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Getting Ready for Sunday Afternoon Gaming August 6, 2017

Posted by jkahane in coriolis rpg, food hut, gaming hut, personal, rpg hut.
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Getting ready for some Sunday afternoon gaming.

I spoke to SteveR and Tammy earlier in the week, and they decided that they wanted to do some roleplaying this week, given that it’s likely we won’t be gaming next Sunday (due to GenCon Indy being the Tuesday after), so I’m pleased about this. We’ll be playing some Coriolis – The Third Horizon today, as I really want to continue the campaign they’re playing and I also need the practice before GenCon.

In the meantime, I’m running a bit late so I need to get upstairs and make some lunch. Turkey sandwich with a side of cole slaw, I think.

Have a good afternoon, folks.

Sunday Gaming Is On July 30, 2017

Posted by jkahane in board games, gaming hut, health hut, personal.
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Just spoke to SteveR this morning, and he’s decided that he’s coming out to my place for the afternoon.

We’re not going to do any roleplaying today, but we are going to do some board gaming today. Not sure what yet, but we’ll see when he gets here.

In the meantime, I need to shower. And hopefully work some of the kinks out of my back and shoulder.

Sunday Testing of Torg Eternity Scenario Material July 24, 2017

Posted by jkahane in personal, playtest, rpg hut, scenario, torg eternity rpg.
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Spent a relatively good afternoon doing some gaming in relation to the Torg Eternity RPG (yes, there’s no colon between the two words as I’ve been typing it all this time).

SteveR told me that he would come over on Sunday to just “do stuff” (and likely get away from his folks and all), but I didn’t really have a plan about what I wanted to do for the afternoon. He arrived at my place, and talked about seeing a movie, but I compromised and said that I’d like to do a quick playtest of a basic scenario idea I’ve got for an adventure for the Torg Eternity game. He was agreeable to that, so that’s what we did.

free_rpg_day_torg_eternity_graphic.jpg

Adventures for the Torg Eternity game (and the previous TORG: The Possibility Wars) are divided down into Acts, and then Scenes (but scenes can have other stuff contained within them, and no, I’m not going into this subject here; maybe another blog entry some time). The adventure in question is on Day 1 of the invasion by the various High Lords, and is set at…a zoo. 🙂 I’ve got the basic Act structure and the Scene breakdown for the scenario, but needed to fine tune things a bit.

Anyway, SteveR played one of the characters he’d created with me the week before, and I took the adventure through its paces, making notes here and there about changes that need to be made. Suffice it to say that SteveR had a lot of fun with it, but the Act Two material will need to be somewhat altered from what I’ve got, and there are some minor changes that need to be incorporated into several of the Scenes. The one element that I couldn’t really take into account for the scenario were the Drama, Destiny, and Cosm cards, since I don’t have the Decks as of yet. (I do have the cards in PDF, so have some familiarity with them, and was able to make some notes about using several of the cards in different circumstances and the impact the cards may have on some of the Scenes.)

Overall, it was a really good afternoon of working on some of the kinks in the Torg Eternity scenario that I’m working on. I need to do some re-writing and restructuring of the Act One material first, and then see how the Act Two material shakes out. SteveR seemed to enjoy himself, and I really am finding that I’ve missed running the Torg system in any shape or form. Can’t wait for the new version of the game to come out!

Will Be Gaming on a Sunday Afternoon July 23, 2017

Posted by jkahane in board games, gaming hut, personal, rpg hut.
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SteveR has decided to pop over for the afternoon, as he wants to play some sort of game today.

I’m not sure what I’m in the mood for, whether I want to play a board game or perhaps roleplaying of some sort. We’ll see what happens when he gets here today.

Just going to be nice to get to play some sort of game(s) today.

Sample Character Creation for Torg: Eternity July 17, 2017

Posted by jkahane in character creation, personal, roleplaying games, rpg hut, torg eternity rpg.
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Spent an interesting afternoon yesterday (Sunday) doing a bit of testing of the character creation system for the new Torg: Eternity RPG.

free_rpg_day_torg_eternity_graphic.jpg

SteveR dropped in at my place around 1:00 pm yesterday, and we sat down and created some sample, test characters for the Torg: Eternity RPG (that will hopefully be out in October of this year). The process was a bit more involved, since the game is only out in the (Beta) PDF version that is available to backers of the Kickstarter, so we were working off the computer, rather than a physical copy of the game book (as I wasn’t about to have the book printed out for this purpose).

The rules for character creation in the Torg: Eternity RPG are relatively simple, but some of the decisions and choices that need to be made are not, thus taking a bit of time. Once a Race and Cosm are chosen, the player has a number of points to assign to Attributes and Skills, and then take a couple of Perks for the character before rounding things out with some equipment and gear. Given that SteveR and I were working off the PDF on my laptop computer, things took a bit of time to get done. The first characters were done in just over 1-1/2 hours, but once one has a grasp of the basics of the process, the second characters were created in just over 1/2 an hour. (And that’s without just being able to flip through a physical rulebook.)

Anyway, SteveR and I created two player characters (called Storm Knights) each, though we didn’t get into the details of personality and background for the Storm Knights. SteveR’s two characters were:

Actuary from Cleveland (Core Earth)
Wood Elf from Archer (Aysle)

I, in turn, created two characters as well.

Archaeologist from New York (Core Earth)
Missionary from New France (Cyberpapacy)

The four Storm Knights came out quite nicely, I thought, and I did add a bit of detail for the background and character of both Storm Knights. Since there will likely be some changes to character creation before the final version of the book comes out, I’m not putting any game stats up here for folks to look at. I will say that I really like the simplicity of the game mechanics for Torg: Eternity, and rather like some of the new additions and revisions made in this version of the game.

The Storm may have a Name, but it now has Storm Knight defenders as well! 🙂

Sunday Gaming Is Off for the Day, But… July 16, 2017

Posted by jkahane in character creation, gaming hut, personal, rpg hut, torg eternity rpg.
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With Tammy still away on vacation, the Sunday gaming group won’t be playing today.

That said, now that I’ve got the Torg: Eternity RPG Beta version of the book (in PDF only), I asked SteveR if he’d be interested in creating some sample characters for the game this afternoon. He said “Yes”, so I’m looking forward to that for the afternoon.

The character generation rules for Torg: Eternity are pretty simple, though I expect there will be a few changes as the game firms up with the folks who backed the Kickstarter serving to find the errors and typos and the like in the book, but for now, the rules are pretty decent. I figure the first character(s) created should only take an hour or so each, and then the process will be easier, maybe 1/2 an hour or so. See how it goes.

Have a good afternoon, folks.

Played The Princes of Machu Picchu on Sunday Afternoon July 10, 2017

Posted by jkahane in board games, gaming hut, personal, playing, the princes of machu picchu.
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Had a pretty good afternoon of gaming on Sunday afternoon, despite the absolute pain in my shoulder.

SteveR showed up around the usual time, and after a bit of chat, we got down to some board gaming for the afternoon. We had planned to play a game of The Princes of Machu Picchu for the afternoon, a fun game that has some cooperation mixed in with some competitive elements, and had a good time of it.

We started off the afternoon by taking all the components of the game out of the box, and counting everything up and making sure that they were all there. We were able to note the condition of the pieces that had gotten wet last weekend when Tammy dumped some water on the game board and pieces (see this LJ entry), and sure enohgh, other than the board itself, all the pieces that got wet are splitting. (I think I’ve managed to order some replacement copies of those pieces, but am still waiting to hear on this matter.) Once we had taken care of that, we set up the board for a three-player game, and this is what the game board looked like.

The Princes of Machu Picchu is a game that’s lots of fun, and has a lot of different aspects to it the players have to juggle as the game progresses. The Cloth good can be very important in the game, but the Llamas are just as important in their own way. We played for just under three hours, and managed to avoid the win by the Spanish, instead winning the game with the claiming of all 15 Priests and Virgins. Then it was just a matter of totalling up the Victory Points and seeing who won.

The game play was interesting, as it took a lot more goods (3 Cloth, a Pottery, and a Cocoa) to claim a Virgin as opposed to the Puma or Condor Priests. Since one can only move one area on the map at a time, unless one is willing to pay a Llama, and since Llamas are also used to sacrifice at Temples in order to advance on the Incatrail (and thus gain new Sacrifice cards that are used to determine Victory Points (unless the Spanish win, of course)), there is a premium on certain goods. Corn, the monetary unit for the game, also has its purpose, but so do Pottery and Cocoa goods. One of the things that the game teaches is resource management, since one only has so many Incas in order to produce goods in various production areas. I won the game, beating Steve by the fact that I had lots of Corn producers and snagged several Virgins early on for the win.

Overall, a fun afternoon of gaming with The Princes of Machu Picchu, a board game that has good replayability, and also has elements of cooperation that I really like. Looking forward to playing it again in future.

Getting Ready for a Bit of Sunday Board Gaming July 9, 2017

Posted by jkahane in board games, gaming hut, personal, the princes of machu picchu.
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A Sunday morning.

Just taking it easy.

With Tammy away on vacation for a couple of weeks, the Sunday gaming group will not be meeting up for gaming. That said, SteveR has decided to pop over for the afternoon and we’ll sit and play a game of The Princes of Machu Picchu.

Probably even play it by the proper rules. 🙂 (Yeah, let’s just say that my brain was addled last weekend, by several things, and I screwed the pooch with the rules big time.)

In the meantime, just gotta try and get myself together for the day.

Sunday Afternoon Board Gaming July 2, 2017

Posted by jkahane in board games, food hut, gaming hut, personal, playing, torg eternity rpg.
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Gaming is done for the day. Thank Goddess.

I finished lunch a bit late, but that was all right. I’d eaten a slightly late breakfast, and then I had the misfortune of breaking two glasses in the kitchen. Couldn’t hold the two glasses in my hands. (Part of the shoulder issues, which are getting worse.)

When Tammy and SteveR showed up, we got ready for gaming and discussed what we were going to do. Tammy decided that she wanted to give me the Sunday off from gaming (since tomorrow is my birthday), so SteveR agreed with her that we’d do a board game, and I didn’t run Torg: Eternity. When it came down to it, we played a game of The Princes of Machu Picchu for the afternoon.

About 2 o’clock or so, the accident occurred. Tammy had her tall glass of water on the gaming table (which I’ve repeatedly told her not to do over the years), and she accidentally dumped a third of the glass on the table, soaking part of the game and several of the counters, as well as getting SteveR pretty wet and part of the living room carpet under the table. Several of the counters and a large summary tile got soaked, and are pretty useless for playing the game now, as they haven’t dried out completely. And the large tile is…squishy and bendy. The other counters are starting to peel apart. Anyway, I was pretty annoyed as you can imagine, but didn’t comment on it (though my face showed my feelings, I guess), and we re-started the game and had a pretty good afternoon of it.

I didn’t play very well, distracted by what had happened and the shoulder pain that I was in despite trying not to move around too much. Didn’t manage to get myself a High Priest until late in the game, though I did respectably when the final Victory Points were counted out.

The Princes of Machu Picchu is a game that I really like, though I hadn’t played the game in some time. Overall, a decent afternoon of board gaming marred by a few bad things and silly things.

Oh, the black forest cake was pretty good! 🙂

a tall glass of water

Getting Ready for Sunday Afternoon Gaming July 2, 2017

Posted by jkahane in board games, food hut, gaming hut, personal, roleplaying games, rpg hut, torg eternity rpg, Uncategorized.
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Getting ready for Sunday afternoon gaming.

I’m not sure whether I’m running a roleplaying game (the only one I’ve got nothing ready for haha is Torg: Eternity, so I’d be running “On a Wing and a Prayer” if that’s what we do) but I’m not sure what SteveR and Tammy will want to do.

In the meantime, I’m running late so I need to get upstairs and make some lunch. Vuhr (sp?) salad I guess, with a couple of slice of bread.

(Oh, and there will be black forest cake this afternoon, as it’s my birthday tomorrow. And I can’t eat the whole cake myself, much as I want to these days.)