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Torg Eternity RPG Kickstarter Backer Package Arrived! February 21, 2018

Posted by jkahane in cangames, conventions, personal, photos, rpg hut, torg eternity rpg.
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Got the surprise of my life this morning.

While I was eating breakfast, there was a ring at the door. Looking out the window, I saw the mailman was delivering somewhat early today. I went to the door, and he had a (large) package for me, and there was a Customs charge on it. I wasn’t happy paying the $30+ fee (actually GST and Handling), but because it was postmarked from Seattle, I knew what it was. My Cargo Box of the Torg Eternity RPG material.

After paying the mailman, I lifted the box in…barely. The whole package weighed some 18 lbs. (8.165 kilos)! With my back and shoulder problems, it was a chore to bring all the material in. I had to do things gradually, taking them into the living room, where I took everything out and sorted it. Here’s the picture that I took of the gaming material.

That’s a lot of Torg Eternity stuff, and doesn’t include the extra copy of the rulebook, the Drama/etc. cards, and the Possibility tokens.

I can’t wait to run Torg Eternity with my gaming groups, and I can’t wait to run the game at CanGames, 2018 this year. Follow this link to my blog entry with the various games I’m running at CanGames, including the two Torg Eternity RPG game sessions.


John Carter of Mars Roleplaying Game Kickstarter Goes On-Line! January 9, 2018

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Well, I’m in heaven now…

One of my favourite series of books growing up was Edgar Rice Burroughs‘s John Carter of Mars (or the Barsoom) series, that begins with A Princess of Mars. The storytelling, the political and social commentary, and the fascinating environmnents of Barsoom have always made it a series that I’ve come back to over and over again. Well, that and John Carter and the incomparable Dejah Thoris, of course! 🙂 Barsoom has been a world that I’ve wanted to game in for decades, and while I’ve found a few game systems that can do a reasonable job of it from time to time and have run a few sessions of said Barsoomian style games, they’ve always involved a lot of work and effort to adapt to game systems. But no more!!

Modiphius Entertainment has finally launched the John Carter of Mars – The Roleplaying Game Kickstarter, and here’s the link to said Kickstarter.

John Carter of Mars RPG Graphic

John Carter of Mars – The Roleplaying Game Kickstarter

The game uses the Modiphius Momentum system (what is being hyped as Momentum Lite), the same game system as used for Star Trek Adventures and the Conan roleplaying games) and this is the seemingly perfect game system for running said Barsoomian gaming action. I’m really looking forward to the John Carter of Mars – The Roleplaying Game, and can’t wait to get into this Sword & Planet rpg!

So if you’re a fan of Barsoom or you’re intrigued by roleplaying in such a beloved world, check out the Kickstarter through the link, and perhaps pledge for the game yourself! 🙂

And who knows? Perhaps I’ll even run a session or two of the game at CanGames 2018 in May…

The Capharnaüm RPG Kickstarter December 2, 2017

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I had promised myself that I wasn’t going to do it, but then it came along… For those who are roleplaying gamers and interested in such things, there’s a new fantasy roleplaying game on the horizon that’s currently being Kickstarted. At least new to the English speaking market.

Capharnaüm is a French roleplaying game that’s been out for over 10 years now. More properly called Capharnaüm: The Tales of the Dragon-Marked is a fantasy roleplaying game of Arabian Nights adventure that is being published in English by Mindjammer Press and will be distributed by the folks at Modiphius Entertainment. The game rules look really simple, the artwork is lavish and fantastic and has that Arabian Nights feel to it, and the game has some rather neat conceits and conceptions. Here’s the link to the Kickstarter itself:

Capharnaüm: The Tales of the Dragon-Marked Kickstarter Page

Capharnaüm – The Tales of the Dragon-Marked is a fantasy roleplaying game set in an imaginary Arabia-like world. It borrows from the tales of the One Thousand and One Nights, as well as semitic legends and the ancient and mediaeval epics. Capharnaüm doesn’t aim to be a historical game, but a heroic one, a flamboyant refraction of historical, cultural, and mythical themes, filled with light and thrilling adventure!

In Capharna¨m, you play the Dragon-Marked, heroic individuals with a special destiny, born with a birthmark on their backs in the shape of a dragon’s claw. The Dragon-Mark announces to the world that you are capable of astonishing feats, for good or evil. Chosen by mystical dragons in accordance with an unknown divine will, you are offered a place in the great game of the gods. You’ll be cast into colourful adventures, political, military, and magical intrigues, and much more.

Capharnaüm is a simple yet profound game. We all know the tales of Sinbad, of Ali Baba, of Aladdin and Scheherezade – we grew up with them, they form part of our personal culture. The world of Capharnaüm is familiar, easy to pick up and play. And yet – scratch the surface, and a whole world opens up. Meticulously researched, the game aims to provide fantastic takes on real-world Mediterranean cultures, from ancient Greece and Rome, Egypt and Sumeria, right through to the crusader kingdoms, dark age and mediaeval Europe, the kingdoms of Africa, India, and the distant East. Uniquely, Capharna¨m is centred upon a fantastic version of the Middle-East, where all these cultures meet, clash, come into conflict with the profound cultures of the peninsula of Jazirat, and where something new is being born.

As the Dragon-Marked, you transcend cultural differences. You’re united by an unknown, mystical, yet common destiny. Side-by-side with people who would otherwise be your foes, you adventure in this vibrant, chaotic land, where the fate of the future is at play, and where you are destined to change the world…

For some interesting aspects of the game, I recommend the following link:

Dan Davenport’s Q&A with Sarah Newton

There are several other places that you can learn more information about the game, but there are only 14 days (as of this writing) left for the Kickstarter, so if you’re interested in supporting the game, pledge around the Kickstarter and help out with getting this roleplaying game produced.

Overall, Capharnaüm looks to be a really neat, fascinating fantasy roleplaying game, and I finally caved in and pledged around it today. Part of that was due to the fact that I’m a sucker for Arabian Nights games, but also the fact that it’s being done by Sarah Newton and the folks at Mindjammer Press. I hope this post gives you some interest in the game, and perhaps motivates you to take a peek at the Kickstarter, and perhaps pledge around the game.

7 or 6 Days to Go on Torg: Eternity Kickstarter June 23, 2017

Posted by jkahane in rpg hut, torg eternity rpg.
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For those who are interested, the Torg: Eternity Kickstarter has only seven (7) or so days left before it ends, and we need *you* to join us as a Storm Knight and help take on the High Lords! Here’s the link to the KS page.

Torg: Eternity Kickstarter

There’s a lot of good pledge levels on the KS page, so hope you find something that intrigues you enough to back the game. 🙂

And to whet your appetite a bit more, the Q & A session with one of the designers, Darrell Hayhurst, on Dan Davenport’s The Hardboiled GMshoe’s Office website last night was quite long, and highly informative. Check it out at the link below…

[Q&A] Darrell Hayhurst (Torg: Eternity)

Perhaps that will inspire you or encourage you even more to back the game. 🙂

The Storm Has a (New) Name… June 16, 2017

Posted by jkahane in personal, roleplaying games, rpg hut, torg eternity rpg.
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Yes, it’s back…! For those who are interested, I caved in and backed the Torg: Eternity RPG Kickstarter over on that site, spending a lot of money on it. Here’s the link to the Kickstarter for folks interested.

Torg: Eternity Kickstarter

I have always been a fan of the Torg game (originally called TORG: The Possibility Wars), and really enjoyed the game and its mechanics, but stopped running it around 1992 or so. When my entire collection of TORG game materials burned in a fire in 1997, I found it difficult to find the game products at a reasonable price, and so abandoned the game.

However, now the game is back from a new publisher, but with many of the original design team working behind the scenes to make the game better than it was, make improvements, correct problems with the game, and bring it into the modern gaming environment, but still retaining its “feel” and the mechanics that made it TORG in the first place.

I can’t wait for the new version of the game, Torg: Eternity, to come out. I *want* to run this game again!

Trudvang Chronicles Kickstarter in the Final 22 Hours! October 2, 2016

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Something that I haven’t done so far…

One of the Kickstarters that I’ve been backing for the last month or so is the Trudvang Chronicles RPG Kickstarter project.

What is The Trudvang Chronicles? Trudvang Chronicles is an award-winning fantasy roleplaying game published in Swedish in 2000 by RiotMinds (with a revised edition in 2006) based on the mysterious and dark Nordic and Celtic sagas and myths. This is a world of enchanted forests, trolls, dragons, spirits of nature, heroes and adventures. Trudvang is both grim and dark, epic and yet down to earth, with a melancholy tone of an ancient age when nature was a living creature and magic was wild and strong. But above all, Trudvang is a saga. And this marvellous game is now being brought to the English audience.

While I am really fond of Norse mythology and gaming (as most of those who follow my blog know), most (if not all) Norse inspired roleplaying games are about Vikings or about the pre-Viking cultures and societies. The Trudvang Chronicles is a fantasy rpg inspired by the Norse and Celtic myths, with stunning artwork, a detailed game world that invokes the Scandinavian inspirations, and isn’t about Vikings (per sé ).

The Kickstarter for the game has already brought in over 2.4 million SEK (Swedish currency), and has almost 3,000 backers for the game. Given the Kickstarter is in its last 20+ hours or so, if you have any interest in this mythology and the kind of game world that The Trudvang Chronicles offers, please take a look at the Trudvang Chronicles RPG Kickstarter, and if it appeals to you, pledge around it in these final hours.

It’s Here!!! It’s Here!!! July 26, 2016

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It’s here, it’s here!!!

Ils sont arrivés !!!

My copies of the Polaris 3rd Edition books and materials from the Kickstarter have arrived!! Mon dieu!! They’re just…beautiful! Magnifiques! 🙂

Just…stunning! 🙂

Polaris RPG Books at the BBE Warehouse July 19, 2016

Posted by jkahane in personal, roleplaying games, rpg hut, Uncategorized.
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Excellent news over on the Polaris 3rd Edition RPG front today.

In the latest Update (#61) on the Polaris 3rd Edition Kickstarter today, it was announced that the materials for the backers have reached the U.S. warehouse and shipment of backer pledges will be starting any time now.

The folks at Black Book Editions posted up the photo above, among others, of the various materials that have arrived at the warehouses (and presumably in the offices in Lyons, France).

Anyway, really looking forward to the game! 🙂

The Coriolis – The Third Horizon RPG Kickstarter July 18, 2016

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For those who are roleplaying gamers and interested in such things, there’s a new science fiction roleplaying game on the horizon (pun intended) that’s currently being Kickstarted.

Coriolis – The Third Horizon is a Swedish roleplaying game that is being published in English by Fria Ligan/Free League Publishing (site is in Swedish, folks!), and that looks amazing in terms of the artwork for the game, but has a rather neat set of conceits and conceptions. Here’s the link to the Kickstarter itself:

Coriolis – The Third Horizon Kickstarter Page

Aside from the rules of the game (which are based on the Mutant: Year Zero system from the same company in association with Modiphius Entertainment), Coriolis – The Third Horizon has a neat premise: Firefly meets the Arabian Nights! It features a unique blend of semi-hard sci-fi and stories like the old Arabian Nights. Coriolis has starships, portals, beam weapons… but also janissaries, djinni, and wandering prophets. It has desert kasbahs with bio-engineered camels and floating anti-grav palaces with emirs carried in litters by their human servants. It mixes the fantastic sense of wonder from science fiction with the fantasy of fairy tales.

The other neat aspect of the game are the Icons, gods that actually listen to your prayers much like the pantheon from fantasy stories, but with faces that fit the culture and sci-fi setting of Coriolis. For example, the Icon that serves as protector of all starship crews is often portrayed like a tired boy holding a switch key. The Icons’ antithesis is the Dark between the Stars, a primordial force without angle or vector, which feeds and influences the people of The Third Horizon.

Overall, Coriolis – The Third Horizon looks to be a fascinating game, and I pledge around it back on Friday. I hope this post gives you some interest in the game, and perhaps motivates you to take a peek at the Kickstarter, and perhaps pledge around the game.