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Getting Ready for Friday Night Gaming June 23, 2017

Posted by jkahane in coriolis rpg, food hut, gaming hut, home problems, house, personal, rpg hut, torg eternity rpg.
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Getting ready for this evening’s game with the Friday night gaming group.

Not really sure what I’m running yet, as I thought that we were going to continue on with the Coriolis – The Third Horizon game this evening, but they’ve expressed an interest in playing some Torg: Eternity. We’ll see what they decide to do when they show up this evening, but in the meantime stuff to do.

I need to get some supper on the stove, as well as figure out how to keep cool at the moment. The house is uncomfortably warm at the moment.

Friday Night Game Report – Coriolis – The Third Horizon RPG Session 7 June 17, 2017

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Last night, the Friday night gaming group finally returned to their play of the Coriolis – The Third Horizon campaign play. I’ve been looking forward to posting up this blog entry since I finished writing it up this morning. You can read about the previous game session by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.

Coriolis_RPG-regular_cover.jpg

CHARACTERS

Naima Saab (KathyB) – Trailblazer (Scout)
Hafisa darRouash (Angela) – Pilot (Freighter Pilot)
Zouma Abid-Arif (Ellie) – Stowaway/Ship Worker (Engineer)
Moustafa Harouz (DavidM) – Negotiator (Peddler)
Tafik Sharoun (Mark) – Scientist (Archaeologist)

June 16th, 2017
Seventh Session
First Triad, Dancer Segment, Day 11, CC 58

Blake Harold asks Naima Saab and Hafisa darRouash what’s so funny, but before they can react, he adds that this is just a routine questioning, as there were shots fired. Naima tells him what happened, interrupted only by Hafisa when she has something to add, and with an admonishment about gunfire and weapons on the station, says he’s letting them off with a warning. He says that he has to tell Governor din Soubar of what occurred, and then adds, off the record, that he’ll meet them back at their ship before the Evening cycle begins. Naima and Hafisa move off through the crowds, checking to see if anything suspicious might be happening, and then decide to go back and see Sumala Fadros. They return to her residential area…

Tafik Sharoun makes his way back to the offices of the governor, and learns that her assistant, Darisa Marakis, is still there. She invites him up to her office. Once there, she makes a play for Tafik, and he succumbs to her allure and charms. He breaks their kiss when he realises that she’s trying to manipulate him [he uses a Darkness Point on the roll], and asks her what she can tell him of the Foundation’s presence on Mira. She tells him what she knows of the Foundation’s presence on Mira, and that it is mostly concerned with some of the various ruins there, but that the Firstcome are somewhat…opposed…to their presence on the planet. He asks her if what’s happened to Professor Darfal ibn Salumar had anything to do with the Foundation’s relationship to the Mira government, but she says that she doubts it. Darisa says it’s more likely due to the actions of the Miran rebels affiliated with the local mob, that were mentioned earlier. He says that he needs to talk to the Foundation representative, Sariha Milmasine, but after checking the records, Darisa says that she’s currently at the Foundation offices on Mira itself. She tells him that she’ll call ahead and make arrangements for a meeting once he lets her know when he and his crewmates are heading for the surface. He thanks her for her time and help, and then kisses her on the cheek before he leaves the office.

Moustafa Harouz and Zouma Abid-Arif approach the Ruby Flower cautiously, so they are not surprised when a pair of individuals dressed in rags step out from the shadows of the landing struts. Zouma recognises them as deckhands who work the ship docks on the station; she remembers seeing one of them earlier when they arrived on the station. One of the deckhands approaches them, and tells them his name is Sayid. He says he’s heard they’re interested in the fate of the archaeologist, Professor ibn Salumar. When Moustafa cautiously says they might be, Sayid says he knows of Professor Sharoun’s interest in the matter. When Moustafa asks how he knows, Sayid says that he and his brother, Pakor (gesturing at the other deckhand) were both part of the stevedore team as cargo handlers attached to the Professor’s expedition to Mira. When asked by Moustafa about what they can tell him of the expedition [he uses a Darkness Point], they tell him and Zouma that the Professor was excited about the expedition, as he believed he’d found some previously unknown Portal Builder ruins. However, they do remember hearing that there were Miran rebels also in the area where the ruins were located. They were said to be searching for something, but they don’t know what. Moustafa and Zouma look at one another, but say nothing. Sayid says there was also another archaeologist interested in Professor ibn Salumar’s research, but they don’t recall his name (no matter how much pleading Zouma does to think hard about it). When asked why they came forward to tell them what they know, Pakor says that Sayid thinks that Zouma is cute; Sayid blushes. Zouma tosses them some 2 birr (in cash), and the two deckhands vanish into the shadows. Moustafa tells Zouma they have a lot to consider, but they’ve got to get their purchases aboard the ship.

…and Naima and Hafisa are surprised to find there are station security guards all over the area, seemingly focused on Sumala Fadros’s home. They go up to one of the guards, Illar, and ask him what’s going on. He tells them that it’s none of their business, but Hafisa is able to wheedle out of him that there’s been a second attack on the woman, this time in her home [she used a Darkness Point on the task]. He says that it was the station mob, the Cariofos family, that carried out the attack. Naima says that they are friends of the Fadros family [spending a Darkness Point to convince him], and he lets them through, signalling ahead that they are coming through. Reaching the home after passing several more guards on duty, they are horrifed to see a woman who looks like Sumala lying on the ground, covered in blood. A forensic medicurg is examining her. It is Naima who realises first that the woman is not Sumala. Blake Harold comes out of the residence, and sees Naima and Hafisa there. He beckons them to join him, and the two women are seemingly not surprised to see him there. Blake tells them that the dead woman is Sarali Fadros, Sumala’s sister. He has no idea what she’s doing there, but the attackers obviously thought she was Sumala. She died of standard slugthrower wounds, but he says as they can see, whoever did this wanted to be thorough. Naima notes the outside walls of the home near where Sarali was found are peppered with slugthrower round holes. Blake grimaces, and says whoever did this was a professional. They learn that Sumala’s belongings are missing; she has obviously gone on the run.

Leaving the station governor’s office, Tafik Sharoun decides to wander the station until he’s due back at the ship. He goes into the Marketplace, and makes several purchases for himself, stuff that he plans to take down to the surface of Mira with him when the group heads down to the planet’s surface. He arranges to have his purchases delivered to the Ruby Flower, and then continues his meanderings as he makes his way back to the ship. As he makes his way to the docks, he hears the shuffling steps of someone in the dock backways ahead of him. Moving forward with caution, he draws his dura blade, but is somewhat surprised to see a woman carrying a small satchel of belongings who spots him. She asks if he is “Professor Sharoun”, and when he confirms that he is, she says her name is Sumala Fadros. Before they can exchange further pleasantries, a shot rings out, and he sees the impact on the dock alley wall behind her. He tackles Sumala, and the two dive for cover. A voice echoes through the area, telling Fadros to come out and they’ll make her death an easy one. Sumala asks him if he knows of the Ruby Flower, and he tells her that’s his ship. She asks if he can get her safely to the ship, as she needs their help. Two more shots ring out, and Tafik is concerned the shots have gotten closer to them. He thinks their enemy is pincering them, and closing off their exit strategy.

Back at the docks, Moustafa and Zouma are going about packing the cargo bay with their new acquisitions of food and other supplies and spare parts. The ship’s artificial intelligence, Scherza, informs them that there is gunfire out on the docks, but she has localised it to several alleyways into the docks, approximately 200 metres from the Ruby Flower. Moustafa says that it’s none of their business, but Zouma persuades him to at least go and look and see what’s happening on the docks. He does so, and sees that the docks have become suddenly deserted, other than the data djinns (and robots) going about their business. Both Moustafa and Zouma arm up (he with a mercurium sword, she with a dura knife and power glove), and cautiously make their way out of the ship. They reach a section of the docks near some alleyways, and see several figures moving towards a focus point. Taking three of the attackers by surprise, they finish them off [with the help of 3 Darkness Points], and Zouma is able to identify them as part of the local resistance on planet. They are even more surprised when they come upon Tafik and his companion, whom he introduces as Sumala, sneaking along a corridor, and after some initial moments of distrust, make it back to the Ruby Flower. They learn some of what Tafik has learned about matters on planet, and await the return to the ship of Naima and Hafisa.

Friday night’s session of the Coriolis – The Third Horizon RPG campaign was a pretty good session, and quite enjoyable to run. The players and their characters were kept hopping on their feet for most of the session, though it did take them a bit of time to get their feet wet with the game system again after a bit of an absence from it (having not played since April). Everyone thoroughly enjoyed the game, though my voice did crack a couple of times, and I had a few problems with being heard late in the game.

That said, overall a fine evening of gaming the Coriolis – The Third Horizon RPG, and I’m looking forward to continuing the adventure.

Getting Ready for Friday Night Gaming June 16, 2017

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Well, there’s something I haven’t said in a while, huh? 🙂

As per my post this morning, I’ve decided to game with the Friday night gaming group this evening. The players are delighted to be able to get back to gaming this evening, though what we’re playing is still up in the air. My voice is all right, but it’s not 100%, so I’ll let the players decide what we play this evening.

Basically, they have several options. We can do some board games this evening, or if they prefer and I think my voice is good to go, we can continue the Coriolis – The Third Horizon RPG campaign. So we’ll see. The shoulder is very bad this evening, so whatever we play, the gamers will have to bring the gaming stuff upstairs for me.

In the meantime, I need to get upstairs and clean the supper dishes, and take care of cleaning off the dining room table.

Friday Morning, and Gaming Thoughts June 16, 2017

Posted by jkahane in board games, coriolis rpg, gaming hut, health hut, personal, rpg hut, work.
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Yes, it’s been a few days since I posted anything to the blog.

To be honest, I’ve not had a lot to say. And have not been feeling up to snuff.

It’s Friday, so I’m at work as I’m usually supposed to be. Been a very busy day, but as they say, another day, another dollar.

I’m feeling somewhat better, though I’ve still got the cough and I would say that my voice is around 75%. But it still comes and goes.

I’m thinking that I’ll game this evening with the Friday gaming group, but am not sure yet what I’ll run. That’ll depend on how my voice is doing. Might play a board game, but if I’m up to it, I’ll continue the Coriolis – The Third Horizon game that the Friday nighters are in the middle of. Like I said, I’ll wait ’til the gamers arrive for the evening to decide on this, but I’ve informed them of this decision.

Looking forward to this evening. 🙂

Friday Night Game Session Cancelled June 9, 2017

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I will not be gaming with the Friday night gamers this evening.

While I am feeling somewhat better, I’m still coughing pretty badly at times, and my voice is still hoarse and a bit croak-y. So no point really trying to run a game or even board game tonight.

I had really hoped to be able to game tonight, and was frankly looking forward to getting back into the Friday campaign of Coriolis – The Third Horizon, but such is not the case. Hopefully, the
Icons will smile down on me somewhat soon, like next week. Please. 🙂

Leave Your World Behind, Again June 4, 2017

Posted by jkahane in coriolis rpg, personal, photos, rpg hut, skyrealms of jorune rpg.
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“The time has come,” the walrus said, or something like that.

Once upon a time, in something like late 1982 or perhaps the 1984/1985 period (I can barely remember some of that time, and in my weakened state right now, well…) there was a really cool science fantasy (though I preferred to think of it as science fiction) roleplaying game called SkyRealms of Jorune. It was a very alien world, and had a great motto for the time: Leave Your World Behind.

Well, it’s time for me to Leave My World Behind, Again (to paraphrase somewhat). While I dearly love the Coriolis – The Third Horizon RPG, I’ve had a hankering for a while to go back to Jorune, to experience some of that sheer alien-ness again, and while I’ll continue to run Coriolis as well, I think SkyRealms of Jorune is that “other” science fiction rpg that I want to run.

So with the help of SteveR today, I have taken all the Jorune goodness out of my gaming/books storage cupboard, and have now but to peruse them again.

Can’t wait to revisit Jorune…soon.

Sunday Afternoon Gaming Cancelled June 4, 2017

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‘Tis another Sunday morning.

I will not be gaming with the Sunday afternoon gamers today.

Aside from the fact that Tammy is on call this week (and next), I’m still somewhat sick, having the cough that comes and goes, and my voice is raspy and rather frog-like. I had hoped to be able to game by today, and was looking forward to getting back into the Sunday campaign of Coriolis – The Third Horizon, but such is not to be the case.

*sigh*

I *have* mentioned how much I hate con crud, haven’t it? 😦

Friday Night Gaming Session Cancelled June 2, 2017

Posted by jkahane in coriolis rpg, gaming hut, health hut, personal, rpg hut.
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I will not be gaming with the Friday night gamers this evening.

I’m still sick with whatever bug it is that I have (I’m suspecting now that the con crud turned into pneumonia or perhaps bronchitis), and am just not up to gaming tonight. Add to that the fact that I’m still voiceless pretty much, and well, no point trying to run a game or even board game.

I had hoped to be able to game tonight, and was frankly looking forward to getting back into the Friday campaign of Coriolis – The Third Horizon, but such is not the case. Hopefully, the
Icons will smile down on me somewhat soon. Please. 🙂

Sunday Afternoon Gaming Cancelled May 28, 2017

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I will not be gaming with the Sunday afternoon gamers today.

I don’t have much of a voice at the moment (it’s now just a scratchy, hollow sounding thing, with lots of burbling in it, meh), but I’m still feeling pretty ill and am coughing away like it’s nobody’s business. It’s been three and a half days since I started taking the antibiotic and I don’t think it’s taken effect yet, or it’s something else going on entirely (perhaps viral now?).

I had hoped to be able to game by today, and was looking forward to getting back into the Sunday campaign of Coriolis – The Third Horizon, but such is not the case.

*sigh*

Have I mentioned how much I hate con crud? 😦

CanGames 2017 Day 3 Report May 27, 2017

Posted by jkahane in cangames, conventions, coriolis rpg, gaming hut, health hut, personal, rpg hut.
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As promised, here’s the post about the third and final day of CanGames, 2017. You can read the post on CanGames 2017 Day 2 by following the link. This convention day report is somewhat long, and has a couple of photos. Enjoy! 🙂

May 21st, 2017

Woke up many times in the early hours of Sunday morning due to the dry throat and the coughing that racked my body. Did manage to sleep somewhat, and finally got out of bed around 8:45 am. To be honest, I suspect that I had also come down with a bout of con crud around this time, as they’re were several players who were obviously sick on Saturday, but also due to the heat vs. air conditioning in some of the venue, and no doubt added to by the fact that I was running the games down in “The Dungeon” at the convention. Fortunately, there was but one more game for me to run at the convention, another Coriolis – The Third Horizon game, but the most challenging of the scenarios that I’d run during the weekend. After taking care of the morning ablutions and having breakfast, I finished unpacking the gaming stuff from the day before, and loaded up the Coriolis stuff for today’s game. I repacked the personal bag, since I wasn’t going to need to take the insulin with me, as I hoped to be home before the shot this evening, and then went upstairs and got some of the food snacks for the afternoon prepped and ready. I also added another three teabags to the morning’s preparations, as my voice was almost non-existent and I figured I was going to need to drink a lot of tea. Little did I know.

SteveR arrived around 11:45 am, and after getting all the food stuff in order, and checking to see that I had my stubs for the CanGames booth stuff that I (hoped) was selling, I made sure that I had taken my evening’s medications with me this time. 🙂 He and I packed up the car, and headed for the convention. We stopped at the Subway on the way in, and grabbed lunch for ourselves, and then travelled downtown. I polished off a half bottle of water on the way, since I wanted to make sure that I wasn’t dehydrated for the day. We arrived at the Rideau Curling Club around 12:15 pm or so, and once more the Icons were smiling down on us; we parked the car on the other side of the street from the Curling Club. Sweet! 🙂

Once inside the Rideau Curling Club, I saw that while there were plenty of games underway, the place was relatively quiet. Figured that wouldn’t last once the afternoon games started, but the venue was still pretty noisy to my sensitive ears. SteveR and I went downstairs and unpacked everything into the lockers, and then headed upstairs again. I checked at the Game Registration Desk, and found that one of the (pre-registered) players who had been scheduled to play had cancelled, so I was down to four players for the adventure. First things first, however… SteveR and I spent about 10 minutes wandering the Marketplace area. I noticed at the CanGames booth that most of my stuff was still there, though there were a couple of notable absences. Still, disappointing sales for me, since I could have used the money. Had to hope a few more items sold before the end of the day. One of the booths (for the life of me, I can’t remember which one! SteveR, help me out here!) was selling a copy of the Five Tribes board game that I’d been considering buying, but the asking price ($89.95) was just too steep for my wallet this day. Shame, really…but I will get that game at some point!

By this time, it was close to 1 pm, so SteveR and I sat down at one of the main floor tables that were unoccupied (the one I would normally have been running at), and ate lunch. By the time we finished eating, it was close to 1:30 pm, so I headed downstairs to start the set-up for the afternoon game of Coriolis – The Third Horizon in “The Dungeon”, and then came up to check and see if the sign-up sheet for the game had filled. I was still missing one player, but Gary (you remember him from the past two days, right?) agreed to recruit someone if possible for the game for me, since I couldn’t talk and make myself heard over the people at the sign-up table. I went back downstairs and finished the set-up for the game, and around 10 to 1, Gary came down to tell me that he’d been successful. The game had a full complement of players.

I finished setting up, and then went upstairs to grab the sign-up sheet. A couple of youngsters were sitting at the gaming table on the main floor where I would have been running the game, and it turned out they were playing in the game. So I re-directed them downstairs to the gaming room, and then headed for the room again myself. I was feeling “throaty” and figured that some liquid refreshment would do the trick. I’ll come back to this. The game in the adjoining room (S2) was somewhat louder than yesterday’s games there had been, and I was a bit concerned.

The Coriolis – The Third Horizon adventure I ran on Sunday afternoon is called “Dark Flowers”, and concerns the player characters, while travelling on a routine trade mission in the Dabaran system, being asked to investigate the disappearance of a Foundation Professor Dahiljaba. Needless to say, there’s a *lot* more going on than just that, and the scenario has a very dark vibe to it. This is the game adventure from the Coriolis Quickstart document, so it was eminently playable, but would require some GM finesse to run. The five pre-generated player characters for the adventure are a team of Explorers, and include: Dr. Armita Wana, an expelled archaeologist, and the Captain; Zebarimas “Zebu” Hutul, a deeply devout technician, and the ship’s Engineer; Samioh Amin, an adventurous courtesan, the ship’s Sensor Operator; Rouya Ghallab, a disillusioned ex-legionnaire, and the ship’s Gunner; and Nima Dol-Sufi, a fighter pilot haunted by her past, and the ship’s Pilot. I’m not going into detail about the plot here (because others might run the adventure down the line, and I’d like to run the scenario again sometime!), but I will say that the game went relatively well, though it looked like it was going to be a bit of a disaster at first (see below), although I did alter some elements of the plot as one of the players had the file in PDF, and I wasn’t sure whether he’d read it or not.

My voice was pretty ragged to begin with, and down to a loud whisper, and when I started in on the basics of the game with the players after taking roll call, I tried to raise my voice to be heard better over the group in the next room. This made me start to choke, and I had to leave and dash upstairs to get some breath back in the (relative) cool of the main floor and so I could grab some hot water to make tea. The player I mentioned earlier, whose name was Paul Andre, had the game on his tablet, and volunteered to take over in terms of the game rules and background while I was gone, and I agreed. He did a decent job of it, for the most part, but I had to leave twice in the first twenty minutes of the session because of the choking and snot coming out of my nose all over my moustache. (Yeah, TMI I know, but what the heck.) The good news is that the tea helped, and I kept drinking cups of it over the course of the game session, though there were a couple of times where I wished I were– umm, never mind. When I returned to the table and finished the basic briefing about the game, I also corrected a couple of things that Paul Andre had misinterpreted, and then started the scenario.

Overall, I thought the players had a really enjoyable afternoon with “Dark Flowers”, and got to see an interesting and darker side of the game universe and the Arabian Nights inspirations. The players told me they found the game rules very easy to grasp, and the two youngsters at the table (who were both no more than 9 or 10, and were playing with their dad) were really good at the rules, though not necessarily at doing the math required when it came to Skills and the like, though I helped them with that. The father, Greg, told me later that it was his daughter’s second ever roleplaying session, and I was really pleased that she seemed to like the game, though was a bit hesitant at times. That explained it. The players didn’t like the Darkness Points rules at first, but warmed up to them as they saw them in action. It didn’t help that there was some bad dice rolling during the initial section of the adventure (where the players were dealing with what they thought were sensor glitches), and Greg was surprised by this a couple of times, though he did get to see how one turns the failures into a storytelling opportunity. Just some character observations… Greg, the father of the two youngsters, played Dr. Wana as a forceful character, constantly giving orders (especially to his two youngsters), but more importantly he focused on weapons and felt like the archaeologist who makes discoveries by blowing up archaeological digs to “find” pieces of artefacts and the like in the debris. Paul Andre played Zebo quite well, dealing with tech problems quite well, though he played the drug addict a bit over the top at times for my taste. Still, interesting to watch his character in play, and he interacted with the two youngsters most often. The youngster playing Samioh treated him a lot like Sigourney Weaver’s Gwen Demarco in Galaxy Quest, serving as a repeater of orders and communications, though he got better at the sensor operator role as the game progressed. He also interacted with the other youngster as often as possible, including her in all manner of situations (which she seemed to like). The other youngster did a great job with Rouya Ghallab, the ship’s Gunner, after she’d gotten used to things and started acting more on her own initiative. She was pretty hesitant about shooting her dad’s character, Dr. Wana, at one point when he needed to be rescued from his own folly. The fellow who played Nima was a bit of a disappointment. To start off with, he sat a bit apart from the other players, and was only communicative when dealing with his piloting or other related activities, or being involved with the group and their decisions. It was obvious that he didn’t like the way the fellow playing Dr. Wana was commanding the other characters around, but he warmed up somewhat as the game entered the critical endgame. Some of the highlights included: The bit with the seeming sensor glitches turned into a bit of a Keystone Cops sequence with the captain directing the players on operations to either confirm it was a glitch or check for sabotage, resulting in player characters in contradictory positions all over the insides and outsides of the ship. Arriving at the missing scientist’s last location, the characters were surprised to find… dark flowers. Just simply surreal, what happened after that. On the station itself, the betrayal by Samioh (see below) shocked the others, notably Zebo, who considered him his younger brother. The revelations about the truth of the matter then surprised the players even more, something that I was pleased about. The players’ realization that they were stranded on the station after *censored!* absconded with their ship. Knowing what had to be done to fix matters, and the last minute escape before everything went to hell in a handbasket.

Other than the rough start at the beginning, I had a pretty good time running “Dark Flowers”, though I found the scenario difficult to run in a couple of places. Something that happened was that at the mid-game break, the youngster playing Samioh told me that he was getting bored with the constant infighting of the characters and the captain’s “recklessness”. He wanted to turn traitor on them all! I went along with it, since I wanted to see where the young man would take it, and it worked out really well… especially the surprise and betrayal factor that the others felt. I did try to make sure that both youngsters, especially the little girl, got involved and had some opportunities to shine, and she certainly did, most notably at the very end. The players accomplished the scenario’s main goal, but there was some confusion among the characters at the end about multiple identities and a few other elements that could easily spill over into a sequel adventure of some sort. After the game was over, my voice down to a creaky whisper, I answered a couple of questions from Paul Andre about the game. He told me that my voice had been a bit problematic, especially when the gamers next door were loud, but that he really enjoyed playing the game and looked forward to running Coriolis – The Third Horizon after he finished reading the book. Once the last of the players left, I was able to fill in the player rankings on the sign-up sheet.

SteveR, who had played some game or other that afternoon, came down to the lockers and after he took the sign-up sheet with the player rankings to the Gaming Desk, came back and we packed stuff up. I was exhausted, feeling deathly ill, and just wanted some food and a hot drink. I settled for another cup of tea, which did ease my throat somewhat. We headed upstairs to the main floor, which was relatively cool and comfortable, and I sat down with just my jacket and personal bag, while SteveR popped out to the car and deposited the rest of the gaming stuff there.

We sat around and waited for the CanGames closing ceremony to begin and end, and I have to admit that I dozed off partially through this, though did hear some of the award stuff during its course. It was relatively short, about 20 minutes or so (iirc), and then SteveR and I tracked down the folks who dispensed the monies for stuff sold at the CanGames booth. I was quite disappointed to find that I had sold very few of the items (two out of 11 to be specific) I had wanted to, so I donated what hadn’t been sold to the convention, keeping only Sufficiently Advanced and Of Dreams And Magic (ODAM). By this time, SteveR and I were pretty hungry, so decided it was time to bid the convention adieu for this year.

Normally, I would have said my goodbyes to various friends and acquaintances before we left the Rideau Curling Club, but with the soreness and throaty whispering of my voice and the various people everywhere, I just needed to get away and rest and relax. SteveR and I bid farewell to CanGames 2017, and headed over to my favourite Chinese restaurant for supper, Brother Wu. We took the rather long route due to some…navigation problems… and got there a bit later than I expected to. The meal at Brother Wu‘s was excellent, as we had some Szechuan Mustard Green with Pork soup, an order of Gow Tien Dumplings (aka potstickers), Moo-She Chicken with Pancakes, a beef dish whose name I can’t remember, and a small bowl of rice. A truly lovely meal, washed down throughout with Chinese tea. We talked very little over the food, since my voice was finished for the day. During the course of the meal, I had another bout of choking and had to go down to the washroom in order to calm down my throat and straighten myself up.

From the restaurant, SteveR drove me back to my place. Once there, he helped me unload the car with the gaming stuff, and then he headed for home. It was around 10:00 pm or so, I think, and I sat back, relaxed, and had some yogurt and a cup of peppermint tea, which helped so much. I was feeling pretty tired, achy all over, and had chest pain (so I guess I do have a case of con crud on top of the other stuff going on). I stayed up until I had to take my insulin injection for the night, and only had half a bowl of Cheerios before crawling into bed and reading for about half an hour. Then, blessed sleep.

And there you have it – my three-post report on CanGames 2017, and the rpgs I ran at the convention. Overall, I guess it was a pretty good convention, though the health issues I was having prevented me from truly enjoying myself (truth be told), other than when I was running games (and there was some iffy-ness in there, too). More exhausting for me than usual. (I may write an impressions of the con post as well, but we’ll see, since I didn’t really see all that much of the convention this year.)

Hope folks enjoyed these reports of the convention. 🙂 Comments, thoughts, and questions are welcome. 🙂