon, folks.

A Friday Night of Board Gaming July 15, 2017

Posted by jkahane in board games, dragonriders of pern, gaming hut, personal, playing, rpg hut, torg eternity rpg.
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Last night, as mentioned in my previous blog entry, the Friday night gaming group agreed to play board games. Things went according to plan.

The Friday night players, including Ellie (who apparently favours board gaming to roleplaying games these days), arrived around 7:00 pm. We sat and chatted for a bit, probably around 10 minutes, and then got down to some board gaming for the evening. After a bit of discussion, we settled on what we were going to play for the night. (Sorry, no pics.)

By consensus, the group agreed to start off with a game of Dragonriders of Pern, one of my old favourites in the board gaming landscape. In the game, I took on the role of Benden Weyr, and did a good job of it (relatively speaking). I spent a few Turns that fortunately had light Threadfall making a couple of deals with Lord Holders, and reached an agreement with a couple of the other players on where we’d mutually fight Thread if the need arose. As usual, it did (of course), and the middle part of the game was spent frantically fighting Threadfall. The game lasted for approximately 2-1/2 hours, and in the end, we had hung on and fought Thread to a standstill, though not without losing a few flights of dragons here and there. An overall highly satisfying game.

Afterwards, Ellie caught sight of the old Torg RPG materials lying around in the den, and asked me what I was doing with those out. We talked about Torg: Eternity somewhat (she had never played the original, as she hadn’t been born yet!), and she was intrigued. After the discussion about the game, the Friday night players packed up and left for the night.

Overall, a satisfying night of board gaming. I look forward to the next evening of gaming, board or otherwise, with the Friday night group.

Sunday Afternoon Board Gaming July 2, 2017

Posted by jkahane in board games, food hut, gaming hut, personal, playing, torg eternity rpg.
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Gaming is done for the day. Thank Goddess.

I finished lunch a bit late, but that was all right. I’d eaten a slightly late breakfast, and then I had the misfortune of breaking two glasses in the kitchen. Couldn’t hold the two glasses in my hands. (Part of the shoulder issues, which are getting worse.)

When Tammy and SteveR showed up, we got ready for gaming and discussed what we were going to do. Tammy decided that she wanted to give me the Sunday off from gaming (since tomorrow is my birthday), so SteveR agreed with her that we’d do a board game, and I didn’t run Torg: Eternity. When it came down to it, we played a game of The Princes of Machu Picchu for the afternoon.

About 2 o’clock or so, the accident occurred. Tammy had her tall glass of water on the gaming table (which I’ve repeatedly told her not to do over the years), and she accidentally dumped a third of the glass on the table, soaking part of the game and several of the counters, as well as getting SteveR pretty wet and part of the living room carpet under the table. Several of the counters and a large summary tile got soaked, and are pretty useless for playing the game now, as they haven’t dried out completely. And the large tile is…squishy and bendy. The other counters are starting to peel apart. Anyway, I was pretty annoyed as you can imagine, but didn’t comment on it (though my face showed my feelings, I guess), and we re-started the game and had a pretty good afternoon of it.

I didn’t play very well, distracted by what had happened and the shoulder pain that I was in despite trying not to move around too much. Didn’t manage to get myself a High Priest until late in the game, though I did respectably when the final Victory Points were counted out.

The Princes of Machu Picchu is a game that I really like, though I hadn’t played the game in some time. Overall, a decent afternoon of board gaming marred by a few bad things and silly things.

Oh, the black forest cake was pretty good! 🙂

a tall glass of water

Getting Ready for Sunday Afternoon Gaming July 2, 2017

Posted by jkahane in board games, food hut, gaming hut, personal, roleplaying games, rpg hut, torg eternity rpg, Uncategorized.
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Getting ready for Sunday afternoon gaming.

I’m not sure whether I’m running a roleplaying game (the only one I’ve got nothing ready for haha is Torg: Eternity, so I’d be running “On a Wing and a Prayer” if that’s what we do) but I’m not sure what SteveR and Tammy will want to do.

In the meantime, I’m running late so I need to get upstairs and make some lunch. Vuhr (sp?) salad I guess, with a couple of slice of bread.

(Oh, and there will be black forest cake this afternoon, as it’s my birthday tomorrow. And I can’t eat the whole cake myself, much as I want to these days.)

Sunday Afternoon Session of Torg: Eternity June 27, 2017

Posted by jkahane in roleplaying games, rpg hut, torg eternity rpg.
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Had a very enjoyable game session on Sunday afternoon (the 25th) with the normal Sunday gamers.

Once the players reached my place, the three of us talked about the possible games for the afternoon, and SteveR was able to convince Tammy to play a game session of the new Torg: Eternity RPG, even though we’re still using the Free RPG Day booklet, no cards of any kind, and so forth.
So with no further ado, we got into the Torg: Eternity game…

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I started off chatting with the players (both of whom have fond memories of the original TORG: The Possibility Wars) a little about the game, explaining about the game universe (Cosms, Realms, The High Lords, how Reality works in the game and the Axioms, the Torg, and Storm Knights) and then a quick overview of the basic rules. They chose their characters, and then got on with it.

CHARACTERS

Bill Henderson (SteveR) – The Wannabe Athlete
Jade “The Blade” Anderson (Tammy) – Petty Crook

The player characters (called Storm Knights in the game) started the adventure separate from each other [as is usually the case with these two player characters] in the Battery Park area. Jade Anderson’s more mercenary desires took a backseat when she helped a woman out of a car wreck that was being menaced by a tri-horned dinosaur, while Bill Henderson’s interest was peaked by some lizardmen (the edeinos) digging furrows in the ground. He discovered that the edeinos were putting dead humans into the ground, and…something was growing there in their place. Encountering an edeinos patrol, he was forced to run and managed to outsmart his pursuers and eventually met up with Jade.

The two of them helped rescue the woman’s son from an ancient looking apartment building, but in the process Bill got captured by the group of feral humans – and (in a change of pace) discovered they were working with a group of edeinos, including a Stormer! The two Storm Knights were able to save the son of the woman, who turned out to be a Realm Runner (and her son a potential one with a great deal of power). She sacrificed herself fighting the edeinos shaman Stormer in reality combat, and in an act of foolish heroism, Bill tried to help her, dying in the reality storm as it tore him to pieces.

As Jade takes charge of the young man, in light of his mother’s death, she leads him off into the Living Land searching for a safe haven for the young man. Several of the feral humans follow them…

Sunday afternoon’s session of the Torg: Eternity RPG went really well, and I was quite pleased with how the game came out. The players had a good time of it, and really liked the game rules and mechanics, though it took Tammy a bit of time to get used to the Bonus Chart again. 🙂 Since I don’t have the three card Decks (Drama, Destiny or Cosm), or one of the original Drama Decks from 1st Edition, I was forced to be generous with the Possibilities, but that worked out well, as the players realised very quickly that it was a “use them or lose them” kind of approach that I took with them. SteveR played the Wannabe Athlete pretty well, and was much more active in the game than he’s been in a few years. Still, he played a follower to some extent, but not as much as Tammy and I had expected. Tammy played the Petty Crook pretty much as I expected her to, grabbing “free” stuff that she could, but her humane side came out early on, and she played her as being somewhat conflicted in that regard.

Overall, a good session of the Torg: Eternity RPG and one that I had a lot of fun with. Really had forgotten how much *fun* running Torg is, but also the fact that I *can* run an action/adventure (cinematic) rpg when it’s one like this. Looking forward to running the Torg: Eternity campaign(s) when the game comes out! 🙂