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Wednesday Night Game Report – Torg Eternity, Session 3 July 19, 2018

Posted by jkahane in rpg hut, torg eternity rpg.
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The Wednesday night gaming group played last night and continued their Torg Eternity RPG campaign that is set in Aysle. You can read about the previous session of the game by following the link. This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.

Torg_Eternity_Core_Book-cover.jpg

CHARACTERS:
Cindy Hazelton (Donna) – Transformed (Aylish) Mechanic
James Wellington (DavidW) – History Teacher
Palle Sundstrom (Kendall) – Transformed (Aylish) Police Officer
Damaris Haynes (Crystal) – Artist (Painter)

April 3rd, 2017

As the player characters and the various civilians move towards Charing Cross Station, several more tremors strike the area and a few more cracks appear. Only her quick reflexes and quick thinking allow Cindy to prevent a businesswoman from falling through one of the cracks. A massive bolt of lighting strikes somewhere in the area, blinding the various characters momentarily. Palle and Damaris both hear a faint whirring sound coming from somewhere off to their left, and looking in that direction see a large metal statue of a lion that looks like it’s made of clockwork – moving! It turns its deadly gaze towards them, and then bounds in the direction of the characters. Shouting at the others, Palle tells the civilians to keep running for the station, and she and the other player characters race towards the clockwork lion. Palle strikes it with her baton, but can’t damage it. In a truly heroic shot, James fires his Colt .45 at the creature and strikes it a massive blow [inflicting 3 Wounds and 6 Shock], killing it instantly as the creature explodes, pieces of metal, stone, and clockwork pieces flying everywhere [he used a Drama card and a Supporter card from Cindy, rolled a 63!! Cindy played the Glory card she had, and the tale of this heroic attack by James will spread for the next few weeks!] The rest of the player characters clap James on the shoulder and credit him for his terrific shot, but James shrugs it off and says they need to get back to the civilians.

Panic is reigning among the civilians as items transform to more low tech materials. Damaris’s mobile phone changes to a parchment scroll, but as Core Earth reality reasserts itself, the scroll changes back to a mobile phone. Unfortunately, it has no signal. The player characters are horrified as several people around them change to suit the new reality, including several business types who transform to 13th Century nobles. Briefcases give way to satchels, umbrellas give way to fans and walking sticks. Two fighter jets scream overhead, pursued by a huge shape with massive bat-like wings, its horrible roars echoing everywhere. The roars set off another wave of panic, and the civilians race towards Charing Cross Station. As the player characters get closer to the station itself, they see the throng pressing into the station halt as a thick cloud of dust erupts from the stairs leading down. Screams of panic ring out, and the Storm Knights see bestial creatures with mottled pale white skin, oversized heads and gnarled teeth swarm from the entrance, slashing at everyone they can reach. Taking front and point, the player characters rush at the creatures, and see they are wearing fetid leather armour and carrying spiked clubs and bows with wicked, barbed arrows. They can also see tall humanoids with pasty, white skin and sharp features, that wear ornate robes. Cindy and Damaris hear them ordering the savages to “Take that one below for the ritual,” and “That one will suit Lord Antenoch’s purpose!” and the like. Before they can react more to the two types of humanoids, the two sides reach each other.

The fight with the savage creatures [the Lurks] is brutal, but violent. Cindy attacks the three that charge her with her wrench, and drive them back (though not before she takes an injury [1 Wound, 2 Shock]. James uses his short sword, and manages to hit two of his three targets and takes them down, but suffers some minor damage [2 Shock]. Palle uses her fighting skill and a sword to take down all three of her opponents [using a Flurry card, a Possibility, and an Adrenaline card] in one solid flurry 🙂 of blows. She looks around her, and sees Damaris in trouble. Damaris uses her cane, now a spear, and manages to take out one of the three savages, and cries out that “we can take them, so get on with it!” [she plays the Inspire card]. She manages to avoid one of the attacks made against her [by playing the Opponent Fails card], but is struck for a nasty wound by the third attacker [and takes 2 Wounds and 4 Shock]. [She uses a Possibility, and Soaks some of the damage.] Cindy moves in on her two remaining opponents, and takes both of them down wth a couple of vicious strikes, though she suffers some minor damage to her left cheek [2 Shock]. James takes the opportunity [and a Flurry card] to strike the remaining creature down, and then turns to see if any of the others require help. Palle comes to Damaris’s aid, and strikes down one of the two opponents facing the woman. The remaining creature stabs at Palle, but misses her, and then turns and flees. Damaris grabs up her spear, and throws it at the creature’s back, striking it through it’s body and killing it instantly [Crystal was furious at what happened, and spent a Drama card and and got a total of 52 (!!) on the dice roll].

Before the Storm Knights can recover, James tells the others that the creatures are rounding up people, and then riding herd on them and go back underground. James and Cindy hear a terrified scream that they recognize, and searching around see that one of the pale skinned savages is carrying an unconscious Amelia Walsh into the underground, while one of the ornately robed humanoids follows them into the Underground station. Enraged,the two Storm Knights head for the Underground station, and are almost hit when with a scream, a mauled F-35 fighter jet and a huge red dragon crash to the ground! [Only Cindy’s play of the Alertness card allowed the two Storm Knights to get out of the path of the two incoming objects.] The jet fighter remains crash into the Charing Cross entrance, sealing it in a terrible explosion. The obviously badly injured dragon turns its serpentine eyes on the Storm Knights, and demands to know “Who else dares stand against Belzadrakus, the Living Inferno?!”

While the various Storm Knights attempt to catch their breath, maneuvering around the dragon and trying to assess it, James taunts the dragon mercilessly, the creature reacting very poorly [he managed to roll a Taunt and Very Stymied it]. While Cindy is unable to hurt it with her wrench (LOL!), Palle runs her sword through the creature, inflicting a nasty pair of wounds and the creature goes down, not quite dead [as it makes the Defeat roll]. It slices at Cindy, but misses barely [as she plays an Opponent Fails card]. Using one of the spears she found littering the ground, Damaris strikes the killing blow against the dragon [that required both a Drama card and a Possibility spent]. The Storm Knights feel somewhat dazed after the two rapid fights in succession, and James comments, “We just fought an honest-to-god dragon and lived to tell about it! Whaa-hoo!!!”. Damaris is quite stunned at what she’s just done, but she quickly starts to blush as someone says, “Dragonslayers!”. Cindy says that their job isn’t done quite yet, they have to go and rescue Amelia and the other people taken into the Underground.

Wednesday night’s session of the Torg Eternity Aylish campaign went marvellously well, and everyone at the table had a great time. The Storm Knights took on three different foes in a row, with virtually no break between, and did an outstanding job of it – even getting a Glory result on one of the creatures! The benefits of achieving the Glory were a truly pleasant surprise for the players, and one they really appreciated. The session was one with a lot of combat, and the players never really got a breather between the fights, but Donna, DavidW and Kendall told me they loved every minute of it! Crystal was a bit more circumspect afterwards, but she got into a fighting frenzy during play, the other players being somewhat taken aback by her…joy in the violence. LOL!

In any event, a good night of gaming for all. I’m rather looking forward to running the August session of Torg Eternity on the Wednesday night players, Goddess bless ’em every one! 🙂

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Getting Ready for Wednesday Night Gaming July 18, 2018

Posted by jkahane in rpg hut, torg eternity rpg.
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Well, it’s the third Wednesday in the month, and that means it’s gaming night!

The Wednesday night gaming group will be continuing on with their campaign of Torg Eternity this evening, their campaign taking place in the magical land of Aysle. I’m rather looking forward to this evening’s game, as the players have been jonesing for it pretty much all month!

With the gaming group playing once a month, on the third Wednesday, this will be a relatively long scenario, but I’m really looking forward to it.

Have a good evening, folks. 🙂

Wednesday Night Game Report – Torg Eternity, Sessions 1 and 2 June 21, 2018

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The Wednesday night gaming group played yesterday, and started their campaign of the Torg Eternity roleplaying campaign that is set in Aysle. You can read about the group of player characters that the players created by following the link. (This post is somewhat long, so I’ve put it behind a cut for those who don’t want to read about my roleplaying game campaigns.)

Torg_Eternity_Core_Book-cover.jpg

CHARACTERS:
Cindy Hazelton (Donna) – Transformed (Aylish) Mechanic
James Wellington (DavidW) – History Teacher
Palle (“Pamela”) Sundstrom (Kendall) – Transformed (Aylish) Police Officer
Damaris Haynes (Crystal) – Artist (Painter)

April 3rd, 2017

The players create their characters for the Torg Eternity roleplaying game. The players begin with an introduction to the world of the Torg Eternity Roleplaying Game, learn some of the basic mechanics of the game, proceed through the introduction to the game world and the basic Glossary, and partake in several samples of combat that teach them the basic mechanics of the system. And how deadly the combat system is.

April 3rd, 2017

The place: Core Earth. The continent of Europe. The country of the England, the city of London and its immediate environs. The time: the early spring (April 3rd) of the year 2017 AD. The player characters are Cindy Hazeleton (Donna), James Wellington (DavidW), Palle (“Pamela”) Sundstrom (Kendall) and Damaris Haynes (Crystal). It is a mundane day of the week, but things are about to change in so many ways – and not for the better.

The adventure begins in the city of London and its environs, on a day like any other. The morning is cloudy and threatening to turn stormy. The crowds at Trafalgar Square are sparse so far today, but the National Gallery opens within the hour. The worsening communications blackout around the globe is worrying people, but the media blame things on server crashes, rerouted traffic, and an insidious new virus affecting all of Europe. Sensational news outlets are spreading stories of natural disaster striking India and North America. Cindy Hazelton, a mechanic with her own small shoppe, is taking the day off work to see the sights of London. The Liverpool girl hasn’t seen a lot of the city yet, but figured to do that today. She’s on the tour bus run by Scott Molloy currently in Trafalgar Square. She is quite enjoying herself, learning a bit about the large city that is her new home. The only problem she’s having is with the class of school children that’s on the tour as well; they’re a bit noisy and rowdy for her taste. Her annoyance increases slightly as one of the kids, Amelia Walsh, bumps into her, but the girl’s infectious smile and apology takes the sting off the encounter.

James Wellington, a history teacher of 12- and 13-year-olds, is getting more and more frantic with the class of school children although his assistant, Jan Taylor, is doing her best to see the children in line. That said, Scott Molly’s bus is somewhat crowded with them, and though Jan’s doing her best, well the rowdy kids are annoying several other people on board. James attempts to divert the school childrens’ attention with some history facts about Trafalgar Square, and partially succeeds. Amelia, the youngest in the class, hangs on his every word, much to the amusement of one of the other children, Rachel Harrison. Jan just shakes her head at James’s unanswered question, and the two get on with business. Jan does a head count as the thirty students start to exit the tour bus in preparation for the day’s historical tour.

Pamela Sundstrom, a London police officer, is starting another day of street patrol. She’s in Trafalgar Square, keeping an eye on the tourists and other folks who are enjoying the somewhat cloudy, storm promising day. The National Gallery doesn’t open for another hour, but there’s not a lot of people around this morning, and so she’s just savouring being in the Square and not being called on for heavy duty. She thinks about the small argument she had that morning with Lador, her husband, but focuses again on work, though she reminds herself to speak to him and apologies when she gets her break. She sees one of the tour buses that are frequent in Trafalgar Square and makes her way slowly towards it, just in case something happens. Her walkie-talkie squawks at her, and she answers the call.

Damaris Haynes, a painter who’s starting to make a name for herself, saunters along Trafalgar Square, and stops in front of Nelson’s Lions. She’s not really sure why she came to the Square today, other than for some artistic inspiration for a new piece that she’s working on, but finds herself enjoying the sights and sounds, though she’s been to the Square before today. She wanders over to one of the large fountains, and then sees the tour bus. She says “Hello” to one of the perpetual inhabitants of the Square, “Mad” Morissey, and moves towards the bus to see what kind of folks are there and all.

There is a massive sound of thunder and then a violent shaking that throws all the player characters and the other people in the area to the ground. Gathering themselves together, the characters see that a huge chasm has split open across the street, sending cars and parts of buildings tumbling down into the dark pit. The ringing in the characters’ heads starts to clear, giving way to the screaming of people around them. The fissure that’s opened has threatened Sean Molloy’s bus. The bus teeters on the edge of the abyss, the wheels spinning uselessly. Pamela and Cindy are first on the scene, other than James and Jan, and while James frees a couple of the school children from the bus, Pamela and Cindy help Jan to get the other kids and some of the passengers off the vehicle before it falls into the pit. Pamela shouts for the others to hurry, as the tour bus is about to go over the edge. Damaris arrives, grabbing the last of the children from Jan’s hands, and she shouts that she doesn’t see James anywhere.

Cindy hears shouting behind her, and sees two of her friends, Alex [Johnson] and Dara [White], accompanied by a “copper”, Thomas Harper. She rushes up to them, glad they are safe. Harper says he found them trapped near some stone ruins behind the National Gallery and managed to free them, but they’ve got other problems. Two short, greenish-tray humanoids carrying spears and small axes approach them, teeth bared. Cindy puts herself between them and Dara and Alex, and reaches instinctively for the wrench she carries in her pack. The ground shakes again, as more chasms open all over the Square. She tells Thomas to get her friends to safety, but he says he’s not leaving her. She shouts for Dara and Alex to head for Charing Cross Station, and then lunges forward and attacks the first goblin she sees with the wrench. Thomas goes after the other creature, but discovers that his firearm doesn’t work. Cindy fights with her wrench against the creature, and is able to defeat it relatively easily, though she takes some injuries [1 Wound and 2 Shock]. Thomas takes down the other goblin, and then she tells him to go after Alex and Dara and keep them safe. She heads back for the bus…and feels different. She feels a deep, tingling sensation and then thinks that she’s being ripped apart, and she collapses to the ground.

James is stuck between a couple of seats on the bus, trying to rescue an attractive lady who is trapped. He manages to grab a small bar that he uses to free the woman, and then frees himself with some difficulty. The two rush out of the bus into the waiting arms of a much relieved Jan. The woman, Frida, thanks him profusely for helping her, and plants a kiss on his face before running off into the crowd shouting “Lars! Lars!”. James frantically looks around to check on the children, and sees a very calm Amelia helping out the others, a fierce light shining in her eyes. He goes to check on her while Jan does a head count of the school children again, and is relieved that she’s got all of them.

Pamela manages to keep her calm, barely, and tries to radio for help. There is nothing but static from her unit. She helps the rest of the tour bus passengers onto the relative safety of the Square grounds. She tells James and Damaris that she’s got to go and help other people, but they tell her not to. They need her with them. Before she can respond, she spots what appears to be a man swinging a crowbar wildly around at the crowd, and races in that direction. She shouts that she’ll meet the others at Charing Cross Station. She’s hesitant about attacking the man, but she realizes she has no choice when he’s about to threaten a family with two children. Having a momentary flashback, she then charges at the man with her baton. The attack triggers her transformation, and Pamela (now thinking of herself as Palle, and talking with a strong Swedish accent) tells the frightened civilians that they’ll be all right now, and should head for Charing Cross Station. She offers to take them with her to the station, and they are grateful. Palle and family move in that direction.

Damaris experiences a moment of panic and fear [she overcomes it with a Willpower test and manages to run off into the centre of what’s left of the Square, as…something pursues her. It appears to be large, ugly humanoid wearing ragged clothes of some sort and carrying a small tree trunk as a weapon! The creature is pretty slow, however, and she manages to elude it. Searching frantically for something to use as a weapon, she comes upon a small shoppe that carries bows and arrows as part of its inventory. Emerging from the shoppe confidently, Damaris is able to take down the creature as it lunges towards a pair of obvious tourists, with a pair of strategically placed arrows [she rolled a natural 20 on the first shot of each attack, and had two great results even if she’s only still an Ord]. After examining the creature, Damaris realizes that it’s what her mythology and lore books call an ogre! Keeping the bow and quiver with arrows, she leads the tourists towards the Charing Cross Station, remembering that’s where the police officer said they should all go. She also notices that she feels different, healthier than she has in a long time, but isn’t sure what’s going on. There is a massive thunder crack, and above her the storm now shows signs that will reach its full potential soon…

Wednesday night’s game of Torg Eternity that started off the Aylish campaign was a pretty good session. The game session was a bit combat heavy (for me, anyways), and between covering some of the rules in a bit more detail (based on the players’ desires) and the combats themselves, the session felt slow at times and very fast at others. The players are only playing for three hours or so each third Wednesday of the month, so it will take some time to wrap up this adventure, to be sure. The players all told me when we were done around 10:20 pm that they had had a lot of fun, but that it would take a couple of sessions for them to get used to the way some elements of the game handle. They all enjoyed the card mechanics for the game, but said that it would take them a bit of time to get into the habit of cooperative card play. (Board games that use card play and most card games tend to be more conflict oriented.) Overall, a good night of gaming with the Wednesday gaming group.

I can’t wait for their session of Torg Eternity in July! 🙂

Getting Ready for Wednesday Night Gaming June 20, 2018

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It’s the third Wednesday in the month, and that means it’s gaming night!

The Wednesday night gaming group will be starting it’s campaign of Torg Eternity this evening, their campaign taking place in the magical land of Aysle. I’m rather looking forward to this evening’s game, as the players have been jonesing for it since they created their characters on May 31st.

With the gaming group playing once a month, on the third Wednesday, this will be a relatively long scenario, but I’m really looking forward to it.

Time for some supper.

Have a good evening, folks. 🙂

Wednesday Night Game – Torg Eternity Character Creation May 31, 2018

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As noted yesterday, the Wednesday night gaming group decided to meet up last night and game. They wanted to create their characters for the Torg Eternity RPG campaign I’ll be running with them. All told, the players had a fun time of it last night, and came up with some interesting characters.

Once the Wednesday night gamers showed up at my place for the evening, around 6:55 pm, I showed them the Day 1 map of the world, and talked with them about the game world and answered their questions to the best of my ability for about an three-quarters of an hour. This covered everything from basic game mechanics, the use of the dice and the three decks of cards (Drama, Destiny and Cosm), and a bit about the cultures of the realms that have been mapped onto Core Earth. It was somewhat tiring for me, given my so-so cough, but some peppermint tea and a couple of Fisherman’s Friend lozenges helped out a lot. From that starting point, we moved on to character generation.

Character generation in the Ulisses Spiele US edition of Torg Eternity is a relatively straightforward, somewhat easy to get through process, that doesn’t require a lot of thought, but does require making some choices. (You can get an idea of how character generation for the system works with the detailed example, Rachel Bradford, that I posted up to the blog a few days ago.) That said, half the fun of the character generation system for Torg Eternity is some of these choices, and the neat way that the lives of the characters are influenced by both their own reality as well as that of the invader’s whose realm crashes/crashes down around them. (The World Laws and Axioms are really useful in that regard.)

The characters that the Wednesday night players created for the Torg Eternity RPG turned out quite interesting and had some interesting backgrounds. The players unanimously decided that they wanted the campaign to be set in either the Living Land or Aysle, and decided to go with the latter, at least for the time being, and created appropriate characters. Here’s what the Wednesday night players created.

*****
Donna – Donna decided she wanted to go with a transformed character, and created Cindy (“Cindara”) Hazelton, an apprentice mechanic who turned into a sorceress of sorts. She’s also got a few secrets.

DavidW – David wasn’t really sure what he wanted to play, but came to the conclusion that he wanted a Core Earth character. He created James Wellington, a teacher of 12- and 13-year-olds whose looking for some adventure in his life. He’s about to find it, in ways he could never have expected.

Kendall – She decided to play a transformed character. Pamela (Palle) Sundstrom is an English police officer who has a loving husband and two daughters. She’s a devoted bobby and mother, but finds it difficult to balance the two out at times.

Crystal – Crystal really had no idea of what she wanted to play, but after looking at a few of the archetypes, settled on Damaris Haynes, a Soho-dwelling artist (painter) who’s starting to make a name for herself. She also has a degree in history, but doesn’t advertise the fact.
*****

All in all, an interesting group of characters with a lot of potential, and the players had a good deal of fun with the process and really did a good job of coming up with ideas on how their characters would meet, though not necessarily know each other. Donna and Crystal are both eager to play their characters, and I think there’s some interesting times ahead for this group of characters in what is now Aysle. DavidW almost wanted to play a Viking (!!), but Donna said, “Umm…no.” 🙂 The players found character creation quite easy, and had fun with it. They’re now looking forward to starting their Torg Eternity campaign the third Wednesday of June.

I’m rather looking forward to it, too! 🙂

For that matter, so am I! 🙂

Getting Ready for Wednesday Night Gaming May 30, 2018

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The Wednesday night gaming group is usually gaming every third Wednesday of the month.

However, the players (through Donna) got in touch with me last night, and told me that they wanted to game this evening. The reason being that when the group meets the middle Wednesday of June, they want to get into the game they’re going to be playing, rather than create their characters for the game system.

So tonight, the Wednesday night gamers are coming over and they’re going to create their player characters for the Torg Eternity RPG campaign.

Quite looking forward to it.

In the meantime, I need to get some supper made.

Have a good night, folks.

Wednesday Night Gaming Cancelled April 18, 2018

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Gaming for this evening, Wednesday night, has been cancelled.

Two of my gamers are off on vacation at the moment, and the other two players have decided not to play this evening. They did mention that they might try and game twice next month (May, of course) in order to make up for this and to get back into the swing of gaming again. We’ll see what happens next month.

I was rather looking forward to gaming tonight with the Wednesday night players. Ah, well… In the meantime, I plan to take it easy this evening and catch up with some book reading. That, and maybe a bit of pvr stuff.

Getting Ready for Wednesday Night Gaming March 21, 2018

Posted by jkahane in cangames, conventions, health hut, personal, playtest, rpg hut, scenario, the dark eye rpg, torg eternity rpg.
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It’s Wednesday night, the third Wednesday once again, this time in March.

And that means it’s time for gaming with my Wednesday night gaming group.

After the day out at the doctor’s and taking care of other matters, I’m hurting pretty badly today but have taken it relatively easy. While the Wednesday gamers were eager to take on The Dark Eye RPG campaign again, they understand that I need to get in some gaming of the systems I’ll be running at CanGames 2018, and are willing to play(test) material for me.

Of the three game systems that I’ll be running at CanGames, they’re most interested in playing some Torg Eternity, so that’s what I’ll be running this evening with them. Have a couple of scenarios that I’ve been sort of playtesting with the Friday and Sunday groups, so will run one of these on the players this evening.

Looking forward to the game tonight.

Have a good evening, folks.

Getting Ready for Wednesday Night Gaming February 21, 2018

Posted by jkahane in health hut, personal, rpg hut, the dark eye rpg.
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It’s Wednesday night, the third Wednesday in February.

And that means it’s time for gaming with my Wednesday night gaming group.

I’m still suffering from the back/neck/head/shoulder complaints and serious pain, and still have remnants of the cough that I’ve had for a while, but I spoke to the Wednesday night players, and we’re on for this evening.

With character creation pretty much wrapped up, I’m hoping to get into the first actual session of play in the The Dark Eye RPG campaign tonight, but we’ll see how things go with sample combats and the like.

Looking forward to the game tonight.

Have a good evening, folks.

Wednesday Night Game Report – The Dark Eye Character Creation, Part Two January 18, 2018

Posted by jkahane in character creation, gaming hut, rpg hut, the dark eye rpg.
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Had a good gaming session with the Wednesday night group.

As noted in this previous blog entry, the Wednesday night players were in the process of creating their characters for the The Dark Eye RPG campaign that I plan to run, so we continued the process last night. The thing is, as readers can see from the previous post, the Wednesday nighters started the process off over 2 months ago (back in November, 2017)!

After the players had arrived, we chatted about the week for about 10 minutes or so and when I was ready to get started again, we started off where we’d left off 2 months before. Sort of. Started with a recap of the various character creation sections and went over with the players what they’d done so far to create their characters, hoping to get them into the mindset of the game and their characters once more. Suffice it to say, the players were all pretty pleased with their characters once the evening was wrapped up, and it looks like they’ve got a good group of players. Once we finished dealing with the game mechanics and wrapped up character creation, the players sat back for a bit and chatted about what they saw the character group as being like. Suffice to say, an interesting group of player characters. Here’s what the player created as their characters…

*****
Donna – Donna gave it some thought, but she eventually settled on Nesima Majulasunni, an Aranian thief from Baburin being hunted for a jewel that she stole from an important emir. She’s not sure if he wants her dead or alive.

DavidW – David got tired of playing fighter types, and wanted something different. He settled on Phedro Torrean, a Blessed One of Hesinde from the Horasian Empire, who is seeking knowledge of various sorts (he’s somewhat secretive about this), and is travelling Aventuria for this reason.

Kendall – Kendall broke out of the personal stereotype as well, and created Carisia the Swift, a noble from the Horasian Empire who got bored of her life and became a mercenary. She’s been travelling with Phedro (due to circumstances that will be revealed in play) and has been learning a form of “inner peace” from him, even as she continues to fight and defend for a living.

Crystal – Crystal struggled a bit in her decision of what to play but settled on a good concept. Domela Oakinger is a young woman who escaped her life in Andergast and found she was very good with animals and they liked her. She’s an Animal Tamer now, and finds she likes wandering Aventuria, making money with her skills, and will never go back to her old life.
*****

This session of character creation for The Dark Eye RPG went pretty well, and the players wrapped up their characters for the game. We didn’t get a chance to get into any basics about the rules (once more) or some sample combats, but I was very pleased with their characters. There’s some interesting relationships among the player characters that will be fun to explore, so I’m looking forward to running the game next month.