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RPG Gaming Stuff for Sale at CanGames, Part III March 26, 2018

Posted by jkahane in cangames, conventions, personal, roleplaying games, rpg hut, sell.
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Continuing on with the theme from earlier this afternoon, here’s the final batch of stuff that I’m going to be selling this year at CanGames, the weekend of May 18th. To see the second batch of games I listed earlier today, here’s the second link.

So, here’s the final batch of stuff that I’m selling.


Shadizar – City of Wickedness Boxed Set (All items in box, counters unpunched)


Polaris Roleplaying Game Slipcase (Core Books 1 and 2; shrinkwrapped)


Polaris RPG Game Master Screen (shrinkwrapped), Equinox supplement, Polaris RPG Location Map Folio (Shrinkwrapped), and two sets of Polaris RPG Dice (all bundled)

If folks are interested in buying off me any of the items in these three blog entries, please contact me here or send me an e-mail at johnk100 AT sympatico DOT ca .

Thanks. 🙂

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RPG Gaming Stuff for Sale at CanGames, Part II March 26, 2018

Posted by jkahane in cangames, conventions, personal, roleplaying games, rpg hut, sell.
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Continuing on with the theme from earlier this afternoon, here’s some more stuff that I’ll be selling this year at CanGames, the weekend of May 18th. To see the first batch of games I listed earlier today, here’s today’s earlier link.

So, here’s the next batch of stuff that I’m selling.


All For One: Régime Diabolique RPG (hardcover), Paris Gothique, Richelieu’s Compendium, Volume One, and Le Mousquetaire Déshonore collected adventure series (2 complete bundled sets of these)


Flashing Blades Roleplaying Game and The Cardinal’s Peril and Parisian Adventures supplements for the game


Ancient Echoes (Cetacean sourcebook) for Blue Planet v2 RPG


GURPS Dinosaurs (and Other Prehistoric Creatures) supplement


Chill Roleplaying Game, 3rd Edition (hardcover; shrinkwrapped)


Of Dreams and Magic (ODAM) modern fantasy roleplaying game (hardcover)

If you’re interested in any of these rpg products, please make me an offer.

RPG Gaming Stuff for Sale at CanGames, Part I March 26, 2018

Posted by jkahane in cangames, conventions, personal, roleplaying games, rpg hut, sell.
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To be honest, it’s taken me some time to decide what I want to sell this year, but…

Once more, with the convention season just around the corner here in Ottawa, I’ve decided to sell off some more of the roleplaying games that I have, okay, quite a few actually. These will be sold off at this year’s CanGames here in Ottawa the weekend of May 18th. I figured that I would post up the stuff that I’m selling to my blog so folks have a heads-up on what I’m selling and all (and anyone who’s coming to the convention can make me an offer or three).

So, here’s the first batch of stuff that I’m selling.


Hillfolk RPG and Blood on the Snow supplement book (also includes the complete, shrinkwrapped card deck and smalll bag of tokens)


River of Heaven (SF) Roleplaying Game


Shadows of Esteren Book 1 – Universe (Rulebook) and the Loch Varn Tile set (shrinkwrapped)


Chill RPG 2nd Edition, 2nd Edition GM Screen with Map and also includes the Isle of the Dead adventure


Chill Companion (hardcover), Horrors of North America supplement, and Things supplement (all for Chill RPG 2nd Edition)


Vampires, Lycanthropes, and Apparitions supplements for Chill RPG 2nd Edition


Voodoo supplement and Veil of Flesh and Undead and Buried adventures for Chill RPG 2nd Edition


GURPS Creatures of the Night supplement


Atlantis: The Second Age S&S roleplaying game (2 copies; shrinkwrapped)


The Geographica (hardcover; shrinkwrapped) and the Hero’s Guide (softcover), both for Atlantis: The Second Age

So anyone who wants to make me an offer can do so here in the Comments, or drop me an e-mail at johnk100 AT sympatico DOT ca.

Happy GM Day! March 4, 2018

Posted by jkahane in gaming hut, gm's day, holiday, rpg hut.
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Happy GM Day to all my fellow GameMasters out there!

I would like to wish all the GameMasters out there a very Happy GM Day!

While most gamers have tried to GM at one time or another, GameMastering is an art form of sorts. A person who plans to GM for a group of players has to have a facility of language, in order to get across to the players and their characters descriptions of what the player characters see, hear, taste, feel, and smell. It also helps with the atmosphere of the game. One has to have a sense of creativity and imagination, to create adventures and plots for the players and their characters. One has to know a bit about all manner of subjects in order to run rpgs, and spend a bit of time in a library (or these days on the internet, though I still prefer the former) researching subjects that one knows nothing about, to give games an element of verisimilitude. When all is said and done, the amount of enjoyment that the players get from a given adventure in an rpg is proportional to the amount of work that the GameMaster put into the adventure being played.

And in the end, GameMastering is a thankless job. Those of us who run games for our players have the patience of Job and a bit of insecurity in our running of games (at least I do), as players rarely thank those who run their games for the time, effort, work, and (hopefully) sheer enjoyment that they get out of their games.

So I would like to thank all the gamers who have GameMastered roleplaying games for me over the years, and to wish each and every GM out there a very Happy GameMaster’s Day.

And to Nick Roberts (wherever you are!), one of the former players in my Friday night gaming group who willingly picked up the GM dice and rulebooks and ran a game from time to time so that I might have the experience of playing in an rpg every so often, *THANK YOU*. And to David Matchuk (may he rest in peace), who had in recent years taken up the mantle so that I could get to play, another big shout out. I really did appreciate it.

The Capharnaüm RPG Kickstarter December 2, 2017

Posted by jkahane in capharnaum rpg, personal, roleplaying games, rpg hut.
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*sigh*

I had promised myself that I wasn’t going to do it, but then it came along… For those who are roleplaying gamers and interested in such things, there’s a new fantasy roleplaying game on the horizon that’s currently being Kickstarted. At least new to the English speaking market.

Capharnaüm is a French roleplaying game that’s been out for over 10 years now. More properly called Capharnaüm: The Tales of the Dragon-Marked is a fantasy roleplaying game of Arabian Nights adventure that is being published in English by Mindjammer Press and will be distributed by the folks at Modiphius Entertainment. The game rules look really simple, the artwork is lavish and fantastic and has that Arabian Nights feel to it, and the game has some rather neat conceits and conceptions. Here’s the link to the Kickstarter itself:

Capharnaüm: The Tales of the Dragon-Marked Kickstarter Page

Capharnaüm – The Tales of the Dragon-Marked is a fantasy roleplaying game set in an imaginary Arabia-like world. It borrows from the tales of the One Thousand and One Nights, as well as semitic legends and the ancient and mediaeval epics. Capharnaüm doesn’t aim to be a historical game, but a heroic one, a flamboyant refraction of historical, cultural, and mythical themes, filled with light and thrilling adventure!

In Capharna¨m, you play the Dragon-Marked, heroic individuals with a special destiny, born with a birthmark on their backs in the shape of a dragon’s claw. The Dragon-Mark announces to the world that you are capable of astonishing feats, for good or evil. Chosen by mystical dragons in accordance with an unknown divine will, you are offered a place in the great game of the gods. You’ll be cast into colourful adventures, political, military, and magical intrigues, and much more.

Capharnaüm is a simple yet profound game. We all know the tales of Sinbad, of Ali Baba, of Aladdin and Scheherezade – we grew up with them, they form part of our personal culture. The world of Capharnaüm is familiar, easy to pick up and play. And yet – scratch the surface, and a whole world opens up. Meticulously researched, the game aims to provide fantastic takes on real-world Mediterranean cultures, from ancient Greece and Rome, Egypt and Sumeria, right through to the crusader kingdoms, dark age and mediaeval Europe, the kingdoms of Africa, India, and the distant East. Uniquely, Capharna¨m is centred upon a fantastic version of the Middle-East, where all these cultures meet, clash, come into conflict with the profound cultures of the peninsula of Jazirat, and where something new is being born.

As the Dragon-Marked, you transcend cultural differences. You’re united by an unknown, mystical, yet common destiny. Side-by-side with people who would otherwise be your foes, you adventure in this vibrant, chaotic land, where the fate of the future is at play, and where you are destined to change the world…

For some interesting aspects of the game, I recommend the following link:

Dan Davenport’s Q&A with Sarah Newton

There are several other places that you can learn more information about the game, but there are only 14 days (as of this writing) left for the Kickstarter, so if you’re interested in supporting the game, pledge around the Kickstarter and help out with getting this roleplaying game produced.

Overall, Capharnaüm looks to be a really neat, fascinating fantasy roleplaying game, and I finally caved in and pledged around it today. Part of that was due to the fact that I’m a sucker for Arabian Nights games, but also the fact that it’s being done by Sarah Newton and the folks at Mindjammer Press. I hope this post gives you some interest in the game, and perhaps motivates you to take a peek at the Kickstarter, and perhaps pledge around the game.

Friday Testing of Torg Eternity Scenario Material July 29, 2017

Posted by jkahane in coriolis rpg, personal, playtest, roleplaying games, rpg hut, scenario, torg eternity rpg.
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I spent last night having a really good evening with the Friday night gaming group.

I wasn’t sure whether we’d be playing a board game or a roleplaying game last night, to be honest. When the Friday night players arrived at around 7:00 pm, we chatted a bit for around 10 minutes and caught up on life and the world at large, and then got down to business. The players told me that they had decided they wanted to play some Torg Eternity, and we talked about various options. They said they wanted to playtest the scenario that I was writing that I’d mentioned in my blog last week, and so that’s what we did.

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The players took about half an hour to create some player characters for the evening (yes, the character generation system is really that simple!, other than making some choices in terms of Skills and Perks), and once they’d finished that, we got down to it. The player characters were:

Dr. Andrea Jones (KathyB) – An ER Doctor
Helena Cross (Angela) – Roller Derby Girl
Maggie Armstrong (Ellie) – Runaway
Sgt. Jonathan Harper (DavidM) – NYPD Cop
Alexander Copeland (Mark) – Artist

As mentioned in the previous post about this, adventures for the Torg Eternity RPG are divided down into Acts and then Scenes. The adventure is one that I’m working on, with the tentative title “A Day at the Zoo” and is set on Day 1 of the invasion in New York City.

Suffice it to say that the players had a terrific time, though we were missing the Drama Deck, Destiny Deck, and Cosm Deck, but I compromised for that element in certain ways, giving out extra Possibilities and at times giving the players the equivalent of the cards. DavidM (unsurprisingly with the cop) and Angela (surprisingly with tools that she snatched up) were the combat saviours for the group, while Mark’s artist surprised the others with his martial arts flair. I thought that Ellie might be at a bit of a disadvantage with her runaway, but she proved to be the most adept in the final Act bits, and the characters were really quite solid in how they got together at the zoo and worked well when they had to.

The way things stand right now, the Act One material needs a bit of additional text here and there, and I may have to weaken the opposition a bit, but overall is pretty solid. The Act Two material is still much rougher, and needs to be tidied up, have a couple of scenes re-written, and the final two scenes tidied up with some game mechanics added and specified.

The players were pretty happy with the way the playtest of the scenario for Torg Eternity went, and so was I. DavidM and Mark, who have never played Torg in any incarnation, were really thrilled with the game, and loved the simpleness of the game mechanics, though it did take them a bit of time to adjust to the idea of consulting the Bonus Table after rolling the d20.

I’m looking forward to running Torg Eternity when the game comes out, but have to say that I’m looking forward to next week. The players suggested we get back to the Coriolis – The Third Horizon scenario! 🙂

Winter of the World RPG Book Has Finally Arrived! July 24, 2017

Posted by jkahane in personal, roleplaying games, rpg hut, winter of the world rpg.
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Morvan Morlanhal! (Morvan shall rise!)

Hail, hail, my copy of Michael Scott Rohan’s The Winter of the World RPG book has finally arrived! 🙂

This ice age fantasy RPG based on author Michael Scott Rohan‘s six book series (starting with The Anvil of Ice) is a roleplaying game I’ve been waiting forever for, and the good folks at Cakebread & Walton (sold through DriveThruRPG in PoD format) have finally delivered on the game.

I placed my order with DriveThru a while back, and was actually wondering if I was going to have to find a copy of the game at this year’s GenCon 50, but the copy of the book is here in my hot hands at last!! Hooray!!

The one regret that I have with the game is that the game stats use the One Dice system developed by C&W, but is also dual-statted for D&D v5 (boo! hiss!) Waste of paper space, if you ask me.

Sunday Testing of Torg Eternity Scenario Material July 24, 2017

Posted by jkahane in personal, playtest, rpg hut, scenario, torg eternity rpg.
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Spent a relatively good afternoon doing some gaming in relation to the Torg Eternity RPG (yes, there’s no colon between the two words as I’ve been typing it all this time).

SteveR told me that he would come over on Sunday to just “do stuff” (and likely get away from his folks and all), but I didn’t really have a plan about what I wanted to do for the afternoon. He arrived at my place, and talked about seeing a movie, but I compromised and said that I’d like to do a quick playtest of a basic scenario idea I’ve got for an adventure for the Torg Eternity game. He was agreeable to that, so that’s what we did.

free_rpg_day_torg_eternity_graphic.jpg

Adventures for the Torg Eternity game (and the previous TORG: The Possibility Wars) are divided down into Acts, and then Scenes (but scenes can have other stuff contained within them, and no, I’m not going into this subject here; maybe another blog entry some time). The adventure in question is on Day 1 of the invasion by the various High Lords, and is set at…a zoo. 🙂 I’ve got the basic Act structure and the Scene breakdown for the scenario, but needed to fine tune things a bit.

Anyway, SteveR played one of the characters he’d created with me the week before, and I took the adventure through its paces, making notes here and there about changes that need to be made. Suffice it to say that SteveR had a lot of fun with it, but the Act Two material will need to be somewhat altered from what I’ve got, and there are some minor changes that need to be incorporated into several of the Scenes. The one element that I couldn’t really take into account for the scenario were the Drama, Destiny, and Cosm cards, since I don’t have the Decks as of yet. (I do have the cards in PDF, so have some familiarity with them, and was able to make some notes about using several of the cards in different circumstances and the impact the cards may have on some of the Scenes.)

Overall, it was a really good afternoon of working on some of the kinks in the Torg Eternity scenario that I’m working on. I need to do some re-writing and restructuring of the Act One material first, and then see how the Act Two material shakes out. SteveR seemed to enjoy himself, and I really am finding that I’ve missed running the Torg system in any shape or form. Can’t wait for the new version of the game to come out!

Afternoon of Torg: Eternity Stuff July 19, 2017

Posted by jkahane in character creation, personal, roleplaying games, rpg hut, torg eternity rpg, writing & editing.
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Spent a relatively quiet day yesterday (Tuesday), just trying to stay out of the heat and not stressing out my body and all.

The afternoon was pretty quiet, for the most part.

free_rpg_day_torg_eternity_graphic.jpg

I did a little bit of work on an idea I have for an adventure for the Torg: Eternity RPG, as it’s something that came to me over the last few days and all. Just the basics are written down for now, and I’ll let the adventure idea percolate a little, and see what comes of it. Definitely going to take place in the Living Land, and possibly one other Realm on Earth as well.

After a couple of hours work on the adventure idea, I decided that I wanted to test run the creation system for another couple of Storm Knights, and did some more of that. By the time I was finished, I had the following Storm Knight characters done up.

Noble Barbarian (Aysle)
Crusading Preacher (Orrorsh)
Victorian Sniper (Orrorsh)
Edeinos Healer (Living Land)

I had a lot of fun creating these, and to be honest, surprised myself with how quickly I was able to create the Storm Knight characters and see what the system offers. I’m really looking forward to running Torg: Eternity, and hope I get a chance to play the game as well.

Sample Character Creation for Torg: Eternity July 17, 2017

Posted by jkahane in character creation, personal, roleplaying games, rpg hut, torg eternity rpg.
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Spent an interesting afternoon yesterday (Sunday) doing a bit of testing of the character creation system for the new Torg: Eternity RPG.

free_rpg_day_torg_eternity_graphic.jpg

SteveR dropped in at my place around 1:00 pm yesterday, and we sat down and created some sample, test characters for the Torg: Eternity RPG (that will hopefully be out in October of this year). The process was a bit more involved, since the game is only out in the (Beta) PDF version that is available to backers of the Kickstarter, so we were working off the computer, rather than a physical copy of the game book (as I wasn’t about to have the book printed out for this purpose).

The rules for character creation in the Torg: Eternity RPG are relatively simple, but some of the decisions and choices that need to be made are not, thus taking a bit of time. Once a Race and Cosm are chosen, the player has a number of points to assign to Attributes and Skills, and then take a couple of Perks for the character before rounding things out with some equipment and gear. Given that SteveR and I were working off the PDF on my laptop computer, things took a bit of time to get done. The first characters were done in just over 1-1/2 hours, but once one has a grasp of the basics of the process, the second characters were created in just over 1/2 an hour. (And that’s without just being able to flip through a physical rulebook.)

Anyway, SteveR and I created two player characters (called Storm Knights) each, though we didn’t get into the details of personality and background for the Storm Knights. SteveR’s two characters were:

Actuary from Cleveland (Core Earth)
Wood Elf from Archer (Aysle)

I, in turn, created two characters as well.

Archaeologist from New York (Core Earth)
Missionary from New France (Cyberpapacy)

The four Storm Knights came out quite nicely, I thought, and I did add a bit of detail for the background and character of both Storm Knights. Since there will likely be some changes to character creation before the final version of the book comes out, I’m not putting any game stats up here for folks to look at. I will say that I really like the simplicity of the game mechanics for Torg: Eternity, and rather like some of the new additions and revisions made in this version of the game.

The Storm may have a Name, but it now has Storm Knight defenders as well! 🙂