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Sunday Afternoon Board Gaming June 18, 2017

Posted by jkahane in board games, gaming hut, personal, playing, rpg hut, tales of the arabian nights, torg eternity rpg.
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The Sunday gamers have left for the day, actually having departed around 4:30 pm, though stuck around for a bit afterwards as I showed him what Torg: Eternity‘s basic game mechanics are like (more on that in a bit).

Once the players arrived around 12:45 pm, we chatted for a bit, and then I gave the players the options that I had in mind for today’s gaming (see the previous post): 1) Continue the campaign of the Coriolis – The Third Horizon RPG; 2) Start of the renewed <SkyRealms of Jorune RPG with some character generation; 3) Play a board game of some sort; and 4) Play the Torg: Eternity Free RPG Day little adventure thingie.

They vetoed 1) because they felt that…well, never mind what they felt about the game after the hiatus they’ve had. They vetoed 2) for the moment because they were concerned with my voice. They vetoed 4) because Tammy felt that Torg without the Drama Deck just wasn’t Torg, so she’d wait for the game in October or so (assuming everything works out with the Kickstarter. So in the end, it was decided to play a board game. The two players settled on Tales of the Arabian Nights, so that is what we played.

To be honest, I wasn’t feeling it for most of the afternoon and while I guess the game went all right (well, at least for Tammy it did, as well as for SteveR), I was somewhat…bored…with it. Absolutely nothing was happening for me, playing Ali Baba, other than getting Scorned and then being Enslaved towards the end of the game. Here’s a photo, not a great one, that I took of the game board and the surrounding area at one point late in the game.

We wrapped up the game around 4:30 pm, and it was clear that SteveR was the winner, based on the fact that he’d completed 2 Quests to Tammy’s 1 (and I hadn’t even finished my first one). After SteveR helped me pack up the game, I grabbed the Torg: Eternity Free RPG Day material, and for 15 minutes he went through a couple of encounters for the game using the Celebrity player character. He rather enjoyed it, and I think he regretted not playing the Torg: Eternity game this afternoon.

Once SteveR took off, I collapsed on the couch and had a cup of hot tea and half a bagel with vegetables for snack.

Getting Ready for Sunday Afternoon Gaming June 18, 2017

Posted by jkahane in board games, food hut, gaming hut, personal, rpg hut.
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Haven’t said that in a while.

Getting ready to game with the Sunday group. I’ve got four options in mind for gaming this afternoon, and while I know what I’d like the players to decide to do, I’m not sure which option they’ll choose. So we’ll see which way things shape up.

I’m just starting to make lunch here at Casa Kahane, and am rather looking forward to these hot dogs in buns. Better get on with it.

Sunday Afternoon Gaming Cancelled June 4, 2017

Posted by jkahane in coriolis rpg, gaming hut, health hut, personal, rpg hut.
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‘Tis another Sunday morning.

I will not be gaming with the Sunday afternoon gamers today.

Aside from the fact that Tammy is on call this week (and next), I’m still somewhat sick, having the cough that comes and goes, and my voice is raspy and rather frog-like. I had hoped to be able to game by today, and was looking forward to getting back into the Sunday campaign of Coriolis – The Third Horizon, but such is not to be the case.

*sigh*

I *have* mentioned how much I hate con crud, haven’t it? 😦

Sunday Afternoon Gaming Cancelled May 28, 2017

Posted by jkahane in coriolis rpg, gaming hut, health hut, personal, rpg hut.
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I will not be gaming with the Sunday afternoon gamers today.

I don’t have much of a voice at the moment (it’s now just a scratchy, hollow sounding thing, with lots of burbling in it, meh), but I’m still feeling pretty ill and am coughing away like it’s nobody’s business. It’s been three and a half days since I started taking the antibiotic and I don’t think it’s taken effect yet, or it’s something else going on entirely (perhaps viral now?).

I had hoped to be able to game by today, and was looking forward to getting back into the Sunday campaign of Coriolis – The Third Horizon, but such is not the case.

*sigh*

Have I mentioned how much I hate con crud? 😦

Sunday Afternoon Gaming Cancelled May 14, 2017

Posted by jkahane in cangames, conventions, gaming hut, gencon, mother's day, personal, primeval rpg, roleplaying games, rpg hut.
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As most folks know, today is Mother’s Day.

Due to various things going on for Mother’s Day in Tammy life, the Sunday gaming group will not be playing today.

I had been looking forward to playtesting “The Dixmude Affair” for the Primeval RPG that I’ll be running at CanGames in one week, but alas and alack, that will not happen today.

So I’m going to spend some time today doing Mother’s Day things, some reading, maybe watching some DVD and/or PVR stuff, and just having a nice quiet Sunday. Oh, and browsing through the initial schedule for GenCon 50 that will go on-line in just over half an hour.

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cancelled, coriolis rpg, gaming hut, health hut, personal, rpg hut, sick, sunday gaming group

Sunday Afternoon Tales from the Loop Character Creation and Session May 8, 2017

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Yesterday afternoon, the Sunday gaming group agreed to play a game of the Tales From the Loop RPG of 10- to 15-year-olds investigating Mysteries in a 1980s that never was. They had already decided that this would be just a game session to help me familiarise myself with the game rules and get used to running the game before CanGames in just under two weeks.

Once SRoss and Tammy showed up at my place just before 1:00 pm, we chatted for around 5 minutes or so and caught up on the week. Once I was ready to get going with the two of them, I started off by giving the players a very brief overview of the game world of Tales From the Loop. The game is based on artist Simon Stalenhag‘s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts. Players play teenagers solving mysteries connected to the Loop (ask me about what it is in the Comments, please!), and the game uses a simpler set of rules based on those found in the Mutant: Year Zero game. We went over the basic Principles of the game, and then both SteveR and Tammy created player characters while I scribbled a few notes about the two NPCs I’d given them to round out their group.

Once the two players had their characters in place, we got down to the game session.

Tales_From_the_Loop_RPG-cover.jpg

CHARACTERS

Nils Backstrom (SteveR) – Bookworm
Ida Hangluven (Tammy) – Weirdo
Tomas Dahlstrom (NPC) – Jock
Linnea Marquist (NPC) – Popular Kid

Date TBD

The place: Stenhamra, Sweden. A small town. The time: Late Spring, 1983. The world of the Loop is the world that we know in the 1980s, but for children in their late single digits, tweens, and early teen years, it’s a place full of rules, everyday life, and wonders. And there are Mysteries to be solved about the strange things that occur within the sphere of influence of the Loop. Hopefully, you can solve a few of them, and get to some of the deeper, perhaps darker, secrets…

It’s a late spring day, and unseasonably warm, the rain having stopped about three hours ago. At their local kiosk, Nils Backstrom, Ida Hangluven, Tomas Dahlstrom and Linnea Marquist are hanging out, bored out of their minds. Ida kneels down, to see if she can find any lost change that folks might have dropped in the area. She finds three Kroner, and pockets them, thinking she can use them to buy something at the kiosk. A crumpled newspaper draws her attention, and she picks it up, feeling something heavy in it. The pages of the newspaper have a slimy feel where they are stuck together, and peeling apart the section with the clear slimy substance, she finds a small case, made of silver. She wants to opens it, and see what’s inside, but wisely pockets that as well. The grumpy kiosk owner, Mr. Halmquist, catches her and tells her to hand over the coins that she found. She stubbornly resists, saying that she didn’t find any but his authoritative adult nature gets the better of her, and she hands over two of the Kroner, and much to her surprise, he rewards her with a small bag of jujubes [some 20 in the bag]. He tells the Kids to get out of the area, and the four player Kids scamper off down the street.

Laughing at her own slyness, Ida and the other three Kids find themselves near a narrows, somewhat dark, side street. As they prepare to go down it to check out their loot, Nils checks out the side street, and sees there are older kids there, kids he recognises. Their leader, Jonas, say, “Well, well, if it isn’t the brats”, and makes an obvious threatening move. Tomas, who knows Jonas (and thinks of him as a friend), tries to calm the situation down, but Jonas’s friend, Frans, who is wielding a “Louisville” baseball bat, tries to aggravate the situation. Tomas, with the help of Linnea and Ida, is able to defuse the situation, and Frans says that he’ll see them all “later”. The big kids move off down the side street, and Ida says they should move on, too.

They stop near the alleyway opposite the pizzeria, and examine their goodies. Ida shows them the jujubes, and they split them, Ida taking the red ones, Tomas taking the orange ones and Linnea taking the green ones, leaving the yellows for Nils. He’s not happy about this. They examine the silver case that Ida found in the newspaper, and find that it contains a peach smelling tobacco. They think of lighting up, but Tomas says that it would be bad for his sports life, and Ida points out they don’t have any paper to roll cigarettes. One of the Kids suggests the newspaper, but Linnea vetoes that (with Ida agreeing with her), as the paper is dirty and there’s that slimy stuff on it. Ida casually looks at the paper, and is shocked at the date: Tuesday, March 29th, 1983!! Just under two weeks later. The Kids are puzzled, and can’t figure out what’s going on, but Ida notes that the back page has a story on how there’s been no progress investigating the disappearances of several Kids that occurred over two weeks ago. Tomas is surprised she hasn’t heard about the disappearances, as his friend Greta disappeared two days ago, and Nils’ friend Hans disappeared the day before that.

Tomas tells them that Greta disappeared while out in Olmholst Field, the meadow to the northeast of the town, that hosts all manner of strange equipment and devices (no doubt due to the strange happenings caused by the Loop). He says that Nils’ friend also disappeared in the meadow, but doesn’t know if the two other children that disappeared vanished in that area. Ida, Linnea and Nils all say that perhaps they should spend the rest of the afternoon checking out the field and seeing if they can find any clues. Linnea says it sounds like a good idea, as she’s pretty bored. The group heads off towards Olmholst Field.

As they arrive at the edge of the meadow, the player Kids can make out the shadows and looming figures of some of the strange equipment, devices, and ruins that lie in the meadowy area. Linnea says that any direction is as good as any other, but Tomas says he knows the rough area where Greta disappeared. Ida ponders the names Hans and Greta, and makes several allusions to the Hansel and Gretel faerie tales that her mother read her as a child. They discuss gingerbread houses and evil witches, but the player Kids all laugh about it. As they trudge through the slightly wooded area, passing several ruined machines and the like as they go, Nils hears the sound of snarling, and Ida hears the sound of barking. Since Olmholst is known for several packs of wild dogs, the kids panic, especially when Ida and Tomas see yellowish eyes peering at them through the meadow grass. Tomas shouts that they need to run for the nearest patch of trees, where they can climb to safety, and the Kids take off in a mad dash, as they hear the sounds of the pursuing dogs. The Kids arrive at the copse of trees, breathing hard, and frantically climb up into the trees, Tomas helping both Ida and Linnea into the trees, the dogs snapping at their heels. The Kids discuss what they should do, but Tomas and Ida say that all that’s left to them is to wait until the dogs get bored and go away. Ida watches the dogs, and spots the fact that they have a white racing stripe-like strip down their left flanks. She wonders what that means.

The player Kids are suprised when a woman shows up and asks them if they’re all right. The dogs immediately calm down, and Nils realises that this is his friendly acquaintance, Dr. Lena Thelin, who was recently fired from the Loop. As she leashes the dogs, she tells the Kids that they are hers, that the dogs won’t hurt them, and they were out for their usual afternoon walk. She likes Olmholst, as it tends to be quiet. Ida notices that one of the dogs has artificial eyes, and she asks Lena about this and the stripe on the dogs. Lena says that the dog had an “accident” and lost the two eyes, so she used her scientific knowedge to give it artificial eyes, and explains that it can see into the infrared spectrum (“heat signatures”). Lena asks them what they are doing out here, and Ida hesitantly tells her about what they’re doing out there, despite Tomas’s non-verbal warning not to do so. Lena says she might be able to help them, and says that the dogs could smell any traces left by Greta and Hans. For some reason, Ida is once more reminded of the Hansel and Gretel tale…, but the Kids agree to head deeper into the meadow with Lena and the dogs.

The trail appears to be leading the Kids and Lena towards one of the Echo Spheres, mysterious objects that are like large balls with missing spaces in their walls, that can be found dotted all over the Loop area; some of them could accommodate several Kids inside them. As they get closer to the Echo Sphere, which is rusted and appears to be in shabby condition, Nils spots what seems to be a piece of torn clothing, perhaps from some jeans, hanging at the edge of the Echo Sphere. The Kids discuss matters, while Nils goes to inspect the material, and they realise that this is where Hans (and possibly Greta as well) disappeared. Lena says she’s sorry the Kids figured things out, so she’s got no choice now. She draws a weapon that looks like an old style Star Trek phaser, and tells the Kids to get into the Echo Sphere. By this time, the Sphere is humming and there’s a bit of an electrical discharge. Lena tells them that she’ll kill them if they don’t get in the Echo Sphere, and despite efforts from Ida and Linnea in their own way, can’t dissuade her, although Lena says that she could erase their memories instead, using her Forget-Me-Not device. Realising that Lena is serious about killing them, the Kids agree to go into the device. Nils is the first one who climbs in, and after seeing what might be a ghost or afterimage of a young girl [Greta], he vanishes in the device. Tomas helps Ida and Linnea into the Sphere, where they see Nils’s afterimage or ghost. After Linnea tells Lena that she vows that they will get back at her if it’s the last thing that they do, the three player Kids disappear…

…to find themselves re-appearing in another Echo Sphere that seems relatively new and intact. The air is hot, there’s a dusty, desert feel to it, and the weather is hot. Nils is there, outside the device, and helps the girls out of the Echo Sphere. He says they’re in some sort of desert, and points out some nearby, almost faded tracks that appear to be children’s shoe tracks. As the characters look around, they see a few other pieces of wreckage associated with the Loop they are familiar with, and a large sign standing on a pole. The letters are stark white, covered with a bit of sand, on a background of green. They read, “BOULDER CITY 5”.

Sunday’s game session of <a href="Tales From the Loop was a lot of fun, and was a good learning experience for me on how to run the game and engage in that childish sensa wonda that we all had when we were that age (though some of us can’t really remember our early teen years). I got a better handle on some of the game mechanics, and came up with an interesting plot that the players rather enjoyed. I couldn’t remember what the teleporting devices were in the game, so faked it and used the Echo Spheres, and it worked out well in that regard. SteveR and Tammy created their characters relatively quickly, and so we got to play a good 2-1/2 hours worth of a short adventure that I ran on a wing and a prayer. Worked well, I thought, and both players actually enjoyed themselves. Tammy said that she enjoyed herself a lot more than she expected to, and I was glad of that.

Might get in one more session of <a href="Tales From the Loop at some point before <a href="http://www.cangames.ca, but we’ll see how that goes.

Getting Ready for Sunday Afternoon Gaming May 7, 2017

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It’s late Sunday morning. The rain appears to have stopped finally, though the sun’s not coming out, and it’s somewhat cold outside.

I’m getting ready for this afternoon’s gaming session with SteveR and Tammy. The group will be foregoing it’s session of Coriolis – The Third Horizon today, instead doing some playtesting of the Tales From the Loop. Actually, doing some character creation, and a quick scenario so that I can get some practice in running the game once more before I run the game at CanGames. So I’m looking forward to the game.

In the meantime, I need to go upstairs and make some lunch.

Have a good afternoon, folks. 🙂

Sunday Afternoon Game Report – Coriolis – The Third Horizon, Session 4 April 18, 2017

Posted by jkahane in coriolis rpg, roleplaying games, rpg hut.
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The Sunday afternoon gaming group played on Sunday (the 16th of April), and continued on with their campaign of the Coriolis – The Third Horizon RPG of the Arabian Nights in space. You can read about the previous game session by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.

Coriolis_RPG-regular_cover.jpg

CHARACTERS
Dalal al Yousfana (SteveR) – Scientist (Technician)
Ziva dariBoukhari (Tammy) – Negotiator (Peddler)
Ithara Kalarash (NPC1) – Pilot (Freighter Pilot)
Palan Mumrabh (NPC2) – Soldier (Mercenary)
Skot Habibar (NPC3) – Ship Worker (Dock Worker)

First Triad, Dancer Segment, Day 10, CC 58

Dalal al Yousfana is resting near the loader when a man in a green kameez, Haram, approaches him, and asks if he’s all right. Dalal replies that he was atttacked by the ekilibri, and suffered some claw and bite wounds. Haram asks for his injured limb, and Dalal gives him his arm, and Haram injects him with an m-dose [that cures 1 Damage point]. Haram tells Dalal that he works in the “below docks” and that the ekilibri is his servant. Dalal asks what happened to the ekilibri, and Haram says that Medicurg Falan will find out. He asks if any of Dalal’s friends was hurt, and the technician says that Palan may have been injured. Dalal points out Palan Mumrabh and Ziva dariBoukhari to him, but Haram says it will have to wait – several Coriolis Guards are approaching them.

Ziva is looking over and checking on Palan. His seeming allergy to the powder (flour) from the loader seems to be abating, but he’s somewhat teary-eyed and rather down on himself. He tells Ziva that he’s recovering, and asks her what happened with the loader. She tells him what happened, and Palan is surprised that Dalal stopped the loader. They are about to continue talking as Ziva helps Palan to his feet, when they are approached by Coriolis Guards, and the two are questioned about what’s happened in the incident. Palan is unable to shed any light on the matter, other than seeing the grav loader coming towards them, due to his incapacitation from the flour. Ziva tells her side of the story, and what she saw, and about the state of the ekilibri as well as the danger the loader represented, and how Dalal risked his life for all of them. The Guard are satisfied, but still suspicious about the events.

The Coriolis Guards who question Dalal recognise him from their questioning of the player characters earlier, and are moderately suspicious. They ask Dalal what happened, and he tells them about the rogue loader, how the creature attacked but that there was something wrong with it, and then describes what it did – the maniacal chittering etc. – for the Coriolis Guard lieutenant. The lieutenant says that if Dalal injured the ekilibri, then he could be charged under the Semi-Intelligences Act of CC 32. They discuss this some more, and Haram [Merifal] says if his ekilibri can’t work, then he will demand compensation of Dalal, much to the latter’s horror. The Coriolis Guard bar Dalal from leaving the station, and he agrees to the limitation, wondering if Ziva will stay on station to take him away when his barring is lifted.

After the Coriolis Guard have departed, Ziva and Palan have a chat. Ziva receives a notification on her tabula that Dalal is barred by the Coriolis Guard and the Coriolis authorities from departing the station. (A notice is also delivered to Ahlima’s Hope and to Dalal’s own device.) Ziva is displeased about this, as it means that the Ahlima’s Hope will have to remain on station longer than planned, and that will cut into profits and her own agenda.

It takes roughly half-an-hour for the loader to be taken away and for the area to be cleaned. During that time several people (a mother and daughter, several others who were in the area) come up to Dalal and thank him for what he did [he gets +1 to Reputation]. In addition to the area being cleaned, all the evidence is cleared away as well. Ziva talks to Dalal, trying to learn what happened in the loader cab, but to no avail, and says that it’s a good thing he did what he did. She asks why he’s been barred, and he tells her of the Semi-Intelligences Act possible violation. Dalal says he didn’t think the ekilibri had been hurt, and Ziva questions that in terms of its possible outrageous behaviour. Dalal says he wants to go check on the ekilibri’s condition, and that he’s going to see Medicurg Falan, but Ziva points out that it makes more sense to go and see the ekilibri’s owner, Haram, so ask to return the concern that Haram had for him earlier on. He agrees to this.

As the characters talk, they are approached by Bulletin News reporter Delila Delion, who starts to question Dalal, the whole thing being recorded on the news’ recording drone. He tries to mislead her somewhat, but still maintains the story that he’s told others to this point. She can tell he’s not telling her the whole story, and he says there’s a question of whether he tried to kill it and how badly it’s been hurt. Delion turns to Ziva, and asks when she knows of Dalal’s rebel connections on Algol that are part of the public record? She says that she does, and after deflecting the journalist’s questions and she starts talking to Dalal again, Ziva checks the ‘Net. She sees the public record confirms that Dalal is said to have connections to the Algol rebels, and was written by one Hamida Farouz. Checking up on the woman, she learns that Hamida works for the Colonial Agency as a “fact finder”, but also has connections to the Lyceum of Propaganda on Coriolis. Delion brings the subject back to the Algolan rebels, but Ziva dismisses Dalal’s potential connections to them.

Dalal asks Delila Delion if she knows what happened to the ekilibri. Delion says that Susha, the ekilibri, was suffering from a dose of Substance O, the new drug that comes from Algol, which is more powerful than opor, overdoses of which are said to cause death. Fortunately, Susha received the antidote for the drug on time, though it seemed the ekilibri’s metabolism may have caused a different reaction than that found normally in humans. She doesn’t know if Susha will recover, she’s not a medicurg, but there’s a good chance she believes. The characters also learn from her that the loader was an older model, and belongs to Farad’s Baked Confections which is located in the main section of the Market Plaza.

Sunday afternoon’s game session of the Coriolis – The Third Horizon campaign went pretty well, better than I expected. While the session had no physical combat, there was definitely some conflict, and the situation the player characters are in currently are messy and have some serious ramifications. That said, I was quite annoyed at SteveR‘s play, as to be honest, he wasn’t all that emotionally involved, hadn’t really considered the consequences of what he did to the ekilibri, and plays with a “nothing is going to kill me” attitude, as witnessed when he let the man give him the injection without even questioning it. I’m used to this with SteveR, but nevertheless I find it discouraging somewhat. That said, the session went pretty well, though I know that Tammy feels like she’s in over her head because it seems that SteveR will be depending on her to figure things out and protect him.

In any event, an entertaining game session of Coriolis – The Third Horizon, and I’m looking forward to the next session of the game.

Getting Ready for Sunday Afternoon Gaming April 16, 2017

Posted by jkahane in coriolis rpg, food hut, gaming hut, personal, roleplaying games, rpg hut.
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It’s Easter Sunday. I’m feeling quite good and pretty chipper this morning (almost afternoon), and am ready for gaming.

I’m getting ready for this afternoon’s game session with SteveR and Tammy. I’m quite looking forward to continuing on with the Sunday Coriolis – The Third Horizon game campaign.

In the meantime, I need to go upstairs and make some lunch.

Have a good afternoon, folks. 🙂

Sunday Afternoon Game Report – Coriolis – The Third Horizon, Session 3 April 10, 2017

Posted by jkahane in coriolis rpg, personal, roleplaying games, rpg hut.
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The Sunday afternoon gaming group played yesterday, and continued on with their campaign of the Coriolis – The Third Horizon RPG of Arabian Nights in space. You can read about the previous game session by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.

Coriolis_RPG-regular_cover.jpg

CHARACTERS

Dalal al Yousfana (SteveR) – Scientist (Technician)
Ziva dariBoukhari (Tammy) – Negotiator (Peddler)
Ithara Kalarash (NPC1) – Pilot (Freighter Pilot)
Palan Mumrabh (NPC2) – Soldier (Mercenary)
Skot Habibar (NPC3) – Ship Worker (Dock Worker)

First Triad, Dancer Segment, Day 10, CC 58

Dalal al Yousfana, Ziva darBoukhari, and Palan Mumrabh go up to the food vendor, and purchase food for themselves, and Ziva also pays for Hariman darMansour and the street urchin. Palan also indulges in some of the local kohol, mixed with honey wine. The street urchin devours his pies and drink, and then seeing that he can’t really pickpocket the player characters, races off back into the hustle and bustle of the Spice Plaza.

As the player characters and Hariman head for the nearest eating area, Hariman steals another pie, but both Ziva and the vendor spot him. When the vendor tells him to replace the meat pie, Hariman defiantly takes a bite out of it, and the vendor forces one of the characters (it turns out to be Ziva) to pay for it. She does so, but is disgusted and disappointed in the Dabaranian. She leads him, and the others, to the tables where she plans to abandon Hariman. He asks her how things are at home, to which she gives him a generic response, and as she turns to leave again, he asks how she’s doing with her particular problem? When she asks what problem, he motions as if closing a book. She sits down at the table, the others joining them, but Hariman asks if she really wants to discuss this in public? He motions around, and when she looks closely, she can see all manner of various drones and probes in the area, some of them recording drones.

While they are sitting, Palan sees the fellow in the dark green and yellow djellaba watching them, and brings it to Dalal’s attention. Dalal tries to look at the fellow surreptitiously, but is spotted. The man smiles, and then motions shooting at him with a pistol, before quickly getting up and walking off into the crowd of the Spice Plaza. Dalal is intimidated as the man lets him clearly see an accelerator pistol.

Dalal is about to say something to Ziva when a shot rings out. Palan tackles Ziva to the ground, putting her under cover, while Hariman dives underneath a table, as all heck breaks loose in the area of the Spice Plaza where the shot rang out. Ziva shouts for Dalal, who is frozen in place, to get to cover, and he does so. Ziva looks around, and sees various people talking with the Coriolis Guard who are now on the scene, gesturing in the characters’ direction. She also sees a spark on the ground, though she can’t place it. Palan points to where the shooter seems to be, and she catches sight of a person in a green and yellow djellaba [it’s the same person that Dalal and Palan saw before] disappearing down one of the service hallways. Gesturing to the ground, Palan snatches up the remains of the slug. Ziva points to one of the security drones in the area, but Palan points to a bracelet he’s wearing with a green light on it, and then puts his finger to his lips in a gesture of quiet. Ziva looks around to see if Hariman is all right. He’s concealed underneath a table, but there’s something odd about him: his cloak is below the level of the table, scrunched down as if something is pushing down on it. Before she can say anything to him, the Coriolis Guard arrives on the scene to talk to them. Several Guards take the perimeter, while the Captain erects an auditory dampening field.

The Captain of the Coriolis Guard proceeds to make identifications of the player characters, and that they are part of the crew of the Ahlima’s Hope, except for Hariman. When he tries to con the Guard into some station accommodation, the Captain says they’re wise to his game, and it’s a no go. The Captain talks to Palan; he knows the former mercenary has the slug, and Palan hands it over reluctantly. The Captain says, upon looking at the ruined slug, that’s it’s from an accelerator pistol. That can’t be right, because the pistol doesn’t have the 100m range that the shot must have had, and the Captain posits some sort of Faction tech weapon. He changes the subject to the character of Dalal. He learns that Dalal was accused (supposedly mistakenly) of blowing up an ore processor on Algon (as part of the rebel cause). The Captain suggests that perhaps Dalal was the target of the attack, much to his surprise. The Captain tells Dalal that he shouldn’t leave the station, and that he should let them know where he’s staying on the station. With a brief nod, the Coriolis Guards leave the characters be.

With the auditory dampening field dropped, the sounds of the Spice Plaza, somewhat returning to normal, bursts in on the characters again. Bulletin journalist and Coriolis anchor Amina Shanatros (whom Ziva noticed watching them while being interrogated by the Guard earlier) and her assistant approach her, and wants to ask her a few questions. She asks why Ziva has come to Coriolis, and the Dabaran merchant evades at first, but then admits to being on Coriolis to trade. Amira knew she was on the station when the ship arrived in Coriolis space, and asks Ziva about family stuff. Ziva deflects the questions, and when asked why she and her crew were questioned by the Coriolis Guard says that it had to do with the shot fired in the area. The Bulletin reporter says the Guard have claimed it was a prank, but Ziva says that she’s unaware of this. Amira suggests that one of the characters, perhaps Ziva herself, was the target, but Ziva again evades this. Amira hands her a tag with her holo contact information, and tells Ziva to get in touch with her if she can think of anything else.

Once the journalist and her assistant are gone, Ziva looks around for Hariman but sees that he has obviously departed them. The characters instinctively check to see if they’ve been robbed, but only Ziva finds anything. There an slightly crumpled, first generation Dabaran tag in her left pocket. Tapping it into her tabula, she sees a simple message:

“Market Plaza, 3rd hour, Evening watch, Ahmed’s.”

She tells the others what she’s found, and casually looks around. She sees something that is considerably odd: A small old-fashioned grav loader is heading in the direction of the seating area, puffs of white powder or smoke (?) coming out of it every so often. As it draws closer, the characters see a lemur-like figure, wearing maintenance clothes, at the loader’s controls. There’s something odd about the creature, an ekilibri, but she’s not sure what. Palan begins to sneeze [spent a Darkness Point], and Ziva wonders if it’s allergies. The mercenary starts to run towards the loader, but trips while sneezing [spent 2 DPs], and falls into the path of the loader while still sneezing [spent 1 DP], and it incapacitates him temporarily. Seeing what’s happening, Ziva races up to him and heroically attempts to and succeeds at dragging the heavy Palan out of the way [she uses 2 DP], while Dalal runs up to the loader, and manages to grab onto two rungs as it passes. Ziva looks around, and sees that various people are running after the loader, and gradually catching up.

Dalal manages to swing himself into the loader cab [he uses 1 DP], and quickly stops the loader; it settles to the ground. However, he finds himself face-to-claws with the ekilibri – a glassy-eyed, seemingly on drugs ekilibri. It attacks Dalal, and he defends himself. Outside, Ziva can hear cursing, swearing, chittering, and some screams from the loader cab, and several loud thumps (as Dalal tries to swing the creature into the cab wall, and prevent it from clawing out his throat [he suffers 3 damage]). The other people arrive on the scene, two with armoured gloves, and they drag the ekilibri out of the cab, and then another knocks it senseless with a [shock] baton. Ziva looks around; if this was deliberate, then who won the bet?

Sunday afternoon’s game session of the Coriolis – The Third Horizon RPG campaign was a lot of fun, and while I was still somewhat ill and didn’t expect to do all well with the game, it was more coherent and full of various types of conflict. The players had a good time with the session, and Tammy told me that she liked that “things happened”. You may have noticed that the fight in the loader cab between SteveR’s Dalal and the ekilibri isn’t detailed here (other than what Tammy’s Ziva heard going on inside); there was no point in writing it out in detail – it was a fight between a 1m lemur-like creature and SteveR’s character, for Goddess’s sake! But he did get hurt somewhat during the “fight”. I was pleased that I was able to do a coherent session with bits of sub-plots dropping in here and there, so there’s potential here for the future, to be sure.

Overall, it was an enjoyable session of the Coriolis – The Third Horizon game, and I’m looking forward to next week’s game play as well.