International Tabletop Day April 29, 2017Posted by jkahane in roleplaying games, rpg hut, gaming hut, board games.
Tags: board games, celebration, gaming hut, international tabletop day, miniatures, rpg, rpg hut
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Today is International Tabletop Day.
International TableTop Day is a celebration for all the fans of tabletop gaming. A single day where the whole world is brought together in a common purpose of spending time together and having fun.
While I have no plans to run any games today at the local gaming store or the comic shoppes that I frequent, I would like to encourage all my gamer friends to get out there today and run and/or play some tabletop games, be they board games, miniature games, or roleplaying games.
Have a great gaming day today! 🙂
Added a Tales From the Loop Session to CanGames, 2017 April 27, 2017Posted by jkahane in roleplaying games, personal, rpg hut, conventions, tales from the loop rpg.
Tags: addition, cangames, convention, personal, rpg, rpg hut, schedule, tales from the loop rpg
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Just thought I should mention here, and in a couple of other places, that I’ve added a fourth game slot at CanGames 2017, to be held at the Rideau Curling Club the long Victoria Day weekend here in Ottawa (May 19th to the 21st).
Here’s the listing of the additional game I’ll be running. This is the full listing for the game.
Summer Break and Killer Birds
Game: Tales From the Loop RPG
Time: Saturday,7:00 pm – 11:00 pm
Number of Players: 4
Description: Summertime in Sweden. Boredom and bliss in equal measure. But something’s wrong. It all starts with a talking bird, and soon you’re involved in a nefarious plot. Can you solve the Mystery before it’s too late? Tales From the Loop is a game of roleplaying in the ‘80s that never was, based on artist Simon Stalenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts. You play teenagers solving Mysteries connected to the Loop.
The listing for the game will not be found in the physical convention booklet since I didn’t add it to the schedule in time for that, but will appear (hopefully soon) in the on-line schedule at the CanGames website. You can pre-register for the game on-line, and there will be a sign-up sheet for the game at the convention, made available 1/2 an hour before the game is due to start.
I’m looking forward to running this terrific RPG at the convention, and hope that some of you will sign up to play Tales From the Loop with me at the convention. Hope to see you there! 🙂
Tags: cangames, convention, personal, playtest, primeval rpg, rpg, rpg hut, wednesday gaming group
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As mentioned in yesterday’s blog entry, the Wednesday night gamers had agreed to forego their regular gaming session in favour of playtesting one of the scenarios that I’ll be running at CanGames 2017.
The players arrived at my place around 7:00 pm, and we chatted for about 10 minutes about how things have been and the week’s events. Once I was ready to game, we talked about which of the three systems they wanted to playtest – Coriolis – The Third Horizon, <Primeval, or Tales From the Loop – and I was completely unsurprised when the group chose to playtest the Primeval scenario that I’ll be running at the convention.
I won’t discuss any of the details of the playtest session here, other than to say that the scenario, “The Dixmude Affair”, played out pretty well, and the events of the scenario fit nicely into the time slot for the convention (roughly), with just a hiccup or two here and there. The scenario has a little bit of everything in it, and the players made a few suggestions here and there where stuff could be tightened up, but overall the game session went really well and was quite enjoyable.
Not sure what we’ll doing gaming-wise in two weeks time, but I’m hoping the group will playtest another of the game systems and scenarios I’ll be running at CanGames the week or so after that session.
Getting Ready for Wednesday Night Gaming April 26, 2017Posted by jkahane in conventions, coriolis rpg, food hut, gaming hut, personal, roleplaying games, rpg hut.
Tags: cancelled, cangames, convention, coriolis rpg, gaming hut, personal, playtest, rpg, wednesday gaming group
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Been a long, somewhat tiring day today. Various reasons, nothing I’m going into here, other than to say I had tests done at the hospital this afternoon.
Came home, took a nap, and woke up feeling pretty good. Spoke to the players of the Wednesday night group, and they’ve decided they’re not only up for gaming, but they’ve agreed to playtest one of the CanGames (2017) scenarios tonight.
This means the Wednesday night crew won’t be continuing the Coriolis – The Third Horizon game campaign this evening.
In the meantime, I need to get to the kitchen and put something on for supper.
Have a good evening, folks. 🙂
Tags: character creation, friday gaming group, personal, rpg, rpg hut, tales from the loop play, tales from the loop rpg
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I was going to post this as a retroactive post, but have decided not to. Anyway, as mentioned on Friday (April 21st) in this post, 3/5s of the Friday night group was heading to the Ottawa Senators-Boston Bruins NHL playoff game (which Ottawa lost, by the way), but both Kathy and Ellie wanted to play games. I had told them there was the possibility that we might do some characters up for the new Free League game, Tales From the Loop, and they were pretty excited about this (especially Ellie).
As it turned out my package of the Kickstarter backed materials, that was supposed to arrive by “end of business day” on Friday didn’t. I figured that we’d do some board games instead, but…
Once Kathy and Ellie showed up at my place around 7:00 pm or so last night, we chatted for around 10 minutes or so and caught up on the weekend. Afterwards, I explained that the Tales From the Loop game material hadn’t shown up, and that we would be board gaming that night. However, Ellie said that she knew I had the PDFs of the game and all, and begged me to have her and Kathy create characters. And when your goddaughter pleads with you like that, what can you say? So we sat down and started creating player characters. I started off the night by giving the players a very brief overview of the game world of Tales From the Loop. The game is based on artist Simon Stalenhag‘s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts. Players play teenagers solving mysteries connected to the Loop (ask me about what it is in the Comments, please!), and the game uses a simpler set of rules based on those found in the Mutant: Year Zero game. I started by going over the basics of the world of the Loop, and Kathy was very intrigued by the concepts found therein. We talked about the basic rules of the mechanics, and then got into a couple of the sub-systems they were intrigued with. Since they were familiar with the game mechanics of Coriolis – The Third Horizon>, we discussed the basics of character creation, I answered a few questions about that, and then we got down to it.
The players decided they wanted to have their game set in the Swedish setting, and I was cool with that. The two player characters that Kathy and Ellie created are both interesting, and will make for a good variety and some sub-plot material as well.
KathyB – She wasn’t sure what she wanted, but Kathy settled on Sara Stahlberg, one of the popular kids at school who has an interest in ornithology and wants to find a cute guy for herself (as she’s still never been kissed).
Ellie – She, on the other hand, knew exactly what she wanted. Ellie created Linnea Sundstrom, a troublemaker with a knack for skateboarding and an alcoholic father.
Character generation took less than an hour and a half, even with going over the game world stuff and mechanics, and both Kathy and Ellie wanted to *play* the game somewhat given that we still had a good 2-1/2 hours of time left for the session. So I started a scenario…
Sara Stahlberg (KathyB) – Popular Kid
Linnea Sundstrom (Ellie) – Troublemaker
It’s late spring, and the kids from the school that both Linnea Sundstrom and Sara Stahlbert attend are on a field trip with two of their teachers, Sven Lundgren and Anita Malmstern, in the Agni Woods, some 15 kilometres outside of the town. Sara has been sticking with her clique, but is a bit ashamed as they tease one of the poorer kids at the school, Halbert. Halbert goes off, crying, into the woods. While her friends continue their petty attitude towards boys (and girls) of “Halbert’s status”, Sara feels guilty about what they did, and worries about Halbert. She goes after him, sneaking away, though one of her friends, Leena, spots her but says nothing.
Linnea has been very “attentive” where a group of students are being taught about trees, but becomes bored somewhat early on, and decides to go skateboarding for a bit. There are several trails in Agni Woods, and she takes off down the nearest trail. Something of a loner, and a total outsider, her departure isn’t noticed at all. She has an excellent, if somewhat, dangerous time, skateboarding through the forest, the paths not completely clear of debris. She almost falls of the skateboard as she rounds a small copse of trees and sees the rusting corpse of a humanoid robot of some sort in the foliage near the path. She stops, and goes over to examine the remains, but doesn’t find them all that interesting, though she does take a couple of strange objects that look like vacuum tubes.
Meanwhile, a despondent Sara decides that she’s gotten lost in the woods, and curses herself for not following one of the trails. She catches sight of a piece of cloth stuck to a leafy branch very low to the ground, and realises that it’s part of Halbert’s jacket. She heads in the direction of the branch in question, not really worrying how she’s going to get out of the woods again, and sees Halbert’s footprints in the mud. She follows the trail he’s left, and eventually she finds the boy, sobbing away, leaning against a rocky outcrop. She hears a sound that is suspiciously like a “quack”, and turns in that direction…
Elsewhere in the woods, Linnea examines the vacuum tube-like items, but can’t make head or tails of them. She shrugs, figuring she’ll trade them for something valuable later, and pockets them. Once back on her skateboard, she continues to follow the trail and realises that it’s angling back towards another part of Agni Woods. She’s a little bit afraid, but follows the route and spots a couple of other kids from the school field trip. She recognises the popular girl, Sara, but not the boy that she’s been comforting. She hears a “quack”-like sound from nearby.
Sara sees what appear to be a group of ducks and ducklings waddling through the woods towards her and Halbert. But something about them seems odd – and she quickly realises they’re robotic ducks! One of ones closest to her sees her, and makes an odd, quack/spitting sound, and something goes “thock!” into the tree next to her. She looks at it, and realises it’s a small dart of some kind. She grabs Halbert, and shouts at him to run back towards the area where the rest of the students are, but then realises that she might be putting them all in danger. Another of the robotic ducks is now close enough to her, and she looks up in horror…
…and then is astounded when a young girl from the school whom she recognises as a troublemaker swings her skateboard at the duck with all her strength. The head comes smashing off the duck’s body, sparks flying everywhere. Thinking quickly, she shouts a warning to the girl as another of the ducks starts to aim at her – she remembers her name is Linnea – and does the only thing she can think of. She sprays the duck’s head with her hairspray (that she always carries with her, ’cause you never know!). Thinking quickly, Linnea grabs her lighter, and ignites the hairspray (nearly getting caught in the backlash herself), and crying out with delight, the two girls attack another of the robotic ducks, destroying it in a frenzy of sparks and small explosions.
Sara and Linnea are suprised when the rest of the robotic ducks come to an abrupt halt, and then turn and move off deeper into Agni Woods. The two come together in a hug of congratulatory backslaps, but Linnea says, “I don’t like you much”, to which Sara says, “Feeling’s mutual”. Once the adrenaline wears off, Linnea grudgingly admits that they worked pretty well together, but Sara is more concerned about the robotic ducks, where they came from and who controlled them. Linnea shrugs, and says it was probably just a mad scientist or something to do with the Loop, but Sara’s not so sure.
The two girls quickly decide to head back and re-join the school field trip group, Linnea helping Sara get out of the woods and back to a trail. When they reach the field trip students and teachers, a worried but angry Sven Lundgren asks where they’ve been, and why they’re so messy. Not listening to either one, he says that they’re both getting detention the next day. Both Sara and Linnea groan at the thought (“There goes my perfect school record,” says Sara), but only Ms. Malmstern and Leena see the smile that passes between the two.
The session of character creation and a short scenario of the Tales From the Loop went pretty well, I thought, given that I was running it from the PDF of the game on the laptop and that I put together the basic scenario that I ran (see above) in about 15 minutes or so while Kathy and Ellie were just putting their character game stats on character sheets. Both players told me they really enjoyed themselves (though Kathy did mention she had to remember what it was like to be a tween/teenager!), and they loved the sheer simplicity of the game mechanics, even easier than those in Coriolis as Kathy said. They were curious about where the antagonists in this one came from, but I wasn’t about to give away that secret. 🙂 Ellie mentioned that she was suspicious about Miss Malmstern, but she couldn’t put her finger on why.
So, a very enjoyable Friday night impromptu game session of the Tales From the Loop RPG, and I’m looking forward to getting a chance to run this again. Especially now that I’ve received my actual books and maps from the KS. Much easier than having to read material off the computer to run the game. 🙂
Tags: coriolis play, coriolis rpg, friday gaming group, rpg, rpg hut
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As mentioned in a post earlier this week, Kathy accidentally took my notes about last Friday night’s game session of the Coriolis – The Third Horizon campaign, so I’ve not been able to post up said blog report. Well, Kathy dropped off the notes for me on her way home from work yesterday (Wednesday), so I’ve got them. The Friday night group continued on with their campaign of the Coriolis – The Third Horizon RPG of Arabian Nights in space last week (April 14th). You can read about the previous game session by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.
Naima Saab (KathyB) – Trailblazer (Scout)
Hafisa darRouash (Angela) – Pilot (Freighter Pilot)
Zouma Abid-Arif (Ellie) – Stowaway/Ship Worker (Engineer)
Moustafa Harouz (DavidM) – Negotiator (Peddler)
Tafik Sharoun (Mark) – Scientist (Archaeologist)
First Triad, Dancer Segment, Day 11, CC 58
Naima Saab regards Blake Harold and asks him what he thinks of the person who’s been following them. He tells her that he can’t get a good look at the figure; whoever it is is adept at clandestine activities, and is using the crowds to good advantage. Hafisa darRouash says that they’re either working for the people behind what happened to Tafik (Sharoun)’s colleague, or perhaps just some locals keeping an eye on the characters. Naima snorts with mirth at this, but doesn’t say more. The characters and Blake go to the house of Sumala Fadros, and after talking to her daughter, Halima, are permitted to visit her. Naima can see that the woman is still in bad shape after the attack, and they approach her with gentleness, explaining they’re friends of Professor Sharoun. Halima stays in the small room as Sumala tells them what happened, to the best of her recollection. She was returning home from the souk after making some food purchases when a man with a hooded caftan (so she couldn’t see his face) approached her, and threatened her family if she didn’t stop working for Professor ibn Salumar. Naima interrupts to ask if she got a look at his face at any point, and she says that she did; she couldn’t make out a lot of detail, but he had the tattoo of the Messenger on his left cheek. He didn’t threaten her at all physically, but did say that if she didn’t heed his warning, “she would be next”. She didn’t know what that meant until after she learned that the Professor was missing; she believes him to be dead. Te next thing she knew all Darkness broke loose as the gunfight erupted and the last thing she remembers was two bad stings and then the pain before she blacked out. When Naima and Hafisa both comment that she was caught in the crossfire of an attack by two rival faction gangs in the city’s slums, not as she describes it, Sumala says that she has no idea what they’re talking about. They try to talk to her about the discrepancies in her story, but Sumala is obviously not healthy enough for them to press her, and Halima asks them to leave. They do so, reluctantly, and once outside the Fadros home, discuss the matter and realise that something very wrong and odd is going on here, with all sorts of possible reasons for what Sumala Fadros told them, including the fact that she’s lying to them.
Moustafa Harouz and Zouma Abid-Arif reach Bastak’s, and find that it lives up to its reputation, in all respects. The two note that they still have their tail, and Moustafa comments that he wonders how long it will be before the tail takes action. Bastik the Giant is a fair merchant, and offers the characters some decent trinkets and the like; in addition to the purchase of the trinkets, Moustafa also purchases some 2,000 birr worth of spare parts for the Ruby Flower. Bastak agrees to have the spare parts and the trinkets transported over to the Ruby Flower, for a modest fee, and because he likes them offers the characters a bit of advice: He’s heard rumours that someone is buying up all kinds of tools and equipment for an expedition down to Mira’s surface. Rumour has it that whoever it is has connections to the Colonial Agency. Zouma recalls that the Colonial Agency has a facility down on Mira; she tells Moustafa the information. The two bid farewell to Bastak, and step out back into the somewhat boisterous market area.
In Darisa Marakis’s office, Tafik Sharoun looks over the information that is available about matters on Mira pertaining to Professor Darfal ibn Salumar. He learns the professor was exploring and working in a new supposed Portal Builder set of ruins recently uncovered on the relatively unexplored southern continent. Early indications are that the ruins were subterranean, but Professor ibn Salumar was quite secretive about matters (understandably, from Tafik’s perspective), and very little information has gotten out. Tafik is able to determine that the professor’s expedition sponsors were the Foundation, something that grates on Tafik given that he is Firstcome. He wonders whether his personal nemesis, Rostami Haroum, might be involved, but doubts it; Rostami has now reason to be here, now. For more information on the expedition, he learns that the Foundation representative, Sariha Milmasine, should be contacted. He checks on her location, and is surprised to learn that she works out of the Foundation’s office on Mira. He decides a visit to M. Milmasine may be appropriate, but wants to talk to Darisa Marakis again, to see what light she can shed on the Foundation’s presence on Mira.
Outside the Fadros home, Naima and Hafisa decide what to do, while a somewhat bemused Blake waits for some answers. As they talk to Blake, Naima casually mentions that their follower is still watching them. Trying to get a closer glimpse at him or her, Naima spots that he’s got the tattoo of the Messenger on the left side of his face [she rolled 5 successes, including spending a Darkness Point!]. The characters realise this is the same man that threatened Sumala Fadros! The two women decide they want to chat with this man, and both of them race off in the direction of the fellow. The man sees the two women running towards him, and draws an accelerator pistol. When they see him aiming it at them, Naima and Hafisa shout a warning to other passersby in the neighbourhood, and split up as they seek cover. What follows is a mad dash and chase through the residential area, the man firing several shots at them (to no effect, fortunately). As they reach the market area, the man is able to disappear into the crowds and then narrow alleyways of the souk before they can catch him. Both women are panting, and Naima says to Hafisa, “Remind me to do so physical training and exercise, ’cause I’m out of shape for sure!” Hafisa just remarks that it seems they both are. Blake comes up to them with two Miran security guards, and says that he wants to talk to them about the complaints that have just been registered against them. Hafisa and Naima regard one another, and burst out giggling.
In the marketplace of the station, Moustafa and Zouma decide that they can still undertake some supplies (and a bit of cargo) acquisition. Zouma says they also need to make arrangements in the spaceport for some of the ship repairs to be made, and they need some of those replacement parts as well. Moustafa says that their tail is still watching them, and Zouma cheekily waves at him; the man vanishes among the crowded stalls. About an hour later, the two emerge from Chapitra’s, one of the better retailer of starship parts, pleased with their deal for 8,000 birr for engine parts that will be delivered to the Ruby Flower within the hour. As the two head back towards the docks, they are attacked in one of the quieter sections by a pair of ruffians wearing simple station clothes, and using dura knives. Moustafa, armed with a mercurium dagger, and Zouma, armed with a dura knife, take on the pair of thugs, who are obviously out for a quick birr, and manage to dispatch them [although they use 5 Darkness Points!]. The station guards arrive on the scene, and after the events are quickly determined (after the testimony of two witnesses), Zouma and Moustafa are let go, while the two thugs are taken into custody. Arriving at the docks finally, it is with sighs of relief that both characters spot the Ruby Flower at its berth.
Last Friday night’s game session of the Coriolis – The Third Horizon campaign was an interesting one for me, as well as being quite enjoyable. There were a couple of physical combats that went pretty quickly (for combat sessions in rpgs) as well as some good roleplaying amongst the player characters and between them and several of the NPCs in the adventure, and this had me quite happy during the evening. The players seemed to enjoy themselves quite a lot, and rather liked some of the events that went on, Angela admitting to me that she’s baffled where the plot’s going and who those “shadowy pursuers” are. Excellent! ::rubbing of hands together::
Overall, a good session of Coriolis – The Third Horizon last Friday night, and I’m rather looking forward to tomorrow night’s game session.
CanGames is One Month Away! April 19, 2017Posted by jkahane in conventions, coriolis rpg, gaming hut, personal, primeval rpg.
Tags: cangames, conventions, coriolis rpg, gaming hut, personal, primeval rpg, rpg, rpg hut
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It’s April 19th, and do you know what that means?
If you’re in the Ottawa area, and planning to attend the game convention, CanGames 2017 is exactly one month away!
So I thought I’d re-post up a listing of the game sessions I’ll be running at CanGames this year.
The Statuette of Zhar Bagra
Game: Coriolis – The Third Horizon RPG
Time: Friday, 7:00 pm – 11:00 pm
Number of Players: 5
Description: While on Coriolis Station, your player characters are asked by a scholar to help him retrieve an artefact that needs to be returned to the planet Kua, below. Why do so many people want the artefact, and what sort of intrigue have you got yourselves into this time? Try out this new, unique science fiction rpg that is basically “Arabian Nights in space”. Crew a starship and explore the ancient mysteries of The Third Horizon!
The Dixmude Affair
Game: Primeval RPG
Time: Saturday, 2:00 pm – 6:00 pm
Number of Players: 6
Description: After returning to the present through an Anomaly to find the timeline terribly wrong, you and the other player characters learn that history changed in 1923 with the fate of the airship Dixmude being altered. Can you fix the timeline, or is it too late?
Game: Coriolis – The Third Horizon RPG
Time: Sunday, 2:00 pm – 6 pm
Number of Players: 5
Description: While passing through the Dabaran system on a routine trade mission, your characters are contacted by The Foundation, and asked to proceed to a set of coordinates and investigate the disappearance of a missing ship carrying one of its researchers, a professor Siyab Dahiljaba. What will you find? Try out this new, unique science fiction rpg that is basically “Arabian Nights in space”. Crew a starship and explore the ancient mysteries of The Third Horizon!
There are still plenty of spots for folks to play in both the Friday evening and Sunday afternoon sessions of Coriolis – The Third Horizon, and the Saturday afternoon session of Primeval, so I hope to see some of you at the convention and playing in these games. And even if you’re not playing in my games, come and see me and say “Hi!” at this year’s CanGames.
Like I said, one month away! Hooray! 🙂
Tags: coriolis play, coriolis rpg, rpg, rpg hut, sunday gaming group
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The Sunday afternoon gaming group played on Sunday (the 16th of April), and continued on with their campaign of the Coriolis – The Third Horizon RPG of the Arabian Nights in space. You can read about the previous game session by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.
Dalal al Yousfana (SteveR) – Scientist (Technician)
Ziva dariBoukhari (Tammy) – Negotiator (Peddler)
Ithara Kalarash (NPC1) – Pilot (Freighter Pilot)
Palan Mumrabh (NPC2) – Soldier (Mercenary)
Skot Habibar (NPC3) – Ship Worker (Dock Worker)
First Triad, Dancer Segment, Day 10, CC 58
Dalal al Yousfana is resting near the loader when a man in a green kameez, Haram, approaches him, and asks if he’s all right. Dalal replies that he was atttacked by the ekilibri, and suffered some claw and bite wounds. Haram asks for his injured limb, and Dalal gives him his arm, and Haram injects him with an m-dose [that cures 1 Damage point]. Haram tells Dalal that he works in the “below docks” and that the ekilibri is his servant. Dalal asks what happened to the ekilibri, and Haram says that Medicurg Falan will find out. He asks if any of Dalal’s friends was hurt, and the technician says that Palan may have been injured. Dalal points out Palan Mumrabh and Ziva dariBoukhari to him, but Haram says it will have to wait – several Coriolis Guards are approaching them.
Ziva is looking over and checking on Palan. His seeming allergy to the powder (flour) from the loader seems to be abating, but he’s somewhat teary-eyed and rather down on himself. He tells Ziva that he’s recovering, and asks her what happened with the loader. She tells him what happened, and Palan is surprised that Dalal stopped the loader. They are about to continue talking as Ziva helps Palan to his feet, when they are approached by Coriolis Guards, and the two are questioned about what’s happened in the incident. Palan is unable to shed any light on the matter, other than seeing the grav loader coming towards them, due to his incapacitation from the flour. Ziva tells her side of the story, and what she saw, and about the state of the ekilibri as well as the danger the loader represented, and how Dalal risked his life for all of them. The Guard are satisfied, but still suspicious about the events.
The Coriolis Guards who question Dalal recognise him from their questioning of the player characters earlier, and are moderately suspicious. They ask Dalal what happened, and he tells them about the rogue loader, how the creature attacked but that there was something wrong with it, and then describes what it did – the maniacal chittering etc. – for the Coriolis Guard lieutenant. The lieutenant says that if Dalal injured the ekilibri, then he could be charged under the Semi-Intelligences Act of CC 32. They discuss this some more, and Haram [Merifal] says if his ekilibri can’t work, then he will demand compensation of Dalal, much to the latter’s horror. The Coriolis Guard bar Dalal from leaving the station, and he agrees to the limitation, wondering if Ziva will stay on station to take him away when his barring is lifted.
After the Coriolis Guard have departed, Ziva and Palan have a chat. Ziva receives a notification on her tabula that Dalal is barred by the Coriolis Guard and the Coriolis authorities from departing the station. (A notice is also delivered to Ahlima’s Hope and to Dalal’s own device.) Ziva is displeased about this, as it means that the Ahlima’s Hope will have to remain on station longer than planned, and that will cut into profits and her own agenda.
It takes roughly half-an-hour for the loader to be taken away and for the area to be cleaned. During that time several people (a mother and daughter, several others who were in the area) come up to Dalal and thank him for what he did [he gets +1 to Reputation]. In addition to the area being cleaned, all the evidence is cleared away as well. Ziva talks to Dalal, trying to learn what happened in the loader cab, but to no avail, and says that it’s a good thing he did what he did. She asks why he’s been barred, and he tells her of the Semi-Intelligences Act possible violation. Dalal says he didn’t think the ekilibri had been hurt, and Ziva questions that in terms of its possible outrageous behaviour. Dalal says he wants to go check on the ekilibri’s condition, and that he’s going to see Medicurg Falan, but Ziva points out that it makes more sense to go and see the ekilibri’s owner, Haram, so ask to return the concern that Haram had for him earlier on. He agrees to this.
As the characters talk, they are approached by Bulletin News reporter Delila Delion, who starts to question Dalal, the whole thing being recorded on the news’ recording drone. He tries to mislead her somewhat, but still maintains the story that he’s told others to this point. She can tell he’s not telling her the whole story, and he says there’s a question of whether he tried to kill it and how badly it’s been hurt. Delion turns to Ziva, and asks when she knows of Dalal’s rebel connections on Algol that are part of the public record? She says that she does, and after deflecting the journalist’s questions and she starts talking to Dalal again, Ziva checks the ‘Net. She sees the public record confirms that Dalal is said to have connections to the Algol rebels, and was written by one Hamida Farouz. Checking up on the woman, she learns that Hamida works for the Colonial Agency as a “fact finder”, but also has connections to the Lyceum of Propaganda on Coriolis. Delion brings the subject back to the Algolan rebels, but Ziva dismisses Dalal’s potential connections to them.
Dalal asks Delila Delion if she knows what happened to the ekilibri. Delion says that Susha, the ekilibri, was suffering from a dose of Substance O, the new drug that comes from Algol, which is more powerful than opor, overdoses of which are said to cause death. Fortunately, Susha received the antidote for the drug on time, though it seemed the ekilibri’s metabolism may have caused a different reaction than that found normally in humans. She doesn’t know if Susha will recover, she’s not a medicurg, but there’s a good chance she believes. The characters also learn from her that the loader was an older model, and belongs to Farad’s Baked Confections which is located in the main section of the Market Plaza.
Sunday afternoon’s game session of the Coriolis – The Third Horizon campaign went pretty well, better than I expected. While the session had no physical combat, there was definitely some conflict, and the situation the player characters are in currently are messy and have some serious ramifications. That said, I was quite annoyed at SteveR‘s play, as to be honest, he wasn’t all that emotionally involved, hadn’t really considered the consequences of what he did to the ekilibri, and plays with a “nothing is going to kill me” attitude, as witnessed when he let the man give him the injection without even questioning it. I’m used to this with SteveR, but nevertheless I find it discouraging somewhat. That said, the session went pretty well, though I know that Tammy feels like she’s in over her head because it seems that SteveR will be depending on her to figure things out and protect him.
In any event, an entertaining game session of Coriolis – The Third Horizon, and I’m looking forward to the next session of the game.
Game Session Blog of Friday Night’s Coriolis Game Delay April 15, 2017Posted by jkahane in coriolis rpg, livejournal, personal, rpg hut, wordpress.
Tags: coriolis rpg, delay, friday gaming group, livejournal, personal, rpg, rpg hut, wordpress
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Had a good evening of gaming last night with the Friday night players.
I would have posted up the game session notes on the journal just now, but as I discovered when Kathy called me this morning, she seems to have taken my game notes on last night’s Coriolis – The Third Horizon game session with her when she left. Accidentally.
Anyway, she said she would try to get them back to me as soon as she can. What this means is that for those who want to know what happened in the session of Coriolis, you’ll have to wait until I get them back and transcribe them.
So have some patience, my fellow gamers. 🙂
Tags: coriolis play, coriolis rpg, personal, rpg, rpg hut, wednesday gaming group
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Last night’s gaming session with the Wednesday night quartet was a lot of fun. The Wednesday night gamers came out for their regularly scheduled bi-weekly session. The players and I continued on with their just started Coriolis – The Third Horizon RPG campaign. You can read about the previous game session by following the link. I’ve put this post behind a cut so that folks who don’t want to read any detailed rpg posts don’t have to.
Adila Farouzham (Donna) – Negotiator (Diplomat)
Ridwan Omakht (DavidW) – Scientist (Medicurg)
Saliha Twarafat (Kendall) – Ship Worker (Dock Worker)
Mumtaz Mahali (Crystal) – Pilot (Freighter Pilot)
Abewel (“Abe”) al Mendikat (NPC) – Soldier (Mercenary)
First Triad, Dancer Segment, Day 23, CC 58
Onboard the Eye of Jemtallah, Adila Farouzham goes about some of the post-landing work, and catching up on some of the ship’s paperwork. The ship’s AI, Allawa, interrupts her, and says there’s an incoming communication. She’s surprised to learn that it’s from her! Opening communications, Adila pretends to be Saliha (Twarafat), and learns that the caller is Sadomas al Farrizan, who says he’s interested in some of the cargo that is being off-loaded. Adila checks, and finds that all the cargo has been unloaded, and is on the way to the various destinations, except for the illegal cargo they have onboard the Eye. She asks what cargo he’s interested in, and Sadomas tells her that it’s a series of plaques that were recovered on Menkar. She says that he’s mistaken about the cargo, that the Eye isn’t carrying that cargo, but he becomes angry and tells her that the manifest obtained from the station’s Docking Registry states they are. Adila asks if Sadomas wants to meet up to discuss the matter, but he abruptly ends the communication. Adila has Allawa check the ship’s cargo manifests for the Menkaran plaques, but there’s no sign of them. She does the check separately herself, but comes up blank.
Mumtaz Mahali and Ridwan Omakht emerge, somewhat breathless, into the livestock area after making their way through the crowds at one of the shopping areas in the Spice Market, and determine they are on the starboard side of the Ring, with the Spice Plaza to their right. Ridwan spots the two thugs still on their tail, the crowd parting around them at the sight of the weapons they’re carrying. Looking for cover, the two determine there isn’t a lot, unless they go for the livestock enclosures. The two decide they’re not going to risk that unless they have to, but both are surprised as an accelerator pistol round strikes near them. Giving Ridwan her baton, Mumtaz draws her accelerator pistol, and fires at one of the attackers [spends a Darkness Point]. She strikes him, and he pauses for a moment. Ridwan draws her attention to the two drones that are now floating above them. “Could be in trouble with the local authorities,” Mumtaz mutters. The second thug fires at them, missing again barely, and the two decide the livestock pens are a good choice now. Entering the first building, they find themselves engulfed in the musty smell of various animals. Mumtaz recognises several of the animals – dromedons, saphirs, and exotic birds – but they are interrupted by a stablehand with a shock whip asking what they are doing there. They explain to him what’s going on, and he tells them that that’s fine and all, but they can’t stay there. Before they can reply, the second rough-looking fellow enters, pointing an accelerator pistol at the three.
Emerging into the Spice Plaza, Saliha Twarafat and Abewel (“Abe”) al Mendicat are met with the sounds and scents of the area. They also hear the sound of shooting, but assume another “incident” is occurring on the Spice Plaza edges, as is usual for Coriolis station. Getting their bearings, the two are approached by a beggar child, who begs them for some money. Saliha is about to dismiss the child, but Abe takes pity on the youngster, and gives him 5 birr. The thankless child snatches the birr, and dashes into the crowds. Saliha tells him that he’s a softie, but he tells her gruffly to mind her own business. The two move into the Spice Market, and stop to eat some food at one of the vendors. The characters head deeper into the Spice Market after their meal, Saliha checking on one of the ship’s tabulas for any deals on offer in the marketplace. There are a couple of merchants looking to shift spices, and the two head for Tawafa’s Spicemart. Tawafa is a genial, somewhat rotund man with a hint of ginger in his grey hair, and after chatting with the merchant for some quarter of an hour, Saliha is content to make a deal for the shipment of 100 tonnes of spices and assorted foodstuffs to the cities on Awahdi, and his brother, Hafiz’s, Emporium there. The price is a fair one, and the characters look to earn a healthy profit on the shipment of the materiels. Saliha makes the arrangements to have the cargo delivered to the Eye of Jemtallah, and she and Abe head to their next destination, a dealer of technical parts and supplies, Terram Harafo, whose business is located in the Ozone Plaza.
Back aboard the Eye of Jemtallah, Adila does some research to see what she can learn about Menkaran plaques. The plaques are items that have been found in various digs in the ruins on Menkar, and are quite valuable; Adila actually gapes at the screen in shock at the sheer number of birr each one is worth intact. She’s learns a bit about the history of the Menkaran plaques that have been found so far, and then is surprised to learn that the crew’s patron, Mukhtar Sawalla, currently has several of them in one of his warehouses on the station. Adila places a call to the Hyperion Logistics’ offices on Coriolis, and is told that Mr. Sawalla is in a meeting, but will get back to her as soon as possible. Adila debates what she can do to get Sawalla to part with some of the plaques, and perhaps make a deal for them somewhere. She turns her attention to Sadomas al Farrizan, and does an information search about him. She learns that al Farrizan works for the Agilar Reclamation Agency, a group devoted to returning as many of the Firstcome and Portal Builder artefacts and relics to their rightful homeworlds (preferably museums and the like). al Farrizan is a frontman and troubleshooter for the company, and she wonders if he knows about Mukhtar Sawalla’s possession of the Menkaran artefacts.
Over in the livestock area, Mumtaz and Ridwan, with the stablehand, confront the rough-looking fellow with the accelerator pistol. The stablehand demands to know what’s going on, but the thug says that it doesn’t concern him. The stablehand says it does concern the Mered’s Animals business, and therefore him. The thug raises his weapon to fire at the fellow, but Mumtaz is too fast for him [she spends a DP], and wounds him with her pistol. He raises his weapon to fire again, and this time the stablehand takes him down with his shock whip. With the thug down, Mumtaz tells Ridwan to tie the thug up using some of the rope found in the livestock stables. He does so, while Mumtaz talks to the stablehand, Mered, about what’s happened. Mered says that has to wait, as several of the nearby animals have started to panic. Mumtaz says she’d help him if she could, but her expertise doesn’t include animals. After some time, with the animals once more secure and with Mered taking a shine to Mumtaz, they confront the attacker. He refuses to talk at first, but several more hard slaps from Ridwan (which take Mumtaz by surprise), he admits that he and his friend work for Aldair Jubal’s people. They (and some others) were hired by Jubal’s Imports & Exports to keep an eye out for the player characters, and to “scare them a little”. Before they can get more answers, they are interrupted by the arrival of some of the Coriolis Guard.
Meanwhile, Saliha and Abewel make their way slowly towards the Ozone Plaza, and are met with the sights and smells of the place. Saliha adores the smell of oil and the sights and smells of technology, however muffled they are, but Abewel wrinkles his nose at the odours and says he wish he had a filter mask. They stop for some food at a small kiosk near the main tube station of Ozone Plaza, and Saliha inquires of the vendor if Terram Harafo’s business is still in Torpor Way; the vendor confirms that it is. Saliha and Abe set off towards Torpor Way (Saliha having checked a station map to make sure of the way) and are approached by several shady con men and some beggars and urchins. They turn them down each time, though Abe gives several birr to a couple of the urchins that approach them. Saliha chides him for it, but he tells her that he’s just got a big heart. As they continue on their route, they reach a corner where they are confronted by Menell Farouz and his men. Farouz says he represents a small group on Coriolis whose business the crew of the Eye of Jemtallah have been interfering with. They’ve come to warn the characters off, starting with their unofficial “gatherer of materiels”. The six-on-two odds do not look good…
As mentioned at the top of this post, Wednesday night’s game session of the Coriolis – The Third Horizon campaign was a fun one, and I quite enjoyed myself. The players and their characters got to deal with several different situations, each of which had some form of conflict, some physical and some not, but the players commented to me after the game session that they had had fun with the situations and that they seemed to be suited towards their characters, other than Kendall who felt that the situation she was in doesn’t augur well for next session. The fact that she has to wait two weeks to see how things turn out frustrated her no end, but…c’est la vie. 🙂
Ovverall, a good game session of the Coriolis – The Third Horizon game, and I’m looking forward to the next Wednesday night session.