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Getting Ready for Friday Night Gaming October 12, 2018

Posted by jkahane in health hut, life, personal, rpg hut, torg eternity rpg.
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While the weather has cooled off nicely, I’ve still got a heck of mess in my life right now, both financially and health-wise. My mom is now in the Geriatric Unit at the Civic Hospital here in Ottawa (and no, I’m not talking about that), I’ve still got symptoms of the bronchitis that I’ve been fighting (and am on an antibiotic for) and my rib is still broken from my fall down the stairs here at the house on Sunday. Glad to see the back of this week, as it’s been kind of stressful, but the end of the week means I get to game this evening with the Friday night group. That said, there were two conditions to gaming this evening. The first was that they were buying supper. The second is that they’ll be doing all the (heavy) lifting around here for the night, since my chest and ribs are not up to it.

The Friday night gamers will be continuing their Living Land campaign of the Torg Eternity RPG this evening. I’m looking forward to the game, and can’t wait to game with Kathy and the Friday night gamers.

Have a good evening, folks. 🙂

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Friday Evening Game Report – Torg Eternity, Session 11 September 29, 2018

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The Friday night gaming group continued play in their Living Land campaign of the Torg Eternity RPG yesterday evening. You can read about the previous session of the game by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.

Torg_Eternity_Core_Book-cover.jpg

CHARACTERS:
Melanie Franconi (KathyB) – Cat Burglar/Thief
Wendy Saltman (Angela) – Courier/Street Thief
Sandra Mitchell (Ellie) – Librarian/Magical Dabbler
Lucas Wells (Mark) – Businessman/Realm Runner
Andrew Quilling/Andar (Peter) – Transformed (Living Land) Athlete

April 28th, 2017

The Storm Knights debate what they need to do, and Wendy Saltman tells them that it’s obvious…they have to travel to Middletown, Delaware, and see what has happened to the other Storm Knights. And bring them, and the eternity shard, back to Philadelphia. The Storm Knights talk some more, and Sandra Mitchell recalls hearing about eternity shards back in Philly; they’re artifacts of some sort that bear the Possibility energy in them, as well as having powers related to the shard itself. She says she overheard a couple of scientists talking about it while eating lunch one day. Lucas Wells says that they shouldn’t let the shard fall into the “wrong hands” and the other characters agree to travel the next morning.

The next morning, the Storm Knights set out for Middletown, Delaware. The Greenleafs offer to take care of “Hapa” and the other Redjaws’ camp survivors, and Sandra Mitchell is pleased at this. Lucas tells the others they will follow the river the best they can, and that should lead them roughly where they need to go. Two of the Greenleaf scouts approach the characters, and inform them that they are travelling deep into the Serasi tribe of edeinos’s territory. Frt’ka the scout tells them that the Serasi are a peaceful tribe, but does not know if they have allied with Baruk Kaah or with the humans of the area. He offers to accompany the characters, but Lucas tells him that they need to do this on their own. When Frt’ka leaves, Melanie Franconi says that he’s crazy not having availed himself of the edeinos scout. Lucas replies that he doesn’t trust the edeinos on their side enough to let the eternity shard fall into their claws. The group stops after a couple of hours at a small stream, and the characters take a quick break for a bit of food and some water.

The Storm Knights continue on their way, Lucas leading them in the right direction. They narrowly avoid a patrol of edeinos [Lucas spends a Possibility on a roll to avoid them], and continue to make their way along the river. Their route curves around somewhat to the southeast, and Andar points out smoke rising a little to their due south. The group decides to investigate, and comes upon a small group of primitive humans eating food at a fire! Andar cautiously approaches them, and is able to learn that they were taught the basics of fire-making by a group of “gods”. When they describe the three “gods”, Andar realizes that one of them was William White, the Storm Knight. He thanks them for their time, and returns to the others and tells them what he has learned. The Storm Knights continue to the southeast, and Sandra speculates on William White’s and the Storm Knights’ motivations for helping the primitives out that way. They are unable to conclude much, but Lucas points out that they were helpful to the primitives so that much count for something.

The player characters come close to the end of their first day’s travel, and reach the swollen, meandering river. Lucas says that according to their map of the area, they have to ford the river at this point; it’ll be too deep and treacherous anywhere else. Sandra points out the remains of a concrete bridge off to their left, and says there were some figures on the northern part of the span, but they have moved off. She says she thinks they were edeinos, but can’t be sure in the late day light. With other means available to them, the Storm Knights manage to swim across to the other side of the river [with the use of some Drama cards and a few Possibilities]. While they take stock of themselves and dry off somewhat, Lucas discovers an abandoned campsite. Andar judges it to be three days old, but learns nothing more about it, though he says that some of the bones in the campfire have been gnawed by animals [he rolled a 32 on his Survival check]. Before the Heroes can do much else, Lucas warns them of an attack by wolves [he plays the Alertness card], and then the combat is on.

The wolves slightly outnumber the Storm Knights and are somewhat larger than standard wolves. [Andar plays the Survival of the Fittest Cosm card.] The wolves attack, two of them going after both Andar and Lucas, but fail to harm the characters [though Lucas takes 2 Shock]. Melanie attacks one of the wolves with her spear, and brings it down with a savage attack [she plays a Possibility and a Coup de Grace card]. Wendy and Sandra attack a pair of wolves, and are able to defeat the creatures, sending them crashing to the earth. Lucas attempts to fire his gun at one of the attacking wolves, but the weapon fails [as he disconnects rolling a 1]. Andar uses his mighty club and crushes one of the wolves with it, but chooses to only attack the one. The heroes regroup, while Lucas attempts to reconnect to Core Earth reality and succeeds at doing so. The remainder of the fight is one of bite and claw versus melee weapon, magic, and firearms, and the Storm Knights take down the wolves without too much more difficulty. Andar checks out the wolves, and calls the others over; he points out they’re wearing collars, with a stylized letter “M” on them. The Storm Knights are puzzled by this, but have no time to debate and after cleaning up and moving away from the area where the wolves attacked find a spot that Andar and Lucas deem suitable for a night’s camp.

Over the course of the next couple of days, the Storm Knights manage to avoid any edeinos patrols but are forced to fight a couple of wild beasts (a pair of land lakten and a couple of small, but strong, raptor packs). As the sun rises on the third day, the Storm Knights see their path clear to Middletown, Delaware – which appears to be remarkable intact. The Storm Knights set off towards the town, Sandra informing the others that the town consists of 32,500 people but that she didn’t have enough time to find out if the town was notable for anything else before they left Philadelphia. Before they can talk more, a group of edeinos warriors, numbering some 30, appear out of the surrounding rocks and brush. [Every member of the group failed their Find rolls!]

The edeinos seem more inclined to parley than to attack, however. Andar points out there are around a dozen primitive warriors among them, but another human [a Storm Knight] approaches them, and talks with them. The Storm Knights explain to the man who they are and why they’ve come to the town, and he is relieved. He tells them his name is Howard Yader, and that the community of Middletown seems to be thriving. Many people were killed by animals and lizard-men before the townsfolk figured out how to defend themselves, and if it weren’t for the “pocket of modern reality” they would have been finished. Yader tells them he’s a botanist and that he was out with the hunting party looking for interesting new plants and trees. He and the others are relieved, as several days ago, three “folks out of Philadelphia” arrived, and they were looking for something called an eternity shard. They want to take it away with them, back to Philadelphia, and the townsfolk are afraid that if they do, reality in Middletown will become somewhat primitive.

Yader tells the edeinos what’s going on, and they all take the Storm Knights and lead them into the town. The Storm Knights see that Middletown has become a combination of primitive Living Land reality as well as Core Earth reality, and places that seem to have combinations of the two but seemingly living in harmony. The Storm Knights are led to what appears to be the former city hall of the town, and are introduced to the Middletown Council. The council hears what the Storm Knights have to say, but tell them they are unwilling to part with the “Earth reality maker” as it is serving to preserve their way of life. Sandra and Lucas both say that they will adhere to the Council’s request not to remove the eternity shard. The Council leader, Travis Ford, says this is what they told the others who are asking about the same request. When Lucas asks what others, a voice from the door to the Council chamber says, “Us!”

Turning in that direction, the Storm Knights see three figures that they recognize from their mission briefing in Philadelphia – William White, Joanne Arveldis and Simon Dacree. “I told you they would come,” says Dacree matter-of-factly.

Friday night’s session of the Torg Eternity RPG campaign was a pretty good one, considering how ill and somewhat out-of-it I felt, and it’s a good thing that I had made notes of the session for the blog! 🙂 The players each had a pretty good time of it, as there was something to do for each character, and Peter mentioned that he loved the “feel of the setting” and that he’s looking forward to seeing more Cosms in the game. The group told me that they’ve enjoyed this adventure so far, and can’t wait to see what happens next.

Overall, a good session of the Torg Eternity game campaign. I’m looking forward to next week’s session.

Getting Ready for Friday Night Gaming September 28, 2018

Posted by jkahane in rpg hut, torg eternity rpg.
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It’s been a rather nice day outside this Friday, and the forecast seems relatively good for the weekend as well. Glad to see the back of this week, as it’s been kind of stressful, but the end of the week means I get to game this evening with the Friday night group.

The Friday night gamers will be continuing their Living Land campaign of the Torg Eternity RPG this evening. I’m looking forward to the game, and can’t wait to game with Kathy and the Friday night gamers.

Have a good evening, folks. 🙂

Gaming Friday Was Blacked Out September 23, 2018

Posted by jkahane in ottawa, personal, rpg hut, torg eternity rpg, weather.
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Friday the 21st’s gaming session was cancelled on account of tornadoes sweeping though Ottawa and a massive blackout in the city.

I had blogged about mid-afternoon on Friday that the gaming session was going to happen and that the players would be continuing on with their Torg Eternity game campaign, since I figured the weather forecast of thunderstorms and heavy rain wouldn’t dampen the spirits of the gamers. Little did I know.

The power here at the house went out around 6:35 p.m. or so, just as I was getting ready to make supper (since I’d fallen asleep around 4 and had only woken up ten minutes or so before). Within the insulin in the fridge, I wasn’t about to open the fridge, so did what I could with what I’d taken out of it. Which wasn’t much. Then the howling wind picked up, and the rain started to pound down even harder. That convinced me we weren’t going to game for the night. I discovered I had but two candles that were functional in the house, and had forgotten to plug in the mobile phone, so only had a couple of hours of juice left on it – and that mobile phone flashlights chew up battery life.

Suffice it to say that this was what my evening turned out to be light…err, like.

I did manage to order a pizza in (the chain actually had three stores in the east end of Ottawa that retained electricity), but with the booming business they were doing it was pretty cold by the time it got to me, and I couldn’t heat it. Still, better than not having a meal for the night.

Had an early night, but suffice it to say that there was no gaming that night.

The power came back on close to 8:00 a.m. on Saturday morning. It was only then that I learned what had happened in the city and the cause of the power outage and all that. My heart goes out to everyone in Ottawa who is still without power and those who have lost their homes in the tornadoes’ devastating passage.

Getting Ready for Friday Night Gaming September 21, 2018

Posted by jkahane in rpg hut, torg eternity rpg, weather.
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It’s been a relatively quiet week so far, for which I’m grateful. ::knock on wood::

Kind of glad the week’s come to an end, ’cause it means I get to game this evening with the Friday night group. At least, I hope so… the weather forecast is for rain, thunderstorms, and some tornadoes possibly in the area.

The Friday night gamers will be continuing their Living Land campaign of the Torg Eternity RPG this evening. I’m looking forward to the game, and can’t wait to game with Kathy and the Friday night gamers.

Have a good evening, folks. 🙂

Friday Evening Gaming Session Cancelled September 14, 2018

Posted by jkahane in health hut, rpg hut, torg eternity rpg.
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This evening’s gaming session with the Friday group, the replacement session for last week’s missed session, is off for tonight.

The illness that was ravaging the members of the gaming group last week continues, so we’ll not be playing tonight. I’m saddened by this, as I was quite looking forward to running some Torg Eternity this evening.

Perhaps the Friday night group will be able to game once more at their regularly scheduled time next week.

Friday Evening Gaming Session Cancelled September 7, 2018

Posted by jkahane in health hut, personal, rpg hut, torg eternity rpg.
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Tonight’s gaming session with the Friday night group is off.

Several of the gamers in my Friday night crew are down with an illness. Two of the players are being incapacitated by relatively high fever, and two of the others are down and out and “feeling like crap” (to quote Mark). Since I’m not feeling all that hot myself at the moment, I can’t say that I’m displeased to not game tonight.

While I was looking forward to continuing the current adventure the players were involved in for the Torg Eternity RPG, it’s better that we don’t game this week. Especially after the last couple of days that I’ve had.

Ah, well…

RPGaDay in August – August 27th: Great Stream/Actual Play August 27, 2018

Posted by jkahane in gaming hut, personal, rpg hut, torg eternity rpg, videos.
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We continue on with #RPGaDay in August.

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#RPGaDay

Day 27 – Share a great stream/actual play.

Hmm…

One of the actual play streams that I’ve been rather enjoying of late is the Ulisses Spiele North America feeds of some Torg Eternity RPG actual play. Here’s the start of the latest one, a 6-part live play of the “God Box” scenario set in the Living Land. Enjoy! 🙂

Friday Evening Game Report – Torg Eternity, Session 10 August 25, 2018

Posted by jkahane in personal, rpg hut, torg eternity rpg.
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The Friday night gaming group continued play in their Living Land campaign of the Torg Eternity RPG yesterday evening. You can read about the previous session of the game by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.

Torg_Eternity_Core_Book-cover.jpg

CHARACTERS:
Melanie Franconi (KathyB) – Cat Burglar/Thief
Wendy Saltman (Angela) – Courier/Street Thief
Sandra Mitchell (Ellie) – Librarian/Magical Dabbler
Lucas Wells (Mark) – Businessman/Realm Runner
Andrew Quilling/Andar (Peter) – Transformed (Living Land) Athlete

April 27th, 2017

Morning dawns to find the Storm Knights and their edeinos allies ready to take on the Redjaws and rescue Harper Thompson. Both Kap’akt and the scout, Frt’ka, believe that this is a stealth mission, so it’s decided that only Frt’ka and one other edeinos scout, Tra’ket, will accompany the player characters on the mission. The Storm Knights set out with their edeinos allies, Tra’ket leading the way alongside Lucas Wells, with Andar bringing up the rear. They are forced to avoid a large party of hunting Redjaws, with Melani Franconi [she rolled a 1, and used a Second Chance card] and Sandra Mitchell [she rolled a 2, and used a Possibility] barely succeeding to sneak past the edeinos. The Storm Knights pause for a break with their edeinos guides, and are attacked by a pair of Snaevorms, a tree-dwelling worm with excellent camouflage capability. The Storm Knights take out the snaevworms, but not before Sandra disconnects [she rolls a 1, but fortunately succeeds at her Reality roll re-connect to Core Earth]. Andar tells Sandra that he believes that Lanala does not favour her this day, and that perhaps she should stay behind her tribesmen, to which the librarian/dabbler replies that she can hold her own. The Storm Knights move on.

Reaching a small stream, the Storm Knights and their edeinos allies easily ford it, but nearly walk right into another Redjaws patrol. Only Melanie’s senses [and an Alertness card] prevent disaster, and the Storm Knights move on past the patrol, skirting them in the dense vegetation. Frt’ka and Tra’ket quietly tell the characters that they have reached the edge of the Redjaws camp. Travel here will be a lot more dangerous. The group decides that Melanie and Andar, as well as the two edeinos, will scout out the Redjaws camp. Melanie discards her typical clothes, bundling them in a backpack, and dons the clothing of a primitive human (as per the plan agreed to by the Storm Knights the night before). She smudges a bit of dirt on her face and hands, much to her disgust, and Andar pronounces that she is good to go.

Andar, Melanie and the two edeinos move into the jungle, and head for the Redjaws’ camp. Wendy Saltman, Sandra and Lucas are worried about their friends (“We are all friends, aren’t we?” asks Wendy. “Of course we are,” states Lucas, emphatically.) Sandra points out that the Greenleaf edeinos won’t let anything happen to Melanie and Andar, hopefully. Meanwhile, coming upon a patrol of Redjaws edeinos, the Storm Knights realize they only have one chance. Melanie persuades them [a roll of 32, with the assistance of a Supporter card from Andar] that they belong to the primitive human group that works for the Redjaws. The edeinos patrol returns with them to the main campsite, and the Storm Knights are shocked to see the size of the encampment, and the sheer number of edeinos who follow Baruk Kaah’s backer, Slk’tok. Andar tells her that rescuing the boy will be much more difficult than he expected. The Storm Knights see that the camp consists of several crude huts, an open area where stakes have been placed, at which several prisoners can be seen bound by the neck to the poles, with their arms strapped to them as well (including Harper Thompson, though he seems different somehow) and a rather grandiose looking hut that is almost like a longhouse. Several fires are scattered here and there, and Melanie can make out a gospog field nearby. She tells Lucas they have to deal with the gospog field somehow as well.

Back where the scouting party left Wendy, Sandra and Lucas they are worried that the two Storm Knights and the edeinos haven’t returned from their scouting mission. Wendy suggests that perhaps they need to go to the Redjaws campsite themselves, and without another word, Lucas starts to lead the way. With luck on their side, the three Storm Knights make it to the Redjaws camp and see the scope of what they’re up against. Sandra is able to spot both Andar and Melanie in the camp, and they appear to be moving around unmolested. Lucas says they need to sneak down into the camp, but Sandra points out quite rightly that they’re not dressed for the role and they don’t want to endanger the others already down below. They decide to sit tight for the moment, though they have to avoid a couple of Redjaws patrols [each using Stealth skill successfully].

In the Redjaws camp, Melanie and Andar decide to split up, and wander around checking things out. They are each accompanied by a “guard” edeinos (both Frt’ka and Tra’ket serving these roles, having convinced the edeinos patrol that they are loyal Redjaws as well). Two of the primitive woman, Anja and Haly, are suspicious of Melanie, and follow her around, but Melanie persuades them that she means them no harm. Given some water to take to the prisoners, Melanie makes her way eventually to Harper Thompson, and realizes what is different about him – he’s become one with the Living Land! Harper has not been beaten, and drinks thirstily, eventually telling Melanie that he remembers his mother and is distraught to learn that she is dead. She tells him that there is a plan to free him, but he asks where he would go? She has some ideas on that, but it will have to wait for later. Meanwhile, Andar scouts out the edeinos campsite, and realizes that the Redjaws represent a distinct threat. He sees their leader, Slk’tok, in the distance, talking with several of the tribe’s scouts, and several of them depart. He is questioned by several zealous Redjaws edeinos, each sporting a human skull around its neck, and while able to answer their questions satisfactorily, realizes that the edeinos loyal to Baruk Kaah are really very different than those like the Greenleaf tribe.

Meanwhile, Sandra, Lucas and Wendy decide to head down and scout out the gospog field near the edeinos campsite. The player characters are able to sneak successfully down to the gospog field, avoiding several edeinos patrols and the edeinos flying overhead on the creatures known as Lakten. They discover that the field is guarded by a gospog [of the first planting] and a couple of edeinos who don’t seem to like their current jobs. The three Storm Knights swiftly make a plan, and then execute it. Lucas tosses a burning torch into the gospog field, causing a methane explosion and the start of a fire. As the two edeinos move to deal with the fire, they are attacked by Sandra and Wendy respectively, while Lucas goes after the gospog itself. [With the expenditure of several Possibilities and a few Drama cards] The Storm Knights attack the edeinos and the gospog, and prevail against them. The explosion at the gospog field and the start of the fire attracts the attention of more Redjaws from the main camp…

At the Redjaws camp, the attack on the gospog field triggers a panic, and Slk’tok orders the majority of the Redjaws, some 50 in all, to head for the field, leaving a token force of ten edeinos to defend the prisoners. Melanie and Andar use the opportunity to attack and free the prisoners (notably Harper Thompson). The edeinos defenders attack the two Storm Knights and the Greenleaf edeinos vigorously, but are no match for the Storm Knights and their allies [though a good number of Multi-Actions and Multi-Targets are taken and a few Possibilities and Drama cards are used]. With Harper Thompson and the other eight primitive human prisoners freed, the Storm Knights and the two Greenleaf edeinos lead them towards the jungle. Melanie and Andar look at each other, and realize they can’t leave the other three Storm Knights on their own. Telling Frt’ka to get the former prisoners to safety, Melanie and Andar head towards the gospog fields. Melanie shouts that they’ll meet the Greenleafs back at their campsite.

With the gospog field fully ablaze, Lucas, Sandra and Wendy decide that discretion is the better part of valour, especially when Sandra points out the arrival of a large group of edeinos and their beasts is inevitable. Lucas leads the Storm Knights away from the gospog field, and Sandra sets up such a ruckus of sound that it causes a small group of T. rexes to arrive on the scene. [She plays the Dino Attack! Cosm card.] The Redjaws have their claws full with the dinosaurs, and the Storm Knights are able to make their escape, though they have to face a couple of the Redjaws edeinos. Lucas makes short work of them with his Glock 9mm [he rolled a total of 72 after spending 1 Possibility, but none of the characters had a Glory card to play!], and the Storm Knights move on, and come upon Melanie and Andar. The meeting of the two groups is delighted, with Melanie asking, “The fire at the gospog field was you two, wasn’t it?” to which Wendy says, “Well, yes. Thought it would make a good distraction!”. With Lucas leading the way, the Storm Knights make their way back to the encampment of the Greenleaf edeinos.

Once the Storm Knights arrive back at the Greenleaf encampment, there is much joy and relief. The Storm Knights are pleased to see that Harper Thompson (telling them his name is now “Hapa”) and the other prisoners from the Redjaws camp are now safe. While Hapa has problems telling the group what happened to the three Storm Knights, one of the other former prisoners, Zach Loney, tells them that the three escaped from the Redjaws and were making their way towards Middletown, Delaware. One of the three mentioned to Harper in his presence that they were looking for something called an eternity shard…

Friday night’s game session of Torg Eternity saw a little bit of everything, and had the players running around as if their lives depended on it (which they did, of course!). Overall, it was a fun game session, the players determined to go after the “McGuffin” next, but pleased that they’d effected the rescue of the prisoners from the Redjaws encampment. The biggest disappointment the players had last night was when Mark’s Lucas made the shot of a lifetime, rolling a 72 on the dice, but no one had a Glory card to play for the big win. Guess what the next Destiny card draw was? You guessed it! 🙂

Anyway, I can’t wait to run the next session of the adventure in two weeks’ time! 🙂

RPGaDay in August – August 25th: Game That Had an Impact on You in the Last Year August 25, 2018

Posted by jkahane in gaming hut, personal, rpg hut, torg eternity rpg.
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We continue on with #RPGaDay in August.

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#RPGaDay

Day 25 – Name a game that had an impact on you the last year.

This one’s pretty easy. Torg Eternity had a tremendous impact on my life the last year, with the game coming out and getting ready to run the game and then the actual play of the game during that time after I got the KS backer boxed set. (See this post for a pic of the materials that were in the boxed set.)

I had been jonesing for the game since I’d heard last year that it was coming out from the folks at Ulisses Spiele North America, and was thrilled to get the game. I was seriously Torg obsessed for the longest time to get the game, and when it came in my (snail) mail box, I was really glad to finally get my hands on it and start reading and getting ready to run the game.