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Wednesday Night Game – Torg Eternity Character Creation May 31, 2018

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As noted yesterday, the Wednesday night gaming group decided to meet up last night and game. They wanted to create their characters for the Torg Eternity RPG campaign I’ll be running with them. All told, the players had a fun time of it last night, and came up with some interesting characters.

Once the Wednesday night gamers showed up at my place for the evening, around 6:55 pm, I showed them the Day 1 map of the world, and talked with them about the game world and answered their questions to the best of my ability for about an three-quarters of an hour. This covered everything from basic game mechanics, the use of the dice and the three decks of cards (Drama, Destiny and Cosm), and a bit about the cultures of the realms that have been mapped onto Core Earth. It was somewhat tiring for me, given my so-so cough, but some peppermint tea and a couple of Fisherman’s Friend lozenges helped out a lot. From that starting point, we moved on to character generation.

Character generation in the Ulisses Spiele US edition of Torg Eternity is a relatively straightforward, somewhat easy to get through process, that doesn’t require a lot of thought, but does require making some choices. (You can get an idea of how character generation for the system works with the detailed example, Rachel Bradford, that I posted up to the blog a few days ago.) That said, half the fun of the character generation system for Torg Eternity is some of these choices, and the neat way that the lives of the characters are influenced by both their own reality as well as that of the invader’s whose realm crashes/crashes down around them. (The World Laws and Axioms are really useful in that regard.)

The characters that the Wednesday night players created for the Torg Eternity RPG turned out quite interesting and had some interesting backgrounds. The players unanimously decided that they wanted the campaign to be set in either the Living Land or Aysle, and decided to go with the latter, at least for the time being, and created appropriate characters. Here’s what the Wednesday night players created.

*****
Donna – Donna decided she wanted to go with a transformed character, and created Cindy (“Cindara”) Hazelton, an apprentice mechanic who turned into a sorceress of sorts. She’s also got a few secrets.

DavidW – David wasn’t really sure what he wanted to play, but came to the conclusion that he wanted a Core Earth character. He created James Wellington, a teacher of 12- and 13-year-olds whose looking for some adventure in his life. He’s about to find it, in ways he could never have expected.

Kendall – She decided to play a transformed character. Pamela (Palle) Sundstrom is an English police officer who has a loving husband and two daughters. She’s a devoted bobby and mother, but finds it difficult to balance the two out at times.

Crystal – Crystal really had no idea of what she wanted to play, but after looking at a few of the archetypes, settled on Damaris Haynes, a Soho-dwelling artist (painter) who’s starting to make a name for herself. She also has a degree in history, but doesn’t advertise the fact.
*****

All in all, an interesting group of characters with a lot of potential, and the players had a good deal of fun with the process and really did a good job of coming up with ideas on how their characters would meet, though not necessarily know each other. Donna and Crystal are both eager to play their characters, and I think there’s some interesting times ahead for this group of characters in what is now Aysle. DavidW almost wanted to play a Viking (!!), but Donna said, “Umm…no.” 🙂 The players found character creation quite easy, and had fun with it. They’re now looking forward to starting their Torg Eternity campaign the third Wednesday of June.

I’m rather looking forward to it, too! 🙂

For that matter, so am I! 🙂

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Getting Ready for Wednesday Night Gaming May 30, 2018

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The Wednesday night gaming group is usually gaming every third Wednesday of the month.

However, the players (through Donna) got in touch with me last night, and told me that they wanted to game this evening. The reason being that when the group meets the middle Wednesday of June, they want to get into the game they’re going to be playing, rather than create their characters for the game system.

So tonight, the Wednesday night gamers are coming over and they’re going to create their player characters for the Torg Eternity RPG campaign.

Quite looking forward to it.

In the meantime, I need to get some supper made.

Have a good night, folks.

Sunday Afternoon Gaming Cancelled, Sort of May 27, 2018

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Today’s gaming session with the Sunday group is off, sort of.

Tammy is working on call for her job in the computer industry, so she won’t be able to make it out this afternoon, but SteveR is coming out, despite my on-going con crud, as he wants to create his player character for the Sunday

Friday Night Game – Torg Eternity Character Creation May 26, 2018

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As noted in yesterday’s blog entry, Friday night was the first gaming session in which the gamers got back into an rpg in some time (other than some of the CanGames 2018 playtesting, anyway). I had meant to post this message earlier in the day, but that got derailed by doing other things. Ah well, all good things come to those who wait (patiently). 🙂

Torg_Eternity_Core_Book-cover.jpg

The Friday night gamers have started to play the Torg Eternity RPG, published by Ulisses Spiele US, based on the original game published by West End Games in 1990 or so. Torg Eternity is a science fantasy modern-day rpg in which invaders from other realities attack Core Earth to impose their realities on the world and steal the Possibility energy of all its inhabitants.

Once the Friday night gamers showed up at my place for the evening, I showed them the Day 1 map of the world, and talked with them about the game world and answered their questions to the best of my ability for about an hour. This covered everything from basic game mechanics, the use of the dice and the three decks of cards (Drama, Destiny and Cosm), and a bit about the cultures of the realms that have been mapped onto Core Earth. Somewhat exhausting for me, given my so-so cough, but nothing that two cups of hot peppermint tea couldn’t have with. From that starting point, we moved on to character generation.

Character generation in the Ulisses Spiele US edition of Torg Eternity is a relatively straightforward, somewhat easy to get through process, that doesn’t requite a lot of thought, but does require making some choices. (You can get an idea of how character generation for the system works with the detailed example, Raven Bradford, that I posted up to the blog yesterday.) That said, half the fun of the character generation system for Torg Eternity is some of these choices, and the neat way that the lives of the characters are influenced by both their own reality as well as that of the invader’s whose realm crashes/crashes down around them. (The World Laws and Axioms are really useful in that regard.)

The characters that the Friday night players created for the Torg Eternity RPG turned out quite interesting and had some interesting backgrounds. The players unanimously decided that they wanted the campaign to be set in the Living Land, at least for the time being, and created appropriate characters. Here’s what the Friday night players created.

*****
KathyB – She decided that she didn’t want to go with one of the game archetypes, and opted to play Melanie Franconi, a cat burglar and thief who got caught by a cop doing her dirty work just when the Maelstrom bridge crashed down in New York. She’s dexterous and spunky.

Angela – She looked over the archetypes and decided that she wanted to play a courier in New York caught during the Maelstrom bridge drop on one of her drops. Angela created Wendy Saltman, a Jewish girl with some religious belief who knows what she’s looking for in life. Well, did…before the start of the Possibility Wars!

Ellie – She looked over the various character archetypes, and decided that there wasn’t one that she really liked. She settled on Sandra Mitchell, a librarian from the Bronx who also dabbled with magic with some friends of hers. Now, there seems to be a way of being what she always wanted!

Mark – Looking over the archetypes, Mark was enamoured with the Realm Runner, and that’s what he created. Lucas Wells is a businessman with a survivalist hobby who was travelling back into central NYC when the Maelstrom bridge dropped.

Peter Johnson – The newest player to the group, brought in by Mark, who’s still not sure about this “gaming thing”. He liked the basic premise of the game, and is playing Andrew Quilling, a baseball player who has been transformed to a Living Land native. He’s not very bright any more, but likes swinging his baseball bat at enemies.
*****

All in all, an interesting group of characters with a lot of potential, and the players had a good deal of fun with the process and really did a good job of coming up with ideas on how their characters would meet, though not necessarily know each other. Peter got into the game more and more as the evening went on, especially after I had the players make some sample rolls to see how the mechanics worked, and then let them look through the Destiny cards! 🙂 The players didn’t struggle with character generation, finding things relatively simple, and Ellie (who’d never experienced the original Torg: The Possibility Wars) was quite fond of the Bonus Chart mechanic. Overall, the players quite liked the character generation system for the Torg Eternity RPG, and are now looking forward to starting their game on next Friday night (my health willing).

For that matter, so am I! 🙂

Getting Ready for Friday Night Gaming May 25, 2018

Posted by jkahane in character creation, health hut, personal, rpg hut, torg eternity rpg.
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The Friday gaming group has decided that we are going to play this evening!

And I was surprised, to be honest. Given that I’ve got con crud (though felt better this afternoon), I wasn’t sure the players would want to play and take the chance they might catch it, but they’ve decided we’ve had enough breaks, sick days, holidays and the like and they just want to game. That said, I’m feeling up to gaming tonight, so will see how much I lose my voice and all that. Hot tea tonight, methinks.

The players informed me through their spokesperson, Kathy, that they want to create their characters for the Torg Eternity RPG, so am quite looking forward to seeing what they come up with as a group.

This will be the first time in quite some time that the Friday night gamers meet and game. Really looking forward to the game tonight. Supper awaits.

Have a good night, folks. 🙂

Torg Eternity Character Creation – Rachel Bradford May 23, 2018

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Since I’m about to start running the Torg Eternity RPG that is published by the folks at Ulisses Spiele North America on both my Friday night and Sunday afternoon gaming groups, I thought I would post up here a detailed example of character creation for the Torg Eternity Roleplaying Game.

Game: Torg Eternity Roleplaying Game
Publisher: Ulisses North America
Degree of Familiarity: Extremely familiar. I’ve run both the original Torg: The Possibility Wars RPG published back in 1990 and the current version published by Ulisses Spiele.
Books Required: Torg Eternity Core Rules.

Please note that this post is extremely long, as I’ve gone into the game mechanics a bit in terms of character creation, and have provided background on the character and the choices. Hence the majority of this post is behind the cut. That said, there is some of the game mechanics and descriptions of game world elements that I’ve skimped on in this write-up, so if you want to know more, just drop me a line in the Comments.

For those who don’t know, Torg Eternity is a modern day science fantasy roleplaying game set on a world similar to our own, called Core Earth, that is being invaded by reality raiders who are attempting to impose their realities on our own and steal the Possibility energy of the people of Core Earth. Anyway, here’s the character creation process. Bear in mind that this material is quite long, due to the way the background section is written up.

*****
Step 1: Come up with a Character Concept for the player character that you want to play.
The first step that I always include in my games is to have the player come up with a Character Concept for the character they want to play. This is basically a one- or two-sentence bit that gives you all the essentials about what the character in question is. While Torg Eternity doesn’t include this step in the game, it’s a good one to use.

Looking over the options in the Core Rules and seeing what’s what, I decide that I want to play a Core Earther palaeo-archaeolgist who has spent a good deal of time on digs around the world. He’s returned to the Museum of Natural History in Chicago, and was present there during the initial invasion from the Living Land. I decide to make the character female, and I’ll call her Rachel Bradford.

Step 2: Choose a Race.
The second step in Character Creation is to choose a Race for the character. While most of those who fight in the Possibility Wars (called Storm Knights) are humans from Core Earth or one of the seven invading realities, there are also Edeinos from the Living Land, Elves and Dwarves from Aisle (the magical Cosm), and a couple of others. There are rules for creating non-Humans from among the three Races mentioned above.

I decide that I will make the character a Human.

Step 3: Choose a Cosm.
Every character in the game comes from one of the eight Cosms found in Torg Eternity – Aysle, Core Earth, Cyberpapacy, Living Land, Nile Empire, Orrorsh, Pan-Pacifica, and Tharkold. Each Cosm has a set of World Laws as well as a set of Axioms – Magical, Social, Spiritual, and Tech.

The player should choose their Home Cosm, and write down the Axioms that apply to them.

As noted in the Character Concept (see above), I decide that Rachel comes from Core Earth.

The Axioms for Core Earth are Magic 9, Social 23, Spirit 10, and Tech 23.

I record these on the character sheet.

Step 4: Determine Starting Possibilities.
Possibilities are tokens or chips used to track how much Possibility Energy a Storm Knight contains at any one time. Storm Knights reset to 3 Possibilities at the beginning of each new Act. Additional Possibilities are awarded for playing in character, accomplishing campaign goals, being a hero, or simply entertaining the group.

Players start with 3 Possibilities, but may gain more through Perks that they might choose.

As noted above, Rachel begins the game with 3 Possibilities. I note this on paper for the moment, as that may change depending on the Perks I choose for the character.

Step 5: Determine the Character’s Starting Attributes.
Each character in the Torg Eternity game has a set of five (5) Attributes – Charisma (CHA), Dexterity (DEX), Mind (MIND), Spirit (SPI) and Strength (STR). The Attributes are pretty self-explanatory (though if folks want more details, please ask me about this in the Comments of the journal entry), and Average Attributes are 6-7, High Average is 8-10, and High Average is 11-12. Most starting characters won’t have values higher than those.

A starting character receives 40 points to distribute between these five Attributes, and no Attribute may be less than 5 or higher than 13 (in the case of Humans).

Looking over what I want to do with Rachel Bradford, I decide to give her a MIND of 10. I give her Average STR, 7, a DEX of 8, a SPIRIT of 8, and a CHARISM of 7. That totals up 40 points. Rachel’s game Attributes look like this.

Charisma 7, Dexterity 8, Mind 10, Spirit 8, Strength 7.

I decide that Raven is smart and intelligent and has good resolve. This will help her in her chosen occupation, but will also serve her well with what is to come when the Maelstrom bridge crashes down in New York shortly.

Step 5a: Determine the Character’s Starting Movement.
Heroes can walk up to their Dexterity in meters per round. They can also run at 3x their effective Dexterity.

Looking at Rachel’s relevant Attribute, a DEX of 8, she can walk up to 8 meters/round and run at 24 meters/round. Not too shabby.

Step 6: Determine the Character’s Starting Skills.

Skills are learned abilities that build off a character’s raw Attributes. Skill “Adds” are added to the base Attribute of the skill to get the value that is recorded on the character sheet. Adds of +1 or +2 indicate some experience or training; +3 or +4 indicate some advanced training. Only true experts have a +5 or more in a Skill.

The player begins with 16 points that can be assigned to Skills but at least one Add must be taken in the Reality Skill. No Skill may have more than 3 Adds assigned to it during character creation.

Looking at the list of Skills, I can see certain ones that will be of use to Rachel. I start by assigning 3 adds into the Evidence Analysis Skill, and 2 adds into Profession (Archaeologist) and Scholar respectively. That covers 7 of my 16 points. I put in 1 add into each of Dodge, Land Vehicles, Fire Combat, and Survival, as well as the 1 add that I must take in Reality Skill. That totals 12 of my 16 available points. I take 1 add in each of Persuasion and Trick, and 2 adds in Willpower, and that rounds out the Skills for the character of Raven Bradford. This gives me a set of Skills that looks like this.

SKILLS: Dodge +1 (9), Evidence Analysis +3 (13), Fire Combat +1 (9), Land Vehicles +1 (9), Persuasion +1 (8), Profession (Archaeologist) +2 (12), Reality +1 (9), Scholar +2 (12), Survival +1 (11), Trick +1 (11), Willpower +2 (10)

Step 7: Determine the Character’s Starting Perks.
Every player character starts with two “Perks”, special abilities that let them start the game with cyberware, cast spells, use Nile Empire pulp powers, or simply be tougher or faster than most. Perks are often restricted by the character’s home Cosm or might have other pre-requisites.

I look over the various Perks to be found in the Torg Eternity Core Rules, and see several that I like for Raven. In the end, I narrow it down to four Perks, and then choose the two that I want. I settle on Endurance (the character’s Shock limit increases by +2) and Situational Awareness (may play a single card from hand into pool per scene, and use it immediately if desired). I’m pretty pleased with my choices.

Step 8: Determine the Player Character’s Defenses.
The player character has four types of Defenses. These are detailed below.

Dodge is the total that foes must equal to hit the character from range. The character’s Dodge is equal to the Dodge Skill, plus any bonuses from Perks or equipment.

Raven’s Dodge is equal to her Dodge Skill of 9. She has no Perks that add to this, nor any equipment that does so.

Melee is your score that foes must get equal to or better than to hit when the hero is armed.

Raven’s Melee is equal to 8. Since she doesn’t have the Melee Combat Skill, she uses the straight Attribute for this.

Unarmed is what enemies use to hit the hero when she’s unarmed.

Raven’s Unarmed is equal to 8. She does not have the Unarmed Combat Skill, so uses the straight value.

Toughness is used to resist damage, and is equal to the player character’s Strength plus armour.

Raven’s Toughness is equal to her Strength value, which is 7. She doesn’t have armour yet (see Equipment, below), so this may increase somewhat.

Step 9: Determine the Character’s Shock and Wounds.
Player characters suffer from Shock and Wounds when injured. These values are recorded on the character sheet.

Shock is the amount of damage the character can take before being KO’d. If accumulated Shock exceeds this number – KO! This is determined from the character’s Spirit and any applicable Perks.

Raven’s Shock is equal to her Spirit, which is 8. However, she has the Endurance Perk giving her a bonus of +2 to her maximum Shock. Therefore Raven’s Shock is 10.

Wounds is the number of Wounds the character can take, and Wounds in excess of this value means the character is KO’d and must test for Defeat. If the character fails the Defeat roll, he dies. Normal characters such as Humans start with 3 Wounds. If they suffer the fourth Wound, they test for Defeat.

Being a normal, everyday kind of female archaeologist, Raven starts with 3 Wounds.

Step 10: The Player Determines the Character’s Starting Equipment.

Each player character hero starts with $1,000 equivalent in “general” carried equipment. The character may also have a home, vehicle, and so on that can be used in his native Realm. Most Storm Knights won’t be able to stay home very often, however! 🙂

Going over the equipment in the Torg Eternity rulebook, I decide on the following items and weapons.

Items
Archaeology kit (Tech 19), Flashlight (Tech 20), Field Guide (Tech 19), Notebook, pens, etc. (Tech 19), Mobile phone (Tech 23), Nylon rope (10m) (Tech 22), Backpack (Tech 8), Sunglasses (Tech 20)

Weapons
Dagger (Tech 8, Bonus +1 (8),Small)
.458 Colt Automatic (Tech 20, Damage 14, Ammo 7, Range 10/25/40)

Totalling the costs of my equipment and weapons, I see that I’m left with $270. Not a bad total, and not a bad set of expenditures.

So when all is said and done, and the character is finished, we end up with the following:

PROFESSOR RACHEL BRADFORD

Quote: “There’s evidence of other cultures in this place, but I can’t be sure of the time period or even whether they were human at this point!”

Race: Human
Cosm: Core Earth
Axioms: Magic 9, Social 23, Spirit 10, Tech 23
Clearance: Alpha

Attributes: Charisma 7, Dexterity 8, Mind 10, Spirit 8, Strength 7.
Skills: Dodge (+1) 9, Evidence Analysis 13, Fire Combat (9), Land Vehicles +1 (9), Persuasion +1 (8), Profession (Archaeologist) +2 (12), Reality +1 (9), Scholar +2 (12), Survival +1 (11), Trick +1 (11), Willpower +2 (10).

Move: 8(24); Tough: 7; Shock: 10; Wounds: 3

Dodge: 9; Melee: 8; Unarmed: 8

Perks:
Endurance (The character’s Shock limit increases by +2)
Situational Awareness (The character may play a single card from hand into pool per scene, and use it immediately if desired).

Equipment: Archaeology kit (Tech 19), Flashlight (Tech 20), Field Guide (Tech 19), Notebook, pens, etc. (Tech 19), Mobile phone (Tech 23), Nylon rope (10m) (Tech 22), Backpack (Tech 8), Sunglasses (Tech 20)

Weapons
Dagger (Tech 8, Bonus +1 (8),Small)
.458 Colt Automatic (Tech 20, Damage 14, Ammo 7, Range 10/25/40)

And there you have the character that I created for the Torg Eternity Roleplaying Game. This character took me about 25 minutes, plus I would say another half-hour of leafing through the Races and world bits. Character generation in Torg Eternity is relatively simple and straightforward, though some of the decisions that need to be taken can make the process somewhat longer. If one has an idea of what one wants in the player character, the process can definitely take less time, but to be honest, this is a game system that is extremely fun to work with and gives an incredibly wide variation on characters.

Comments and feedback are welcome. 🙂

Wednesday Night Game Report – The Dark Eye Character Creation, Part Two January 18, 2018

Posted by jkahane in character creation, gaming hut, rpg hut, the dark eye rpg.
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Had a good gaming session with the Wednesday night group.

As noted in this previous blog entry, the Wednesday night players were in the process of creating their characters for the The Dark Eye RPG campaign that I plan to run, so we continued the process last night. The thing is, as readers can see from the previous post, the Wednesday nighters started the process off over 2 months ago (back in November, 2017)!

After the players had arrived, we chatted about the week for about 10 minutes or so and when I was ready to get started again, we started off where we’d left off 2 months before. Sort of. Started with a recap of the various character creation sections and went over with the players what they’d done so far to create their characters, hoping to get them into the mindset of the game and their characters once more. Suffice it to say, the players were all pretty pleased with their characters once the evening was wrapped up, and it looks like they’ve got a good group of players. Once we finished dealing with the game mechanics and wrapped up character creation, the players sat back for a bit and chatted about what they saw the character group as being like. Suffice to say, an interesting group of player characters. Here’s what the player created as their characters…

*****
Donna – Donna gave it some thought, but she eventually settled on Nesima Majulasunni, an Aranian thief from Baburin being hunted for a jewel that she stole from an important emir. She’s not sure if he wants her dead or alive.

DavidW – David got tired of playing fighter types, and wanted something different. He settled on Phedro Torrean, a Blessed One of Hesinde from the Horasian Empire, who is seeking knowledge of various sorts (he’s somewhat secretive about this), and is travelling Aventuria for this reason.

Kendall – Kendall broke out of the personal stereotype as well, and created Carisia the Swift, a noble from the Horasian Empire who got bored of her life and became a mercenary. She’s been travelling with Phedro (due to circumstances that will be revealed in play) and has been learning a form of “inner peace” from him, even as she continues to fight and defend for a living.

Crystal – Crystal struggled a bit in her decision of what to play but settled on a good concept. Domela Oakinger is a young woman who escaped her life in Andergast and found she was very good with animals and they liked her. She’s an Animal Tamer now, and finds she likes wandering Aventuria, making money with her skills, and will never go back to her old life.
*****

This session of character creation for The Dark Eye RPG went pretty well, and the players wrapped up their characters for the game. We didn’t get a chance to get into any basics about the rules (once more) or some sample combats, but I was very pleased with their characters. There’s some interesting relationships among the player characters that will be fun to explore, so I’m looking forward to running the game next month.

Getting Ready for Wednesday Night Gaming January 17, 2018

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Getting ready for an evening of gaming with the Wednesday night gaming group.

Been long enough, hasn’t it? 🙂

I’ve been having a rough time of it lately, what with the cervical spine issues and the pain in the left side of my body, but damn the pain, full gaming ahead! 🙂 Besides, I’ve missed it – and so have my gamer groups!

The Wednesday night gaming group will continue with character creation for the The Dark Eye RPG campaign, which I can hopefully wrap up with them this week.

In addition, I’m hoping that the gaming session will distract me somewhat from the pain I’m in these days.

Oops, there’s the doorbell. Gotta go.

Have a good evening, folks.

Wednesday Night Game Report – The Dark Eye Character Creation November 16, 2017

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Had a lovely game session with the Wednesday night players last night.

The Wednesday night gaming group were all set and ready to get started with their The Dark Eye RPG campaign last night, and so it was time to start the character creation process with the players.

Once the (Wednesday) players showed up at my place around 7:00 pm or so last night, we chatted for around 10 minutes or so and caught up on the week that was. Once I felt ready, I told the gamers that it was time, and and we sat down and started creating player characters. The Dark Eye is quite a detailed game, especially the world itself, but I wasn’t sure the players would be able to pick up and deal with the 3d20 game mechanics. I started things off by giving the players a very brief overview of the game world of Aventuria, and they liked the more down-to-earth fantasy world that the game offered. Donna said she was pleased that we were going to play what seemed to be a traditional fantasy rpg. Since it was important to understand the basic game rules at character creation, I went over the basic mechanics of the game, and they seemed to like the idea of the 3d20 mechanic for most things and the d20 and d6 rolls for combat. We then talked about the basics of character generation, and I answered some of their questions (that I could), and then started the process in earnest.

The players felt they wanted to create an interesting group of characters, but didn’t want to have no ties at all to bind them somewhat. They succeeded at the basics of what they wanted, to be honest, and seem to have a good variety of characers created, with some decent sub-plot material.

*****
Donna – Donna gave it some thought, but she eventually settled on Nesima Majulasunni, an Aranian thief from Baburin being hunted for a jewel that she stole from an important emir. She’s not sure if he wants her dead or alive.

DavidW – David got tired of playing fighter types, and wanted something different. He settled on Phedro Torrean (Horasian Empire), a Blessed One of Hesinde who is seeking knowledge of various sorts (he’s somewhat secretive about this), and is travelling Aventuria for this reason.

Kendall – Kendall broke out of the personal stereotype as well, and created Carisia the Swift, a noble from the Horasian Empire who got bored of her life and became a mercenary. She’s been travelling with Phedro and has been learning a form of “inner peace” from him, even as she continues to fight and defend for a living.

Crystal – Crystal struggled a bit in her decision of what to play but settled on a good concept. Domela Oakinger is a young woman who escaped her life in Andergast and found she was very good with animals and they liked her. She’s an Animal Tamer now, and finds she likes wandering Aventuria, making money with her skills, and will never go back to her old life.
*****

Wednesday night’s game session of The Dark Eye character creation went for about 3 hours or so, and saw the players get about half-way through character creation. This was due more to the players asking me questions as the process went along about aspects of the world, and DavidW needed some more details about his Blessed of Hesinde. It was a fun game session, though tiring due to the mechanical aspects of the game, but the players are looking forward to completing their characters next week, Goddess willing.

I was somewhat drained from the process, but am looking forward to next week’s session to see how things wrap up and how the characters shape out.

Getting Ready for Wednesday Night Gaming November 15, 2017

Posted by jkahane in character creation, food hut, gaming hut, health hut, personal, rpg hut, the dark eye rpg.
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Getting ready for an evening of gaming with the Wednesday night gaming group.

I’ve been having a rough time of it lately, and the pain in my left shoulder, neck, arm and back have gotten worse as time goes on (though I’m still not talking about what’s going on with me in that regard, as there’s too much to absorb still.

In the meantime, the Wednesday night gaming group will start play in their The Dark Eye RPG campaign, starting with character creation this evening for said game.

Hopefully, this will distract me somewhat from the pain that I’m in these days. However, for now I probably should get upstairs and make some supper.

Have a good evening, folks.