jump to navigation

CanGames 2017 Day 2 Report May 25, 2017

Posted by jkahane in cangames, conventions, gaming hut, health hut, personal, primeval rpg, roleplaying games, rpg hut, tales from the loop rpg.
Tags: , , , , , , , ,
add a comment

Here’s my report and write-up on the second day of CanGames 2017. You can read the report on CanGames 2017 Day 1 by following the link. This report on the second day of CanGames 2017 is quite long, since I ran two games on this day, but there are no photos of the games or the Saturday at the convention. Naturally, it’s behind the cut for those who aren’t interested.

May 20th, 2017

I woke up on Saturday morning around 8:00 am feeling…sick to my stomach. I didn’t eat enough food on Friday night, and the lack of a balanced diet probably didn’t help. Not to mention the phlegm from my allergies dripping down my throat. When I got out of bed, I was also a bit shaky and still quite tired. Not enough sleep. I tested out my voice, and realized that I was absolutely hoarse and almost at a whispering level. This didn’t augur well for the day, given that I was supposed to run two games at CanGames this day. After breakfast, I felt somewhat better, though I was coughing a bit, the hot food and coffee making me have nasal drip, but the coffee definitely soothed the throat somewhat.

I went downstairs, and continued packing the rest of the gaming stuff up for the day, as well as started on the personal bag, and made a decision for the day: If I couldn’t get the folks at Game Registration to move the Primeval and Tales From the Loop games that I was supposed to run from the main area near Registration (F2) and the kids’ section on the curling sheet (C3) down to the basement level (S1 or S2), where it was relatively quiet, I was going to cancel both games for the day. After finishing most of the packing, I had my shower, luxuriating in the hot water, and that made me feel a bit better, though the allergies/asthma were still very bad. At least my spirits were somewhat better as well. After dressing, I started in on some of the snack food, cutting up some cheese cubes, restocking some of the crackers, and made sure that I added a couple of extra teabags to my tote bag for personal belongings.

SteveR arrived at my place around 11:45 am, and I was feeling rather good at that point, though my voice was ragged, and was looking forward to the games of the day. We packed the car with the gaming stuff and took the food in the decent size cooler that I had recently bought, and then headed over to Subway. About 10 minutes into the drive, I realized I’d forgotten my diabetes pills that I had put in the little pill box that I use, and we went back to the house so I could grab that. Once at Subway, I picked up a turkey sub as per usual with a bottle of water, then it was off to the convention. We arrived at the Rideau Curling Club somewhat later than planned, close to 1 pm. We were both surprised when SteveR was able to find a parking space right across the street from the Rideau Curling Club entrance. The Gods were obviously cracking a smile on us this afternoon! 🙂

SteveR and I unpacked the car, took everything into the Rideau Curling Club venue, and put all the food and gaming stuff into one of the storage lockers on the lower level of the club. While SteveR went to the loo, I went upstairs and checked on the number of gamers for the two games I was running this day. There were no surprises – I still had only two players for the Primeval game in the afternoon, but a second player had signed up for the Tales From the Loop game that I was running that evening. I spoke (such as I could, among all the noise) to the Gaming Registration folks, and was able to change the table assignments for the last three games (I also had Coriolis – The Third Horizon to run on Sunday) from the main floor and curling sheet down to one of the rooms in the basement (nicknamed “The Dungeon”). I saw Tim, and he came over to talk for a couple of minutes, but after I told him that I had lost/was losing my voice, we cut the conversation short.

Since it was now a quarter past one, and I was supposed to run my game of Primeval at 2:00 pm, we sat down on the main level at one of the tables and ate our Subway lunches. I made sure to hydrate myself adequately this time. SteveR helped me get the gaming stuff out of the locker downstairs, and prop it against the wall, since the room I was gaming in (S1) was the Ladies Room (see the previous entry) where the lockers were!! I did a bit of basic set-up for the game, and then headed up at around 1:35 pm to see if I had any more players on the sign-up sheet that the CanGames folks had put out. SteveR also needed to find himself a game to play in. I managed to talk a couple of other folks into playing the game, using the fact that the scenario has the nickname “Dinos On a Zeppelin” as the hook. Worked like a charm, but by close to 2:00 pm, I coudn’t get a sixth player to join in. I was a bit annoyed, but nothing to do but soldier on. I found all the players, and told them that the game had been moved down to the basement level from the assigned table due to my voice.

I descended back down to “The Dungeon”, and most of the players were already there and waiting. The room was pretty small, what with the lockers, but relatively comfortable, though it didn’t have a lot of ventilation and was somewhat dusty. The heat and the dust had me coughing more as phlegm dripped down my throat, and the dry air didn’t help that much, either. This was to plague me for the rest of the convention running the games in the room, but it *was* quiet (though there was some noise always from the game(s) in S2, so that more than made up for things. As I started the Primeval game, it was very warm, but as the evening went on, it became like an oven (at least it felt like that to me).

The Primeval adventure I ran on Saturday afternoon is called “The Dixmude Affair” (though it has a nickname, which is “Dinos On a Zeppelin”), and revolves around the player characters returning from the past through an Anomaly to an altered timeline that seems to hinge on something that occurred in 1923 with the airship Dixmude. The player characters for this scenario are a somewhat slightly altered mix of characters from the early part of the second series of the UK series – Professor Nick Cutter, palaeontologist; Stephen Hart, survival expert and guide; Abby Maitland, animal specialist (herpetologist); Connor Temple, technology geek; Claudia Brown, civil servant; and Captain Tom Ryan, Home Office/SAS man. This scenario is a homegrown one; I’m not going into detail about the plot here (because I’d like to run the adventure at a few other conventions and the like). I will say that the adventure went very well, though I modified a couple of the encounters to better meet the time requirements that I had. Since there were only five players at the table, one of the characters didn’t get played. That was Abby Maitland, which hindered the roleplaying on the part of the Connor Temple player, though I did make sure he got to interact with her several times by mobile phone (and in the final sequence).

Overall, the players had a good time with the adventure, though I was surprised that none of them had seen the Primeval UK tv series, so they really had little grasp of how to play the characters from the show. That worked out all right, since with the write-ups I provided them on the characters, it gave them a bit of leeway in how they played their characters. The fellow playing Nick did a nice job of playing the team leader, and he clashed a couple of times with the “kill the creatures” attitude of the Captain Ryan character, whose player did a great job interacting with the other players and their characters. The fellow playing Connor did his best with the technology aspects of the scenario, and managed to get a few good laughs at times with some of his more humourous comments. The fellow playing Claudia hadn’t seen the series, but he understood her role in the group very well, and kept telling them not to make too much of a mess of the situation they were in. Gary, a friend of mine from past CanGames, played Stephen Hart, and did a good job with him, using his tracking skills, mocking Nick’s approach to dealing with the creatures and the public knowledge of them, and used his combat skills effectively (more so than the fellow playing Captain Ryan). Highlights of the game session included: The look on the faces of the players when they realized the time period of the (standard style of Primeval UK series) Prologue. When the player characters returned to the ARC and were attacked by neo-Nazis with advanced technology. Chasing them saw them encounter the same characters, but French revolutionaries in appearance. My favourite lines of the night were, “I thought she was a neo-Nazi, not a French revolutionary.” – Tom Ryan “That was in the *other* timeline.” – Nick Cutter. The attack by the *censored!* at the *censored!* museum was a lot of fun, and the players experienced Threat markers for the first time. ::evil grin:: The player characters’ encounter with an alternate Helen Cutter, and the Nick player’s reaction to that was priceless. The fight on the airship with the *censored! dinosaurs* that saw a pitched battle on the catwalks and pylons and beams in the upper part of the airship near the rear gasbags was a blast (pun intended!), and just marvellous.

For the most part, I had a good time running the adventure, but felt drained by the end of the session. My voice was whispery and soft by the time we finished up, even with the cups of hot tea and bottles of water I drank. I was out of gas and out of breath at the end. The characters racked up 8 Temporal Damage and 5 Exposure points when it was all done, but that didn’t matter due to the nature of the outcome of the scenario (and no, I’m not explaining what I mean by that!). The players felt very accomplished at the end of the session, and told me that they had really enjoyed the adventure, even if they were confused by some of the plot twists and turns, not to mention the alternate reality elements, but the confusion was good! 🙂 The players told me that they could hear me relatively well, as the room we were in was pretty quiet, so the change in room/table assignments was a good one on my part. The heat and dryness, however, was another matter. I chatted with only a couple of the players after we finished, while I was packing up the game and materials, despite how I was barely talking. One of the players asked me about the Threat rules, and I gave him the basics on those, while Gary talked to me about the time travel elements of the plot, and got the skinny on a couple of the issues pertaining to that.

By the time I finished packing up and all, it was just before 6:00 pm, and SteveR had returned with our supper, a Chinese beef with veggies (actually all bok choy) and (egg) noodles dish. He’d actually finished running his game, “The Chabuli Conspiracy” for the Thousand Suns RPG just before 5:00 pm!!, and had then headed out to get the food for us after relaxing for a few minutes. (You can read about his running of the game from one of the players’ perspectives by reading ‘s blog entry.) I packed the Primeval stuff in the locker in the room and took the stuff out for the game of Tales From the Loop that I would be running that evening. I needed to get out of the hot and dry S1 room for a while, and since I needed to go upstairs and hand in the Primeval game sign-in sheet with the winners of the trophies/certificates anyway, suggested to SteveR that we go upstairs and eat supper at the table where I would have originally run the Tales From the Loop game. He was agreeable, so off and upstairs we went.

The cool air of the upstairs (though also somewhat dry) felt good after being down in “The Dungeon”, and we sat and relaxed over supper which was quite good. But SteveR and I could have split one of those dishes between us, and there would have been a batch of it left over! I managed to scarf down my diabetes meds with some water during supper, and actually drank a whole bottle of water with the meal, just taking the noisy atmosphere of the upstairs area in. I did my best to preserve my voice for the evening session (the food helped a bit with that), but was feeling like a bit of social outcast since I couldn’t really talk casually with my friends and acquaintances during the con, and Saturday at supper was no exception. We finished eating around 6:30 pm or so, and while SteveR took the excess food out to the car, I checked how the sign-up sheet for the game looked and was pleased that I had managed to fill all but one of the five spots for the game. I went back downstairs and started setting up the table for the evening’s game, and once that was done, went back upstairs. I still only had four players for the Tales From the Loop game, but was able to convince a young lady, Heather, to play after I showed her the game blurb (since this game wasn’t in the convention booklet).

Heading back down to “The Dungeon”, I saw that all of the players had arrived for the Tales From the Loop game, and Heather arrived shortly thereafter. I finished the set-up I needed to do, waited until 7:00 pm, and then got the game underway. As for the scenario, well… First off, Tales From the Loop is a roleplaying game based on the artwork of Simon Stalenhag of Swedish 1980s suburbia, populated by fantastic machines and strange beasts that have arisen because of the Loop. The player characters are Kids aged 9-15 who investigate and solve Mysteries that are connected to the Loop. The game uses the same ruleset as those found in Mutant Year Zero and Coriolis – The Third Horizon, but that are simpler in style and feel. The scenario that I ran for the game, “Summer Break and Killer Birds”, is the first of the adventures found in the main rulebook for the game, and concerns a boring Swedish summer in which a talking bird (or three) leads the Kids into a mystery of sorts and a nefarious plot. The player characters for this adventure include Olof “Olle” Svensson, a sports jock; Anita “Ani” Carlgren, the serious popular girl; Dennis “Turtle” Dahlstrom, a shy computer nerd; Sara Dahlstrom, Turtle’s younger sister and a curious weirdo; and a fifth character of my own creation, Lars “Muscles” Herkusson, a lonely hick. I’m not going into detail about the plot here (because others might run the adventure down the line, and I’d like to run the scenario again sometime!), but will say that the adventure played out really well, and the players seemed to have a fun time of it.

Overall, I did a pretty good job with the adventure despite my voice problems and the fact that I had to dash out of the gaming room at one point because the heat and dust made me feel like I was going to retch. The players commented that they could hear me fine, due to the nice and relatively peaceful quiet despite the game going on in the next room over. The players commented they loved the game setting, the simplicity of the Tales From the Loop game rules and mechanics (“even a child could learn these rules!” as one player put it), and had a good time with the intriguing plot. The players each did a great job playing their Kid characters, Heather doing a superb job with “Muscles” Herkusson, and focusing on his wisdom and knowledge of the outdoors. Gary, again, did a great job with the sports jock, “Olle” Svensson, and got to use his cricket bat at one point during the final sequence. The other players were equally inspired, “Turtle” Dahlstrom’s player playing the computer nerd/geek to a “T” and the player playing his sister, Sara, played her as a 9-year-old for all he was worth. Finally, the fellow playing “Ani” Carlgren was terrific as the popular kid vying for the attention of one of the other characters, while also seeking popularity and doing what it took to get that. Highlights of the adventure were many, but some of the stand-outs included: The Kids tried to track down the *censored*(s), but couldn’t do so. They got distracted by some of the ruins of intriguing items and creations, including a rusted robot head. Facing the mad ornithologist, Mats Tingblad, the characters all took the Scared Condition when they first encountered him chasing birds with an axe. From that point on, they called him “Mad Mats”. Searching the home of another scientist, they encountered his niece, and the debate started by the famous line, “Brother, what does “making whoopie” mean?” felt almost like a whole Abbott and Costello routine. Lots of fun. The final showdown with *censored!* that gave the players a “winner takes all” vibe, and that they ran with, using Luck Points like crazy to accomplish their goals.

By the time we wrapped up for the night, I was feeling down to my last ounce of strength, and to be honest, almost voiceless. While SteveR, who had played in a game during the evening, helped me pack up the gaming materials and foodstuffs for the evening, I answered a few questions from a couple of the players about the Tales From the Loop game. They had enjoyed the game, but were curious about a couple of aspects of the game and some of the artwork intrigued them as well. After the players had all departed, I went about assigning the rankings on the sign-up sheet, which I took up to the Game Registration Desk, and collected my second $5 GM reward token of the convention. I took my blood glucose reading, and it was around 12.9 (again, a sure sign that I had an infection), and I took my insulin shot and then once more had a small, plastic bowl of Cheerios. Packed up and ready to go, SteveR and I took all the bags and the cooler out to the car.

I got back to the house around 11:45 pm, and SteveR helped me bring in the stuff from the gaming day, and then swapped some of the snack food that was left from my new cooler back into his. The adrenalin for the day was gone by this time, and I just had nothing left to give for the night. I made a cup of tea, unpacked one of the three game bags, and then headed for bed. My voice was definitely gone, and I was feeling somewhat sick and thought that I might have gotten the con crud that I was seeing at the convention in my weakened condition. After the tea, I went to bed, but was up for a while with some coughing fits and bad allergy symptoms. I think I fell asleep around 3:00 am or so.

And that’s the wrap-up of Saturday at CanGames 2017. As you can see this entry was a long one, and had a only a couple of photos (and those from the convention program booklet) for the enjoyment of those reading the blog entry. Hope folks enjoyed this journal entry, and if so, please comment with any thoughts you might have on the entry. All I know is I’m just tired from typing this up! 🙂

CanGames 2017 Begins Today May 19, 2017

Posted by jkahane in cangames, conventions, coriolis rpg, gaming hut, health hut, personal, primeval rpg, roleplaying games, rpg hut, sell, tales from the loop rpg.
Tags: , , , , , , , , , , , ,
add a comment

Well, today is the start of CanGames, the local gaming convention here in Ottawa. I’m not working today, thank Goddess, so will be spending part of the morning putting together some of the stuff that I’ll need for the con, among other things.

Once more, for those who are going to the convention or who might be interested, here’s the listing of the games that I’m running with times and descriptions included…

*****
The Statuette of Zhar Bagra
Game: Coriolis – The Third Horizon RPG
Time: Friday, 7:00 pm – 11:00 pm
Number of Players: 5
Description: While on Coriolis Station, your player characters are asked by a scholar to help him retrieve an artefact that needs to be returned to the planet Kua, below. Why do so many people want the artefact, and what sort of intrigue have you got yourselves into this time? Try out this new, unique science fiction rpg that is basically “Arabian Nights in space”. Crew a starship and explore the ancient mysteries of The Third Horizon!

The Dixmude Affair
Game: Primeval RPG
Time: Saturday, 2:00 pm – 6:00 pm
Number of Players: 6
Description: After returning to the present through an Anomaly to find the timeline terribly wrong, you and the other player characters learn that history changed in 1923 with the fate of the airship Dixmude being altered. Can you fix the timeline, or is it too late?

Summer Break and Killer Birds
Game: Tales From the Loop RPG
Time: Saturday,7:00 pm – 11:00 pm
Number of Players: 4
Description: Summertime in Sweden. Boredom and bliss in equal measure. But something’s wrong. It all starts with a talking bird, and soon you’re involved in a nefarious plot. Can you solve the Mystery before it’s too late? Tales From the Loop is a game of roleplaying in the ‘80s that never was, based on artist Simon Stalenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts. You play teenagers solving Mysteries connected to the Loop.

Dark Flowers
Game: Coriolis – The Third Horizon RPG
Time: Sunday, 2:00 pm – 6 pm
Number of Players: 5
Description: While passing through the Dabaran system on a routine trade mission, your characters are contacted by The Foundation, and asked to proceed to a set of coordinates and investigate the disappearance of a missing ship carrying one of its researchers, a professor Siyab Dahiljaba. What will you find? Try out this new, unique science fiction rpg that is basically “Arabian Nights in space”. Crew a starship and explore the ancient mysteries of The Third Horizon!
*****

I’ve also got a bunch of stuff that I’ll be selling at the convention this year (you can see the list of games for sale in this blog entry), and hopefully I can sell this stuff for some reasonable sums, as I could use a bit of money for later in the year.

Health-wise, I have a couple of problems that I’ve gone into in other posts, so won’t dwell on here. Since I do have walking problems because of the diabetes, don’t be surprised if I take off my shoes at times during the course of the convention. The weekend should be interesting, to say the least.

I won’t be posting any blog entries during the weekend, so folks will have to wait for when I’ve got time at the start of next week and into the week itself for reports and the like (not to mention any photos I do take) about CanGames 2017. I may tweet from the convention on my mobile phone over the weekend, and will hopefully take a few photos as well of stuff for posting here and elsewhere.

In any event, I hope I’ll see some of you at the convention. Since you’ve seen the photo of me here on my blog, you’ll know who to look for. The hair’s a bit more gray, and there’s a bit less of it, that’s all. 🙂

CanGames Begins Tomorrow May 18, 2017

Posted by jkahane in cangames, conventions, coriolis rpg, gaming hut, personal, primeval rpg, roleplaying games, rpg hut, tales from the loop rpg.
Tags: , , , , , , ,
add a comment

It is just one more sleep until CanGames 2017 here in Ottawa.

I’m really looking forward to going to this convention, even though I’m also going to GenCon 50 in August. It’s a chance to meet old friends and acquaintances, chat with new folks and the like, and doing the gaming thing, of course. I’m looking forward to running the two Coriolis – The Third Horizon, one Primeval, and one Tales From the Loop games, naturally, though I do really hope that I actually get some players for the four games.

Once more, please note that the Tales From the Loop game won’t be on Saturday night’s schedule for various reasons (notably that I submitted it too late). Here’s the write-up on the Tales From the Loop RPG scenario that I’ll be running at the convention:

*****
Summer Break and Killer Birds
Game: Tales From the Loop RPG
Time: Saturday,7:00 pm – 11:00 pm
Number of Players: 4
Description: Summertime in Sweden. Boredom and bliss in equal measure. But something’s wrong. It all starts with a talking bird, and soon you’re involved in a nefarious plot. Can you solve the Mystery before it’s too late? Tales From the Loop is a game of roleplaying in the ‘80s that never was, based on artist Simon Stalenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts. You play teenagers solving Mysteries connected to the Loop.
*****

My only real concern about the convention isn’t so much about walking this year, so much as it is about carrying. The doctor diagnosed me as having a bad case of frozen shoulder in my left arm, and it’s making carrying and lifting stuff with that arm extremely painful (among other things). And of course I’ve got to watch my blood sugars carefully and take my insulin dose at night during the convention, so that bears some more forethought as well. We’ll see how things go.

Sunday Afternoon Gaming Cancelled May 14, 2017

Posted by jkahane in cangames, conventions, gaming hut, gencon, mother's day, personal, primeval rpg, roleplaying games, rpg hut.
Tags: , , , , , , , , , ,
add a comment

As most folks know, today is Mother’s Day.

Due to various things going on for Mother’s Day in Tammy life, the Sunday gaming group will not be playing today.

I had been looking forward to playtesting “The Dixmude Affair” for the Primeval RPG that I’ll be running at CanGames in one week, but alas and alack, that will not happen today.

So I’m going to spend some time today doing Mother’s Day things, some reading, maybe watching some DVD and/or PVR stuff, and just having a nice quiet Sunday. Oh, and browsing through the initial schedule for GenCon 50 that will go on-line in just over half an hour.

Tags:

cancelled, coriolis rpg, gaming hut, health hut, personal, rpg hut, sick, sunday gaming group

Seven Days to CanGames 2017 – Come and Play! :) May 12, 2017

Posted by jkahane in conventions, coriolis rpg, gaming hut, personal, primeval rpg, roleplaying games, rpg hut, tales from the loop rpg.
Tags: , , , , , , , , ,
add a comment

Geez, it’s the Friday before CanGames already.

This means that the 2017 edition of CanGames, the local Ottawa gaming convention being held at the Rideau Curling Club, is merely seven (7) (!!) days away, as it begins on Friday (the 19th of May). Hope to see folks from Ottawa and the surroundings, as well as folks from farther away, attending the convention.

And here’s just a reminder of what I’ll be running this year at CanGames.

*****
The Statuette of Zhar Bagra
Game: Coriolis – The Third Horizon RPG
Time: Friday, 7:00 pm – 11:00 pm
Number of Players: 5
Description: While on Coriolis Station, your player characters are asked by a scholar to help him retrieve an artefact that needs to be returned to the planet Kua, below. Why do so many people want the artefact, and what sort of intrigue have you got yourselves into this time? Try out this new, unique science fiction rpg that is basically “Arabian Nights in space”. Crew a starship and explore the ancient mysteries of The Third Horizon!

The Dixmude Affair
Game: Primeval RPG
Time: Saturday, 2:00 pm – 6:00 pm
Number of Players: 6
Description: After returning to the present through an Anomaly to find the timeline terribly wrong, you and the other player characters learn that history changed in 1923 with the fate of the airship Dixmude being altered. Can you fix the timeline, or is it too late?

Summer Break and Killer Birds
Game: Tales From the Loop RPG
Time: Saturday,7:00 pm – 11:00 pm
Number of Players: 4
Description: Summertime in Sweden. Boredom and bliss in equal measure. But something’s wrong. It all starts with a talking bird, and soon you’re involved in a nefarious plot. Can you solve the Mystery before it’s too late? Tales From the Loop is a game of roleplaying in the ‘80s that never was, based on artist Simon Stalenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts. You play teenagers solving Mysteries connected to the Loop.

Dark Flowers
Game: Coriolis – The Third Horizon RPG
Time: Sunday, 2:00 pm – 6 pm
Number of Players: 5
Description: While passing through the Dabaran system on a routine trade mission, your characters are contacted by The Foundation, and asked to proceed to a set of coordinates and investigate the disappearance of a missing ship carrying one of its researchers, a professor Siyab Dahiljaba. What will you find? Try out this new, unique science fiction rpg that is basically “Arabian Nights in space”. Crew a starship and explore the ancient mysteries of The Third Horizon!
*****

Hope to see some of my LJ, WordPress, and Twitter friends and others (of course) at some of the games I’ll be running next weekend. 🙂

Friday Night’s Game Session – Playtesting for CanGames, 2017, Part Three May 6, 2017

Posted by jkahane in conventions, personal, primeval rpg, roleplaying games, rpg hut.
Tags: , , , , , , ,
add a comment

Once more yesterday, the Friday night gamers agreed to forego their regular gaming session (they’re currently playing their Coriolis – The Third Horizon campaign) in favour of playtesting one of the scenarios that I’ll be running at CanGames 2017 in just under two weeks.

The players arrived at my place at the usual time of around 7:00 pm, and we chatted for a bit about how things have been and the week’s events. Once I was ready to game, we got into the playtest of a scenario of the Primeval RPG that I’ll be running at the convention.

primeval_rpg-cover.jpg

I won’t discuss any of the details of the playtest session here, other than to say that the scenario, “The Dixmude Affair”, played out pretty much as I expected it to, though there are a couple of scenes that I need to trim the fat on, so to speak. The players mentioned a couple of not so much flaws but glitches in two of the events that occur during the scenario, but were pretty happy with the adventure and liked the twists and surprises in the plot.

Overall, the playtest game session of Primeval went really well and was quite enjoyable for all concerned. Looking forward to next week, when the group says they want to playtest the other Fria Ligan system that just came out there that I’ll be running at CanGames. I can’t wait. 🙂

A Saturday Rundown May 6, 2017

Posted by jkahane in conventions, coriolis rpg, food hut, gaming hut, health hut, life, nhl hockey, nhl playoffs, ottawa, ottawa senators, personal, primeval rpg, roleplaying games, rpg hut, tales from the loop rpg, weather.
Tags: , , , , , , , , , , , , , , , , , , ,
add a comment

It has been a long day.

Woke up this morning feeling somewhat tired and ill, and my right hand and arm were bothering me somewhat. The left shoulder was still agonizing and not comfortable, and I’m still limited in mobility with that arm. The weather was horrible outside, pounding rain, and somewhat cold. Probably didn’t help with my body aching all over. I got up, managed the morning rituals, and then had breakfast (egg scramble with some toast, a bit of jam, and some yogurt followed by coffee).

After breakfast, I did a bit of reading and wrote some notes down about my current scenario idea for the Primeval RPG, and then showered. The hot water seemed to help with my shoulder somewhat, but the muscles were still tense when I finished bathing. I checked some e-mail on the computer, and then perused a couple of on-line sites for stuff that I’m currently interested in.

After lunch, SteveR dropped by, and we went out in the rain. The first stop was the Freedom Mobile store, where I (finally) picked a case for my Samsung Galaxy A5 mobile phone, a travel charger, and a protective layer cover for the screen. Cost me over $70, but I was expecting that, I guess. From there, it was over to Staples, as I needed to do the photocopying of various sheets (player character sheets, mostly) for the four games I’ll be running at CanGames 2017 in just a day short of two weeks. Needed to do copying of material for two Coriolis – The Third Horizon games, a Primeval game, and a Tales From the Loop game, so that ran me a bit of money (but I had budgeted for that).

Picked up a couple of croissant for tomorrow morning’s breakfast, and then stopped off at a Tim Horton’s to check out the new latte that they’re offering, but it doesn’t come in a decaf format (should have known this, given that it’s espresso coffee), so I guess I won’t be having any of that any time soon. Oh, well.

SteveR dropped me off at the house with the various stuff, and after a quick rest for about 5 minutes, he headed for home, and I am watching the Ottawa Senators-New York Rangers NHL playoff game (the Sens are currently leading 3-2 near the end of the 2nd period of play).

Wednesday Night’s Game Session – Playtesting for CanGames, 2017, Part One April 27, 2017

Posted by jkahane in conventions, personal, primeval rpg, rpg hut.
Tags: , , , , , , ,
add a comment

As mentioned in yesterday’s blog entry, the Wednesday night gamers had agreed to forego their regular gaming session in favour of playtesting one of the scenarios that I’ll be running at CanGames 2017.

The players arrived at my place around 7:00 pm, and we chatted for about 10 minutes about how things have been and the week’s events. Once I was ready to game, we talked about which of the three systems they wanted to playtest – Coriolis – The Third Horizon, <Primeval, or Tales From the Loop – and I was completely unsurprised when the group chose to playtest the Primeval scenario that I’ll be running at the convention.

primeval_rpg-cover.jpg

I won’t discuss any of the details of the playtest session here, other than to say that the scenario, “The Dixmude Affair”, played out pretty well, and the events of the scenario fit nicely into the time slot for the convention (roughly), with just a hiccup or two here and there. The scenario has a little bit of everything in it, and the players made a few suggestions here and there where stuff could be tightened up, but overall the game session went really well and was quite enjoyable.

Not sure what we’ll doing gaming-wise in two weeks time, but I’m hoping the group will playtest another of the game systems and scenarios I’ll be running at CanGames the week or so after that session.

CanGames is One Month Away! April 19, 2017

Posted by jkahane in conventions, coriolis rpg, gaming hut, personal, primeval rpg.
Tags: , , , , , , ,
add a comment

It’s April 19th, and do you know what that means?

If you’re in the Ottawa area, and planning to attend the game convention, CanGames 2017 is exactly one month away!

Eeek! 🙂

So I thought I’d re-post up a listing of the game sessions I’ll be running at CanGames this year.

*****
The Statuette of Zhar Bagra
Game: Coriolis – The Third Horizon RPG
Time: Friday, 7:00 pm – 11:00 pm
Number of Players: 5
Description: While on Coriolis Station, your player characters are asked by a scholar to help him retrieve an artefact that needs to be returned to the planet Kua, below. Why do so many people want the artefact, and what sort of intrigue have you got yourselves into this time? Try out this new, unique science fiction rpg that is basically “Arabian Nights in space”. Crew a starship and explore the ancient mysteries of The Third Horizon!

The Dixmude Affair
Game: Primeval RPG
Time: Saturday, 2:00 pm – 6:00 pm
Number of Players: 6
Description: After returning to the present through an Anomaly to find the timeline terribly wrong, you and the other player characters learn that history changed in 1923 with the fate of the airship Dixmude being altered. Can you fix the timeline, or is it too late?

Dark Flowers
Game: Coriolis – The Third Horizon RPG
Time: Sunday, 2:00 pm – 6 pm
Number of Players: 5
Description: While passing through the Dabaran system on a routine trade mission, your characters are contacted by The Foundation, and asked to proceed to a set of coordinates and investigate the disappearance of a missing ship carrying one of its researchers, a professor Siyab Dahiljaba. What will you find? Try out this new, unique science fiction rpg that is basically “Arabian Nights in space”. Crew a starship and explore the ancient mysteries of The Third Horizon!
*****

There are still plenty of spots for folks to play in both the Friday evening and Sunday afternoon sessions of Coriolis – The Third Horizon, and the Saturday afternoon session of Primeval, so I hope to see some of you at the convention and playing in these games. And even if you’re not playing in my games, come and see me and say “Hi!” at this year’s CanGames.

Like I said, one month away! Hooray! 🙂

Game Registration for CanGames, 2017 January 13, 2017

Posted by jkahane in conventions, coriolis rpg, gaming hut, personal, primeval rpg, roleplaying games, rpg hut.
Tags: , , , , , , , ,
add a comment

And so the gaming season is starting up again.

Two days ago, I received my an invitation to the CanGames Google+ community, and notification there that they are looking for GameMasters, and the link to the form for submitting games for the convention. Other than the link being (momentarily) problematic, I took a look at the GM Forms, and they’re essentially the same as last year’s ones.

I actually know what games I’ll be running there this year, so I submitted two games to run at CanGames yesterday when I got home from work. I’ll be running a couple of Coriolis – The Third Horizon games at the convention, and will like run a Primeval game as well. Just need to decide when I want to run the Primeval RPG game session on the Saturday. Once I’ve got confirmation from the convention about the running times for the games, I’ll be blogging that information up here, you can be certain. 🙂

CanGames 2017 will be taking place at the Rideau Curling Club over the Victoria Day weekend, May 19th – 21st, 2017, here in Ottawa. Quite looking forward to the convention this year. 🙂